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Barzu Ibrohimov

Welcome to one of the biggest and most comprehensive courses on Blender. NEW . Blender. 4 new lessons added about the most important changes and some new features in Blender 4.

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Welcome to one of the biggest and most comprehensive courses on Blender. NEW . Blender. 4 new lessons added about the most important changes and some new features in Blender 4.

First of all, if you are reading this, thank you for checking this out. This course is divided into two areas- Reference videos (that is more informative) and - Project videos (that is more practical). It is recommended to watch all the necessary reference videos before doing any projects. If you want, you can use this course as a reference material because there are so many detailed reference videos on Blender's interface and navigation, working with objects, all the edit mode modeling tools, all the important nodes in the shader editor, lighting tools and rendering options and so much more.If you are already an intermediate learner, you can challenge yourself and try to practice with the projects in the course, I tried to show you every step in each project. But REMEMBER, many videos in the projects are Because everything you need to know to create any project is shown in the reference videos, so you are expected to watch and learn those first before doing any project exercises. So please watch reference videos before project videos. Why buy this course?

I am so confident to say that this course is easily one of the best courses available for learning Blender. It is completely new (Most parts are in Blender 3 . 5 - 3 . 6) and will be updated with major releases of Blender.

Why am I so confident? Let me give you a few reasons why this course must be on your shelf if you are learning Blender.

- This course is big but free from unnecessary details and boring long videos. In this course, I tried to save your precious time by showing the most important things, options or operations in short videos (You really feel it when you are watching the videos). I did my best to put in as much information in a single short video as possible.

- This course contains some information that you can never find in other courses such as "How to optimize your scenes in Blender so that it never crashes" or "Copying Assigning Duplicating materials. Selecting by materials" all in one short video.

- This course is much better suited for a "learner" because it addresses so many problems that you come accross on any project. For example, we learn "Proper collection instancing", "How to detect and fix flipped normals easily", "How to quickly remove dublicates", "How to clean up the blend file", "object mode scaling issues" and many more. I know what problems you might face because I have been teaching Blender to students in person for years and they always have these same problems.

- This course contains demo projects. We are going to create 6 projects from scratch. I will show you everything from modeling to texturing to lighting and rendering. But remember, YOU

- There is a crash course at the beginning if you want to quickly see the general steps of creating projects from start to finish in Blender. However, the crash course part does not ask you to do anything, it is just for demonstration purposes.

- Although the course is mainly focused on 3D content creation, there is a whole section containing all the general information about every other feature in Blender, such as Animation tools, Geometry Nodes, Grease Pencil and more.

As a final note Because big courses take time to complete and you might get discouraged if you want to learn something very quickly.

So, if you are looking for the one course that covers everything in Blender, this course is all you need.

Thank you, see you inside the course.

Enroll now

What's inside

Learning objectives

  • Blender fundamentals. the user interface. navigating in the scene. using shortcuts and more
  • Create any 3d model using the tools in edit mode
  • Speed up your modeling with blender's powerful modifiers
  • Create materials using image textures or procedural textures.
  • Create real art using texture painting tools. learn texture painting fully
  • Learn how to light and render your scenes. learn light objects and rendering steps
  • Learn how to use eevee and cycles effectively
  • Work with the camera like a pro. understand camera properties, camera rigging and more
  • Use addons to speed things up even more. learn to use quixel assets in blender
  • Make characters or any organic shapes using sculpting tools. learn sculpting fully
  • Get to know other powerful features of blender like geometry nodes or vfx tools
  • Be confident with 3d animation in blender
  • Create 6 projects from scratch and challenge yourself
  • Show more
  • Show less

