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McCoy Buck

What is this class? This is a step-by-step class where I will walk you through the process of creating your very own run cycle using a popular 2D animation software called Moho/ Anime Studio.Why take this class?I believe animation is an incredibly rewarding, relaxing, and fun thing to do. Let's say you already animate, whether you do it as a hobby or freelance, but you want to get better - that's why I made this class. Not only because animation is fun, but to sharpen those skills you already have. How is this class taught? I broke up this class into the simplest of steps. First we will do an overview of the character how it works to know best how to use it for animation. Then I will break down the important poses needed for a run cycle using the pose to pose method. Then we will create our in-betweens and tighten up the animation. What is included? In this class I have included:

Read more

What is this class? This is a step-by-step class where I will walk you through the process of creating your very own run cycle using a popular 2D animation software called Moho/ Anime Studio.Why take this class?I believe animation is an incredibly rewarding, relaxing, and fun thing to do. Let's say you already animate, whether you do it as a hobby or freelance, but you want to get better - that's why I made this class. Not only because animation is fun, but to sharpen those skills you already have. How is this class taught? I broke up this class into the simplest of steps. First we will do an overview of the character how it works to know best how to use it for animation. Then I will break down the important poses needed for a run cycle using the pose to pose method. Then we will create our in-betweens and tighten up the animation. What is included? In this class I have included:

+ Run Cycle Template+ Professional - Ready to Animate - Rig

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What's inside

Learning objectives

  • How to create a professional run cycle animation
  • How to apply methods used in traditional animation
  • How to use the principles of animation

Syllabus

Introduction
Course Overview
Join the Moho/ Anime Studio Animation Challenge Group!
Character Overview
Read more
Setting up the project
Key Poses
Getting Started
Part 1 - Pose to Pose
Part 2 - Pose to Pose
In-Betweens
Timing & Spacing (Timeline)
Timing & Spacing (Legs)
Part 1 - Motion Graph (Up & Down Position)
Part 2 - Motion Graph (Up & Down Position)
Part 1 - Arms (Timing & Spacing)
Part 2 - Arms (Timing & Spacing)
Finishing Up
Part 1 - Overlapping Action & Follow Through
Part 2 - Overlapping Action & Follow Through
What would you like to see next in the Character Animation series?
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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Character Animation in Moho & Anime Studio: Run Cycle with these activities:
Review Animation Principles
Review the fundamental principles of animation to better understand how to create believable and engaging movement in your run cycle.
Browse courses on Animation Principles
Show steps
  • Read about the 12 principles of animation.
  • Watch videos demonstrating each principle.
  • Identify examples of these principles in existing animations.
Read 'The Animator's Survival Kit'
Study the classic animation text to gain a deeper understanding of animation principles and techniques.
Show steps
  • Obtain a copy of 'The Animator's Survival Kit'.
  • Read the chapters on timing, spacing, and weight.
  • Practice the exercises in the book.
Practice Key Poses
Practice drawing or posing the key poses of a run cycle to improve your understanding of the movement.
Show steps
  • Identify the key poses in a run cycle (contact, down, passing, up).
  • Practice drawing or posing these key poses repeatedly.
  • Focus on maintaining proper anatomy and balance.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a Reference Video
Record yourself or someone else performing a run cycle to use as a reference for your animation.
Show steps
  • Record a video of a person running from the side.
  • Record a video of a person running from the front.
  • Analyze the video to identify key movements and timing.
Animate a Simple Walk Cycle
Animate a simple walk cycle before tackling the run cycle to build a foundation in character animation.
Show steps
  • Create a simple character rig in Moho/Anime Studio.
  • Animate the key poses of a walk cycle.
  • Add in-betweens and refine the animation.
Run Cycle Animation Reel
Compile your best run cycle animations into a short reel to showcase your skills.
Show steps
  • Select your best run cycle animations.
  • Edit the animations together into a cohesive reel.
  • Add music and sound effects to enhance the reel.
Read 'Cartoon Animation'
Study a classic guide to cartoon animation techniques to improve your character animation skills.
View Animation on Amazon
Show steps
  • Obtain a copy of 'Cartoon Animation'.
  • Read the chapters on character design and posing.
  • Practice the exercises in the book.

