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Greg Wondra

In this introductory game design course, I will be guiding you step by step through the construction of a simple shooting gallery game using the Unreal Engine:  THE premier free to download gaming engine.   (AND the SAME engine used to build "Fortnite").

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In this introductory game design course, I will be guiding you step by step through the construction of a simple shooting gallery game using the Unreal Engine:  THE premier free to download gaming engine.   (AND the SAME engine used to build "Fortnite").

This course contains over 90+ fun-to-follow video lessons.  Things learned in this course include:

  • How to setup and create a project in the Unreal Engine

  • How to add on (free. ) content packs from the Epic Games Marketplace

  • How to navigate and use essential tools available in the Unreal Engine such as the Level Editor, Particle Editor, Sound Editor, etc.

  • How to create a basic game design document

  • How to create a graybox (rough draft) level

  • How to dress up (make pretty. ) levels using static meshes, materials, particles, sounds, and lights.

  • How to create interactive objects using Blueprint Scripting (NO CODING ) including...

    • How to create Variables

    • How to create Functions

    • How to use Event, Flow Control, and Timeline nodes

    • How to organize your blueprints and scripts

  • How to create interactive menus

  • How to create a game HUD

  • How to add rain to your level

  • How to create your own customized projectile

  • How to package a project

  • And more.

With the knowledge gained in these video lessons, you'll be armed with the necessary skills to start building your OWN gaming creations (WITHOUT any programming knowledge needed. )

Enroll now

What's inside

Learning objectives

  • How to download and install the unreal engine
  • How to navigate around inside the unreal engine
  • How to place, move, rotate, and scale actors in the unreal engine
  • How to construct a simple game design document
  • How to graybox a level in the unreal engine
  • How to dress-up a level (make it pretty!) in the unreal engine
  • How to create blueprints in the unreal engine
  • How to script gameplay functionality with blueprint scripting in the unreal engine
  • How to create a hud and menu screens in the unreal engine
  • How to create a fully functioning game in the unreal engine

Syllabus

In this series of videos students will be installing Unreal Engine 4 and creating their very first project.

In this quick video we'll talk about how the course is structured - covering which videos are ESSENTIAL for completion of our Shooting Gallery style project and which videos are OPTIONAL (to explain core concepts to beginners). 


THIS LESSON TEACHES HOW TO...

  • Navigate the Course

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Unreal Engine 4 is FREE!  This video shows you where to initiate the download of the Epic Games Launcher (so that you can THEN install Unreal Engine 4 on your computer).


THIS LESSON TEACHES HOW TO...

  • Download the Epic Games Launcher

  • Install Unreal Engine 4 

In this video we'll create our very first project.  We'll use the First Person Template to help us get started.


THIS LESSON TEACHES HOW TO...

  • Create a Project


In this video we'll create a directory of folders inside of the Content Browser for the purpose of organizing our course assets.  We'll finish by creating a new Level asset and put it into one of our created folders. 


THIS LESSON TEACHES HOW TO...

  • Create Folders in the Content Browser

  • Create a Level 


ASSETS ADDED / CREATED...

  • Level:  Level_01 

In this series of videos students will learn about the essential areas of the Unreal Engine level editor. NOTE: Experienced UE4 users can skip these videos!!!

In this video we'll begin by taking an overview of Unreal Engine 4's Level Editor.  This is where you'll be spending much of your time while making your gaming projects!

This video is a continuation of "Part 1."  We'll complete our discussion of the Level Editor here.

In this video we'll learn about the Content Browser.  This is where you can access all the content (meshes, sound effects, particle effects, etc.) you'll use to build a project.

This video is a continuation of "Part 1."  We'll complete our discussion of the Content Browser here. 

In this video we'll be exploring how to navigate through your game world using mouse inputs.

In this video you'll learn how to navigate through your game world using some keyboard inputs.

In this video you'll learn how to navigate around an object in your game world using "Maya" style controls.

In this video you'll learn about the different Orthographic Views available to you.  These views are excellent to use when pinpoint object placement is desired or wanting to measure the distance between things. 

In this video you'll learn about a few of the different View Modes available in each view port as well as other things you can turn on or off (such as viewing collision in your game or the world grid). 

In this series of videos students will be able to place, move, rotate, and scale actors that in their level. NOTE: Experienced UE4 users can skip these videos!!!

In this video we'll discuss how to place actors in your level. 

In this video we'll discuss how to move actors in your level. 

