Greetings and welcome to the "Unreal Engine 5: First Person Shooter" course.
Throughout this program, we'll embark on the exciting journey of prototyping an FPS game entirely from scratch, utilizing the power of blueprints. Wondering why blueprints? Well, visual scripting is not only beginner-friendly but also provides a dynamic way to witness your code in action, sparing you from the daunting task of sifting through countless lines of text.
Greetings and welcome to the "Unreal Engine 5: First Person Shooter" course.
Throughout this program, we'll embark on the exciting journey of prototyping an FPS game entirely from scratch, utilizing the power of blueprints. Wondering why blueprints? Well, visual scripting is not only beginner-friendly but also provides a dynamic way to witness your code in action, sparing you from the daunting task of sifting through countless lines of text.
Our resource arsenal includes free assets generously provided by Epic Games, talented creators, and a myriad of other sources, catering to our needs for visually stunning VFX and immersive SFX. Brace yourself as we tweak and tailor some of these assets to seamlessly integrate them into our game.
As we wrap up this course, you'll have successfully crafted the prototype for your very own single-player FPS adventure. From sculpting the player character and designing weapons to incorporating pickups like ammo and health, we'll delve into the fundamentals of basic level design and populate our digital world with a variety of formidable foes. Prepare to explore different techniques and understand the appropriateness of each approach.
Without further ado, let's dive headfirst into the realm of game development.
Good luck and have fun with it.
We'll create the project and get our Demo level put together.
We'll create the Game Instance Blueprint
We'll create the Game Mode Blueprint
We'll create the Player Controller Blueprint
We'll create the base character blueprint which most characters will derive from.
We'll put all of the blueprints together so they can be used in future sections.
We'll setup our game to accept inputs to move the character
We'll setup our game to be able to look around while playing
We'll setup the player character and add arms for the first person view
We'll learn how to target animations to the player arms.
We'll create a blend space to dynamically handle animations
We'll create a HUD and add a point to use to aim.
We'll create the input action to handle when a player fires their weapon
We'll setup a line trace which will be used to "fire" our weapons.
We'll create the base blueprints required to handle our weapons.
We'll create the pistol pickup blueprint
We'll create our Equipped weapon blueprint and Setup our player interface
We'll work through equipping the weapon to the players hand.
We'll make sure the player character is always aware of what weapon is equipped.
We'll start the process of making our destructible object.
We'll finish creating our destructible object
We'll start the process to blow an object into pieces
We'll create the base blueprint for our Drone enemy
We'll create patrol points and have our drone begin patrolling
We'll make sure the enemy Drone faces the correct direction
We'll setup our drone to get info about the player.
We'll make the Drone chase the player when "seen"
We'll create the base interactable blueprint
OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.
Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.
Find this site helpful? Tell a friend about us.
We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.
Your purchases help us maintain our catalog and keep our servers humming without ads.
Thank you for supporting OpenCourser.