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Nafay Sheikh

Unreal Engine 5 is very high in demand right now but learning it can be a little intimidating for beginners, which is why I made this course to show you guys how to make a hyper realistic car racing game from scratch in Unreal Engine 5.

This is a project based course and we will be covering all aspects of making a racing game including rigging the car (in Blender 3D), making it drivable in Unreal Engine, texturing it, creating a timer and checkpoint system to make the game interesting, creating a whole city environment with realistic roads, buildings, street lights, trees, and a lot more.

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Unreal Engine 5 is very high in demand right now but learning it can be a little intimidating for beginners, which is why I made this course to show you guys how to make a hyper realistic car racing game from scratch in Unreal Engine 5.

This is a project based course and we will be covering all aspects of making a racing game including rigging the car (in Blender 3D), making it drivable in Unreal Engine, texturing it, creating a timer and checkpoint system to make the game interesting, creating a whole city environment with realistic roads, buildings, street lights, trees, and a lot more.

This course should be relatively easy for most Unreal beginners however some experience would be helpful. The good thing about this course is that this course will show you the raw process of a game developer in creating games. We will be solving all problems and making all creative decisions together.

So what are you waiting for? Just start this course today and take your Unreal skills to a whole new level.

Project:

The project is quite simple. You need to first watch the whole course and then make your own game set in your city. You can either use the same 3D models which I used, or you could use others. You must use all the techniques and skills taught in the class to make sure that you are actually learning something new. You get extra points if you model the car and buildings yourself too because that will really enhance your modelling skills as well.

Be sure to change things up by using your own unique colors and lighting setups.

Good luck.

Enroll now

What's inside

Learning objectives

  • Learn the basics of making car models drivable in unreal engine 5
  • Learn the basics of blueprints in unreal engine 5
  • Learn the basics of outdoor overcast lighting in unreal engine 5
  • Learn the basics of creating city environments in unreal engine 5

Syllabus

Introduction
Making the Car Game!
Importing and Rigging the Car in Blender
Making the Car Drivable in Unreal Engine 5
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Configuring and Texturing the Car
Creating a Checkpoint and Finish Line
Creating a Timer System
Creating the Roads
Creating Boards for Checkpoints
Adding Buildings and Improving Visuals
Creating a Park
Adding Street lights, Traffic Lights and Trees
Adding a Speedometer
Adding NPC Cars
Adding Finishing Touches
Packaging the Game

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unreal Engine 5: Creating a Car Racing Game with these activities:
Review Blender Car Rigging
Review car rigging in Blender to prepare for the car import and rigging section of the course.
Show steps
  • Find a Blender rigging tutorial.
  • Practice rigging a simple car model.
  • Experiment with different rigging techniques.
Brush up on Blueprint Basics
Review the fundamentals of Blueprints in Unreal Engine to better understand the game logic implementation.
Browse courses on Blueprints
Show steps
  • Review Blueprint syntax and data types.
  • Practice creating simple Blueprint scripts.
  • Experiment with different Blueprint nodes.
Mastering Unreal Engine 5
Review 'Mastering Unreal Engine 5' to gain a deeper understanding of the engine's capabilities and best practices.
Show steps
  • Read chapters relevant to the course topics.
  • Experiment with the techniques described in the book.
  • Apply the knowledge gained to the racing game project.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Blender 3D By Example
Review 'Blender 3D By Example' to improve car modeling and rigging skills.
Show steps
  • Read chapters relevant to car modeling and rigging.
  • Follow the examples provided in the book.
  • Apply the techniques learned to the racing game project.
Follow Unreal Engine Lighting Tutorials
Explore tutorials on Unreal Engine lighting to enhance the visual quality of the racing game environment.
Show steps
  • Search for tutorials on outdoor lighting in Unreal Engine.
  • Experiment with different lighting setups.
  • Apply the techniques learned to the racing game project.
Document the Development Process
Create a blog or video series documenting the process of creating the racing game, sharing insights and challenges.
Show steps
  • Record gameplay footage and development progress.
  • Write blog posts or create video tutorials.
  • Share the content on social media and online forums.
Create a Custom Car Model
Design and model a unique car in Blender to replace the default car in the racing game.
Show steps
  • Design the car's appearance and specifications.
  • Model the car in Blender.
  • Import the car model into Unreal Engine.
  • Configure the car's physics and handling.

