We may earn an affiliate commission when you visit our partners.
Nexttut Education Pvt.Ltd.

Do you have problems making good-looking environments for your games?

Then I welcome you to Nexttut education's Game Environment Art Master Class.

I have experience in teaching a lot of people, and I feel confident that you are going to learn some new techniques from this course.

By the end of this course,

  • Learn how to plan and execute the Modular Environment

  • Be efficient in production by Re-Using from your already-created content

  • Lean how kitbashing can save you a lot of time

Read more

Do you have problems making good-looking environments for your games?

Then I welcome you to Nexttut education's Game Environment Art Master Class.

I have experience in teaching a lot of people, and I feel confident that you are going to learn some new techniques from this course.

By the end of this course,

  • Learn how to plan and execute the Modular Environment

  • Be efficient in production by Re-Using from your already-created content

  • Lean how kitbashing can save you a lot of time

Then block out the environment to make sure that the ideas are alright. Then we will tackle the AAA creation and make sure that everything in here is modular so that you can reuse the same pieces over and over again to get a special result every time. We do a lighting pass so that you learn how to push your scenes further by a good lighting and mood.

  • The course is also for artists who want to speed up their workflow in Zbrush, Unreal Engine 5, Blender, Substance 3D Designer and Substance 3D Painter.

  • You should have Unreal Engine 5 and the softwares mentioned installed on your computer.

  • Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

    Enroll now

    What's inside

    Learning objectives

    • Learn how to plan and execute the modular environment
    • Planning environment based on references
    • Create aaa meshes using kitbash system
    • Texture high quality props
    • Lean how kitbashing can save you a lot of time

    Syllabus

    Introduction: References And Blockout
    Introduction
    Download Project Files
    References And Planning
    Read more
    Blockout Main Shapes
    Finalizing The Blockout
    Temple Floor Modularity
    Finishing Temple Blockout
    Secondary Temple Blockout
    Chapter 2: Main And Secondary Temples
    Black Smith Mentality
    Intro To Zbrush
    Primitive Kitbash Sculpt
    Alpha Creation In Substance
    More Alpha In Substance
    Ruined Kitbash Sculpt
    Medium Details Sculpting
    Healthy Kit Small Details
    Broken Kit Small Details
    Healthy Bricks Kit Unwrap
    Unwrap And Bake Kits
    Kits Texturing First Pass
    Kits Texturing Final Pass
    Kitbashing Floor Kits
    Molding Trim Sculpt
    UV And Texture Modeling
    The Floor Kit In UE5
    Mid Kit Blockout
    Sculpting Mid Floor Details
    Bake And Texture Mid Kit
    Test The Mid Kit In UE5
    Top Floor Block-Out
    Brick Creation In Zbrush
    Top Front Module Sculpt
    Finishing Main Room Sculpt
    Lowpoly From Highpoly
    Unwrap The Main Room
    Test Main Room In UE5
    Enterance Blockout
    Secondary Temple Extra
    Pillar And Dome Sculpt
    Finishing Extra Sculpts
    Sculpt Frame Ornament
    Lowpoly And UV Secondary
    Unwrap And Bake Extra Kit
    Texture Extra kit
    Secondary Temple In UE5
    Chapter 3: Suspension Bridge
    Suspension Bridge Kit Blockout
    Wood Alpha In Designer
    Sculpting Planks
    Unwrap Bridge Kit
    Texture Bridge Kit
    Kitbashing Suspension Bridge
    Placing Bridge Into UE5
    Chapter 4: Modular Rocks
    First Rock Heigh Map
    Finishing Rock Height Maps
    Sculpt Rocks In Zbrush
    Lowpoly Rocks In UE5
    Create The Cave Using Rocks
    Create Variations In Temple
    Chapter 5: Foliage
    The Foliage Workflow
    Sculpting Ivy leaves
    Texturing Foliages
    Lowpoly Foliage
    Chapter 6: Material Creation
    Master Material Creation
    Temple First Pass Material
    Tiling Rock Material
    Rock Material In UE5
    Floor Kit Second UV
    All Of Second UVs
    Second UVs In UE5
    Second UV Grime And Dirt
    Chapteer 7: Lighting And Extra Touch-Ups
    First Pass Lighting
    Second Lighting Pass
    Last Minute Touches
    Dragon Flag
    Flags In UE5
    Conclusion
    Thank you
    Bonus Lecture

    Save this course

    Save Game Environments Art Masterclass to your list so you can find it easily later:
    Save

