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Rahmat M

Do you want to become the master of Unreal Blueprint visual scripting?

Do you aspire to create a game like GTA5?

Unreal Engine 5 is the world's most open and advanced real-time 3D creation tool for game development. This engine is renowned for creating games such as Fortnite, PUBG, Borderlands 3, Observer, and Star Wars Jedi: Fallen Order.

In this course, I will start with the basics and progress step by step, covering everything you need to know to develop a game like GTA5.

Read more

Do you want to become the master of Unreal Blueprint visual scripting?

Do you aspire to create a game like GTA5?

Unreal Engine 5 is the world's most open and advanced real-time 3D creation tool for game development. This engine is renowned for creating games such as Fortnite, PUBG, Borderlands 3, Observer, and Star Wars Jedi: Fallen Order.

In this course, I will start with the basics and progress step by step, covering everything you need to know to develop a game like GTA5.

We will design a complete and vast city, create a shooter character, and develop weapon systems for three different firearms (Pistol, Rifle, and Sniper). We will also create AI enemies, a chaos-driven car system, AI-controlled cars, game user interface, game modes, and rules. The best part? You'll accomplish all of this using Blueprints, so no prior experience in programming or C++ is necessary.

All the necessary assets will be provided, ensuring you can easily follow along.

In this course, we will cover:

  • Unreal Engine 5 Basics: A comprehensive guide for beginner game developers.

  • Blueprint Scripting Basics: I will cover all the fundamental types and components of Blueprint scripting in UE5.

  • How Blueprints Work: Understand the logic behind Blueprint scripting and create your own game logic.

  • Creating a City Map: Develop a complete and expansive city for your game.

  • Shooter Game Development: Start building a shooter game from scratch, beginning with a blank project and character class.

  • Weapons: Implement a comprehensive weapon system for three different firearms (Pistol, Rifle, and Sniper), covering shooting, ammo count, reloading, aiming, and more.

  • Game UI: Design a complete game user interface displaying weapon information, health bars, and enemy count.

  • AI Shooter Enemies: Implement AI controllers, Behavior Trees, Blackboards, BTTasks, BTServices, BTDecorators, random location finding, player chasing, and shooting logic.

  • AI People: Create four different AI-controlled characters, set up patrolling points, and enable them to run when they receive damage.

  • Chaos Vehicles (Drivable Cars): Develop fully functional drivable cars using the Chaos system in UE5.

  • AI Cars: Use spline paths, implement stop-go functionality, enable cars to stop if obstacles are in front, and allow dynamic possession and exit of cars during runtime.

  • Traffic Lights: Design a complete traffic light system that halts AI cars and pedestrians when the light is red.

  • Gun and Health Pickups

  • Game Modes and Rules

  • Packaging the Final Project

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What's inside

Learning objectives

  • Unreal engine 5 basics: everything you need to know about unreal engine 5 as a beginner game developer
  • Blueprint scripting basics: i will cover all the basics, types and components of blueprints scripting in ue5
  • How blueprints work: i will explain the logic of blueprint scripting and creating your own game logic
  • Creating a city map: we will create a complete and big city for game.
  • Shooter game: we will start creating a shooter game from scratch (blank project and character class)
  • Weapons: a complete weapon system for three different weapons (pistol, rifle and sniper) like: shooting, ammo count, reloading, aiming...
  • Game ui: complete game user interface with weapon info, health bar and enemy count
  • Ai shooter enemy: ai controller, behavior tree, blackboard, bttasks, btservices, btdecorators, finding random locations, chasing player, shooting ...
  • Ai people: 4 different people controlled by ai controller, patrolling points, run while receive damage
  • Chaos vehicles (drivable cars): complete drivable cars using chaos system in ue5
  • Ai cars: using spline, stop - go function, stop if something is in front of that, possess and exit the car at runtime
  • Traffic lights: complete traffic light system, stop ai cars and people if traffic light is red
  • Gun and health pickups
  • Game mode and rules
  • Package the final project
  • Show more
  • Show less