Career center

Learners who complete Unreal Engine 5: Creating a Car Racing Game will develop knowledge and skills that may be useful to these careers:
Unreal Engine Developer
Unreal Engine developers use the Unreal Engine to create video games and interactive experiences. This course offers practical experience in developing a racing game from scratch using Unreal Engine 5. The course covers a wide range of topics, including rigging, texturing, creating game mechanics, and building environments. By completing the course, you gain hands-on experience with the Unreal Engine and develop a portfolio piece showcasing your development skills. You can also take the knowledge about Blueprints and apply them to other areas of game development.
Vehicle Artist
A vehicle artist specializes in creating the visual appearance of vehicles within a game. This course is an excellent starting point for aspiring vehicle artists, as it provides hands-on experience in rigging, texturing, and configuring a car model in Blender and Unreal Engine 5. By following the course, you will learn how to create realistic vehicle models and integrate them into a game environment. The course project of creating a racing game allows you to apply these skills and build a portfolio piece showcasing your vehicle creation abilities.
Indie Game Developer
Indie game developers work independently or in small teams to create and publish their own games. This course helps one to independently develop a racing game using Unreal Engine 5. By completing the course, you will gain the skills and knowledge necessary to create your own racing game from scratch. Furthermore, you will learn to apply your creative problem solving and come up with solutions for issues that may arise during the process of game development.
Game Designer
A game designer is responsible for conceiving and designing the various elements of a video game, including the rules, story, and gameplay mechanics. This course helps build a foundation for designing compelling racing games specifically. The course covers the entire process of creating a racing game, from rigging the car model in Blender to creating a drivable car in Unreal Engine 5, implementing a timer and checkpoint system, and building a city environment complete with roads, buildings, and lighting. The project-based approach of this course encourages you to apply the techniques learned to create your own racing game, solidifying your understanding of core game design principles and Unreal Engine 5.
Automotive Visualization Specialist
Automotive visualization specialists create photorealistic renderings and animations of vehicles for marketing, design, and engineering purposes. This course helps one to create realistic car models and environments using industry-standard tools like Blender and Unreal Engine 5. By completing this course, you can develop the skills necessary to create high-quality automotive visualizations, showcasing your ability to model, texture, and light vehicles in a virtual setting.
Technical Artist
Technical artists bridge the gap between artists and programmers, ensuring art assets function correctly within a game engine. The course covers the entire development cycle from rigging and texturing car models to implementing them into a fully functional game. A strong understanding of rigging, texturing, and environment creation helps technical artists to create and optimize art assets for Unreal Engine 5, troubleshoot technical issues, and collaborate effectively with programmers and artists. The course shows how to make design choices and solve problems that arise during game development.
Environment Artist
An environment artist is in charge of creating the visual elements of a game's environment. The course helps build familiarity with creating a city environment. Students can apply the techniques learned to create realistic roads, buildings, street lights, traffic lights, and parks. The course emphasizes visual aspects and the creation of immersive game levels. This course may serve as an entrypoint to environment art.
Gameplay Programmer
Gameplay programmers implement the mechanics and systems that make a game interactive and enjoyable. This course may be helpful for aspiring gameplay programmers, as it provides hands-on experience in implementing a timer and checkpoint system, adding NPC cars, and creating a speedometer. The course also covers the basics of Blueprints in Unreal Engine 5. By completing the course project, you will gain valuable experience in implementing gameplay mechanics within the Unreal Engine which will lead to strong knowledge of the fundamentals.
Motion Graphics Designer
Motion graphics designers create animated graphics for various media, including film, television, and web. This course helps build skills in creating dynamic and visually appealing animations within a 3D environment in Unreal Engine 5. Motion graphics designers can use Unreal Engine 5 to create stunning visual effects and animations, for example, to showcase a car. This course provides a foundation for using Unreal Engine for motion graphics projects.
3D Modeler
3D modelers create three-dimensional models of objects and environments for various applications, including video games, animation, and product design. This course helps build the basics of 3D modeling and rigging skills using Blender, which are essential tools for 3D modelers. The focus on creating a car model and integrating it into a game environment provides valuable practical experience. Following this course may be helpful in building your portfolio as a 3D modeler, showcasing your skills in creating realistic and detailed 3D assets.
Level Designer
Level designers create the environments and layouts that players navigate in a video game. If you want to be a level designer, this course may be useful because it offers practical experience in constructing a city environment for a racing game. The course guides you through creating realistic roads, adding buildings, implementing streetlights and traffic lights, and incorporating trees and parks. By following the course, you will learn how to create a visually appealing and functional game level within Unreal Engine 5. Further, the emphasis on visual elements could be helpful for designing immersive game levels.
Mobile Game Developer
Mobile game developers specialize in creating games for mobile devices. This course may be useful as it teaches the fundamentals of game development in Unreal Engine 5, a popular engine for mobile games. By learning how to create a racing game, which is a popular genre on mobile, you can apply those skills to create your own mobile games. The course focuses on the raw process of game development and includes problem solving skills.
Virtual Reality Developer
Virtual reality developers create immersive experiences for virtual reality platforms. While this course focuses on a traditional racing game, the skills learned, such as environment creation and vehicle interaction, can be applied to VR game development. This course may be useful as it covers the fundamentals of game development in Unreal Engine 5, a popular engine for VR development.
Augmented Reality Developer
Augmented reality developers create interactive experiences that blend the real world with digital content. This course may be useful as the environment creation and vehicle interaction skills learned here would also be useful for creating compelling augmented reality experiences. For example, understanding how to create realistic environments and integrate virtual objects into them could be helpful for developing AR games.
Simulation Engineer
Simulation engineers develop and implement realistic simulations for various purposes, such as training, research, and testing. This course may be useful as it provides hands-on experience in creating a realistic car simulation within a virtual environment. The skills learned, such as vehicle physics, environment modeling, and lighting, would all be beneficial to developing effective simulations. Simulation engineers typically require a master's degree or PhD.

Featured in The Course Notes

This course is mentioned in our blog, The Course Notes. Read one article that features Unreal Engine 5: Creating a Car Racing Game:

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unreal Engine 5: Creating a Car Racing Game.
Provides a comprehensive guide to Unreal Engine 5, covering a wide range of topics from basic concepts to advanced techniques. It is particularly useful for understanding the engine's core features and how to use them effectively. This book valuable resource for both beginners and experienced developers looking to deepen their knowledge of Unreal Engine 5. It can be used as a reference during the course or as additional reading to expand on the topics covered.

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