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Edward Falzon
In game-design, animating doors is often handled in the same way as other animations. But this make the doors quite static, with only a limited range of motions (generally just "open" and "close"). Using Hinge Joints in Unity makes doors much more realistic, with dynamic swinging, breakable hinges and spring-based physics. In this one-hour, project-based course, you'll learn how to apply Hinge Joints to doors and other articulated objects in your game. You'll configure spring, motor and rotation-limit properties and explore how they interact with other physics-based objects in your game. The guided project will introduce you to...
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In game-design, animating doors is often handled in the same way as other animations. But this make the doors quite static, with only a limited range of motions (generally just "open" and "close"). Using Hinge Joints in Unity makes doors much more realistic, with dynamic swinging, breakable hinges and spring-based physics. In this one-hour, project-based course, you'll learn how to apply Hinge Joints to doors and other articulated objects in your game. You'll configure spring, motor and rotation-limit properties and explore how they interact with other physics-based objects in your game. The guided project will introduce you to the following Unity concepts: -Hinge Joint -Fixed Joint -Rigidbody -Basic coding techniques including Triggers
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Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Uses Hinge Joints to simulate realistic door movements and dynamics, adding depth and interactivity to game environments
Emphasizes physics-based interactions, providing a foundation for understanding realistic object behavior in games
Provides hands-on experience with Unity's Hinge Joint component, empowering learners to implement dynamic door animations in their own projects

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Create Interactive Doors with Hinge Joints in Unity with these activities:
Create a game design document
This will help you to plan out your game and make sure that all of the elements are cohesive.
Browse courses on Game Design Document
Show steps
  • Brainstorm your game idea
  • Write down your game's story, setting, and characters
  • Describe the game's mechanics and gameplay
  • Create a list of the game's assets
Practice creating game prototypes
This will help you to experiment with different game ideas and mechanics.
Browse courses on Game Prototyping
Show steps
  • Choose a game idea
  • Create a simple prototype of your game
  • Playtest your prototype and get feedback
  • Iterate on your prototype based on feedback
Read a book on game design
This book will give you a comprehensive overview of game design concepts.
View Game Design Workshop on Amazon
Show steps
  • Read the book
  • Take notes on the key concepts
  • Think about how you can apply these concepts to your own game designs
Two other activities
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Develop a game
This is the ultimate goal of this course and will allow you to apply all of the skills you have learned.
Browse courses on Game Development
Show steps
  • Choose a game engine
  • Create your game's assets
  • Code your game
  • Test your game
  • Publish your game
Create a portfolio of your work
This will help you to showcase your skills and knowledge to potential employers or clients.
Show steps
  • Gather your best work
  • Organize your work into a portfolio
  • Share your portfolio with others

