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Vince Petrelli

Welcome to Unreal Engine 5 C++ Climbing System, in this course, you’ll learn how to build a robust climbing system completely from scratch with a deep understanding of how to handle the climb physics, create climb locomotion, climb up and down the ledge, hand and leg IK using control rig, vaulting mechanics, hopping capabilities and a range of other exciting features for a robust climbing experience.

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Welcome to Unreal Engine 5 C++ Climbing System, in this course, you’ll learn how to build a robust climbing system completely from scratch with a deep understanding of how to handle the climb physics, create climb locomotion, climb up and down the ledge, hand and leg IK using control rig, vaulting mechanics, hopping capabilities and a range of other exciting features for a robust climbing experience.

In the first section, we’ll look into how we can handle the movement for our climbing , and start with a new enhanced input with a custom movement component to handle the basic climbing logic. Then we’ll go over how to use different traces to get hold of all the climbable surface info we need, and handle all the physics code needed in order for us to move our character in a custom movement mode. Once we have a working physics, we’re gonna process all the climbable surface info and calculate the velocity and rotation for our climbing.

In second section, we’re going to take care of climbing up, climbing down, climbing to the left, climbing to the right, climb up the ledge, climb down the ledge, enter and exit the climb state. We’ll begin with a charcter anim instance class in C++ and rebuilding our existing animation blueprint. Then we’ll go through the mixamo animation pipeline and look at how we can make use of mixamo converter to retarget animation. Next, we’ll handle the climb locomotion and create our own algorithms to check if we have reached the floor or the ledge.

In the third section, we’ll build a control rig for our hand and leg IK to fix the placement issue when we are climbing, and we’ll dive into motion warping and enhanced input system to implement features like vaulting and hopping. We’ll start with a handy climb IK trace function in our control rig, and dynamically adjust the position of our hands and feet based on the surface. Then we’ll go into motion warping and create more algorithms to check which surface is vaultable, and dynamically set our target point during runtime. After we have fully functional vaulting mechanics, we’ll dive deep into enhanced input system and look at how we can use it to create a two key action that only be triggered during climbing.

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What's inside

Learning objectives

  • Use custom character movement component to extend the movement logic
  • Learn all sorts of important math concepts like dot product/cross product for climbing calculation
  • Use control rig to add root motion to mixamo animation
  • Use control rig to adjust mixamo animation
  • Understand the animation logic behind animation blueprint
  • Utilize control rig for hand and feet ik
  • Make use of motion warping for advanced character movement
  • Create custom algorithms for ledge and floor detection
  • Build a robust climbing system with clean and extendable code
  • Create custom algorithms for different climbing condition check

Syllabus

Introduction
Course Intro
Some Common Questions You May Have
Create A C++ Project
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Uses C++ to build a climbing system, which allows for optimization and control over game mechanics
Employs control rig for hand and leg IK, which is a modern technique for realistic character animation
Explores motion warping for vaulting and hopping, which are advanced techniques for fluid character movement
Requires familiarity with C++ and Unreal Engine, which may pose a challenge for beginners
Utilizes Mixamo animations, which may require users to create an account and familiarize themselves with the Mixamo platform
Teaches dot product and cross product, which are essential math concepts for game development and physics calculations