In this video we'll discuss how to rotate actors in your level. 

In this video we'll discuss how to scale actors in your level. 

In this series of videos we'll take a look at a (VERY!) simple game design document for our game as well as discuss Player Metrics that should be settled BEFORE building out a level.

In this video we'll take a quick look at what the overall design of our game will be.  This discussion will include Play Mechanics, Level Hazards, Game Objectives, Game Rules, and an overview of our Map Design. 


THIS LESSON TEACHES HOW TO...

  • Create a Basic Game Design Document 

In this video we'll discuss what Player Metrics are and why a designer should edit these BEFORE starting to build out a level. 

In this video we'll dive into Unreal Engine 4 and modify a few Player and Projectile Metrics


THIS LESSON TEACHES HOW TO...

  • Edit Player Metrics

  • Edit Projectile Metrics 

In this series of videos we'll cover how to work with Geometry in Unreal Engine 4 with the end goal being to create a simple graybox level.

In this video we'll talk about what "Geometry" is in Unreal Engine 4 and what it's used for. 

In this video we'll talk about how Additive & Subtractive Brushes are accessed and interact with one another. 


THIS LESSON TEACHES HOW TO...

  • Add Geometry

  • Subtract Geometry

  • Change Geometry Ordering 

In this video we'll explore the different settings available for each of the default geometric brush types available in Unreal Engine 4. 


THIS LESSON TEACHES HOW TO...

  • Edit Brush Specific Settings   

In this video we'll talk about the numerous ways we can edit geometric brushes in Geometry Edit Mode.   


THIS LESSON TEACHES HOW TO...

  • Move a Geometric Face, Line or Vertex

  • Extrude Faces

  • Split Lines

  • Weld Vertices

  • Delete & Create Faces

  • Lathe   

In this video we'll discuss what the "Grid" is in UE4 and how to use it as a guide for placing and moving actors.   


THIS LESSON TEACHES HOW TO...

  • Show / Hide the Grid

  • Turn Grid Snap Settings On / Off

  • Set Grid Snap Settings

  • Use the Measure Tool

  • Change an Actor Pivot Point

  • Snap an Actor to the Grid via Hotkey (Ctrl + End)   

In this video we'll explore various building efficiency tips and tricks. 


THIS LESSON TEACHES HOW TO...

  • Duplicate Objects

  • Select Multiple Objects

  • Group / Ungroup Objects

  • Attach / Detach Objects

In this video we'll begin to Graybox our level!  We'll start by taking a look at our map design and getting the floor slabs in place first. 


THIS LESSON TEACHES HOW TO...

  • Use Geometry to Graybox a Level   

This video picks up where we left off in Level Layout #1.  Here, we'll finish laying out the floor slabs to give us a sense as to how big our level is and how rapidly our player can move through it from beginning to end. 


THIS LESSON TEACHES HOW TO...

  • Use Geometry to Graybox a Level   

In this video we'll use Geometry to build out the "sides" of our Graybox level.  These large boxes will represent building structures. 

In this video we'll place some placeholder assets around our level to represent where we'd like to place things like pickups, hazards, interactive doors, and moving platforms in our level.  Additionally, we'll show off what Blocking Volume and a Kill Z Volume can do for you. 


THIS LESSON TEACHES HOW TO...

  • Place / Use a Blocking Volume

  • Place / Use a Kill Z Volume 

In this series of videos we'll explore some of the different asset types available in Unreal Engine 4 that we can use to "dress up" our level.

In this video we'll cover where to locate (free!) assets in the Marketplace and how to add them to your project. 


THIS LESSON TEACHES HOW TO...

  • Add Marketplace Assets to a Project 


ASSETS ADDED / CREATED...

  • Asset Pack:  Soul City 

In this video we'll talk about how to work with Materials when dressing your level. 


THIS LESSON TEACHES HOW TO...

  • Edit Material Settings on Geometry

  • Make a 2-Sided Material 

In this video we'll talk about how to work with Static Meshes when dressing your level.   


THIS LESSON TEACHES HOW TO...

  • Open the Static Mesh Editor

  • Edit a Static Mesh's Collision Shape

  • Edit a Static Mesh's Collision Responses

  • Set a Static Mesh to Simulate Physics   

In this video we'll talk about how to work with Particles when dressing your level.   


THIS LESSON TEACHES HOW TO...