Career center

Learners who complete Create Interactive Doors with Hinge Joints in Unity will develop knowledge and skills that may be useful to these careers:
Physicist
A Physicist works to study the laws of nature and the behavior of matter. Physicists help develop new technologies, conduct research to help us learn more about our world, and teach students about the fundamental principles of the universe. For most Physicist roles, a background in physics is required. Those with a background in a course like Create Interactive Doors with Hinge Joints in Unity, which helps teach how to create dynamic swinging, breakable hinges, and spring-based physics, may make themselves more competitive candidates.
Interactive Media Developer
Interactive Media Developers work to create and design interactive media experiences. These sorts of experiences can be found in marketing materials, video games, educational tools, and museum exhibits. Those interested in this career may benefit from a course such as Create Interactive Doors with Hinge Joints in Unity, since it teaches how to bring objects and worlds to life, using some of the same programming techniques.
Game Programmer
Game Programmers work to create and develop video games, using a variety of programming languages and software in order to make their products as interactive and enjoyable as possible. A course such as Create Interactive Doors with Hinge Joints in Unity may be helpful for someone wanting to go into this field, since it teaches how to create dynamic swinging, breakable hinges, and spring-based physics.
Game Animator
Game Animators work to create and develop animations within video games, working closely with other programmers and designers in order to make sure that the characters and environments within a game are visually appealing and move realistically. A course such as Create Interactive Doors with Hinge Joints in Unity may be helpful for someone wanting to go into this field, since it teaches how to create dynamic swinging, breakable hinges, and spring-based physics.
Game Designer
Game Designers work to create and design video games, working with concept artists, producers, and other programmers to create engaging and visually appealing experiences. Those interested in this field may wish to take a course like Create Interactive Doors with Hinge Joints in Unity, as it teaches how to create dynamic swinging, breakable hinges, and spring-based physics.
Technical Artist
Technical Artists work to create the assets for video games, which can include both 3D models and the textures that color and design them. Those interested in this role may find a course like Create Interactive Doors with Hinge Joints in Unity helpful, since it will teach them how to create dynamic swinging, breakable hinges, and spring-based physics.
Mechanical Engineer
Mechanical Engineers work with the principles of engineering, physics, and other scientific disciplines to design and build mechanical devices, from cars to refrigerators to drones. Those interested in this field may wish to take a course such as Create Interactive Doors with Hinge Joints in Unity, since it will teach them the basics of physics and engineering that can be applied to a multitude of roles.
Software Engineer
Software Engineers work to develop, deploy, and maintain software systems and applications, including web, mobile, and desktop platforms. A course such as Create Interactive Doors with Hinge Joints in Unity may be useful to someone who is interested in software engineering, since its teachings about physics and engineering have practical applications in software development.
Robotics Engineer
Robotics Engineers work to design and develop robots, helping to create automated systems that are capable of both assisting humans and working independently. Those interested in this field may find a course such as Create Interactive Doors with Hinge Joints in Unity useful, since it teaches fundamental principles of engineering and physics that are applied to robotics.
Computational Physicist
Computational Physicists work to use supercomputers and high-performance computing to solve complex scientific problems in physics, chemistry, and other scientific fields. A course like Create Interactive Doors with Hinge Joints in Unity can be helpful, since it teaches how to use Unity's physics engine to create dynamic simulations, using realistic movements and interactions.
Aerospace Engineer
Aerospace Engineers work to design and develop aircraft, spacecraft, and missiles, working to advance the field of aerospace travel. Those interested in this field may find a course like Create Interactive Doors with Hinge Joints in Unity helpful, since it teaches them some of the basics of physics and engineering that are applied to aerospace.
Mechanical Design Engineer
Mechanical Design Engineers work with engineering and design principles to build machines, engines, and other mechanical devices. A course such as Create Interactive Doors with Hinge Joints in Unity may be useful for those who seek this career, since it will teach them how to create dynamic swinging, breakable hinges, and spring-based physics in a virtual environment.
Electrical Engineer
Electrical Engineers work to design and develop electrical systems, including power generation, distribution, and control systems. Those seeking this path may wish to take a course such as Create Interactive Doors with Hinge Joints in Unity, since it will teach them the basics of electrical principles, including energy flow, circuits, and electromagnetic fields.
Industrial Engineer
Industrial Engineers work to design and improve processes and systems in a variety of industries, including manufacturing, healthcare, and transportation. A course such as Create Interactive Doors with Hinge Joints in Unity may be useful for those entering this field, as it will help them gain a basic understanding of some physics and engineering principles that are applied in the field.
Chemical Engineer
Chemical Engineers work with chemical and biochemical processes to design, develop, and operate chemical plants. While a course like Create Interactive Doors with Hinge Joints in Unity may not seem like a direct fit, it can be a helpful way to learn some of the basics of physics and engineering that are used in chemical processes, which can make someone more well-rounded in the field.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create Interactive Doors with Hinge Joints in Unity.
This comprehensive guide to game engine architecture provides a detailed overview of the fundamentals of game physics and physics engines. While it may not cover Unity-specific details, it offers valuable background knowledge for understanding the principles behind Hinge Joints and other physics-based mechanics.
Provides an overview of game physics concepts. While it may not cover Unity-specific details, it offers a fundamental understanding of physics principles that are applicable to Hinge Joints and other physics-based mechanics.
Provides a broad overview of Unity game development, including detailed information on using Hinge Joints. It useful reference for understanding the technical concepts behind using Hinge Joints in Unity.
Provides a comprehensive guide to Unity game development, including detailed information on using Hinge Joints. It useful reference for understanding the technical concepts behind using Hinge Joints in Unity.
Provides a beginner-friendly introduction to Unity's physics system, including basic information on using Hinge Joints. It useful resource for those who are new to Unity and want to learn more about using Hinge Joints.

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