Syllabus

Walk and Fly navigation. Recording the Camera while walking or flying
Introduction. Getting ready
Introduction
How to study this course. A quick look at the projects
Read more
Installing Blender
A quick overview of how to model and render 3D content
Watch this first!
Blender interface. Moving around. Transforming objects
3D Mesh Elements. Building blocks of a 3D model
Country house. Modeling 1
Country house. Modeling 2
Country house. Modeling 3
Material basics
Texture basics
Country house. Applying Materials
Country house. Growing Grass
Getting free assets from BlenderKit
Country house. Lighting and Rendering
All the essentials such as the interface, navigation, tools and overview of all the diffirent parts of Blender and more.
Blender interface basics
Overview of editors
Properties editor
Blender Preferences
Viewport Shading options
Customizing and saving startup file
Navigation in the 3D viewport
Tools. Transform Tools and Shortcuts
Work modes - Workshops
Asset Browser
Scene optimization. Do these and Blender will never crash again
Important information on Objects like Object types, Object Origin, Collections, instancing, Object Data Properties and more.
Object types general overview
Object origin
Important options in Object Menu. Cleaning up the blend file
Objects and Object data. Object and Object data Properties
Correct Collection Instancing. Make Instances Real
Transform orientations
Transform Pivot point
Snapping options
Proportional editing
Explore Blenders all the 3D modeling capabilities and tools available to you. In depth look at all the 3d modeling options.
Edit mode tools 1. Extrude. Bevel. Inset faces. Loopcut
Edit mode tools 2
Selecting mesh elements
Deleting mesh elements
Overview of Add and Mesh menus
Normals
Mesh clean up
Vertex tools
Edge tools
Face tools
Top 5 modeling problems beginners face
Curves and text objects. SVG
Vertex Groups. Weight Painting
Shape Keys
Color Attributes. Vertex Painting
Working with Reference Images
Practise Blender's Edit Mode tools to create a simple project from start to finish
Modeling the chair
Modeling the table
Modeling the dishes
UV Unwrapping. Applying Materials and textures
Texturing the models. Better background lighting
Another easy 3D modeling practice in Edit Mode.
Modeling a simple Axe
Modeling a more Complex Axe
Modeling a sharp something (weapon)
Modeling the Sword 1
Modeling the Sword 2
Texturing the Simple Axe. Texture Painting
Baking Simple Axe Textures to Image files.
Texturing Painting the Sword
A more difficult (rather long) 3D modeling project in Edit Mode to help you master the tools even better. Please also watch Texture Painting videos before you paint the textures on this project.
Modeling 1
Modeling 2
Modeling 3
Modeling 4
Modeling 5. Finished
Shading 1. UV Unwrapping 1
Shading 2. UV Unwrapping 2
Shading 2. UV Unwrapping 3. Finished
Shading 4. Texture Painting 1
Shading 4. Texture Painting 2. Finished
Shader Setup. World and Lighting Setup. Final Notes
Study these lectures and become a pro in shading and texturing your models in Blender.
Intro to Shading, Lighting and Rendering in Blender
Intro to shading and materials
Material Properties
Node based Shader editor
What nodes we have
Most common Shader nodes
Node Wrangler Shortcuts
Principled BSDF
Principled Volume
Glass shader in Cycles
Glass shader in Eevee
Power of black and white
Textures in Blender
Common Procedural textures
Using image textures. Texture maps

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Covers Blender fundamentals, including the user interface, navigation, and shortcuts, which are essential for beginners to quickly get up to speed with the software
Includes a crash course demonstrating the general steps of creating projects from start to finish, providing a valuable overview for learners new to 3D content creation
Teaches scene optimization techniques, which can help learners avoid crashes and improve performance when working on complex 3D projects
Focuses on Blender 3.5 - 3.6, but will be updated with major releases, so learners can be confident that the content will remain relevant and up-to-date
Requires learners to watch reference videos before project videos, which may be time-consuming for those eager to jump straight into hands-on practice
Features information on copying, assigning, and duplicating materials, as well as selecting by materials, which may not be found in other Blender courses

