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Jeremy Gibson Bond and Unity Technologies
Welcome to 3D Art and Audio Pipeline, the third course in the Unity Certified Programmer Specialization from Unity Technologies. This course will help you prepare for the Unity Certified Programmer exam, the professional certification for entry to mid-level Unity programmers. Unity is used to create real-time 3D applications for many industries, including video games, automotive, film, training, and more. In this course, you will be challenged to solve realistic Unity programming problems that are aligned to topics covered on the exam. In the fourth course, you will build on the Stealth application started in course 3. As a...
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Welcome to 3D Art and Audio Pipeline, the third course in the Unity Certified Programmer Specialization from Unity Technologies. This course will help you prepare for the Unity Certified Programmer exam, the professional certification for entry to mid-level Unity programmers. Unity is used to create real-time 3D applications for many industries, including video games, automotive, film, training, and more. In this course, you will be challenged to solve realistic Unity programming problems that are aligned to topics covered on the exam. In the fourth course, you will build on the Stealth application started in course 3. As a programmer, you work with artists and art assets, and this course will challenge you with some basic art implementation tasks, as well as with modifying art and audio assets at runtime. For example, you’ll implement a “red alert” mode of the game, where the lighting will change and an alarm will sound. Finally, we’ll review the high level considerations you would face to add networked features to this app, or to adapt it to a Virtual Reality or Augmented Reality platform. This is an intermediate course, intended for people who are ready for their first paying roles as Unity programmers, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience programming interactive applications in Unity. You should be proficient at programming in the C# language and familiar with Unity's scripting APIs. You should have experience in the full product development lifecycle, from concept to launch (and beyond). And you should understand multi-platform development, including deploying applications to XR (AR and VR) platforms.
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Good to know

Know what's good
, what to watch for
, and possible dealbreakers
If you happen to be working with artists and art assets as a programmer, this course will challenge you with some basic art implementation tasks as well as modifying art and audio assets at runtime
This course will prepare you for the Unity Certified Programmer exam, the professional certification for entry-level to mid-level Unity programmers
Addresses specific topics covered on the Unity Certified Programmer exam
Industry-standard Unity is used to create real-time 3D applications in video games, automotive, film, training, and more
Experienced Unity programmers will benefit from this intermediate course
Provides an opportunity to build on an application started in a previous course

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Reviews summary

Disappointing for intermediate students

The course "3D Art and Audio Pipeline" is meant for intermediate students to advance their Unity programming skills and knowledge. However, some reviewers felt very unprepared after taking this course due to unclear explanations and lack of practical examples. Although one reviewer found this course helpful in expanding their knowledge, two other reviewers found it to be a waste of their time.
The title misled students about course content.
"The title of this course is absolutely deceiving."
Insufficient examples for network and XR.
"No sample for playing on network and XR."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in 3D Art and Audio Pipeline with these activities:
The Art of Game Design
Read a classic work on game design to broaden your understanding of game design principles.
Show steps
  • Read the book and take notes
  • Identify key concepts and apply them to your game development
  • Discuss the book with other students
Review Unity Documentation
Review the Unity documentation to refresh your knowledge of Unity's features.
Browse courses on Unity
Show steps
  • Visit the Unity documentation website
  • Browse the different sections
  • Focus on sections related to the course topics
Unity Community Tutorials
Explore the Unity community to find tutorials and resources.
Browse courses on Unity
Show steps
  • Visit the Unity community website
  • Browse the different forums and threads
  • Find tutorials and resources related to the course topics
  • Follow the tutorials and apply the concepts to your own projects
Five other activities
Expand to see all activities and additional details
Show all eight activities
Study Group
Join a study group to discuss course topics and work together on projects.
Browse courses on Collaboration
Show steps
  • Find or create a study group
  • Set regular meeting times
  • Review course materials together
  • Work on projects collaboratively
Unity Asset Store Tutorial
Explore the Unity Asset Store to expand your knowledge of game development tools and resources.
Show steps
  • Visit the Unity Asset Store
  • Browse the different categories and packages
  • Select a package and follow the tutorial
  • Implement the asset into your own project
Coding Challenges
Practice your coding skills by solving coding challenges.
Show steps
  • Find coding challenges online
  • Solve the challenges using Unity
  • Review your solutions and identify areas for improvement
Create a Game Level
Design and create a new game level to showcase your understanding of level design principles.
Show steps
  • Plan the layout and obstacles
  • Create the level geometry
  • Add game objects and enemies
  • Test and iterate on your design
Unity Game Project
Create a complete Unity game project to showcase your skills.
Browse courses on Unity
Show steps
  • Design the game
  • Develop the game
  • Test and debug the game
  • Deploy the game

