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Matt Thomas and Vasanth Mohan

In this course, you’ll learn the the fundamentals of using the Unity Game Engine to build beautiful and performant VR scenes. Starting from basic game objects, you will learn about transforms and materials, so that you can position objects and make them look realistic. Next, you will experiment with animations and cameras in order to make our scenes more engaging in VR. And finally, you will add some complex lighting to your scene to really make your experience really stand out.

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Enhances beginners' skills by teaching the basics of Unity and VR, and by providing practice through activities
Enhances intermediate learners' skills by building upon prior knowledge of Unity and VR development
Relevant in industry by teaching skills, tools, and knowledge used by virtual reality developers

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in VR Scenes and Objects with these activities:
Unity Tutorial: Basic Game Objects and Transforms
Start building your knowledge and familiarize yourself with the Unity environment and basic game objects.
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  • Watch Unity's official tutorial on Game Objects and Transforms.
  • Experiment with different game objects and transform values in a Unity project.
VR GameObject Positioning and Manipulation
Reinforce your understanding of how to manipulate objects in VR environments.
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  • Create a Unity project and import sample assets.
  • Position and manipulate objects using Unity's inspector and Transform component.
  • Test your changes in VR using a headset or emulator.
Unity Tutorial: Animations and Cameras in VR
Explore different animation techniques and camera controls to enhance the immersion of your VR scenes.
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Show steps
  • Watch Unity's official tutorial on Animations and Cameras in VR.
  • Experiment with basic animations and camera movement in a Unity project.
Five other activities
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VR Scene with Basic Objects, Animation, and Camera Control
Apply your knowledge by creating a simple VR scene that demonstrates your understanding of game objects, animations, and camera control.
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  • Design the layout and gameplay mechanics of your VR scene.
  • Implement basic animations and camera controls.
  • Test your scene in VR and make necessary adjustments.
Unity Tutorial: Lighting in VR
Enhance the visual quality and realism of your VR scenes by exploring different lighting techniques.
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  • Watch Unity's official tutorial on Lighting in VR.
  • Experiment with different light types, shadows, and reflections in a Unity project.
Participate in Unity VR Community Forums
Engage with other learners and experienced professionals to enhance your understanding and expand your knowledge.
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  • Join Unity VR community forums or online discussion groups.
  • Ask questions, share your experiences, and provide support to other members.
VR Scene with Enhanced Lighting
Demonstrate your mastery of lighting by creating a VR scene with realistic and visually appealing lighting effects.
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  • Plan the lighting scheme for your VR scene.
  • Implement different light sources, shadows, and reflections.
  • Test your scene in VR and optimize lighting for visual impact.
Attend a Unity VR Development Workshop
Accelerate your progress by attending a workshop led by experienced VR developers.
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Show steps
  • Research and identify relevant Unity VR development workshops.
  • Register and participate in the workshop, actively engaging with the instructors and attendees.

Career center

Learners who complete VR Scenes and Objects will develop knowledge and skills that may be useful to these careers:
Game Designer
A Game Designer creates new and exciting games, worlds, and experiences for people to play. Whether creating new levels, the ultimate goal, or mechanics, Game Designers are responsible for creating the blueprint that future games will be built on. This course is foundational for Game Designers to build a strong understanding of virtual reality (VR) scenes and objects. This knowledge is essential to the success of any VR game.
VR Developer
VR Developers create the code that brings virtual reality experiences to life. They work with 3D models, animations, and other assets to create immersive and engaging experiences for users. This course provides VR Developers with a solid foundation in the fundamentals of building VR scenes and objects in Unity, a popular game engine used for VR development.
3D Artist
3D Artists create the visual assets used in VR games and other VR experiences. They may create characters, environments, objects, and other assets that bring the virtual world to life. This course helps 3D Artists build a strong foundation in the principles of creating realistic and engaging VR scenes and objects.
UX Designer
UX Designers ensure that VR experiences are user-friendly and enjoyable. They research user needs, design user interfaces, and conduct user testing to create VR experiences that are both effective and satisfying. This course helps UX Designers build a strong foundation in the principles of creating VR scenes and objects that are engaging and easy to use.
Technical Artist
Technical Artists bridge the gap between art and technology in the game industry. They work with game designers and programmers to create assets and tools that enhance the visual quality and performance of games. This course provides Technical Artists with a solid foundation in the fundamentals of VR scenes and objects, which is essential for creating high-quality VR experiences.
Software Engineer
Software Engineers design, develop, and maintain software systems. They work with a variety of programming languages and technologies to create software applications that meet the needs of users. This course may be useful for Software Engineers who are interested in developing VR applications.
Computer Animator
Computer Animators create 3D animations for film, television, video games, and other media. They use a variety of software tools to create realistic and engaging animations. This course may be useful for Computer Animators who are interested in creating VR animations.
Web Developer
Web Developers design and develop websites and web applications. They work with a variety of programming languages and technologies to create websites that are both functional and visually appealing. This course may be useful for Web Developers who are interested in developing VR websites or web applications.
Database Administrator
Database Administrators manage and maintain databases. They work with a variety of database software to ensure that databases are running smoothly and efficiently. This course may be useful for Database Administrators who are interested in managing databases for VR applications.
Network Administrator
Network Administrators manage and maintain computer networks. They work with a variety of networking software and hardware to ensure that networks are running smoothly and securely. This course may be useful for Network Administrators who are interested in managing networks for VR applications.
Systems Analyst
Systems Analysts analyze and design computer systems. They work with a variety of software and hardware to create systems that meet the needs of users. This course may be useful for Systems Analysts who are interested in analyzing and designing VR systems.
Computer Programmer
Computer Programmers write and maintain computer programs. They work with a variety of programming languages and technologies to create software applications that meet the needs of users. This course may be useful for Computer Programmers who are interested in developing VR applications.
IT Support Specialist
IT Support Specialists provide technical support to computer users. They work with a variety of software and hardware to troubleshoot and resolve computer problems. This course may be useful for IT Support Specialists who are interested in providing support for VR applications.
Technical Writer
Technical Writers create documentation for software and hardware products. They work with a variety of software and hardware to create documentation that is clear and easy to understand. This course may be useful for Technical Writers who are interested in creating documentation for VR products.
Project Manager
Project Managers plan and execute projects. They work with a variety of stakeholders to ensure that projects are completed on time and within budget. This course may be useful for Project Managers who are interested in managing VR projects.

Reading list

We've selected eight books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in VR Scenes and Objects.
Is commonly used as a textbook in academic institutions by students learning Unity for game development. It covers all the basics, and will provide you with the prerequisite knowledge and skills expected in this course.
Provides foundational knowledge related to 3D game development. It will provide helpful background knowledge for this course, even if not directly applicable.
Serves as a comprehensive reference for Unity development, covering topics ranging from basic concepts to advanced techniques. It provides in-depth explanations of Unity's features and tools, making it valuable for both beginners and experienced developers.
Although this book focuses on 2D game development, it offers valuable insights into Unity's core principles and workflow. It covers topics such as creating sprites, building levels, and implementing physics, which are applicable to VR development as well.
Focuses on practical examples and hands-on exercises for 2D game development in Unity. It covers topics such as creating player characters, building levels, and implementing AI, which can be beneficial for understanding the core concepts of game development in Unity.
A more advanced reference for the C# programming language that may be useful if you already have experience with it and wish to broaden or deepen your knowledge.
Can help broaden your understanding of the underlying computer animation concepts used in VR.

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