Save this course

Save Master 3D content creation tools in Blender. With 6 projects to your list so you can find it easily later:
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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Master 3D content creation tools in Blender. With 6 projects with these activities:
Review 3D Modeling Fundamentals
Reinforce your understanding of fundamental 3D modeling concepts to better grasp Blender's tools and workflows.
Browse courses on Polygon Modeling
Show steps
  • Review basic 3D shapes and terminology.
  • Practice creating simple models from reference images.
Read 'Blender For Dummies' by Jason van Gumster
Get a beginner-friendly introduction to Blender's interface and core features.
Show steps
  • Read the introductory chapters on Blender's interface.
  • Follow the tutorials on basic modeling techniques.
Read 'Mastering Blender' by Oliver Villar
Supplement your learning with a comprehensive guide to Blender's features and workflows.
View Learning Blender on Amazon
Show steps
  • Read chapters relevant to the current project.
  • Experiment with the techniques described in the book.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Complete daily modeling challenges
Sharpen your modeling skills by practicing with short, focused exercises.
Show steps
  • Find a daily modeling prompt online.
  • Spend 30 minutes creating a model based on the prompt.
  • Share your work and get feedback.
Create a Blender tutorial
Solidify your understanding by teaching others a specific Blender technique.
Show steps
  • Choose a Blender technique to teach.
  • Record a video tutorial explaining the technique.
  • Share your tutorial online.
Design a stylized character
Apply your Blender skills to create a complex and visually appealing character model.
Show steps
  • Gather reference images for your character.
  • Model the character in Blender.
  • Texture and rig the character.
  • Pose and render the character.
Contribute to Blender's documentation
Deepen your understanding of Blender by contributing to its official documentation.
Show steps
  • Identify areas in the documentation that need improvement.
  • Submit your changes to the Blender documentation team.

