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Viacheslav Makhynko

Technical Artists – rare beasts in Game Development that both have great artistic skills and technical know-how. They take crucial part across the whole production pipeline in any project. The list of TechArt responsibilities is so big and versatile that it would not fit in this description. That explains high demand on the market for Technical Artist and their highest compensation rates across all artists in Game Dev. In the vast sea of online information, the key to success lies in strategic learning. With the internet providing nearly limitless resources, it's crucial to discern what truly matters and where to direct your learning efforts. This course is designed to guide you through the maze of information, helping you identify the essentials and focus your energy on what truly brings you closer towards Technical Artist role.

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Technical Artists – rare beasts in Game Development that both have great artistic skills and technical know-how. They take crucial part across the whole production pipeline in any project. The list of TechArt responsibilities is so big and versatile that it would not fit in this description. That explains high demand on the market for Technical Artist and their highest compensation rates across all artists in Game Dev. In the vast sea of online information, the key to success lies in strategic learning. With the internet providing nearly limitless resources, it's crucial to discern what truly matters and where to direct your learning efforts. This course is designed to guide you through the maze of information, helping you identify the essentials and focus your energy on what truly brings you closer towards Technical Artist role.

This course is establishing a foundation which would serve as a Road to obtain Technical Artist role. Its core idea is to clarify all the core required Hard and Soft skills for being a good Technical Artist and do a basic overview of all of them to prepare and simplify further in-depth learning.

Lay the groundwork of your future success in the dynamic world of Game Development. Your journey towards mastering the Technical Artist role starts here.

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What's inside

Syllabus

Introduction
Welcome to the course
How to use this course
Who is Technical Artist in Game Development
Read more
Clarify all core TechArt Hard Skills and have essential knowledge in the following areas: Real-Time Engines, Scripting, Procedural, Pipelines and Math
Section overview
Real Time Engines overview (UE, Unity, Custom)
Rendering Pipeline
Performance Profiling Techniques
Scene Optimization Tips
Frame debugging with RenderDoc
Hard Skills – Scripting
VEX in Houdini
Minimal valuable Python scripting knowledge for Tech Artist
Max Script basics for 3Ds Max scripting
MEL basics for Maya scripting
Tech Art scripting examples
Hard Skills – Procedural
Proceduralism as a content creation approach
Unveiling Houdini
Houdini learning plan
Houdini SideFX Labs
Substance Designer
[Workshop] Bridge between Substance Designer and Substance Painter
Discover magic of Shaders – programming code executed on Graphic Processing Unit (GPU)
Shaders introduction
[Workshop] Basics of node-based Shaders creation
Basics of code-based Shaders creation
Hard Skills – Math
What is pipeline
Vectors, Interpolations, Matrices and Quaternions
Hard Skills – Establishing pipelines
Art creation pipeline
Project Asset Management pipeline
Soft Skills
Proactivity
G.S.D Approach
Communication and Collaboration in a team
Looking for the Root
The Power of Feedback
Planning further steps towards TechArt role
Preparing for the Tech art Interview
Typical Technical Artist interview questions
TechArt Portfolio recommendations
Where to apply? Indie vs AAA studio comparison
BONUS. Links to in-depth learning resources
Course wrap-up
Last word from Author