Syllabus

Introduction
Unreal Engine 5 Basics
Introduction to Unreal Engine 5
Installing Unreal Engine
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Provides a comprehensive introduction to Unreal Engine 5, covering essential concepts for beginner game developers, which helps them build a strong foundation
Focuses on Blueprint visual scripting, allowing users to create complex game mechanics without prior programming experience, which is ideal for those without a C++ background
Covers the creation of a wide range of game elements, including city maps, shooter characters, weapon systems, AI enemies, and drivable cars, which provides a holistic game development experience
Employs Unreal Engine 5, which is a leading real-time 3D creation tool used in popular games, giving learners skills applicable to modern game development
Requires the use of Unreal Engine 5, which may necessitate a computer that meets the minimum system requirements for running the engine, potentially posing a barrier for some learners
Uses the Chaos vehicle system, which is specific to Unreal Engine 5, so learners should be aware that this knowledge may not directly translate to other game engines

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Reviews summary

Unreal engine 5 blueprint game development

According to learners, this course offers a highly practical, project-based approach to learning Unreal Engine 5 Blueprint scripting by guiding students through the creation of a GTA5-like game. Many students appreciate the hands-on experience gained from building specific systems like weapons, AI characters, and driveable cars. However, some reviewers note that the course may require adapting to updates in Unreal Engine 5 since its initial release, which can introduce minor bugs or require workarounds. While the course is advertised for beginners, several students mention that it can feel overwhelming for those with absolutely no prior game development experience, suggesting it might be better suited for those with at least some basic familiarity.
Mixed opinions on teaching speed
"Instructor is knowledgeable and generally explains well."
"At times, the pace felt a bit too fast, especially for complex topics."
"Some sections could use more in-depth explanations."
"I found the explanations easy to follow, but others in the comments seemed to struggle."
Assets support the learning process
"The provided assets were essential and made it easy to follow along."
"Having the necessary models and textures saved a lot of time."
"Assets worked well with the course instructions."
Detailed coverage of key mechanics
"The section on creating the driveable cars with the Chaos system was a highlight."
"Loved learning how to implement the weapon system for different gun types."
"Setting up the AI for enemies and people was explained well."
"The traffic light system was a unique and interesting part to build."
Solid foundation in Blueprint essentials
"Gained a strong understanding of Blueprint logic and how nodes work together."
"The explanation of Blueprint components and event graphs was clear."
"Felt confident using Blueprints to create game mechanics after this course."
"Good introduction to setting up game logic purely with visual scripting."
Excellent for learning by building a game
"The project-based structure of building a game from scratch was incredibly effective for me."
"I learned so much more by actually creating systems like the city map and character controls."
"Hands-on approach helped solidify complex Blueprint concepts."
"Building a full game, even a simplified one, was very motivating."
Potentially challenging for novices
"As someone with zero game dev background, it was quite challenging to keep up."
"The course assumes you pick up concepts very quickly."
"Might not be the best starting point if you've never opened a game engine before."
"While it says no experience needed, having some prior UE knowledge helps immensely."
Requires adaptation due to engine updates
"Ran into a few issues where the course content wasn't perfectly aligned with the latest UE5 version."
"Some parts needed debugging or slight adjustments to work correctly after engine updates."
"Be prepared to troubleshoot some steps as the engine evolves."
"Wish the course was updated to match recent changes in Unreal Engine 5."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5 with these activities:
Review Unreal Engine Fundamentals
Solidify your understanding of Unreal Engine's core concepts before diving into Blueprint scripting. This will make grasping the course material much easier.
Browse courses on 3D Game Development
Show steps
  • Review the Unreal Engine documentation on the official website.
  • Complete a beginner tutorial series on YouTube.
  • Experiment with creating a simple scene in Unreal Engine.
Read 'Blueprints Visual Scripting for Unreal Engine 5'
Deepen your understanding of Blueprint scripting with a dedicated book. This will provide a more structured and in-depth learning experience.
Show steps
  • Read the book chapter by chapter, following along with the examples.
  • Experiment with the concepts learned in the book within Unreal Engine.
  • Take notes on key concepts and techniques.
Reference 'Unreal Engine 5 Cookbook'
Use a cookbook to quickly find solutions to common problems. This will save you time and help you overcome obstacles more efficiently.
Show steps
  • Identify a specific problem you're facing in your project.
  • Search the cookbook for a recipe that addresses the problem.
  • Follow the recipe step-by-step to implement the solution.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Document Your Blueprint Creations
Improve your understanding and retention by documenting the Blueprints you create during the course. This will also help you troubleshoot and debug your code more effectively.
Show steps
  • Choose a Blueprint you've created in the course.
  • Create a diagram illustrating the flow of logic within the Blueprint.
  • Write a detailed explanation of each node and variable used.
  • Explain the purpose of the Blueprint and how it contributes to the game.
Create a Simple First-Person Shooter Prototype
Apply the knowledge gained from the course by building a small-scale FPS game. This will solidify your understanding of weapon systems, AI, and game mechanics.
Show steps
  • Create a new Unreal Engine project using the First Person template.
  • Implement a basic weapon system with shooting and reloading.
  • Add simple AI enemies that can chase and attack the player.
  • Design a basic level with cover and objectives.
Follow Advanced Blueprint Tutorials
Expand your knowledge by following tutorials on advanced Blueprint topics like AI behavior trees or advanced weapon mechanics. This will expose you to different approaches and techniques.
Show steps
  • Search for tutorials on specific Blueprint topics you want to learn more about.
  • Follow along with the tutorial, recreating the project step-by-step.
  • Experiment with modifying the tutorial project to add your own features.
Contribute to an Unreal Engine Open Source Project
Gain real-world experience by contributing to an open-source Unreal Engine project. This will expose you to different coding styles and project management practices.
Show steps
  • Find an open-source Unreal Engine project on GitHub or GitLab.
  • Review the project's documentation and contribution guidelines.
  • Identify a bug or feature you can contribute to.
  • Submit a pull request with your changes.