  • Scale a Particle

  • Set a Particle's Custom Time Dilation

  • Attach a Particle to another Actor

  • Toggle Translucent Selection On / Off 

In this video we'll talk about how to work with Sounds when dressing your level.   


THIS LESSON TEACHES HOW TO...

  • Import a Sound File

  • Add Ambient Sound Actors

  • Edit Basic Sound Properties

  • Attach an Ambient Sound to another Actor

  • Set Ambient Sound to Auto Activate (or not) 

In this video we'll talk about how to work with Lights when dressing your level.   


THIS LESSON TEACHES HOW TO...

  • Add Point, Spot, Rect, Directional, and Sky Lights

  • Edit Basic Light Properties

  • Build Lighting

  • Place a Lightmass Importance Volume 

In this video we'll talk about the Sky Sphere Blueprint and how it can interact with our Directional Light Actor to create scenes with differing times of day. 


THIS LESSON TEACHES HOW TO...

  • Create a Night (or Day Time!) scene 

In this series of videos we'll create various Actor Blueprint assets that'll populate our level and give each the appropriate components.

In this video we'll discuss what Blueprints are, the different Blueprint Types, and take a quick look at the Blueprint Editor

In this video we'll create an Actor Blueprint and add all the necessary Components for a Moving Platform


THIS LESSON TEACHES HOW TO...

  • How to Create an Actor Blueprint

  • How to Add / Edit Blueprint Components 


ASSETS ADDED / CREATED...

  • Blueprint: BP_MovingPlatform 

In this video we'll create an Actor Blueprint and add all the necessary Components for an interactive Door


THIS LESSON TEACHES HOW TO...

  • How to Create an Actor Blueprint

  • How to Add / Edit Blueprint Components 


ASSETS ADDED / CREATED...

  • Blueprint: BP_Door 

In this video we'll create an Actor Blueprint and add all the necessary Components for a Steam Jet hazard. 


THIS LESSON TEACHES HOW TO...

  • How to Create an Actor Blueprint

  • How to Add / Edit Blueprint Components 


ASSETS ADDED / CREATED...

  • Blueprint: BP_Steam_Jet 

In this video we'll create an Actor Blueprint and add all the necessary Components for a Fan hazard. 


THIS LESSON TEACHES HOW TO...

  • How to Create an Actor Blueprint

  • How to Add / Edit Blueprint Components 


ASSETS ADDED / CREATED...

  • Blueprint: BP_Fan

In this video we'll create an Actor Blueprint and add all the necessary Components for a Health Pickup


THIS LESSON TEACHES HOW TO...

  • How to Create an Actor Blueprint

  • How to Add / Edit Blueprint Components 


ASSETS ADDED / CREATED...

  • Blueprint: BP_Health_Pickup

In this video we'll create an Actor Blueprint and add all the necessary Components for a shootable Target.  All other targets will be derived (become children of) this Blueprint


THIS LESSON TEACHES HOW TO...

  • How to Create an Actor Blueprint

  • How to Add / Edit Blueprint Components 


ASSETS ADDED / CREATED...

  • Blueprint: BP_Target_Parent 

In this video we'll create Children and Sibling Blueprints that derive from our Parent Target Blueprint.  Our Point Target Blueprints will come in different sizes and award differing amounts of points when shot.   


THIS LESSON TEACHES HOW TO...

  • How to Create a Child Blueprint

  • How to Create Sibling Blueprints

  • How to Edit Blueprint Components   


ASSETS ADDED / CREATED...

  • Blueprint: BP_Target_100

  • Blueprint:  BP_Target_500

  • Blueprint: BP_Target_1000 

In this video we'll create some Sibling Blueprints that, when hit, result in special bonuses (either more time or a temporary speed boost).   


THIS LESSON TEACHES HOW TO...

  • How to Create Sibling Blueprints

  • How to Edit Blueprint Components 


ASSETS ADDED / CREATED...

  • Blueprint: BP_Target_+Speed

  • Blueprint: BP_Target_+Time 

In this video we'll create a special type of Blueprint capable of spawning X number fof targets for X amount of seconds when a player overlaps a Trigger Volume


THIS LESSON TEACHES HOW TO...

  • How to Create Sibling Blueprints

  • How to Edit Blueprint Components 


ASSETS ADDED / CREATED...

  • Blueprint: BP_Target_SetSpawner 

In this video we'll create a Blueprint used to detect when a player has reached the end of a level. 


THIS LESSON TEACHES HOW TO...

