*Course Updates 02/2023 - An entire new section added:
Chaos Vantage | Easily turn any rendering into a professional level animation
*Course Updates 02/2023 - An entire new section added:
Chaos Vantage | Easily turn any rendering into a professional level animation
This new section goes over all the basics of Chaos Vantage (all the settings) and culminates with a demonstration of how archviz artists can use it to quickly and easily animate their projects. It is so easy to learn, but so powerful in enhancing workflows to be more efficient and streamlined, especially for animation. *Includes project downloads
Where This Course Will Take You
This course takes you beyond basic tools in 3ds Max, and into the world of high-end architectural (arch viz) imagery. You will learn the professional workflow and tools that are used in the industry to achieve stunning, photorealistic results in 3d. Industry standard tools including 3ds Max, Vray, Marvelous Designer and Photoshop are all used and demonstrated.
Project Files
Follow along with the various parts of the project that are provided for you and create a professional arch viz interior by the end. Along the way you will have learned all sorts of tips and tricks, workflow techniques, and tools in advanced software packages, all while creating your own custom rendered scene to add to your portfolio.
Join Now For Lifetime Access to All Project Files and Future Updates
If you are ready to take your renderings to the next level with all the professional tools and techniques, this is the class for you. Join today and you will gain immediate, lifetime access to all course models, textures, etc., plus all the professional lectures that you need to increase your skills.
A couple of things to note:
This course is taught by a practicing professional in the arch viz industry (12 years experience)
The instructor has over 36,000 students and an average 4.3 rating on 9 available courses
The course uses the latest software versions, and will be continually updated as software evolves
The course will also be updated with additional lectures and content regarding new techniques
30 day money back guarantee from Udemy if the class is not what you expected
So, what are you waiting for? Join now for immediate, lifetime access to all content.
-what level should you be at to continue in this course?
-know basic navigation of the UI in 3ds Max + Vray
-know basic 3d graphics concepts like modeling, materials, lighting, rendering
- model the basic shell of the scene
- sweep tool and edit poly tools in 3ds Max
- build the base for your interior rendering
- basic transforms, copies, etc.
- splines + modifiers, converted to edit poly
- use edit poly tools to quickly replicate wood floor planks
- add variation and detail with poly tools and modifiers
- set up proper UVW mapping and multi-subobject materials
- material by element modifier
- continue to develop your skills with edit poly modeling tools
- pay close attention to detail for high quality models
- build a window quickly with simple poly tools
- use reference images to model from
- symmetry modifier for speeding up workflow
- Splines + modifiers
- poly modeling tools
- using reference images
- creating the building blocks necessary for a nice modeled piece of furniture
- continue with various different modeling tools
- FFD modifier
- fine tune the model
- get the proportions just right
- push and pull until the size is correct
-Helix primitive object
-Bend modifier
-Align tool
-cloth simulation
-Marvelous Designer
-Model an organic cushion with realistic wrinkles, etc.
-Natural looking models simulated quickly and efficiently.
-Create fabric panels and sewing seams in Marvelous Designer
-Import a custom avatar and use it as a base for a more natural looking model.
-Import curtain rod as a custom avatar into Marvelous Designer.
-Sew a loop around the curtain rod
-Hang curtains from the loop
-Easily pull back the curtains with natural folds
-Strengthen settings
-Solidify settings
-shrinkage and stretch settings
-Add natural wrinkles to your simple rug
-Realtime cloth simulations
-when should you just purchase your models?
-is it cheap or expensive to purchase your models?
-where should you buy your models?
-Download the room model (resource file for this lecture), with all of our models added, then start adding your own entourage models to it, either by modeling your own or purchasing some around the internet.
Some of the furniture I use in the course does not belong to me, so I can't give it away. However, I have started to recreate some of it, and will try to do it all eventually. Go to this link to find other furniture models you can use with your scene.
-3 things that contribute to the overall exposure of an image
-Aperture
-Shutter Speed
-ISO
-What do all these things mean and how can you use them to your advantage?
-examine image examples of professional interior photography
-discuss different compositions and how they are achieved
-look for techniques that we can mimic in 3ds Max and Vray
-Use the virtual camera (3ds Max Physical Camera) to mimic various different real world camera settings
-depth of field in 3ds Max / Vray
-getting just the right exposure
-shutter speed / motion blur
-bokeh effects
-camera clipping
-isolate objects that you don't want overridden
-choose an override material that is the average tone of all the materials in your scene
-adjust the override material for a different look / feel / mood
-Use the Vray HDRI map in conjunction with a Vray Dome Light to create all the exterior light for your scene
-light the entire interior with an image based light coming from outside the room
-understand HDRI better
-learn the essential settings for HDRI lighting in 3ds Max with Vray
-Vray sphere lights / plane lights
-essential settings for getting just the right look and light level
-use interior lights to contribute to the overall exposure of the scene.
-look at the basic construction of professionally created Vray material
-diffuse maps, reflection maps, bump maps
-examine the various different Vray material settings that make your materials look real
-3ds Max slate material editor and compact editor
-follow along to UVW map the furniture model
-UVW mapping types
-mapping different surfaces
-creating different types of maps for different surfaces of an object
- Composite maps
- reflection maps
- glossy maps
- wood material
- metal
- Vray material
- procedural maps
- proper linear workflow settings
- Vray frame buffer
- color adjustments (levels, exposure, color balance, etc)
- lens effects
- light bloom
- lens flares
- saving our render channels
- Volumetric lighting
- Fog / Dusty atmosphere
- Light rays
- VrayEnvironment Render Channel
- All the settings you need to know for Vray Environment Fog
- import all your render channels as layers
- enhance and adjust your renderings using render channels
- adjustment layers
- using Zdepth to add atmospherics and depth of field focus
- use refraction render channel to manually create light bloom effects in post
- sharpening
- high pass effects
- chromatic abberation
- vignetting
- artistic effects
Chaos Vantage is a very powerful program used for real-time rendering and animation for 3d projects and models. Follow along with this segment as we look over the possibilities that Chaos Vantage presents in the ArchViz industry, along with doing some small projects to utilize Chaos Vantage's rendering capabilities. An important element of Vantage is how easily it can turn our renderings into animations.
In this course, we will mostly be learning how to navigate Chaos Vantage and it's many features. We will also learn how to use those features to improve our rendering. This lecture goes over all the settings of Chaos Vantage.
Use the link attached to this course to download the 3ds Max file and the Chaos Vantage project.
We will be exploring the different settings between live link and exporting 3ds max files into Chaos Vantage projects. We will also cover camera placement and animation to enhance this project and make it look much better.
In this section we will cover more animation concepts, along with animating lighting and atmosphere aspects of the project. We will also experiment with lighting options such as the sun and the atmosphere.
In this lecture we will complete the animation but also explore multiple other animation concepts and ideas to expand on and link together the skills learned in previous sections.
In this section we will fine-tune the skills learned in previous sections and use examples to expand on previous knowledge. We will finish up the Chaos Vantage segment of this class with this lecture. Here we will see a complete animation project from beginning to end.
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