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Reviews summary

Robust ue5 c++ climbing system

According to learners, this course provides a strong foundation in building a complex climbing system from scratch using Unreal Engine 5 C++. Students particularly appreciate the focus on creating a robust and production-ready system, covering essential aspects like custom movement components, climb physics, hand/leg IK using Control Rig, and motion warping for features like vaulting. Many find the step-by-step approach helpful, although some note that it requires a solid understanding of C++ and Unreal Engine basics beforehand. While the code quality is generally praised, a few reviewers mention needing to adapt the project for newer engine versions or personal projects.
Strong coverage of IK with Control Rig.
"The section on using Control Rig for hand and foot IK during climbing was excellent."
"Learning how to dynamically adjust IK targets in C++ was a highlight."
"Control Rig implementation for precise limb placement works very well."
"It taught me a lot about solving common IK problems in UE5."
Hands-on application builds a functional system.
"Building the system piece by piece is very practical and reinforces learning."
"The focus is on a functional, working system that can be used in real games."
"Applying concepts like IK and Motion Warping directly in code is very effective."
"I appreciated the step-by-step implementation of features like vaulting."
Code is clean and explanations are generally clear.
"The code is clean and well-structured, making it easy to follow and extend."
"Instructor does a great job explaining complex math and C++ concepts related to movement."
"Explanations are detailed, especially the parts on Phys_Climb and handling surfaces."
"Overall, the coding practices taught are solid and professional."
Deep dive into UE5 C++ for complex mechanics.
"Focuses on C++ for the core logic, which is essential for performance and scalability."
"Leveraging UE5 specific features like Enhanced Input and Control Rig is a major plus."
"It's great to see advanced C++ concepts applied directly to gameplay systems."
"Learning to extend the Character Movement Component in C++ was incredibly valuable."
Learn to build a full-featured climbing system.
"This course is comprehensive, covering movement, animation, IK, and features like vaulting and hopping."
"It's a deep dive into creating a robust, production-level climbing system."
"Everything from physics to animation blending is explained and built step-by-step."
"I now have a solid climbing system ready to integrate into my own projects."
May require adjustments for latest UE versions.
"Needed to make some minor adjustments to get the project working smoothly on the latest UE5 version."
"Engine updates sometimes introduce small changes that require debugging the course project."
"While mostly up-to-date, be prepared for potential minor compatibility issues with future UE releases."
Not for absolute beginners; C++ & UE basics needed.
"You really need to have a good grasp of C++ and Unreal Engine fundamentals before taking this."
"This course moves fast and assumes you know how to navigate and code in UE5 C++."
"Definitely not a beginner's course, but perfect if you have some prior experience."
"Make sure you are comfortable with C++ or you might get lost quickly."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unreal Engine 5 C++: Climbing System with these activities:
Review C++ Fundamentals
Solidify your understanding of C++ fundamentals, including classes, objects, pointers, and memory management, to better grasp the course's C++ implementation within Unreal Engine.
Show steps
  • Review C++ syntax and data structures.
  • Practice writing simple C++ programs.
  • Study object-oriented programming concepts.
Practice with Unreal Engine Editor
Familiarize yourself with the Unreal Engine editor interface and basic functionalities to streamline your workflow during the course.
Show steps
  • Explore the Unreal Engine editor interface.
  • Practice creating and manipulating basic objects.
  • Experiment with lighting and materials.
Unreal Engine 5 Cookbook
Consult the Unreal Engine 5 Cookbook for practical solutions and code examples related to character movement and animation, complementing the course's climbing system implementation.
Show steps
  • Adapt the recipes to your specific needs.
  • Browse the book for relevant recipes.
  • Implement code examples in your project.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Follow Control Rig Tutorials
Deepen your understanding of Control Rig by following online tutorials and examples, enhancing your ability to create custom animations and IK solutions for the climbing system.
Show steps
  • Search for Control Rig tutorials on YouTube and the Unreal Engine documentation.
  • Follow along with the tutorials, creating your own Control Rigs.
  • Experiment with different Control Rig features and settings.
Create a Climbing System Showcase Video
Showcase your climbing system by creating a video demonstrating its features and functionality, reinforcing your understanding and providing a portfolio piece.
Show steps
  • Record gameplay footage of your climbing system.
  • Edit the footage and add music and narration.
  • Share the video on social media or online portfolios.
Implement a Basic Parkour System
Extend your knowledge by implementing a basic parkour system that includes wall running and sliding, building upon the climbing system learned in the course.
Show steps
  • Design the parkour mechanics and animations.
  • Implement the movement logic in C++.
  • Integrate the animations with the movement system.
Mastering Unreal Engine 5
Refer to 'Mastering Unreal Engine 5' for advanced techniques and best practices in character animation and physics, deepening your understanding of the underlying principles behind the climbing system.
Show steps
  • Read the chapters on character animation and physics.
  • Experiment with the techniques described in the book.
  • Apply the knowledge to improve your climbing system.

