Hey Guys, Welcome to the Ultimate Journey into the creation of a 2D Roguelike game in Unity .
If you want to create an Amazing Roguelike game similar to Vampire Survivors, Brotato or Survivor . io, or simply take the source code, reskin it, and publish it, (...) you’re at the right place .
In this course, we will embark on a Thrilling Adventure through every aspect of game development, from Fundamental Mechanics to Advanced Features that will bring your game to life, and Drastically Improve your Game Development Skills.
Hey Guys, Welcome to the Ultimate Journey into the creation of a 2D Roguelike game in Unity .
If you want to create an Amazing Roguelike game similar to Vampire Survivors, Brotato or Survivor . io, or simply take the source code, reskin it, and publish it, (...) you’re at the right place .
In this course, we will embark on a Thrilling Adventure through every aspect of game development, from Fundamental Mechanics to Advanced Features that will bring your game to life, and Drastically Improve your Game Development Skills.
First off, you will learn how to create a Safety Net that will save you HOURS, Source Control.
You will learn how to use Github Desktop so that you can have Local Backups of your game, and prevent any unhappy accident.
Once this is correctly setup, We can have fun .
You will learn how to Create a 2D Character using custom made art, Thank you Alex, Animate it, and Control it with a Responsive Joystick.
We will then add Enemies wandering around, looking to exterminate us, but We are not going to back down.
We will add Melee & Ranged Weapons so that we can properly defend ourselves.
And if we ever face tougher enemies, we can still Merge our Weapons and make them Stronger.
You will learn how to create a Fully Customizable Wave System, so that you decide which enemies spawn when.
Like any respectable Roguelike, and in line with Vampire Survivors or Brotato, our character will have Stats.
For this course, I’ve decided to add the following ones
Attack
AttackSpeed
CriticalChance
CriticalPercent
MoveSpeed
MaxHealth
Range
Health Recovery Speed
Armor
Luck
Dodge
LifeSteal
but we can still add more if you’ve got ideas, so Feel free to Contribute.
To manage all of these Player Stats, we do need a Great Code Architecture right ?
Of course we do .
And you are also going to master that .
You will learn some of the Best Coding Practices to make for a SOLID basis, that will allow you to expand on the game, and jump boost your next one.
You won’t use public variables everywhere, this is not healthy
Instead, you will finally learn how to correctly use private, protected, static, override, virtual & abstract keywords.
Inheritance, Polymorphism, Interfaces & Scriptable Objects will make maintaining our code way easier and enjoyable compared to writing spaghetti code and dealing with whatever mess we would have created…
You will learn how to Manage the Flow of the Game correctly using a Game Manager, and Game States, so that you can correctly configure any system, at each stage of the game cycle.
To Manage all of the weapons & Items, we will create a versatile Inventory System, and give it a nice display with Double Sliding Panels .
Talking about that, it’s time to mention the User Interface. I can assure you that it won’t have anymore secrets to you.
You will learn how to Layout your elements so that they fit any screen size
Animate the UI the right way with interchangeable animations
Master Scroll Views & the different Layout Components so that your UI actually matches your Design (by the way, I came up with a super easy way for that)
And again, DOUBLE SLIDING PANELS .
We will add a sweat Character Selection panel, where players can purchase… characters of course with a Premium Currency.
Because yeah there is the candy, the currency used to purchase weapons & items during the battle, but this can’t be used for characters.
So I’ve decided to show you how to manage Multiple Currencies.
This is actually a good thing for the future of the course “Wink wink”
Cherry on the Top
You will learn how to polish the game, and make it shine. We will add
Camera Shake
Make use of Object & UI Shader Graphs (these are used to create the scrolling pear texture, sweat huh ?)
Sound Effects
Haptics (Bzzt Bzzt)
Particles
Damage Floating Text
Color Palettes
All along the way, I will give you some nice Tips & Tricks that will help you code Faster, in a More Consistent way & make your Game Dev Journey more Fun .
There’s even more to the course, you can scroll through the Curriculum because I also need to keep some things secret to spark your curiosity right ?
Are you Ready to Level Up your game development skills and create an Exceptional Roguelike Game?
Join us on this exciting journey, Enroll now.
Extra Packages .
I’m giving you 2 Hand Made Packages “Mineral” & “Sijil” for free in this Course.
Mineral will let you color your folders to make your experience more enjoyable.
Sijil will make Saving & Loading a breeze . (No More PlayerPrefs . (I will still show you how to use them though… Just in case. ))
P.S. : You can also grab the Complete Source Code attached to the last lesson of the course (The one just before the Bonus Lecture), just sayin’
OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.
Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.
Find this site helpful? Tell a friend about us.
We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.
Your purchases help us maintain our catalog and keep our servers humming without ads.
Thank you for supporting OpenCourser.