Career center

Learners who complete Character Animation in Moho & Anime Studio: Run Cycle will develop knowledge and skills that may be useful to these careers:
Animator
An animator brings characters and objects to life through movement. Animators may find this course useful, especially those who focus on 2D animation. Creating a convincing run cycle is a fundamental skill, and this course focuses specifically on that, teaching tried and true methods from traditional animation. Learning how to create a run cycle using the pose to pose method helps build a strong foundation in animation principles; these are useful regardless of medium. The included run cycle template and professional rig provide a valuable starting point.
Game Artist
A game artist creates visual assets for video games, including characters, environments, and special effects. Game artists may find this course invaluable, especially those involved in creating 2D games or animation for 3D games. Understanding character animation, especially cycles like running, is vital for creating immersive gameplay. This course offers a practical guide to constructing a run cycle specifically with Moho and Anime Studio; these are used by many game developers. The professional ready to animate rig provided in the course serves as a starting point for artists.
User Interface Animator
User interface animators add subtle and/or advanced animations to the screens users see when using a website, mobile app, or digital device. These kinds of animators may find this course helpful since many of the principles of character animation, such as timing and spacing, and overlapping action and follow through also apply to animated interfaces. This kind of animator should take this course to improve their sense of motion and timing.
Educational Game Designer
Educational game designers develop video games for use in an educational setting. They may find this course invaluable, especially those involved in creating 2D games or animation for 3D games. Understanding character animation, especially cycles like running, is vital for creating immersive gameplay. This course offers a practical guide to constructing a run cycle specifically with Moho and Anime Studio; these are used by many game developers. The professional ready to animate rig provided in the course serves as a starting point for designers.
Motion Graphics Designer
A motion graphics designer creates animated content for a variety of media. Motion graphics designers may find this course beneficial, particularly if they work with 2D animation software such as Moho or Anime Studio. Understanding character movement is vital for creating engaging graphics, and the principles taught in this class are widely applicable. This course may help motion graphics designers because the modules on timing and spacing, as well as overlapping action and follow through, can be applied to create a wide range of motion graphics.
Independent Filmmaker
Independent filmmakers produce their own films, often handling multiple aspects of the production process. Aspiring independent filmmakers may find this course useful as they learn how to incorporate animation into their projects. This course helps one to create believable character animation, which enhances storytelling and adds a unique visual element to films. The included course materials, such as the run cycle template and professional rig, help filmmakers get started quickly.
Digital Artist
A digital artist creates art using digital tools and software. Digital artists may find this course useful, especially those who focus on 2D animation or want to expand their skill set. Creating believable character animation can enhance their digital artwork. The included materials, such as the run cycle template and rig, provide a starting point for digital artists.
Storyboard Artist
A storyboard artist visualizes a film or animation scene by scene, creating a sequence of drawings that outline the action and camera angles. Storyboard artists may find this course helpful. Understanding the principles of animation and how characters move, can improve the clarity and effectiveness of storyboards. The focus on key poses and timing in the run cycle animation helps one visualize and convey motion effectively in storyboard panels.
Multimedia Artist
A multimedia artist creates art that is displayed on a screen instead of on physical media. A multimedia artist may find this course useful, especially if they want to sharpen their skills in 2D animation. The animator will learn methods used in traditional animation, and how to use the principles of animation. The modules that discuss the timeline and motion graph can be applied to creating motion graphics.
Character Designer
A character designer develops the visual appearance, personality, and backstory of characters for various media. Character designers may find this course helpful as they consider how their characters will move. Even if the character designer does not animate, understanding how a character's design translates into motion is valuable. This course, with its focus on creating a run cycle, helps inform design choices that make animation smoother and more believable. The included professional rig and the pose to pose method described in the course also help character designers visualize their characters' range of motion.
Content Creator
Content creators produce various types of media, such as videos and blog posts, for online platforms. A content creator may find this course useful, in particular if they want to add animated elements to their content. Adding animation can increase the visual appeal, and can help the content creator stand out from the competition. Being able to create a professional run cycle demonstrates an understanding animation principles and the modules on timing, spacing, overlapping action, and follow through can be applied to a wide range of motion graphics.
Technical Artist
A technical artist bridges the gap between artists and programmers. Technical artists may find this course helpful, especially those who work with animation pipelines or rigging. Understanding the process of creating a run cycle, including rigging and timing, gives technical artists valuable insight for optimizing animation workflows. The ready to animate rig provided in the course helps to understand the technical components to animation.
Concept Artist
A concept artist creates visual representations of ideas for use in films, video games, or other media. Concept artists may find this course useful, especially those who work on character design. Understanding how a character moves helps one to create more realistic concept art. By learning the basics of animation through the run cycle creation, concept artists can better visualize their designs in motion.
Illustrator
Illustrators create images for various purposes, including books, magazines, and websites. This course may be useful to illustrators, especially those who want to learn how to create animated illustrations or bring their characters to life. This course is a practical introduction to character animation. While illustrators may not animate every drawing they make, understanding the principles of animation can inform their work, making their characters more dynamic and engaging.
Instructional Designer
An instructional designer creates learning materials for courses and training programs. While seemingly unrelated, instructional designers may find this course interesting if they are creating educational materials involving animation. Understanding the animation process may improve the design of their educational content. This course, with its step by step breakdown, helps one to understand the animation process.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Character Animation in Moho & Anime Studio: Run Cycle.
Is considered the bible for animators. It covers a wide range of animation techniques and principles, including timing, spacing, and weight. It provides a comprehensive understanding of animation fundamentals, which are essential for creating a convincing run cycle. This book is highly recommended for both beginners and experienced animators.
Classic guide to cartoon animation techniques. It covers character design, posing, and movement. While it doesn't focus specifically on run cycles, it provides valuable insights into creating expressive and dynamic animation. This book great resource for learning the fundamentals of cartoon animation.

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