  • How to Create Sibling Blueprints

  • How to Edit Blueprint Components 


ASSETS ADDED / CREATED...

  • Blueprint: BP_LevelComplete 

In this series of videos students will gain a basic understanding of how Blueprint Visual Scripting can be used to create interactive gameplay! NOTE: Experienced UE4 users can skip these videos!!!

In this video we'll talk about what Blueprint Scripting is and how it works. 

In this video we'll discuss what Events are and how they're using in scripting. 

In this video we'll discuss what Functions are, give some example uses, and even show how to create them. 

In this video we'll talk about what Variables are, how they are used, and why they are important.  We will be making heavy use of variables in this project!  This is an important lesson to understand. 

In this continuation video we'll cover many essential concepts involving Variables


THIS LESSON TEACHES HOW TO...

  • Set Variables

  • Categorize Variables

  • Organize Variables

  • Make a Variable Publicly Editable

  • Specify a Private Variable

  • Delete a Variable

  • Rename a Variable

  • Change a Variable Type   

In this video we'll talk about what "Flow Control" nodes are in Blueprint Scripting and how they can be utilized in making games. 

In this series of videos we'll create the scripted behavior we'd like all of our constructed blueprints to have.

In this video we'll add Variables and create script needed to make a moving platform. 


THIS LESSON TEACHES HOW TO...

  • Create Variables

  • Create a Timeline

  • Write Blueprint Script 


ASSETS ADDED / CREATED...

  • Variable (Vector): StartLocale

  • Variable (Vector): EndLocale   

In this video we'll add Variables and create the Script needed to make an interactive Door


THIS LESSON TEACHES HOW TO...

  • Create Variables

  • Create a Timeline

  • Write Blueprint Script 


ASSETS ADDED / CREATED...

  • Variable (Bool): CanOpenDoor?

  • Variable (Bool): HasDoorBeenOpened?     

In this video we'll add Variables, make a Function, and create the Script needed to make a Health Pickup


THIS LESSON TEACHES HOW TO...

  • Create Variables

  • Create a Function 


ASSETS ADDED / CREATED...

  • Variable (Float): HealthMax

  • Variable (Float):  HealthCurrent

  • Variable (Float):  Health% 

  • Function: UpdateHealth     

In this video we'll add a Variable and create the Script needed to make a Steam Jet hazard. 


THIS LESSON TEACHES HOW TO...

  • Create a Variable

  • Create Blueprint Script 


ASSETS ADDED / CREATED...

  • Variable (Float): PlayerHeathToSubtract 

In this video we'll add Variables and create the Script needed to make a spinning Fan hazard. 


THIS LESSON TEACHES HOW TO...

  • Create a Variable

  • Create Blueprint Script 


ASSETS ADDED / CREATED...

  • Variable (Float): PlayerHeathToSubtract

  • Variable (Rotator): RotationRate 

In this video we'll add Variables and create a Script for a shootable Target.  All other targets will be derived (become children of) this Blueprint


THIS LESSON TEACHES HOW TO...

  • Create Variables

  • Create Blueprint Script   


ASSETS ADDED / CREATED...

  • Variable (Integer):  Points

  • Variable (Float):  Lifetime

  • Variable (Bool): IsStandAloneTarget? 

In this video we'll continue where we left off in the previous video.  This one involves creating the Script for the spawning of a single target when our player overlaps a trigger volume. 


THIS LESSON TEACHES HOW TO...

  • Create a Timeline

  • Create Blueprint Script   


In this video we'll continue to create the Script needed for our shootable Targets.  Specifically we'll create Script to spawn a target (if part of a set spawner) and also destroy the target (when shot). 


THIS LESSON TEACHES HOW TO...

  • Create Blueprint Script   

In this video we'll add a Variable and create the Script needed to give our First Person Character a speed boost if they shoot a "Speed Boost" Target


THIS LESSON TEACHES HOW TO...

  • Create a Variable

  • Create a Custom Event

  • Create Blueprint Script    


ASSETS ADDED / CREATED...

  • Variable (Float):  SpeedBoostAdditive 

  • Custom Event:  Speed Boost   

In this video we'll add the Variables and create the Script needed to spawn "X" number of targets when our First Person Character overlaps this Blueprint


THIS LESSON TEACHES HOW TO...

  • Create Instance Editable Variables

  • Create Blueprint Script 


ASSETS ADDED / CREATED...