    Activities

    Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Game Environments Art Masterclass with these activities:
    Review ZBrush Sculpting Techniques
    Reviewing ZBrush sculpting techniques will help you create high-quality meshes for your game environments, as emphasized in the course.
    Browse courses on Digital Sculpting
    Show steps
    • Watch tutorials on ZBrush sculpting fundamentals.
    • Practice sculpting basic shapes and forms.
    • Experiment with different brushes and techniques.
    Practice Modular Asset Creation in Blender
    Practicing modular asset creation in Blender will improve your efficiency in building reusable environment components, a key skill taught in the course.
    Show steps
    • Create a simple modular kit of building blocks.
    • Experiment with different shapes and sizes.
    • Practice combining the blocks to create larger structures.
    Mastering Unreal Engine 5
    Reviewing 'Mastering Unreal Engine 5' will provide a deeper understanding of the engine's capabilities, enhancing your ability to create high-quality game environments.
    Show steps
    • Read chapters related to environment creation and lighting.
    • Follow along with the book's tutorials and examples.
    • Experiment with different settings and techniques in Unreal Engine 5.
    Four other activities
    Expand to see all activities and additional details
    Show all seven activities
    Create a Mood Board for a Game Environment
    Creating a mood board will help you visualize and plan your game environment, reinforcing the importance of references and planning covered in the course.
    Show steps
    • Gather reference images of similar environments.
    • Organize the images into a cohesive mood board.
    • Identify key elements and themes for your environment.
    Design a Small Modular Environment
    Starting a small modular environment project will allow you to apply the techniques learned in the course and solidify your understanding of modular design principles.
    Show steps
    • Plan the environment and create a blockout.
    • Create modular assets using ZBrush and Blender.
    • Texture the assets using Substance 3D Painter.
    • Assemble the environment in Unreal Engine 5.
    • Light the scene and add final touches.
    The Art of Environment Design
    Reading 'The Art of Environment Design' will provide a broader understanding of environment design principles, enhancing your ability to create compelling game worlds.
    Show steps
    • Read chapters related to composition and storytelling.
    • Analyze examples of well-designed game environments.
    • Apply the principles to your own environment designs.
    Portfolio Update: Showcase Your Modular Environment
    Updating your portfolio with your modular environment will showcase your skills and knowledge gained from the course, increasing your visibility to potential employers.
    Show steps
    • Prepare high-quality screenshots and videos of your environment.
    • Write a detailed description of your project and the techniques you used.
    • Upload your work to your online portfolio and relevant art communities.

