We may earn an affiliate commission when you visit our partners.
Alex Cordebard

Ever wanted to bring your characters and creatures to life with professional-grade sculpting techniques?

Join over 20,000+ students on this adventure.

Fully compatible with Blender 4.2 & above.

Learn 3D Sculpting from A-Z with the popular 3D program "Blender"

Want to learn 3D Sculpting but don't know where to start? No problem.  In this course we go from A-Z, from the basics to the more advanced of Sculpting. This course is project based so we will be using the skills we learn along the way to create some awesome Sculpts.

Read more

Ever wanted to bring your characters and creatures to life with professional-grade sculpting techniques?

Join over 20,000+ students on this adventure.

Fully compatible with Blender 4.2 & above.

Learn 3D Sculpting from A-Z with the popular 3D program "Blender"

Want to learn 3D Sculpting but don't know where to start? No problem.  In this course we go from A-Z, from the basics to the more advanced of Sculpting. This course is project based so we will be using the skills we learn along the way to create some awesome Sculpts.

Learn The Art of 3D Sculpting From The Very Basics to The More Advanced

The

FOUR Different Sculpt Projects From A-Z.

We will kick it off with learning the VERY basics of Blender. How to navigate around the scene, manipulate objects and everything you need to know to be comfortable in Blender.

  • Fish Sculpt: Then we will start with our very first Sculpting project. Learning the basics of sculpting, the different brushes and settings, how to retopologize, unwrap and texture, bake normal maps and finally animate your sculpt.

  • 4 Legged Creature Sculpt: We will go a bit more in depth and create a creature sculpt. We will learn all about A-symmetrical sculpting, the anatomy of the creature, how to sculpt with textures, sculpting scars and skin imperfections & much more. We will also see how to retopologize automatically and of course go more in depth in texture painting and texture our model. Then we will rig it and pose it for a final still.

  • Minotaur Sculpt: Our third sculpt is quite in depth. We will learn about the anatomy of the human type body by sculpting an awesome demon minotaur. In this one we go all out with sculpting, anatomy, retopology, texturing, rigging and animating a final scene. This one alone will teach you all you need to know.

  • Character Bust Sculpt: Our fourth sculpt leads us to creating a character bust. This one is less intense than the other ones and is quite fun. We will be sculpting a female character and learning about how to sculpt clothes, hair and much more. By the time you reach this sculpt you will be well versed in the world of sculpting.

-Each project we do builds on the previous one and the further you go, the more you will be applying and doing.

-End With The Confidence and Know How to Be Able to Create Your Own Projects and Sculpts From Just An Idea to Finished Product

The Power to Create in the Palm of Your Hands

This course contains over 35 hours of content.

Over 130 video lectures.

And one awesome teacher.

  • Use the skills you learn to then create your own artwork and Sculpts

  • Learn and follow along with the workflow of 4 complete Sculpts from A-Z

  • Finish the course with your very own sculpts and work of art that you can be proud of

  • Lifetime access.

Need help or have questions while taking the course? I’m here to support you. I respond to questions in the Q&A section or direct messages within 24 hours to ensure you never feel stuck. Let’s work together to help you master sculpting in Blender.

What Students Are Saying:

  • Leonard Weiß - "Good structured course with a ton of informations about anatomy. Ive learned everything I need during this course and can recommend it to beginners as well as more advanced Blender Users."

  • Pardeep - ""

  • Matías Morales Gariglio - "I'm only 15' into the video, and I can't believe how well it explains. 100% recommended, you won't regret it. "

By the end of this course, you will emerge equipped with everything you need to know for character creation and animation. It is PACKED with character animation madness that you will enjoy and benefit from for a long time.

I'll see you in the course.

Keep on Blending,

Alex

Enroll now

What's inside

Learning objectives

  • Students will learn the whole sculpting workflow from a-z, learn about anatomy, retopology, texturing, rigging and animating their sculpts
  • By the end of this course students will be able to sculpt whatever they want and make it into a full blown ready to render or animate character or sculpt
  • By the end of this course students will be equipped with the skills to sculpt and have 4 awesome sculpts that they can be proud of
  • Students will sculpt 4 different sculpts from a-z and go through the whole sculpt workflow so that they are proficient in sculpting