  • Variable (Float): Target_01_Delay

  • Variable (Float):  Target_02_Delay

  • Variable (Float): Target_03_Delay

  • Variable (Float):  Target_04_Delay

  • Variable (Float): Target_05_Delay 

  • Variable (Actor Class): Target_01

  • Variable (Actor Class):  Target_02

  • Variable (Actor Class):  Target_03

  • Variable (Actor Class): Target_04

  • Variable (Actor Class): Target_05 

This video is a continuation of part 1.  In this one we'll experiment with what our Target Spawner can do and recap how it all works. 

In this series of videos we'll be creating the basic layouts of our HUD and various menu screens using something called Widget Blueprints.

In this video we'll discuss what a Widget Blueprint is, what it's used for and give an overview of how they're constructed. 


THIS LESSON TEACHES HOW TO...

  • Create a Widget Blueprint

  • Navigate the Widget Blueprint Interface 


ASSETS ADDED / CREATED...

  • Widget Blueprint:  WBP_Overview 

In this video we'll create a Widget Blueprint to display our in-game HUD information.  It'll include score, a timer, and a health meter.


THIS LESSON TEACHES HOW TO...

  • Create a Widget Blueprint

  • Layout an In-Game HUD 


ASSETS ADDED / CREATED...

  • Widget Blueprint:  WBP_HUD 

In this video we'll create a Widget Blueprint for an interactive Start Menu.  From it, we'll be able to select a level and launch the game. 


THIS LESSON TEACHES HOW TO...

  • Create a Widget Blueprint

  • Layout an Interactive Start Menu 


ASSETS ADDED / CREATED...

  • Widget Blueprint:  WBP_StartMenu 

In this video we'll create a Widget Blueprint for an interactive Level Complete Menu.  From it, we'll be able to quit or restart the game. 


THIS LESSON TEACHES HOW TO...

  • Create a Widget Blueprint

  • Layout an Interactive Level Complete Menu 


ASSETS ADDED / CREATED...

  • Widget Blueprint:  WBP_LevelCompleteMenu   

In this video we'll create a Widget Blueprint for an interactive Game Over Menu.  From it, we'll be able to quit or restart the game. 


THIS LESSON TEACHES HOW TO...

  • Duplicate & Edit a Widget Blueprint   


ASSETS ADDED / CREATED...

  • Widget Blueprint:  WBP_GameOverMenu    

In this video we'll create a Widget Blueprint for an interactive Pause Menu.  From it, we'll be able to quit, restart, or resume the game. 


THIS LESSON TEACHES HOW TO...

  • Duplicate & Edit a Widget Blueprint   


ASSETS ADDED / CREATED...

  • Widget Blueprint:  WBP_PauseMenu 

In this series of videos we'll be putting all of the elements of our project together to result in a complete end-to-end gaming experience.

In this video we'll talk about some special blueprints present in all projects in Unreal Engine 4 known as Framework Blueprints.  These blueprints are utilized to determine things like what rules our game will have, which character we'll use, etc. 


THIS LESSON TEACHES HOW TO...

  • Locate Framework Blueprints in the Project Settings

In this video we'll create a Start Menu Level with its own Game Mode Blueprint.  In doing so, we can present our WBP_StartMenu in proper UE4 fashion and launch a level. 


THIS LESSON TEACHES HOW TO...

  • Create a New Level

  • Create a Game Mode Blueprint

  • Set an Editor Startup Default Map

  • Write Blueprint Script 


ASSETS ADDED / CREATED...

  • Level:  StartMenu

  • Game Mode Blueprint:  BP_GameMode_StartMenu 

In this video we'll create our project's primary Game Mode Blueprint.  Inside of it, we'll write script to make our WBP_HUD appear on screen! 


THIS LESSON TEACHES HOW TO...

  • Create a Game Mode Blueprint

  • Set a Project's Game Mode Blueprint

  • Write Blueprint Script 


ASSETS ADDED / CREATED...

  • Game Mode Blueprint: BP_GameMode_Gameplay 

In this video we'll add the Variables and Functions necessary to bind our HUD widgets to relevant data such as as score, health, and time. 


THIS LESSON TEACHES HOW TO...

  • Create Variables

  • Create Functions

  • Bind Functions to Widgets 


ASSETS ADDED / CREATED...

  • Variable (Integer): GamePoints

  • Variable (Integer):  GameTimeLimit 

  • Function:  GetScore

  • Function: GetHealth

  • Function:  GetTimeLimit   

In this video we'll add an Audio Component inside of BP_GameMode_Gameplay and then write script in order to play music at the start of our game. 