Career center

Learners who complete 3D Art and Audio Pipeline will develop knowledge and skills that may be useful to these careers:
Unity Developer
Unity Developers are responsible for every aspect of game development using the Unity engine. The Unity Certified Programmer exam tests on this engine. This course will provide a well rounded understanding of what is needed to take the exam. Gaining the certification will help you enter into a role as a Unity Developer.
XR Developer
XR Developers are responsible for developing immersive experiences in augmented or virtual reality. This course will introduce learners to the XR space and prepare them to work on applications for various platforms.
C# Developer
C# Developers work with various technologies to develop software programs. This course teaches learners the C# language, which is necessary for any Unity Developer.
Game Programmer
Game Programmers work on coding the various aspects of games. This course prepares students for the Unity Certified Programmer exam, which is a credential that would look good on any resume of a Game Programmer.
Audio Engineer
Audio Engineers work on audio in games, movies, music, and podcasts. This course will provide an introduction to working with audio in Unity, which will make it a useful tool for an aspiring Audio Engineer.
3D Artist
3D Artists create 3D models, textures, and animations. This course will provide an introduction to implementing art in Unity, which may be useful for an entry level 3D Artist.
Designer
Designers are responsible for the form and function of a product. This course may be helpful to Designers who wish to work for a video game or XR company.
Project Manager
Project Managers are responsible for planning, executing, and closing projects. This course will provide a general overview of the product development lifecycle, which is knowledge that is useful for any Project Manager.
QA Analyst
QA Analysts are responsible for ensuring the quality of software. This course will provide an introduction to Unity, which may be useful for a QA Analyst who wants to specialize in video games.
Technical Writer
Technical Writers are responsible for creating documentation for software and other products. This course will provide an introduction to the full product development lifecycle, which is knowledge that is useful for any Technical Writer.
Data Analyst
Data Analysts are responsible for collecting, analyzing, and interpreting data. This course may be helpful for Data Analysts who wish to specialize in video game data.
Producer
Producers are responsible for overseeing the production of a product. This course will provide an introduction to the full product development lifecycle, which is knowledge that is useful for any Producer.

Reading list

We've selected 13 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in 3D Art and Audio Pipeline.
Provides a comprehensive introduction to Unity game development, covering the basics of the Unity editor, scripting, and game mechanics. It would be helpful as a prerequisite or background reading for this course.
Covers advanced Unity topics such as networking, physics, and AI. It would be a useful reference for this course, particularly for those interested in developing more complex games.
Provides a collection of design patterns for game programming, covering topics such as object pooling, state machines, and AI. It would be a useful reference for this course, particularly for those interested in developing more efficient and maintainable code.
Provides a guide to writing clean, maintainable code. It would be helpful for those interested in improving the quality of their code.
Provides a guide to refactoring code to improve its design and maintainability. It would be helpful for those interested in improving the quality of their code.
Provides a comprehensive overview of Unity's physics engine, covering topics such as rigidbody dynamics, collision detection, and physics-based animation. It would be helpful for those interested in developing games with realistic physics.
Provides a practical guide to developing for XR (AR and VR) using Unity. It would be helpful for those interested in developing games or other applications for XR.
Provides a collection of essays on software engineering, covering topics such as project management, team dynamics, and software design. It would be helpful for those interested in learning more about the challenges and complexities of software development.
Provides a fascinating look at the history and culture of open source software development. It would be helpful for those interested in learning more about the open source community and the principles of open source software development.

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