Career center

Learners who complete Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5 will develop knowledge and skills that may be useful to these careers:
Game Developer
The role of a Game Developer involves designing, coding, and testing video games. A course like Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5 helps build a foundation in visual scripting, which is a crucial skill for game development within the Unreal Engine. It covers the basics of Unreal Engine 5, blueprint scripting, and creating game logic, providing a kickstart for anyone looking to enter the field of game development. Furthermore, the course covers the creation of a vast city, shooter character, weapon systems, AI enemies, car systems, game user interface, game modes, and rules. Aspiring Game Developers use this course to implement these kinds of game design elements.
Level Designer
Level Designers are responsible for creating immersive and engaging game environments. The Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5 helps design expansive cities and implement interactive elements using Blueprint visual scripting. The course offers a comprehensive look at Unreal Engine 5 basics and Blueprint scripting. This course can be helpful in creating AI-controlled cars, implementing traffic light systems, and integrating gun and health pickups. Level Designers use this course to see how to bring their visions to life within the Unreal Engine.
Gameplay Programmer
Gameplay Programmers focus on implementing game mechanics and player interactions. This course helps create a shooter character, develop weapon systems, and implement game modes and rules, all through Blueprint visual scripting. The course covers the basics of Unreal Engine 5 and Blueprint scripting, as well as the creation of a vast city. Gameplay programmers may find this course useful, since it offers a strong foundation in creating interactive and engaging gameplay experiences within Unreal Engine 5.
Game Designer
Game Designers are the architects of the game, defining the rules, mechanics, and overall experience. This course provides a practical understanding of how to bring game design concepts to life within Unreal Engine 5 using Blueprint visual scripting. It covers the basics of Unreal Engine 5 and Blueprint scripting, as well as game UI, AI, game modes, and rules. A Game Designer may find the hands-on experience in creating a vast city and implementing game systems to be invaluable. Ultimately, a game designer can find this course helpful in understanding the limitations and possibilities of Unreal Engine.
AI Programmer
AI Programmers specialize in creating intelligent and adaptive non-player characters (NPCs) within a game. This course helps learn how to implement AI controllers, behavior trees, and blackboards, which are essential for creating realistic AI. The course covers Blueprint Scripting Basics, as well as how Blueprints work, which is useful. It also covers implementing AI shooter enemies, AI people, and AI cars. An AI Programmer may find this course useful in understanding how to orchestrate sophisticated AI behaviors and interactions.
Simulation Developer
Simulation Developers create realistic and interactive simulations for training, research, or entertainment purposes. This course helps learn how to use Unreal Engine 5 to create a complete and vast city, implement car systems, and design traffic light systems, all of which are relevant to building realistic simulations. The Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5, covers the basics of Unreal Engine 5 and Blueprint scripting, as well as game UI, AI, game modes, and rules. A Simulation Developer may find the hands-on experience in creating interactive environments to be invaluable.
Serious Games Developer
Serious Games Developers apply game technologies to create educational, training, or persuasive experiences. This course helps become proficient in Unreal Engine 5 and Blueprint visual scripting. It focuses on creating interactive environments, implementing game mechanics, and designing user interfaces. The course covers the basics of Unreal Engine 5 and Blueprint scripting, as well as game UI, AI, game modes, and rules. A Serious Games Developer may find the hands-on experience in creating engaging and effective learning experiences to be invaluable.
VR Developer
VR Developers create immersive virtual reality experiences. Though this course does not focus on VR, it may nevertheless be useful due to how it builds the foundation for creating interactive environments and gameplay mechanics, all transferable skills to VR development. The Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5, focuses on the basics of Unreal Engine 5 and blueprint scripting. It goes on to cover the creation of a vast city, shooter character, weapon systems, AI enemies, car systems, game user interface, game modes, and rules. A VR Developer may find the knowledge presented to be indispensable.