THIS LESSON TEACHES HOW TO...

  • Add a Blueprint Component

  • Write Blueprint Script 


ASSETS ADDED / CREATED...

  • Blueprint Component (Audio):  Music_Game 

In this video we'll be adding a Function into BP_GameMode_Gameplay to add points to our score when called.  We'll then write a small bit of script to call this function inside of BP_Target_Parent whenever a target is destroyed. 


THIS LESSON TEACHES HOW TO...

  • Create a Function   


ASSETS ADDED / CREATED...

  • Function:  Add Points 

In this video we'll create a Game Instance Blueprint.  This type of blueprint persists across an entire game session and won't reset the values of any variables it contains.  Thus, it's an ideal choice for us to store information regarding what level we've selected to play. 


THIS LESSON TEACHES HOW TO...

  • Create a Game Instance Blueprint

  • Create an Enumeration

  • Create a Variable

  • Set a Game Instance Blueprint in the Project Settings 


ASSETS ADDED / CREATED...

  • Game Instance Blueprint:  BP_GameInstance

  • Enumeration:  E_LevelSelected

  • Variable (Enum):  LevelSelected 

In this video we'll create some Variables and add some script to make it so that our time limit displayed in game is accurate to whichever level the user has selected. 


THIS LESSON TEACHES HOW TO...

  • Create Variables

  • Write Blueprint Script   


ASSETS ADDED / CREATED...

  • Variable (Integer): Level_01_TimeLimit

  • Variable (Integer): Level_02_TimeLimit

  • Variable (Integer):  Level_03_TimeLimit 

In this video we'll create a Function and add more script in order have time decremented as we play. 


THIS LESSON TEACHES HOW TO...

  • Create a Function

  • Promote a Variable

  • Write Blueprint Script   


ASSETS ADDED / CREATED...

  • Function: DecrementTimer

  • Variable (Timer Handle): Timer 

With our timer functionality now in place, we'll now add functionality to our BP_Target_+Time targets so that they'll add time to our game timer when destroyed. 


THIS LESSON TEACHES HOW TO...

  • Create Variables

  • Write Blueprint Script    


ASSETS ADDED / CREATED...

  • Variable (Integer):  BonusTime 

In this video we'll create script to make our player respawn if they die from running out of health. 


THIS LESSON TEACHES HOW TO...

  • Create a Custom Event

  • Communicate between Blueprints using an Event Dispatcher 


ASSETS ADDED / CREATED...

  • Custom Event:  Respawn

  • Custom Event:  OnDestroyed_Event_0 

In this video we'll make our Level Complete Menu appear on the screen when a player has reached the designated area. 


THIS LESSON TEACHES HOW TO...

  • Add a Blueprint Component

  • Create a Custom Event

  • Write Blueprint Script      


ASSETS ADDED / CREATED...

  • Blueprint Component (Audio):  Music_LevelComplete 

  • Custom Event:  Level Complete 

In this video we'll tally a final score on the Level Complete Menu and make the buttons interactive. 


THIS LESSON TEACHES HOW TO...

  • Create a Variable

  • Bind Functions to Widgets

  • Write Blueprint Script   


ASSETS ADDED / CREATED...

  • Variable (Integer):  TimeRemainingMultiplier 

  • Function:  GetTargetScore

  • Function:  GetTimeRemainingScore

  • Function:  GetFinalScore


     

In this video we'll make our Game Over Menu appear on the screen when a player has run out of time. 


THIS LESSON TEACHES HOW TO...

  • Add a Blueprint Component

  • Create a Custom Event

  • Create Blueprint Script   


ASSETS ADDED / CREATED...

  • Blueprint Component (Audio):  Music_GameOver 


  • Custom Event:  Game Over 

In this video we'll make our buttons interactive on the Game Over Menu


THIS LESSON TEACHES HOW TO...

  • Create Blueprint Script 

In this video we'll create a Player Controller Blueprint and assign it to BP_GameMode_Gameplay.  Then, we'll add script to enable the user to pause and unpause the game. 


THIS LESSON TEACHES HOW TO...

  • Create a Player Controller

  • Set a Player Controller Blueprint in the Game Mode Blueprint

  • Create a Variable

  • Write Blueprint Script 


ASSETS ADDED / CREATED...

  • Player Controller Blueprint:  BP_PlayerController 

  • Variable (Boolean): IsGamePaused? 