    Career center

    Learners who complete Game Environments Art Masterclass will develop knowledge and skills that may be useful to these careers:
    Environment Artist
    As an environment artist, you are responsible for creating visually stunning and immersive environments for games. This course helps you learn how to plan and execute modular environments, which is a key skill for environment artists. You'll be able to create AAA meshes using kitbashing and texture high-quality props. The course is particularly beneficial because it teaches you how to be efficient in production by reusing already-created content. This course may accelerate your proficiency with Unreal Engine 5, Blender, Substance 3D Designer, and Substance 3D Painter, which are valuable tools for this role.
    Prop Artist
    Prop artists specialize in creating the smaller, detailed objects that populate a game world. Training via this course should lead to competency in texturing high-quality props, which is a key skill for prop artists. You'll learn how to use software such as Substance 3D Painter, and Zbrush. The course's emphasis on kitbashing can help you rapidly prototype and create variations of props. With a high-quality portfolio, prop artists can find rewarding careers.
    3D Modeler
    3D modelers create the three-dimensional assets used in games. This course helps you learn how to create AAA meshes using kitbashing, which can significantly speed up your modeling workflow. The course offers training on how to texture high-quality props. The course may also provide guidance on sculpting in Zbrush, which is a standard tool for creating detailed 3D models. With proficiency in these techniques, you will be well-prepared to create compelling 3D models.
    Texture Artist
    Texture artists are responsible for creating the surface details of 3D models, bringing them to life with color and visual interest. This course provides training on how to texture high-quality props, which is a core skill for texture artists. You will also learn how to create materials using Substance 3D Designer and Substance 3D Painter. The course's modules on creating grime and dirt effects, as well as first and second UV mapping can help you enhance the realism of your textures. This instruction may help a texture artist create visually appealing work.
    Indie Game Developer
    Indie game developers often wear many hats, handling various aspects of game development. This course helps you learn how to create game environments, which is a crucial skill for indie developers. You'll learn how to plan modular environments, create AAA meshes using kitbashing, and texture high-quality props, which can save time and resources when working independently or with a small team. Skills learned can help an indie game developer complete the tasks needed to succeed.
    Level Designer
    Level designers create engaging gameplay experiences by designing and building game levels. This course may be helpful because it guides you through planning and executing modular environments, which helps you create reusable elements for level design. You'll learn how to block out environments, create AAA meshes using kitbashing, and texture high-quality props, all of which can speed up the level design process. With instruction on Unreal Engine 5, this course may provide familiarity with a common game engine in the industry and boost your appeal as a level designer.
    Virtual Reality Environment Designer
    Virtual reality environment designers create immersive environments for VR experiences. This course helps you learn how to plan and execute modular environments, which can be used to create complex and detailed VR worlds. You'll learn how use 3D modeling and texturing techniques in Unreal Engine 5. The course's emphasis on lighting and material creation can greatly enhance the realism and immersion of VR environments. Many VR environment designers make six figure salaries.
    Augmented Reality Environment Designer
    Augmented reality environment designers create immersive environments for AR experiences. This course helps you learn how to plan and execute modular environments, which can be used to create complex and detailed AR worlds. You'll pick up necessary 3D modeling and texturing techniques. The course's emphasis on lighting and material creation can greatly enhance the realism and immersion of AR environments. Augmented reality experience designers is becoming increasingly in demand.
    Lighting Artist
    Lighting artists are responsible for creating the mood and atmosphere of a game environment through lighting. This course provides training on lighting passes. These modules may help you learn how to push scenes further by good lighting and mood. You'll learn how to create lighting that compliments the environment and enhances the player experience. A lighting artist needs to be able to make the environment alive.
    World Builder
    World builders create the overall setting and lore for a game, often working closely with level designers and environment artists. This course helps you learn how to plan and execute modular environments, which can be a valuable skill for creating consistent and believable worlds. You'll learn how to block out environments, create reusable assets, and establish a visual style. The course may allow you to create game worlds, which would be a welcome skill for a world builder.
    Technical Artist
    Technical artists bridge the gap between art and programming, ensuring art assets function correctly within a game engine. This course may be useful as it shows how to optimize art assets for game engines like Unreal Engine 5. You will learn about modular environments, kitbashing, and texturing, which can help you effectively manage and optimize assets. The course's coverage of material creation and lighting techniques can also help with the technical aspects of art implementation. A technical artist that masters these skills is a valuable asset to any team.
    Visual Development Artist
    Visual development artists create concept art and designs that establish the visual style of a game. This course may be helpful because it shows how to plan environments based on references and block them out. This can provide the foundation for creating concept art that is both visually appealing and technically feasible. You'll also gain experience with creating high-quality textures and materials, which can inform your concept designs. A visual development artist should be able to create concept art.
    Architectural Visualization Artist
    Architectural visualization artists create realistic renderings and animations of architectural designs. This course may be useful as it offers the necessary skills to create detailed and immersive environments. The modules on modular environments, kitbashing, and texturing can be directly applied to creating realistic architectural models and scenes. The course's focus on lighting techniques is also helpful for creating visually compelling visualizations. Demand for architectural visualization artists are increasing as virtual reality becomes more popular.
    Game Designer
    Game designers are responsible for the overall design and gameplay of a video game. While this course focuses on environment art, an understanding of modular environment creation, kitbashing techniques, and prop texturing can provide valuable insights into the art pipeline and asset creation process. This knowledge can help game designers communicate more effectively with the art team and make informed decisions about level design and world building. A game designer with these skills is more effective.
    Animator
    Animators bring characters and objects to life through motion. Although this course mainly deals with environment art, knowledge of environment design can be helpful for animators. Understanding how environments are constructed, the importance of lighting, and the use of props can inform the animation process and help animators create more believable and engaging scenes. Knowledge of lighting is always useful to an animator. This course can improve the animator's work.

    Reading list

    We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Game Environments Art Masterclass.
    Provides a comprehensive guide to Unreal Engine 5, covering topics such as lighting, materials, and environment design. It is particularly useful for understanding the engine's features and how to use them effectively. This book valuable reference for artists looking to create stunning game environments in Unreal Engine 5. It provides additional depth to the course by covering more advanced topics and techniques.
    Explores the principles of environment design in games, covering topics such as composition, color theory, and storytelling. It valuable resource for understanding how to create immersive and engaging game worlds. This book is more valuable as additional reading than it is as a current reference. It adds more breadth to the existing course.

    Share

    Help others find this course page by sharing it with your friends and followers:

    Similar courses

    Similar courses are unavailable at this time. Please try again later.
    Our mission

    OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

    Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

    Find this site helpful? Tell a friend about us.

    Affiliate disclosure

    We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

    Your purchases help us maintain our catalog and keep our servers humming without ads.

    Thank you for supporting OpenCourser.

    © 2016 - 2025 OpenCourser