Syllabus

By the end of this section students will have a good understanding of the interface and navigation of Blender
Course Fully Compatible With Newest Blender
Read more
Downloading & Installing Blender
Blender's Interface
Navigating In Blender
Manipulating Objects In Blender
Edit & Object Mode
Introduction to Sculpting
Sculpting With A Tablet VS Mouse
By the end of this section students will have learned the basics of sculpting, the different brushes how to retopologize, how to texture and paint your sculpt and animate and be able to make their own
Free Textures For Course
Blender Shortcut Keys Cheatsheet
Setting Up Our Scene to Sculpt
Sculpting Our Fish Part 1
Sculpting Our Fish Part 2
Medium Level Detail
Detailing The Fins Dyntopo Size
Sculpting With An Image
Vertex Painting Part 1
Vertex Painting Part 2
Retopology Major Loops
Connecting The Major Loops
Connecting The Major Loops 2
Retopologizing Fish & Fins
Smoothing Our Retopology
Adding Seams & Unwrapping
Baking Normal Maps
Texture Painting
Animating & Rendering Our Fish
By the end of this section students will be able to sculpt more complex creatures, learn more complex methods of sculpting, texture paint and auto retopologize their sculpts so they can do their own
Setting Up Our Scene
Second Sculpt Blocking Our Sculpt Part 1
Second Sculpt Blocking Our Sculpt Part 2
Blocking Our Sculpt Part 2
Blocking Our Sculpt Part 3 Head
Using Boolean Modifier to Merge
Sculpting The Head Part 1
Sculpting The Head Part 2
Sculpting The Body
Sculpting The Triceps & Biceps
Sculpting The Forearms & Feet
Sculpting The Back Legs
Sculpting The Tail Part 1
Sculpting The Tail Part 2
Detailing The Head Mask Tool
Sculpting The Teeth Snakehook Brush
Detailing The Front Legs
Joining With Bool Tool
Defining The Front Legs
Merging The Back Legs
Detailing The Legs
Detailing The Tail Flatten Brush
Finalizing Blocking Our Sculpt
Using Smooth Modifier to Smooth Sculpt
Using Instant Meshes to Retopologize Part 1
Using Instant Meshes to Retopologize Part 2
Sculpting With Multires Modifier
Sculpting With Alpha Maps
Sculpting The Skin Texture
Detailing The Tail
Detailing The Claws
Detailing The Head
Sculpting Scars Anchored Brush Part 1
Sculpting Scars Anchored Brush Part 2
Sculpting The Viens
Sculpting Skin Imperfections
Sculpting The Cracks in the Bone
Detailing The Horns Crease Brush
Snakehook Brush Sculpting Tail
Timelapse Tweaking
Making The Teeth
UV Unwrapping Our Sculpt
UV Unwrapping Our Sculpt Part 2 First Part
UV Unwrapping Our Sculpt Part 2 Second Part
Vertex Painting
Texture Painting Part 2
Texture Painting Part 3
Texture Painting Part 4 First Part
Texture Painting Part 4 Second Part
Rigging Our Sculpt
Rendering Our Final Scene Part 1
Rendering Our Final Scene Part 2
By the end of this section students will have sculpted, retopologized, textured and animated a full on character On top of that they will learn the anatomy of the body so that they can sculpt anything
Base Meshes Skin Modifier
Defining Our Base Mesh Shape
Blocking The Head Rotate Brush Part 1
Blocking The Head Part 2
Blocking The Neck Traps
Block The Front Chest & Abs
Blocking The Back & Anatomy Part 1
Blocking The Back & Anatomy Part 2
Blocking The Arms & Anatomy
Blocking The Forearm & Anatomy Part 1
Blocking The Forearm & Anatomy Part 2
Blocking The Forearm & Anatomy Part 3
Blocking The Upper Leg & Anatomy Part 1
Blocking The Upper Leg & Anatomy Part 2
Blocking The Upper Leg & Anatomy Part 3
Blocking The Calves & Anatomy

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Covers the entire sculpting workflow, including anatomy, retopology, texturing, rigging, and animation, which are essential skills for creating 3D characters and creatures
Starts with the very basics of Blender, such as navigating the scene and manipulating objects, providing a solid foundation for those new to the software
Explores advanced sculpting techniques like asymmetrical sculpting, sculpting with textures, and creating skin imperfections, which can enhance the realism of models
Includes a project focused on sculpting a character bust, teaching how to sculpt clothes, hair, and other details relevant to character design
Teaches rigging, which is the process of creating a skeleton for a 3D model so that it can be posed and animated
Fully compatible with Blender 4.2 and above, which is great for users who want to stay up-to-date with the latest features and improvements

Save this course

Save The Ultimate Blender 3D Sculpting Course to your list so you can find it easily later:
Save

