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Gabriel Aguiar

This course is all about the creation of VFX or, also know as Realtime FX for Games, with Niagara in Unreal Engine. You'll learn the process and workflow of creating Magic Spells, Fireballs, Special Skills and more for games. It will guide you from a Beginner standpoint to an Intermediate level in the art of creating Visual Effects for Games with Unreal Engine. It contains the theory, the practice and the techniques you need for your future Visual Effects career, or to improve your skills as a Game Developer. This course embraces topics such as:-The theory behind VFX for Games - What's good vs What's less good;-Pre-Production-Niagara Emitters and Systems;-How to create simple and complex shaders in Material Maker;-The process of building 3d Meshes;-How to draw textures by hand;-How to feel more comfortable with VFX in general.-Improve your skills in one the main areas of Game Development;I'm Gabriel Aguiar, founder of Golden Bug Studios and of the YouTube channel Gabriel Aguiar Prod., with more then 10 million views related to Game Development but mostly focused on Visual Effects for Games. And I would love to have you on board so you can finally learn special effects for games.

Enroll now

What's inside

Learning objectives

  • Create effects for games in unreal engine with niagara.
  • Fundamental concepts about visual effects.
  • Creating textures, meshes and shaders for game vfx.
  • Special skills for game developers.

Syllabus

Introduction
VFX Fundamentals

Udemy sometimes can only display 720p even though I uploaded the course at 1440p @ 60fps.

So let's see how we can get at least 1080p!

Read more
Type of Effects
Recap of the Type of Effects
Principles of VFX | 1 - Gameplay
Principles of VFX | 2 - Timing
Principles of VFX | 3 - Shape
Principles of VFX | 4 - Contrast
Principles of VFX | 5 - Color
Recap of the Principles of VFX
Pre-Production
Pre-Production Overview
Recap of the Pre-Production
Setting Up UE4 - Your Workspace

In case you are going to install Unreal Engine 4, I advise to install the same version as me, so you can have a match of 100% of the settings. 

In case you are going to use a newer version then the one I used, and you don't find something I show along the course, please let me know.

Creating Your VFX Project
Quick Unreal Engine 4 Overview
Cascade VS Niagara
Activating Niagara
Recap of Cascade vs Niagara
Sparks - Getting Familiar With Niagara
Niagara Overview
Niagara Emitter
Niagara System
Recap of the Niagara basics
Your First Texture
Create another Beam texture
Additive Material
Sparks Impact and Improvements
Gravity and Collisions

There's 1 file attached that contains my version of this Sparks.

I organized everything nicely so you can have a better look at the small adjustments I made in the end. Mostly changed color intensity.

Enjoy!

Recap of the Sparks chapter
Area of Effect Attack
References
Sketching
AoE Project - Importing and Overview
Starting the AoE Attack
Creating a Cylinder Mesh
Creating a Fire Texture
Create another Texture for the Cylinder
Starting the Anticipation
Starting the Climax
Fire Impact Texture
Create another Impact Texture
Distortion and Dissolve Material
Adding Color
Area of Effect Blueprint
Easy Scale Control
Easy Color Control
Shockwaves
Ground Crack
Create a different Crack Texture
Alpha Blended Material
Adding a Spiral

There's 2 files attached that contains my versions of this AoE.

The "VFXGuide_AoE_v1" is the first I made to test a few things and is different than the one we made.
The "VFXGuide_AoE_v2" is the one I used to record all the videos of this chapter.

Enjoy!

Projectiles / Spells
Starting the Projectile, Muzzle and Impact
Projectile Mesh
Projectile Trail
Projectile Texture
Trail Texture
Particles
Easy Color and Scale
Impact
Muzzle
Electric Version Part 1 - Lightning Flipbook
Electric Version Part 2 - Trail Texture
Electric Version Part 3 - Projectile Texture
Electric Version Part 4 - Projectile Mesh
Electric Version Part 5 - Projectile Capsule Setup
Electric Version Part 6- Projectile Trail Setup
Electric Version Part 7 - Final Touches
Electric Version Part 8 - Impact

There's 2 files attached that contains my versions of this Projectiles.

The "VFXGuide_Projectile_v1" is the first I made to test a few things and is different than the one we made.
The "VFXGuide_Projectile_v2" is the one I used to record all the videos of this chapter.

Enjoy!