In this video we'll make our buttons interactive on the Pause Menu


THIS LESSON TEACHES HOW TO...

  • Write Blueprint Script 


Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops skills for making games in the Unreal Engine
Guided by easy-to-follow lessons
Taught by an instructor with many years of game industry experience
Builds a workflow that is standard in the game development industry
Teaches skills and knowledge used by many professional game developers
Students are required to have access to a version of the Unreal Engine

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unreal Engine: Intro to Game Design with these activities:
Review Unreal Engine 4 Tutorial Videos
Review the basics of Unreal Engine 4 by watching tutorial videos to better familiarize yourself with the game development process.
Browse courses on Game Development
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  • Search for and identify relevant tutorial videos on Unreal Engine 4.
  • Take notes on key concepts and techniques demonstrated in the videos.
  • Practice implementing the techniques shown in the videos to solidify your understanding.
Brush Up on C++ Programming Concepts
Review C++ programming concepts to strengthen your foundation and better understand the code used in Unreal Engine 4.
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Show steps
  • Review online resources, tutorials, or books on C++ programming basics.
  • Practice writing simple C++ programs to reinforce your understanding.
  • Focus on concepts such as data types, variables, operators, and control flow.
Follow Along with Guided Tutorials on Character Animation
Follow along with guided tutorials on character animation to improve your skills in creating realistic and engaging character movement.
Browse courses on Character Animation
Show steps
  • Find high-quality guided tutorials on character animation for Unreal Engine 4.
  • Follow the instructions in the tutorials step-by-step to create your own character animations.
  • Experiment with different animation techniques and styles.
  • Share your animations with others and get feedback.
Five other activities
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Show all eight activities
Attend Unreal Engine 4 Workshops
Attend Unreal Engine 4 workshops to learn from experts and connect with other game developers.
Browse courses on Unreal Engine 4
Show steps
  • Find and register for Unreal Engine 4 workshops in your area or online.
  • Attend the workshops and actively participate in discussions and activities.
  • Network with other attendees and learn from their experiences.
  • Apply what you learn from the workshops to your own game development projects.
Create a Basic Level in Unreal Engine 4
Create a basic level in Unreal Engine 4 to apply your understanding of game engine mechanics and level design principles.
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Show steps
  • Plan out the layout and design of your level.
  • Use Unreal Engine 4's tools to create the geometry and environment of your level.
  • Add lighting, materials, and other effects to enhance the visual appeal of your level.
  • Test and iterate on your level to ensure it is playable and engaging.
Complete Blueprint Scripting Challenges
Solve Blueprint scripting challenges to enhance your problem-solving skills and reinforce your understanding of game logic.
Browse courses on Blueprint Scripting
Show steps
  • Find or create Blueprint scripting challenges online or in the Unreal Engine 4 community.
  • Read the challenge description and try to solve it using Blueprint scripting.
  • Test your solution and debug any errors.
  • Compare your solution to others and learn from different approaches.
Create a Portfolio of Game Projects
Start a project to create a portfolio of game projects to showcase your skills and knowledge in game development using Unreal Engine 4.
Browse courses on Unreal Engine 4
Show steps
  • Plan and design a series of game projects that demonstrate different aspects of your abilities.
  • Develop the game projects using Unreal Engine 4, paying attention to quality and polish.
  • Document your development process and showcase your projects on an online portfolio or website.
  • Seek feedback on your portfolio and make improvements based on constructive criticism.
Participate in Game Jams or Challenges
Participate in game jams or challenges to put your skills to the test, collaborate with others, and learn from the creative process of game development.
Browse courses on Game Development
Show steps
  • Find game jams or challenges that align with your interests and skill level.
  • Form a team or work independently to create a game within the specified time frame.
  • Submit your game and get feedback from judges and the community.
  • Reflect on your experience and identify areas for improvement.

