This course teaches the basics for creating video game pixel art. Students will learn about shapes, values, edges, color theory, creating a basic palette, and animation.
This course teaches the basics for creating video game pixel art. Students will learn about shapes, values, edges, color theory, creating a basic palette, and animation.
If you are new to art or pixel art and want to create better art for your indie games then this course is for you.
It will take roughly 8 hours to complete this course.
This course contains step by step video lectures, quizzes for important section information, and challenges to help students improve their pixel art outside of the video lectures. Practice is key in art and you will get a good amount of practice as you complete this course.
This course will strengthen your foundations in art and pixel art. It will build your confidence in your art and give you the information you need to continue improving your pixel art even after completing the course.
You will become familiar with the instructor and the course structure.
You will be able to run and navigate the free pixel art editor: Piskel.
You will understand how to create pixel art using some simple techniques and Piskel.
You will learn about the different pixel art programs used in this course and will we able to choose from some other pixel art programs as well.
You will have access to a list of popular pixel art editors.
You will be able to understand the important role that shapes play in pixel art.
You will be able to understand the important role that values play in pixel art.
You will be able to understand the important role that edges play in pixel art.
You will be able to use basic shapes to create more complex shapes. Using this technique you can create any shape.
You will be able to clean the rough shapes created from your basic shapes. This will solidify your complex shapes and hide the fact that they were created from simple basic shapes.
You will be able to recognize negative shapes and use them to improve the fidelity of the shapes in your pixel art.
You will learn to use shape sizes to create depth, scale, and perspective.
You will be able to use basic shapes, complex shapes, and negative space more effectively.
You will have a strengthened understanding of the concepts taught in the shapes section.
You will be able to create a simple palette using only different values.
You will be able to use different values to represent light. You will also be able create light sources and use them to help prevent pillow shading.
You will be able to use values, combine with scaling, to create vast sense of depth.
You will be able to better use values in your pixel art.
You will have a strengthened understanding of the concepts taught in the Values section.
You will be able to clean up the lines of your pixel art. This will give it a polished and professional feel.
You will be able to use anti-aliasing to smooth the round edges of your pixel art.
You will have a strengthened understanding of the concepts in the Edges section.
You will be able to use your new understanding of the color wheel in your pixel art.
You will be able to use your understanding of warm and cool colors to create more realistic colors.
You will be able to use your understanding of complimentary colors to create more interesting color palettes.
You will be able to create different colors by altering the hue of the color.
You will be able to create different colors by altering the saturation of the base hue.
You will be able to create different colors by altering the value of the base hue.
You will be able to use value, saturation, and hue shifts to build an intriguing palette.
You will have a strengthened understanding of hue, saturation, and value.
You will better understand the concepts in the Colors section.
You will be able to use shapes to start creating a pixel art mock-up for a game.
You will be able to use values to improve your pixel art mock-up for a game.
You will be able to use colors to finish your pixel art mock-up for a game.
You will be able to create new frames in Piskel.
You will be able to use key frame references to improve the quality of your animations.
You will be able to use the animation techniques from the previous lectures to create a smooth run cycle animation.
You will be able to use one of several methods to get the pixel art editing program, Aseprite.
You will be able to use Aseprite to create a basic swordsman in an attacking stance.
You will be able to use Aseprite to color the swordsman created in the last lecture.
You will be able to create frames of "Big" movements in Aseprite.
You will be able to connect the "Big" movements with "Small" movements and motion blurs to finish up the animation for your sword character.
You will be able to use Aseprite to create an idle animation for your swordsman. You will also know how to use animation tags in Aseprite.
You will be able to use layers to separate a sprite into individual pieces to make animation easier.
You will be able to use frames combined with layers to create more complex animations with lots of moving pieces.
You will have a better understanding of Frames, Key Frames, Big Motion vs Little Motion, Motion Blurs, and Layers.
You will have a strengthened understanding of the concepts in the Animations section.
Students will be able to create a semi-isometric wooden house using Aseprite.
You will know how to post art to the discussion board and how often I will review it.
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