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in The Ultimate Blender 3D Sculpting Course with these activities:
Review Blender Interface Basics
Familiarize yourself with Blender's interface to ensure a smooth start to the sculpting course.
Show steps
  • Open Blender and explore the different panels and menus.
  • Practice navigating the 3D viewport using the mouse and keyboard shortcuts.
  • Experiment with manipulating basic objects (cube, sphere, etc.) in object mode.
Review 'Blender For Dummies'
Gain a broader understanding of Blender's capabilities to enhance your sculpting workflow.
Show steps
  • Read the chapters related to Blender's interface, object manipulation, and basic modeling.
  • Follow along with the examples in the book to practice the concepts.
  • Take notes on key shortcuts and techniques for future reference.
Sculpting Basic Shapes
Practice sculpting basic shapes to develop muscle memory and familiarity with Blender's sculpting tools.
Browse courses on Sculpting
Show steps
  • Start with a sphere and practice using different brushes (e.g., Clay Strips, Smooth, Grab) to create various forms.
  • Sculpt a cube into a simple object like a rock or a brick.
  • Experiment with dynamic topology (Dyntopo) to add and remove detail as needed.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Follow Sculpting Tutorials
Learn specific sculpting techniques by following online tutorials.
Browse courses on Sculpting
Show steps
  • Search for Blender sculpting tutorials on YouTube or other online platforms.
  • Choose a tutorial that focuses on a specific sculpting technique (e.g., sculpting hair, wrinkles, or scales).
  • Follow the tutorial step-by-step, pausing and replaying as needed.
  • Try to apply the techniques learned in the tutorial to your own sculpting projects.
Sculpt a Simple Creature
Apply the skills learned in the course to create a simple creature sculpt from start to finish.
Show steps
  • Choose a simple creature to sculpt (e.g., a cartoon animal or a stylized monster).
  • Block out the basic shapes of the creature using simple primitives.
  • Add detail to the sculpt using various sculpting brushes and techniques.
  • Experiment with different materials and lighting to create a final render of your sculpt.
Review 'Anatomy for Sculptors'
Deepen your understanding of anatomy to create more realistic and believable character sculpts.
Show steps
  • Study the chapters related to the anatomy of the human body, focusing on muscles and bones.
  • Use the book as a reference while sculpting the Minotaur and Character Bust projects.
  • Practice sketching anatomical structures to improve your understanding of form and proportion.
Create a Sculpting Timelapse
Record and edit a timelapse video of your sculpting process to share with others and reflect on your workflow.
Browse courses on Sculpting
Show steps
  • Choose a sculpting project to record.
  • Use Blender's built-in screen recording tools or a third-party screen recorder to capture your sculpting process.
  • Edit the recording to create a timelapse video, speeding up the footage and adding music or commentary.
  • Share your timelapse video on social media or online forums to get feedback and inspire others.