Career center

Learners who complete Unreal Engine: Intro to Game Design will develop knowledge and skills that may be useful to these careers:
Game Designer
Game Designers plan and develop the storylines, characters, and gameplay for video games. They work closely with programmers to create fun and engaging experiences for players. This course can help aspiring Game Designers develop the foundational knowledge and skills needed to succeed in this field. The course covers essential topics such as level design, character creation, and gameplay scripting. With its hands-on approach, this course provides students with the opportunity to apply their creativity and problem-solving abilities to real-world game design projects.
3D Artist
3D Artists create three-dimensional models, animations, and other visual assets for video games, movies, and other media. This course can help aspiring 3D Artists develop the foundational knowledge and skills needed to succeed in this field. The course covers essential topics such as 3D modeling, animation, and texturing. With its hands-on approach, this course provides students with the opportunity to apply their creativity and technical skills to real-world 3D art projects.
Level Designer
Level Designers create the environments and levels that players explore in video games. They work closely with Game Designers to ensure that the levels are fun, challenging, and visually appealing. This course can help aspiring Level Designers develop the foundational knowledge and skills needed to succeed in this field. The course covers essential topics such as level design, environment art, and scripting. With its hands-on approach, this course provides students with the opportunity to apply their creativity and problem-solving abilities to real-world level design projects.
Technical Animator
Technical Animators use software to create realistic and lifelike animations for video games, movies, and other media. This course can help aspiring Technical Animators develop the foundational knowledge and skills needed to succeed in this field. The course covers essential topics such as animation principles, rigging, and motion capture. With its hands-on approach, this course provides students with the opportunity to apply their technical skills and creativity to real-world animation projects.
Software Developer
Software Developers design, develop, and maintain software applications. They work on a wide range of projects, from video games to business applications. This course can help aspiring Software Developers develop the foundational knowledge and skills needed to succeed in this field. The course covers essential topics such as programming, software design, and debugging. With its hands-on approach, this course provides students with the opportunity to apply their problem-solving abilities and creativity to real-world software development projects.
Game Tester
Game Testers play video games to find bugs and other problems. They work closely with Game Developers to ensure that games are fun, playable, and free of errors. This course can help aspiring Game Testers develop the foundational knowledge and skills needed to succeed in this field. The course covers essential topics such as game testing methodologies, bug reporting, and quality assurance. With its hands-on approach, this course provides students with the opportunity to apply their problem-solving abilities and attention to detail to real-world game testing projects.
AI Programmer
AI Programmers develop and implement artificial intelligence systems for video games, robots, and other applications. They work on a wide range of projects, from creating NPCs for video games to developing self-driving cars. This course can help aspiring AI Programmers develop the foundational knowledge and skills needed to succeed in this field. The course covers essential topics such as AI algorithms, machine learning, and computer vision. With its hands-on approach, this course provides students with the opportunity to apply their problem-solving abilities and creativity to real-world AI programming projects.
Graphic designer
Graphic Designers create visual concepts, using computer software or by hand, to communicate ideas that inspire, inform, and captivate consumers. They develop the overall layout and production design for various applications such as brochures, magazines, and corporate reports.
UX Designer
UX Designers research, design, and evaluate the user experience of products and services. They work to make sure that products are easy to use, enjoyable, and efficient.
Web Developer
Web Developers design and develop websites. They work on a wide range of projects, from small personal websites to large e-commerce websites.
Data Analyst
Data Analysts collect, clean, and analyze data to help businesses make informed decisions. They work on a wide range of projects, from analyzing sales data to predicting customer behavior.
Project Manager
Project Managers plan, execute, and close projects. They work on a wide range of projects, from small software development projects to large construction projects.
Business Analyst
Business Analysts help businesses understand their needs and develop solutions to meet those needs.
Technical Writer
Technical Writers create documentation for technical products and services. They work on a wide range of projects, from writing user manuals to creating online help systems.
Technical Support Specialist
Technical Support Specialists provide technical assistance to users of products and services. They work on a wide range of products, from computers to software.

Reading list

We've selected eight books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unreal Engine: Intro to Game Design.
Contains the collected essays of one of gaming's foremost thinkers, and it is an advanced look at the design of a wide range of games. It can serve as a valuable companion to students.
Practical look at popular patterns used in common game programming applications. An understanding of these patterns can make students' own projects more efficient and effective.
This another general game design book that provides an overview of the process of creating engaging game designs. can serve as a comprehensive sourcebook for the principles of game designs.
While this is not a book about game design or programming, it book that can be help students succeed in all aspects fo their work, both in school and in their careers.
Rather than provide broad design guidance, this book focuses specifically on level design principles, something that is critical for developing quality games. The processes described here are critical for students to master.
Beginner-level text on game design that many academic institutions rely upon to introduce the field to students. It can provide a good foundation to students new to the subject.
Takes a high-level look at game engine architecture and exposes the important concepts of engines like Unreal. This is more advanced reading that will provide depth for those interested in the underlying technological architecture of game development.

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