Career center

Learners who complete Unreal Engine 5 C++: Climbing System will develop knowledge and skills that may be useful to these careers:
Unreal Engine Developer
Unreal Engine developers create video games and simulations. This course provides targeted training in Unreal Engine 5 C++, specifically on building a climbing system. Since you learn how to handle climb physics, create climb locomotion, and use control rig, you are closer to building interactive character experiences. The course's syllabus, which includes enhanced input, custom movement components, physics, and animation, helps build a strong foundation in Unreal Engine development. Such learning may be useful to those looking to specialize in character movement mechanics within Unreal Engine projects.
Game Programmer
A game programmer brings video game worlds to life through code. Since this course focuses on developing a climbing system within Unreal Engine 5, it directly translates to skills needed for the character movement and gameplay mechanics aspect of game programming. Through this course, you gain experience in C++, animation blueprints, and control rigs, all of which help build a foundation for creating interactive and engaging player experiences. The course's focus on enhancing character movement, especially with features like vaulting and hopping, allows you to implement more complex game designs.
Gameplay Programmer
A gameplay programmer implements character controls and game mechanics. This course provides specialized knowledge in creating a climbing system from scratch, covering climb physics and locomotion. This course can help gameplay programmers who want to deepen their skills in character movement and interaction. With the knowledge learned here, you can create complex interactive elements.
Character Animator
Character animators are responsible for creating believable movement and expressions for characters in video games and films. This course helps character animators by teaching them how to use control rigs for hand and leg inverse kinematics, motion warping for advanced character movement, and animation blueprint logic. The course guides you through implementing vaulting and hopping mechanics, giving you a practical understanding of how to create realistic and dynamic character actions. The material here may be particularly helpful for animating characters that navigate complex environments.
Technical Artist
Technical artists bridge the gap between artists and programmers, optimizing art assets for use in game engines and developing tools to improve art workflows. This course may be beneficial for technical artists as it covers topics like control rigs, motion warping, and custom character movement components in Unreal Engine 5. The course's lessons on handling climb physics and generating locomotion may be useful to those looking to optimize character movement systems. The focus on using C++ to extend movement logic and create algorithms can help you devise effective tools and pipelines.
AI Character Developer
Artificial intelligence character developers are responsible for the behavior of characters in games and simulations. This course teaches the foundations to implementing a climbing system. This can help you develop advanced AI capable of navigating and interacting with complex environments. The course's focus on characters interacting with their environments can help build a base for creating AI characters that navigate environments.
Virtual Reality Developer
Virtual reality developers design interactive experiences. This course provides valuable insights into creating realistic interactive elements within a virtual world. You can learn how to handle climb physics, create custom movement components, and implement features like vaulting and hopping. Such knowledge helps virtual reality developers create engaging experiences by allowing users to interact naturally with their virtual environments.
Simulation Engineer
Simulation engineers develop realistic simulations for training, research, and entertainment purposes. This course helps simulation engineers by providing a detailed look at how to create realistic and interactive character movement within a simulated environment using Unreal Engine 5. You can learn how to handle climb physics, create custom movement components, and implement features like vaulting and hopping. This course is useful for those looking to enhance the realism and interactivity of their simulations, particularly in scenarios involving human movement and interaction with complex environments.
Virtual Production Specialist
Virtual production specialists leverage real time rendering and game engine technology to produce films and television. This course may be helpful for virtual production specialists by giving them the tools and knowledge necessary to begin rigging and animating characters to climb. As the course focuses on building a climbing system within Unreal Engine 5, the end result is the capability to allow characters to interact more realistically with their environment. Such realism is critical to creating believable and engaging characters.
Motion Capture Specialist
Motion capture specialists record and process movement data to create realistic animations for games and films. This course may provide insight into how motion capture data can be integrated into a game engine like Unreal Engine 5. By covering control rigs, inverse kinematics, and motion warping, the course helps you understand how to refine and adapt motion captured animations for use in games. The course's specific application to climbing mechanics is also relevant, providing you with a practical example of implementing motion capture data for complex character movements.
Augmented Reality Developer
Augmented reality developers blend digital content with the real world to create engaging interactive experiences. This course may be useful to augmented reality developers who want to integrate realistic character movement and interaction into their apps. The course's modules on enhanced input, motion warping, and custom movement components helps you enable seamless interactive experiences in augmented reality environments. The focus on character movement and interaction with the environment can create realistic augmented reality applications.
AI Programmer
Artificial intelligence programmers design the behavior of non player characters in games. This course may be useful to AI programmers who want to create more realistic and dynamic character behaviors, especially in the context of environment interaction, such as climbing. The course's topics can help you understand how to create algorithms for ledge and floor detection, motion warping, and vaulting. The course provides a foundation for developing AI systems that enable characters to navigate and interact with complex environments in a believable manner.
Software Engineer
Software engineers design and develop applications. This course helps software engineers who want to improve their programming skills in C++ and game engine technologies. By learning how to build a climbing system in Unreal Engine 5, you can experience handling complex physics, animation, and input systems. While the course is game focused, the skills you gain in C++, algorithm design, and problem solving can be applied across various software development domains. The focus on creating clean and extendable code is also valuable.
Robotics Engineer
Robotics engineers design, build, and program robots for various applications from manufacturing to exploration. This course may be useful to robotics engineers who are interested in developing advanced control systems for robots that need to navigate complex environments. The course teaches you about movement algorithms and inverse kinematics, which can be useful skills for designing robot movements and interactions. The course's emphasis on creating custom movement logic may be beneficial for robotics applications.
3D Modeler
3D modelers create three dimensional assets for use in games, films, and other media. This course may be helpful for 3D modelers who want to understand how their models will be used within a game engine like Unreal Engine 5, particularly how characters will interact with the environment. By learning about climb physics and locomotion, you can begin to optimize your models for realistic character movement. Thus, you can develop the skills necessary to generate more realistic and usable works.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unreal Engine 5 C++: Climbing System.
This cookbook provides practical solutions to common problems encountered while developing with Unreal Engine 5. It offers step-by-step recipes for implementing various features, including character movement and animation. is more valuable as additional reading to expand on the course material. It can be a useful reference for specific implementation details.

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