Conclusion
A Few Last Words

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unreal Engine - VFX for Games - Beginner to Intermediate with these activities:
Review Material Creation Techniques
Practice creating textures, meshes, and shaders to build a solid foundation for the VFX creation process in Unreal Engine.
Show steps
  • Follow tutorials on creating basic textures in Photoshop or GIMP.
  • Practice modeling simple 3D meshes in Blender or Maya.
  • Experiment with creating basic shaders in a material editor.
Read 'Unreal Engine 5 Character Creation, Animation, and Cinematics'
Gain a broader understanding of game development by learning about character creation, animation, and cinematics in Unreal Engine.
Show steps
  • Read the book chapter by chapter, focusing on the sections related to visual effects.
  • Experiment with the techniques described in the book to create your own characters and animations.
  • Integrate your VFX creations with your characters and animations to create a complete scene.
Read 'Real-Time VFX with Unreal Engine 5'
Deepen your understanding of VFX creation in Unreal Engine by studying a dedicated book on the subject.
Show steps
  • Read the book chapter by chapter, taking notes on key concepts.
  • Try to replicate the examples and exercises provided in the book.
  • Relate the book's content to the course material for better understanding.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Document Your VFX Creation Process
Improve your understanding and retention by documenting the steps you take to create a specific VFX effect.
Show steps
  • Choose a VFX effect you created during the course.
  • Write a detailed blog post or create a video tutorial explaining your process.
  • Share your documentation with the online community for feedback.
Create a Small-Scale VFX Demo Reel
Solidify your VFX skills by creating a demo reel showcasing your best effects created during the course.
Show steps
  • Choose 2-3 VFX effects from the course that you are most proud of.
  • Refine and polish those effects to make them visually appealing.
  • Record short clips of each effect in action within Unreal Engine.
  • Edit the clips together into a cohesive demo reel with music and titles.
Recreate Existing Game VFX
Sharpen your skills by attempting to recreate VFX from popular games using the techniques learned in the course.
Show steps
  • Select a game with visually appealing VFX.
  • Analyze the chosen VFX and break it down into its component parts.
  • Attempt to recreate the effect in Unreal Engine using Niagara.
  • Compare your recreation to the original and identify areas for improvement.
Explore Advanced Niagara Tutorials
Expand your knowledge of Niagara by following advanced tutorials on specific VFX techniques.
Show steps
  • Search for tutorials on advanced Niagara topics like fluid simulations or ribbon effects.
  • Carefully follow the steps in the tutorial, paying attention to the reasoning behind each step.
  • Adapt the techniques learned in the tutorial to your own VFX projects.