Career center

Learners who complete The Ultimate Blender 3D Sculpting Course will develop knowledge and skills that may be useful to these careers:
Character Artist
A character artist creates the visual appearance of characters for video games, films, and other media. This course is directly relevant to the work of a character artist as it provides a comprehensive overview of 3D sculpting using Blender, a popular tool in the field. The course covers sculpting techniques, anatomy, retopology, texturing, rigging, and animation, all essential skills for creating believable and engaging digital characters. The four project-based sculpts of a fish, a four legged creature, a minotaur, and a character bust would provide a strong portfolio for a character artist.
Digital Sculptor
A digital sculptor creates three dimensional models using software for various purposes, such as video game assets and toy design. This course provides a highly relevant introduction to digital sculpting using Blender. The curriculum covers the full sculpting workflow, from basic navigation to advanced techniques, covering topics such as anatomy, retopology, texturing, rigging, and animation. A digital sculptor can use the skills in the course to create a wide variety of models and characters, and the course includes several projects that can serve as a portfolio of work.
Creature Designer
A creature designer develops the visual appearance of fictional creatures for various media. This course can assist a creature designer to learn valuable 3D sculpting skills using Blender, which are essential when creating detailed and realistic creatures. The course provides training in sculpting, texturing, and creating realistic anatomical features and skin imperfections. The project focusing on a four-legged creature and a minotaur can help a creature designer build skill and provides portfolio material in creature design.
Game Asset Artist
A game asset artist creates the 3D models of objects and characters used in video games. This course can be useful for a game asset artist as it focuses on 3D sculpting, retopology, texturing, and animation using Blender. These are important skills when working in game development. The course covers the entire workflow, from sculpting basic objects to creating complex and detailed models such as characters and creatures. The project work involving animation gives a practical understanding of the requirements for in game assets.
3D Modeler
A 3D modeler is responsible for creating three-dimensional assets for various applications, including video games and animation. This course can help a 3D modeler learn sculpting, retopology, texturing, and other skills needed to create detailed models. The course's project-based approach, beginning with basic shapes, and progressing to advanced character sculpting helps to build a strong foundation of 3D modeling skills. The course's use of Blender, a popular 3D modeling software, will also help a 3D modeler be adept in using industry standard tools.
Texture Artist
A texture artist creates the surface details of 3D models. This course can be very useful for a texture artist because it teaches texturing techniques in Blender. The course covers vertex painting, texture painting, unwrapping, and baking normal maps, all of which are skills that a texture artist uses in their daily work. The course is practical, providing hands on experience with different projects from start to finish. The final projects will provide a texture artist with a strong starting portfolio.
Rigger
A rigger creates the skeletal structure of 3D models to allow for animation. This course may be useful as it includes a section on rigging models using Blender. The course's project-based work will allow a rigger to learn valuable skills, and the final work could be used as a demonstration of skills. Rigging is a complex skill, so this course is part of the learning journey, rather than a final step .
Animator
An animator brings characters and objects to life through movement. This course may be useful for an animator as it includes instruction on rigging and animation of 3D models within Blender. The hands-on projects, including animating a fish and a minotaur, demonstrates the fundamentals of animation. An animator understands that character creation lies within animation, and this course can help develop a base from which animation can proceed.
Concept Artist
A concept artist creates visual representations of ideas, often for games and films. While the course does not directly focus on 2D concept art, it may be useful. This course will help a concept artist explore 3D sculpting within Blender, which can be used to quickly realize ideas as 3D models. The course provides many modeling techniques that can enhance understanding of form and visual language, which will be valuable to a concept artist.
Illustrator
An illustrator creates images for various media, including books, magazines, and websites. While this course does not focus on the traditional 2D medium that illustrators use, it may still be helpful as it introduces 3D sculpting in Blender. A digital illustrator can use these three dimensional techniques to create visual assets that can enhance their portfolio. This includes rendering three dimensional models as part of a composite image, or a digital painting, for example.
Toy Designer
A toy designer develops the concept and design of physical toys. This course may be useful to a toy designer because it explains the digital sculpting process. A toy designer can create digital prototypes using Blender based on the skills learned in this course. The sculpting and modeling techniques taught will allow a toy designer to bring their designs to life with a better understanding of how to create three dimensional form and structure. The texturing process can also inform the look of physical prototypes.
Visual Effects Artist
A visual effects artist creates special effects for films and other media. While this course does not specifically focus on visual effects, it may be useful. The course will help a visual effects artist enhance their modeling skills with Blender. The knowledge of the digital sculpting process including texturing and animation, will enhance the ability of a visual effects artist to render and composite unique effects. Much of the workflows in visual effects involve building three dimensional models.
Product Designer
A product designer develops the design of physical products. This course may be useful for a product designer because it introduces the 3D sculpting process. The skills learned in Blender can provide product designers with the ability to prototype their work in 3D. Although not directly related, product designers can benefit from thinking about form in 3 dimensions, and it may improve their understanding of the constraints of 3D manufacturing.
Motion Graphics Artist
A motion graphics artist combines visual elements and animation. While this course does not focus directly on motion graphics, it may be helpful. The course's teachings in Blender allow a motion graphics artist to add 3D animation to their work. The ability to sculpt and rig objects provides the foundations to add unique assets to a motion graphics project. Many motion graphics artists also use 3D elements regularly.
Technical Artist
A technical artist bridges the gap between art and technology, often in game or animation development. This course may be helpful as it teaches important technical skills within art, including sculpting, retopology, and rigging in Blender. A technical artist works with the tools of art creation, and the course helps to develop skills with a key software in game and animation production. While this course does not focus on code, it provides a deeper understanding of the challenges of art production.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in The Ultimate Blender 3D Sculpting Course.
Is an invaluable resource for understanding human anatomy for sculpting. It provides detailed illustrations and explanations of muscles, bones, and proportions. It is particularly useful for the Minotaur and Character Bust projects in the course. This book is commonly used by both students and professionals to improve their anatomical accuracy in sculpting.
Provides a comprehensive overview of Blender's features, including sculpting. It's particularly helpful for beginners who need a solid foundation in Blender before diving into more advanced topics. While not solely focused on sculpting, it covers the basics necessary to understand the software. It serves as a useful reference for understanding Blender's interface and workflow.

Share

Help others find this course page by sharing it with your friends and followers:

Similar courses

Similar courses are unavailable at this time. Please try again later.
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2025 OpenCourser