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Microsoft

In this course, you will create wireframes, mockups, and prototypes, using Figma and Fluent 2 Design.

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What's inside

Syllabus

Wireframes and mockups
This module focuses on the "Prototype" stage of the design thinking process. Learners will explore the difference between wireframes, mockups, and prototypes, understand prototyping fidelity and tools, and apply these skills to create solutions for a design problem.
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Design systems and style guides
This module dives into the world of design systems and style guides, crucial tools for maintaining consistency and efficiency in UX design.
Interactive prototypes
This module dives into the world of interactive prototyping, equipping you with the skills to bring your static mockups to life. Through a series of lessons, you'll explore popular prototyping tools, understand the power of interactivity, and learn to craft prototypes that clearly communicate your design vision.
Design critiques and user testing
This module focuses on the crucial aspects of evaluating and refining designs - user testing and design critiques. It will equip learners with the skills to gather valuable feedback and iterate on their prototypes for an optimal user experience.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Utilises Figma and Fluent 2 Design, which are industry-leading design tools
Covers wireframing, mocking, and prototyping, which are essential UX design skills
Teaches design systems and style guides, crucial for maintaining consistency in UX design
Emphasises interactive prototyping, allowing learners to bring their designs to life
Focuses on design critiques and user testing, equipping learners to evaluate and refine their designs
Microsoft, a leading technology company, provides the course instruction

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in User Interface Design and Prototyping with these activities:
Organize Course Materials
Keep track of important course resources by organizing your notes, assignments, and other materials.
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  • Create a dedicated folder or notebook for course materials.
  • File and organize notes, assignments, and other documents in a logical manner.
  • Regularly review and update your materials to ensure you have the latest versions.
  • Consider using a digital tool or app to manage and access your materials.
Read 'Design of Everyday Things'
Gain insights into the principles of user-centered design by reading a classic work in the field.
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  • Obtain a copy of 'The Design of Everyday Things' by Don Norman.
  • Read through the book and take notes on key concepts and principles.
  • Apply the principles you've learned to your own design projects.
Wireframe Creation Exercises
Sharpen your wireframing skills through targeted exercises that challenge you to create wireframes for different scenarios.
Browse courses on Wireframing
Show steps
  • Find online resources or platforms that provide wireframing exercises.
  • Select an exercise that aligns with the topics covered in the course module.
  • Create a wireframe based on the exercise requirements.
  • Analyze your wireframe and identify areas for improvement.
Four other activities
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Interactive Prototyping with Figma
Enhance your prototyping skills by following comprehensive tutorials that guide you through the process of creating interactive prototypes in Figma.
Browse courses on Figma
Show steps
  • Identify a tutorial platform that offers in-depth Figma prototyping courses.
  • Select a tutorial that aligns with your skill level and focuses on interactive prototyping.
  • Follow the tutorial step-by-step, creating your prototype as you progress.
  • Experiment with different prototyping techniques and explore the advanced features of Figma.
Collaborative Prototyping Workshop
Enhance your prototyping skills through collaboration by participating in a workshop where you work together with peers to create prototypes.
Browse courses on Prototyping
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  • Organize a small group of classmates or colleagues to form a prototyping team.
  • Choose a design challenge that aligns with the course content.
  • Brainstorm ideas and collaborate on creating a prototype that meets the challenge.
  • Present your prototype to the group and engage in constructive feedback.
Design Case Study Report
Deepen your understanding of UX design principles by analyzing and presenting a design case study.
Browse courses on UX Design
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  • Identify a UX design case study that resonates with you.
  • Thoroughly analyze the case study, paying attention to the design process, challenges, and outcomes.
  • Create a written report that summarizes your analysis and insights.
  • Present your findings to classmates or colleagues for feedback.
  • Consider sharing your case study report on a relevant platform or blog.
Design Hackathon
Test your skills and push the boundaries of UX design by participating in a design hackathon.
Browse courses on Design Thinking
Show steps
  • Find and register for a design hackathon that aligns with your interests.
  • Form a team or collaborate with other attendees.
  • Ideate, design, and prototype a solution to the hackathon challenge.
  • Present your solution to a panel of judges and attendees.

Career center

Learners who complete User Interface Design and Prototyping will develop knowledge and skills that may be useful to these careers:

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