Career center

Learners who complete Unreal Engine - VFX for Games - Beginner to Intermediate will develop knowledge and skills that may be useful to these careers:
Visual Effects Artist
A Visual Effects Artist is responsible for creating stunning and believable visual effects for games. This Unreal Engine course can guide you through the process of creating Realtime FX for Games with Niagara in Unreal Engine. Those seeking to become a Visual Effects Artist should take this course as it guides students to an intermediate level in creating Visual Effects for Games with Unreal Engine. The course covers the theory, practice, and techniques needed for a visual effects career and includes topics such as Niagara Emitters and systems, creating simple and complex shaders in Material Maker, and building 3D meshes.
Niagara Visual Effects Designer
A Niagara Visual Effects Designer uses the Niagara visual effects system within Unreal Engine to create stunning in-game effects. This course is uniquely suited for a Niagara Visual Effects Designer as it guides students from beginner to intermediate in the process of creating Realtime FX with Niagara. Niagara Visual Effects Designers should take this course to learn the theory, the practice, and the techniques they need for their future careers. This course embraces multiple relevant topics.
Realtime Effects Artist
A Realtime Effects Artist specializes in creating visual effects that run efficiently in real-time environments, such as video games. The course provides students with the process and workflow of creating magic spells, fireballs, and special skills for games. This course is perfect for those wishing to become Realtime Effects Artists, teaching theory, practice, and techniques for creating visual effects. The course focuses on Niagara Emitters and Systems as well as simple and complex shaders in Material Maker.
Technical Artist
The Technical Artist role bridges the gap between artists and programmers, optimizing art assets for game engines. This course directly relates to the role as it covers VFX creation using Niagara in Unreal Engine, a key skill for technical artists working with real-time visual effects. Technical artists can benefit from the course's instruction on building 3D meshes and drawing textures by hand, which are then used to create special skills for game developers. Taking this course can make you more comfortable with VFX in general, a plus for technical artists.
Game Developer
A Game Developer designs and develops video games for a variety of platforms. This course may be relevant as part of a larger skillset to develop the visual experience of the games. This course teaches students how to create effects for games in Unreal Engine with Niagara and fundamental concepts about visual effects. The course also covers creating textures, meshes, and shaders for game visual effects. Aspiring Game Developers should consider this course to improve their skills in one of the main areas of game development.
Shader Artist
A Shader Artist creates and implements shaders, which are programs that determine how surfaces look in a game. This course is a step in the right direction to becoming a Shader Artist. A portion of this course is dedicated to creating simple and complex shaders in Material Maker. It guides students in the creation of Textures, Meshes and Shaders for Game VFX, as well as fundamental concepts about Visual Effects. One who wishes to become a Shader Artist may find this course useful.
Texture Artist
A Texture Artist creates the surface details of 3D models, adding realism and visual appeal to game assets. This course may be invaluable as part of a Texture Artist's skillset. The course covers drawing textures by hand and creating textures for various visual effects. Aspiring Texture Artists should consider this course to enhance their ability to create visually compelling and detailed textures for game assets. The course also covers creating meshes and shaders.
3D Modeler
A 3D Modeler creates three-dimensional assets for games, including characters, props, and environments. Modeling skills are critical for creating visual effects, as many effects rely on custom 3D meshes. The course goes over the process of building 3D meshes, which is a key part of creating custom visual effects. 3D Modelers can use the skills learned in this course to create unique and visually stunning effects that enhance the game's overall look and feel.
Environment Artist
An Environment Artist creates the environment in which a game takes place; this includes terrain, buildings, and other assets. Environment Artists can use visual effects to enhance the environment, create atmosphere, and add visual interest. The course helps build a foundation in visual effects creation, which is a valuable skill for environment artists who want to add more depth and realism to their environments. Environment Artists can also use the skills learned in this course to create environmental effects such as smoke, fire, and weather effects.
Animator
An Animator creates the movement and performance of characters and objects in a game. While the course does not focus on character animation, visual effects can enhance the impact and visual appeal of animations. An Animator who wants to add more flair and polish to their work may find this course helpful. This course covers creating effects for games in Unreal Engine with Niagara.
Game Designer
A Game Designer designs the rules, systems, and content of a video game. While not directly focused on design, the course provides a foundational understanding of visual effects, which are a key component of the overall game experience. This course teaches the principles of visual effects, which can inform design decisions. It may prove useful to those who seek to become Game Designers. This course offers instruction in fundamental concepts about Visual Effects.
Virtual Production Artist
A Virtual Production Artist works with real-time rendering and visual effects tools to create cinematic experiences for film and television. While the course focuses on game development, the skills learned can be transferred to virtual production environments. Virtual Production Artists can use Niagara in Unreal Engine to create compelling real-time visual effects for virtual sets and environments. The course may be useful for one who wishes to become a Virtual Production Artist, even if it is more geared towards gaming.
Content Creator
A Content Creator develops engaging material for online platforms, which may include tutorials or demonstrations of techniques. This course on creating visual effects with Niagara may be useful for Content Creators in the game development or design space. The course introduces the theory behind visual effects for games and the creation of textures, meshes, and shaders for game visual effects. The focus on Unreal Engine and Niagara may be particularly useful for niche content.
Simulation Specialist
A Simulation Specialist creates realistic simulations and effects for various applications, such as training simulations and scientific visualizations. While the course focuses on game development, the principles of visual effects creation can be applied to simulation environments. Simulation Specialists can use Niagara in Unreal Engine to create realistic simulations of fire, explosions, and other environmental phenomena. The course may be beneficial to those who hope to become Simulation Specialists.
Motion Graphics Designer
A Motion Graphics Designer creates animated graphics and visual effects for various media, such as commercials, websites, and video games. The course provides a foundation in visual effects creation using Niagara in Unreal Engine, which can be applied to motion graphics projects. Motion Graphics Designers can use the skills learned in this course to create dynamic and visually appealing motion graphics for a variety of applications. Motion Graphics Designers may find this course useful.

Featured in The Course Notes

This course is mentioned in our blog, The Course Notes. Read one article that features Unreal Engine - VFX for Games - Beginner to Intermediate:

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unreal Engine - VFX for Games - Beginner to Intermediate.
Provides a comprehensive guide to creating real-time visual effects in Unreal Engine 5. It covers a wide range of topics, including particle systems, materials, and lighting. It valuable resource for both beginners and experienced VFX artists looking to improve their skills in Unreal Engine. This book expands on the course material by providing more in-depth explanations and advanced techniques.

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