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in How to become Technical Artist in Game Development with these activities:
Review Linear Algebra Fundamentals
Solidify your understanding of linear algebra concepts like vectors and matrices, which are crucial for understanding transformations and shader math in game development.
Browse courses on Linear Algebra
Show steps
  • Review vector operations (addition, subtraction, dot product, cross product).
  • Practice matrix multiplication and transformations.
  • Solve problems involving vector and matrix applications in 3D space.
Create a Tech Art Resource List
Build a collection of useful resources for technical artists, including websites, tutorials, tools, and libraries.
Show steps
  • Search for relevant resources online.
  • Categorize the resources by topic (e.g., scripting, shaders, proceduralism).
  • Write a brief description of each resource and its purpose.
  • Share the list with other students or online communities.
Read 'The Technical Art of Game Development'
Gain a broader understanding of the technical art field and its various disciplines.
Show steps
  • Read the chapters relevant to the current course topics.
  • Take notes on key concepts and techniques.
  • Try to implement some of the techniques in a game engine.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Document Your Pipeline
Solidify your understanding of pipelines by documenting your own art creation or asset management pipeline.
Show steps
  • Identify the key steps in your pipeline.
  • Describe the tools and techniques used in each step.
  • Create diagrams or flowcharts to visualize the pipeline.
  • Write a detailed explanation of the pipeline's purpose and benefits.
Shader Graph Exercises
Reinforce your understanding of shader creation by completing a series of shader graph exercises.
Show steps
  • Recreate existing shaders from tutorials or examples.
  • Experiment with different nodes and parameters to create variations.
  • Try to solve specific visual effects challenges using shader graphs.
Create a Simple Procedural Generation Tool
Apply your knowledge of scripting and proceduralism by building a tool that generates simple game assets or environments.
Show steps
  • Choose a simple asset or environment to generate (e.g., a tree, a building, a terrain).
  • Use a scripting language (e.g., Python, VEX) to define the generation rules.
  • Implement the tool in a game engine or Houdini.
  • Iterate on the tool to improve the quality and variety of the generated assets.
Read 'Real-Time Rendering'
Deepen your understanding of real-time rendering techniques and optimization strategies.
Show steps
  • Focus on chapters related to rendering pipelines and shading.
  • Take notes on key algorithms and techniques.
  • Relate the concepts to the rendering features of your chosen game engine.

