Want to make beautiful environments, suitable for animations, games or as a stunning portfolio piece?
Maybe you’re a beginner who wants to create unique environments for your games, animations or renders? Or you’re familiar with Blender but struggling with lighting, composition and making realistic environment objects? Perhaps you’re already an environment artist and you’re looking for more experience? This is the course for you.
Want to make beautiful environments, suitable for animations, games or as a stunning portfolio piece?
Maybe you’re a beginner who wants to create unique environments for your games, animations or renders? Or you’re familiar with Blender but struggling with lighting, composition and making realistic environment objects? Perhaps you’re already an environment artist and you’re looking for more experience? This is the course for you.
Created using Blender 3.1 (and compatible with newer versions), the course starts out with the basics of the interface and goes on to build on your skills methodically. No previous experience with 3D modelling is required.
The course will show you how to create highly detailed, great looking environments for your portfolio. And how to turn your environment into an asset ready to be implemented into a video game engine like Unity or Unreal.
You’ll learn how to model a range of environment assets, building up to the comprehensive front cover image. We cover modelling, sculpting, texturing, lighting, rendering and many more core aspects needed for an environment artist.
The entire course is project-based, so you’ll apply your new skills immediately to real 3D models. All the project files are included, as well as additional references and resources - you'll never get stuck. We provide challenges and solutions at each step to make sure that you are learning-by-doing and not just watching someone else make art.
The assets you’ll make are game ready and modular, so you can build lots of different scenes by reusing the different pieces.
No matter what your background, your skills, or your interest, this course will give you a new set of skills that will make you a much more capable 3D Environment Artist.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
You’ll be amazed what you can achieve in just a few hours. So join us and start creating some amazing environments now.
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Grant welcomes you to the course and shows you some of the things you’ll be creating.
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We'll make sure you have a version of Blender that you are comfortable with so you can start creating
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Lucy invites you to join us in our various community support forums in order to ask questions, connect with other students and share your progress.
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Learn how to navigate the viewport and understand different views
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Learn how to add, move rotate and scale objects
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Learn about the different viewport displays and rendering options
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Learn about adding materials to your obejcts
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Learn how to add background HDRI’s to give realistic lighting in your renders
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An intro to the Modular castle section
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Learn how to edit objects in edit mode
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Continue editing objects in edit mode
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Understanding Flat and smooth shading
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Learn about different ways of duplicating objects
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Create the rolling hills for the landscape of our castle diorama.
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Learn more about materials with material slots and more about render engines
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Practice modelling skills by creating a flag and flag post
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Wrapping up this section with ideas for developing your skills
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Introducing you to the spooky corridor section
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Understanding the basics of UV unwrapping to place textures onto objects
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Understanding the basics of UV unwrapping creating a spooky corridor
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Understanding the basics the Mirror Modifier for easier & faster modeling
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Understand how to unwrap more complex objects
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Learn how to use the subdivision surface modifier for more detailed modeling
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Learn how to texture objects without unwrapping them
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Practice unwrapping with more complex objects
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Some quick ideas for pushing your skills further
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Learn about different ways to produce environment assets by making rocks and trees
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Develop an understanding of the sculpting tools by creating rocks
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Learn about PBR or physically based rendering materials and why they are important
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Learn about Displacement materials and when to use them
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Sculpting tools and new tools in sculpt mode
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Learning how to use Alpha textures for branches of trees
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Practicing PBR texturing and further understanding the use of texture coordinates
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Bringing it all together to build the tree
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Using the decimate modifier to reduce the polycount of our trees whilst keeping the shape
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Understanding collections, linking and appending items into news scenes
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Some ideas for further development of your skills
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Start the modules for our Environment
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Blocking out the modules starting with the beams
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Blocking out the stone walls
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Blocking out the skeleton of the roof module
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Building the last part of the roof module
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Building the fence posts and pen
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A look at the advantages and disadvantages of the box projection technique
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Looking at the advantages and disadvantages of basic unwrapping to add textures
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Learning how to texture paint objects
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Using textures to paint with
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We attempt to make a PBR material using our painted texture
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Understand Texture atlases and adding detail onto our fence
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Practice using UV mapping by creating the door & windows
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Learning about seamless textures whilst building the roof
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Learning about how you can create textures all within blender procedurally
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Wrap up of the section
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Introduction to detail sculpting
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Sculpting the beams to add detail
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Sculpting the longer beam and looking at the stabilize stroke option
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Learn how to bake a normal map from our high poly sculpt
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Learn about ray distance to for your normal map baking
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Learn baking out a cavity texture for more detail when texture painting
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Using the cavity texture to effect our colour that we will eventually paint
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Using the texture painting tools we paint the wood texture
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completing the beam material and textures by finishing the colour and roughness
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completing the beam material and textures
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Getting ready to piece our modules together to make our scene
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Smarten up some of our materials by combining texturing techniques
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Joining together the plaster modules
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Making different sized roof modules
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Joining the roof modules together and learning about apply modifiers to several objects
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Joining the stone wall modules and changing the colour of the stones
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Part 1 of creating the bay windows by adapting the current modules
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Creating the floor and end panels for the bay windows
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Modify modules and building a second house
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Building the landscape for our houses to go on top of
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Sculpting the rock base and learning a few new brushes
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Using the decimate tool to reduce the face count of the rock
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Baking the normals and cavity maps
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Colouring the base rock
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Start moving the rocks into position and placing the houses
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Adding trees to the scene
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Positioning the camera, adding a background and discovering a little about composition
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Adding moss to our rocks to soften the look of our scene
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Updating the trees quickly and easily
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Adding in our fence models and placing rocks
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Simple method of adding bushes to your landscape
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Intro to lighting & Rendering
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