Career center

Learners who complete Master 3D content creation tools in Blender. With 6 projects will develop knowledge and skills that may be useful to these careers:
3D Modeler
A 3D Modeler creates three-dimensional models of objects, characters, or environments for use in various media, such as video games, films, and product design. This course helps one become a skilled 3D modeler by providing comprehensive knowledge of Blender, including its interface, modeling tools, and texturing techniques. The course's emphasis on practical projects and efficient workflows is beneficial to a 3D Modeler. In particular, the modeling modules of the course will be helpful to a 3D modeler.
Game Asset Artist
A Game Asset Artist creates the visual elements of a video game, including 3D models, textures, and materials. This course's focus on 3D content creation in Blender makes it ideal for an aspiring game asset artist. The course helps a beginning Game Asset Artist master modeling tools, material creation, and the use of textures. The project-based approach, especially the creation of 6 projects from scratch, will provide a portfolio of work experience.
Texture Artist
A Texture Artist creates and applies textures to 3D models to give them a realistic or stylized appearance. This course is highly beneficial for this role due to its in-depth coverage of material creation using both image and procedural textures, and its focus on texture painting. The course's project-based structure allows one to gain needed practical experience. Furthermore, an aspiring Texture Artist would be attracted to its module on baking textures to image files.
Character Artist
Character Artists specialize in creating 3D models of characters for video games, films, and animations. This course provides a comprehensive understanding of Blender's sculpting tools, which are critical for character sculpting. A character artist will find the sections on texturing, lighting, and rendering especially valuable. The focus on practical projects in this course will help any aspiring character artist build the necessary foundation.
Digital Sculptor
A Digital Sculptor creates detailed 3D models using digital sculpting tools. This course will be of help since it introduces Blender's sculpting toolset. The course's focus on modeling, textures, and materials will be helpful in the role of a digital sculptor. An aspiring digital sculptor will be especially attracted to the modules on sculpting and related techniques.
Environment Artist
An Environment Artist creates the 3D worlds and environments for video games, films, or virtual reality experiences. This course's training in 3D modeling is crucial to an Environment Artist. The course's modules on lighting and rendering are also very relevant, as are its modules on the creation of materials and textures, and the use of free assets, which help to speed up the process of world building. This course provides much of the training needed for a career as an Environment Artist.
3D Generalist
A 3D Generalist is a versatile role in the 3D production pipeline, capable of handling multiple aspects of 3D creation from modeling to texturing, lighting and rendering. This course is an ideal starting point for a 3D Generalist because it extensively covers all areas of 3D content creation. The course's focus on both reference content and project based learning and its coverage of animation tools, geometry nodes, grease pencil, and other general purpose features means this is an ideal starting point for a career as a 3D Generalist.
Product Designer
A Product Designer uses 3D modeling tools to create prototypes and visualizations of product concepts. This course helps build a foundation in Blender, assisting the Product Designer to visualize ideas and explore form. The course's instruction in efficient modeling workflows will certainly assist a Product Designer. This course provides an easy way to learn needed software.
Architectural Visualizer
An Architectural Visualizer creates realistic 3D renderings and animations of architectural designs. This course's emphasis on 3D modeling, scene lighting, and rendering helps prepare one for this role. The course particularly helps master the skills needed to model architectural structures and visualize them with accurate lighting and materials. The course's focus on rendering with both Eevee and Cycles will help aspiring Architectural Visualizer.
Motion Graphics Artist
A Motion Graphics Artist combines visual elements, animation, and sound design to create moving graphics. This course may be useful for this role due to its overview of Blender's animation tools and other general purpose features. Although the course's primary focus is not motion graphics, a motion graphics artist will find the modules on lighting, rendering and animation beneficial to their work creating complex animated visual elements. This course may be useful to a beginning motion graphics artist.
Visual Effects Artist
A Visual Effects Artist creates visual effects for film, television, or games, often involving 3D elements, simulations, and compositing. This course may help one in this role because the course includes a section on visual effects tools. This course does not concentrate on visual effects so may not be the best course. However, the course content on modeling, texturing, lighting and rendering is relevant building blocks for anyone seeking a role in visual effects.
Technical Artist
A Technical Artist bridges the gap between art and technology by creating tools and workflows for art production. This course may be useful to a technical artist because it teaches a mastery of the functionality of Blender, as well as important elements of art production such as rendering, lighting, texturing and modeling. Therefore, those in this role may gain insight into workflows for use in art or game production. This course may have some value to a technical artist.
Animator
An Animator brings characters and objects to life through movement. Although this course covers animation tools, its focus is on 3D content creation. Those seeking to be animators may find the course useful as a means of introducing themselves to the software to create 3D animated content. This course may be helpful in a role as an animator but its focus is elsewhere.
Illustrator
An Illustrator creates visual content for a variety of media. While this course's primary focus is not illustration, it teaches an understanding of digital painting, lighting, and rendering, which are crucial elements for producing professional illustrations. An illustrator, especially one focused on digital art, may find the course's modules on texturing and lighting worth exploring. This course may be useful to an illustrator but is not specifically designed for this career.
Concept Artist
A Concept Artist creates visual designs and concepts for various projects, including video games, films, and animation. This course's instruction in 3D modeling, digital painting, and lighting may help a concept artist create 3D concept art, but the course is not specifically for concept art creation, and does not focus on 2D art techniques such as drawing and painting. This course may be useful to supplement the study of concept art.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Master 3D content creation tools in Blender. With 6 projects.
Provides a comprehensive guide to Blender, covering a wide range of topics from basic modeling to advanced rendering techniques. It serves as an excellent reference for users of all skill levels. The book offers in-depth explanations and practical examples that complement the course material, helping students master Blender's capabilities. It is particularly useful for understanding complex features and workflows.
Is an excellent resource for beginners who are new to Blender. It provides a clear and concise introduction to the software's interface, tools, and workflows. The book covers essential topics such as modeling, texturing, and rendering in a simple and easy-to-understand manner. It is particularly helpful for students who need a solid foundation in Blender before tackling more advanced projects.

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