Career center

Learners who complete How to become Technical Artist in Game Development will develop knowledge and skills that may be useful to these careers:
Visual Effects Artist
Visual Effects Artists create stunning visual effects, such as explosions, magic spells, and environmental effects. This course provides an introduction to shaders, a critical tool for creating visual effects in real-time environments. The course's coverage of scripting helps Visual Effects Artists to control and customize effects. Because the course discusses the rendering pipeline, this helps a Visual Effects Artist to understand how effects are rendered and optimized for different platforms. The course's insight into optimization and performance helps ensure that visual effects look great without impacting the game's performance.
Shader Developer
A Shader Developer specializes in creating visual effects and realistic materials within a game engine by writing shader code. This course is particularly helpful because it provides an introduction to shaders, covering both node-based and code-based shader creation. This knowledge helps Shader Developers by enabling them to create custom visual effects and optimize rendering performance. By learning about rendering pipelines and performance profiling techniques, a Shader Developer can also write more efficient and visually appealing shaders. The technical art focus of this course is suitable for those interested in becoming a Shader Developer.
Game Developer
A Game Developer brings video games to life. They design and code game mechanics, implement gameplay features, and optimize performance. This course provides a fundamental overview of real-time engines like Unreal Engine and Unity, scripting languages such as Python, and procedural content creation tools like Houdini and Substance Designer. All of this helps a Game Developer understand the technical aspects of game development, enabling them to create compelling gameplay experiences and work effectively with artists and other team members. Understanding rendering pipelines and optimization techniques covered in the course also assists a Game Developer to ensure smooth game performance.
Pipeline Technical Director
A Pipeline Technical Director (TD) oversees the development and maintenance of the production pipeline, ensuring a smooth flow of assets and data throughout the game development process. This course's coverage of pipelines, including art creation and asset management, is directly relevant to the responsibilities of a Pipeline TD. Since the course touches on scripting languages like Python, Max Script, and MEL, Pipeline TDs can use these skills to automate tasks and create custom tools. By understanding the whole production pipeline from the course, the Pipeline TD can better streamline workflows and resolve technical issues.
Environment Artist
Environment Artists craft the immersive worlds that players explore in games. This course helps Environment Artists understand the technical constraints and optimization techniques necessary for creating visually appealing and performant environments. Exposure to procedural content creation tools like Houdini and Substance Designer helps Environment Artists to generate detailed and varied landscapes and assets efficiently. An Environment Artist also benefits from the course, as it covers scene optimization tips which are critical for ensuring smooth performance in complex environments. Environment artists with a familiarity with technical art benefit from roles with greater opportunity.
Technical Animator
A Technical Animator bridges the gap between animators and programmers. This course helps Technical Animators understand animation pipelines and implement animation systems in game engines. The course covers scripting, which is often used to create animation tools and control rigs. Technical Animators may also benefit from the course's introduction to shaders, which can be used to create visual effects for animations. The scripting knowledge, particularly in Python, Max Script, and MEL, covered in this course helps Technical Animators automate tasks and solve technical challenges in the animation pipeline.
Level Designer
Level Designers create the layouts and gameplay experiences within a game's levels. This course may be useful because it introduces level designers to the technical constraints and optimization techniques necessary for creating engaging levels. Coverage of scripting can help Level Designers to implement custom gameplay mechanics and interactions. Understanding the art creation pipeline, as covered by the course, helps Level Designers to collaborate effectively with artists to create visually appealing and immersive levels. As level designers often have a need to write small scripts, the general scripting knowledge may be helpful.
Tools Programmer
Tools Programmers create and maintain the software tools used by artists and designers in game development. This course may be useful because it includes introductions to scripting languages like Python, Max Script, and MEL, which are often used in tool development. The course's overview of pipelines and asset management may also be beneficial in understanding the needs of artists and how to create tools that streamline their workflows. Understanding the 'Art creation pipeline' and 'Project Asset Management pipeline', as mentioned in the course, helps a Tools Programmer build effective solutions.
Rigger
Riggers create the underlying skeletal structure and controls that allow animators to pose and animate 3D models. This course touches on scripting languages like Python, Max Script, and MEL which can be used to develop custom rigging tools and automate rigging tasks. The course's coverage of math, including vectors, interpolations, matrices, and quaternions, provides a foundation for understanding the mathematical principles behind rigging. These course concepts can help Riggers create more efficient and artist-friendly rigs.
Lighting Artist
Lighting Artists are responsible for creating the mood and atmosphere of a game through the use of lighting techniques. This course may be useful because it includes an introduction to shaders, which are used to create realistic lighting effects. The discussion of rendering pipelines is important to ensure that lighting is rendered correctly and efficiently. The course may also help because it covers scene optimization tips, allowing Lighting Artists to create visually stunning scenes without sacrificing performance. A Lighting Artist designs an artistic experience using technical tools.
AI Artist
An AI Artist uses artificial intelligence to generate artwork. This course may be helpful, as it is designed for artists. The ability to use AI to quickly generate assets can be very beneficial. An AI Artist can be useful in designing tools.
Freelance Artist
Freelance Artists use a range of creative skills to provide artwork, models, and other art assets for a variety of clients. This course's focus on strategic learning in game development is useful for a Freelance Artist who must quickly grasp new tools and techniques. This applies specifically to the hard skills for real-time engines, scripting, and pipelines. Given the need to provide value to hiring managers in a short amount of time, the value of this course to a Freelance Artist is high. A Freelance Artist thrives as a generalist.
AI Developer
An AI Developer creates artificial intelligence systems. This course may be useful as a starting point, but it is primarily designed for artists. An AI Developer can be useful in designing tools. There is a potential for overlap for AI in Shader development.
Quality Assurance Tester
Quality Assurance Testers play a vital part in a development process. This course's discussion of feedback and soft skills may assist testers to provide communication and collaboration skills. QA, as they are also known, might additionally benefit from the discussion of soft skills. However, this course is primarily designed for artists, and those looking to become testers may find better options elsewhere.
Digital Marketing
Digital Marketers work to promote visibility of various products. This course's discussion of feedback and soft skills may assist those marketing the game. Digital Marketers who are also familiar with game development may be better suited for the industry. However, this course is primarily designed for artists, and those looking to enter digital marketing may find better options elsewhere.

Featured in The Course Notes

This course is mentioned in our blog, The Course Notes. Read one article that features How to become Technical Artist in Game Development:

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in How to become Technical Artist in Game Development.
Provides a comprehensive overview of the technical art field, covering topics from scripting and shaders to pipelines and optimization. It serves as an excellent reference for understanding the breadth of the Technical Artist role. It is particularly useful for gaining a deeper understanding of the concepts introduced in the course and seeing how they apply in real-world game development scenarios. This book is commonly used by industry professionals.
Comprehensive guide to real-time rendering techniques. It provides in-depth explanations of the rendering pipeline, shading algorithms, and optimization strategies. While it may be more advanced than the course material, it can be a valuable resource for understanding the underlying principles of real-time graphics. It is especially useful for those interested in delving deeper into shader programming and performance optimization.

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