Technical Artist
A Technical Artist bridges the gap between artists and programmers, optimizing art assets for use in game engines. This course may be useful in understanding the technical aspects of implementing art assets within Unreal Engine 5, particularly the complexities of Blueprint Scripting. The course covers the basics of Unreal Engine 5, blueprint scripting, and creating game logic. Especially useful is the section on creating a vast city, and implementing weapon systems. A Technical Artist benefits from this knowledge, especially how to implement AI enemies, car systems, game user interface, and game modes. This course provides a practical approach to mastering these aspects within the Unreal Engine.
Software Engineer
Software Engineers design, develop, and test software applications. This course may be helpful. While this course focuses on visual scripting within Unreal Engine 5, it helps build a foundation in programming logic, problem-solving, and software architecture. A Software Engineer may find the course useful in understanding the principles of game development and how to apply software engineering principles to create interactive experiences. The course covers the basics of Unreal Engine 5 and Blueprint scripting, as well as game UI, AI, game modes, and rules. In particular, software engineers may be interested to learn how to create a vast city and implement game systems.
Animator
Animators create the movement and visual effects that bring characters and environments to life. Though this course does not focus on animation, it may be useful as it provides a practical understanding of how animations are implemented and controlled within Unreal Engine 5 using Blueprint visual scripting. The course focuses on how to create a shooter character and develop weapon systems. An Animator may find the course to be invaluable in understanding how to integrate their animations into a game and create compelling visual experiences.
Motion Graphics Designer
Motion Graphics Designers create animated graphics and visual effects for various media. This course may be helpful as it provides a foundation in visual scripting and interactive design, which are transferable skills to motion graphics. The course focuses on creating a vast city, game user interface, and implementing game systems, all through blueprint scripting. A Motion Graphics Designer may find this course to be useful in expanding their skill set and exploring new creative possibilities.
Project Manager
Project Managers plan, execute, and manage projects to ensure they are completed on time and within budget. Although this course concentrates on the technical aspects of game development, it can demonstrate the complexities of creating a game like GTA5. Project managers need to grasp these complexities. They can know how to estimate timelines, allocate resources, and manage risks effectively. A Project Manager may find this course useful. The course covers the basics of Unreal Engine 5 and Blueprint scripting, as well as game UI, AI, game modes, and rules.
Data Scientist
Data Scientists analyze complex data sets to extract insights and inform decision-making. Typically this position requires at least a masters degree, if not a PhD. This course may be of little help. However, it may nevertheless be useful as it provides an understanding of game development principles. Data scientists who want to work in the gaming industry may use this course to understand game UI, AI, game modes, and rules. The course covers the basics of Unreal Engine 5 and Blueprint scripting.
Business Intelligence Analyst
Business Intelligence Analysts analyze data to identify trends and insights that can improve business performance. This course is not typically relevant for business intelligence. However, it may be useful, as the course covers the basics of Unreal Engine 5 and Blueprint scripting, as well as game UI, AI, game modes, and rules. In particular, this course may be useful if a business intelligence analyst were to work at a company such as Epic Games.

Featured in The Course Notes

This course is mentioned in our blog, The Course Notes. Read one article that features Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5:

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5.
Provides a comprehensive guide to Blueprint visual scripting in Unreal Engine 5. It covers everything from the basics to more advanced topics, making it an excellent resource for this course. It is particularly useful for understanding the underlying logic of Blueprint scripting and creating your own game logic. This book adds depth to the course by providing practical examples and step-by-step instructions.

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