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Jeremy Gibson Bond and Unity Technologies
Welcome to 3D Interactions and Navigation, the third course in the Unity Certified Programmer Specialization from Unity Technologies. This course will help you prepare for the Unity Certified Programmer exam, the professional certification for entry to mid-level Unity programmers. Unity is used to create real-time 3D applications for many industries, including video games, automotive, film, training, and more. In this course, you will be challenged to solve realistic Unity programming problems that are aligned to topics covered on the exam. In the third course, you will start development on a new 3D application: Stealth. In this...
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Welcome to 3D Interactions and Navigation, the third course in the Unity Certified Programmer Specialization from Unity Technologies. This course will help you prepare for the Unity Certified Programmer exam, the professional certification for entry to mid-level Unity programmers. Unity is used to create real-time 3D applications for many industries, including video games, automotive, film, training, and more. In this course, you will be challenged to solve realistic Unity programming problems that are aligned to topics covered on the exam. In the third course, you will start development on a new 3D application: Stealth. In this application, a 3D stealth-style game, the user guides a 3D character through a maze-like environment filled with hazards in an attempt to avoid detection. In implementing this application, you will review and practice many of the skills covered in the exam, including setting up navigation meshes and agents, working with 3D character animation, scripting camera movement, and more. This is an intermediate course, intended for people who are ready for their first paying roles as Unity programmers, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience programming interactive applications in Unity. You should be proficient at programming in the C# language and familiar with Unity's scripting APIs. You should have experience in the full product development lifecycle, from concept to launch (and beyond). And you should understand multi-platform development, including deploying applications to XR (AR and VR) platforms.
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Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Well suited for learners who wish to prepare for the Unity Certified Programmer exam
Designed for Unity programmers with at least 1-2 years of experience
Develops skills aligned with industry needs, including 3D character animation, camera scripting, navigation mesh setup, and more
Taught by Unity Technologies, a reputable provider in the Unity development space
Provides a practical approach to learning through the development of a 3D stealth-style game

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Reviews summary

Unity intermediate 3d

Based on two reviews, 3D Interactions and Navigation is an intermediate Unity course that covers core topics like character animation and camera movement. Concepts are reinforced through a stealth-style video game students develop throughout the course. Students should have 1-2 years of Unity experience before enrolling.
Course teaches mini maps well.
"But the course did a good job of teaching mini maps."
Course is designed for experienced Unity programmers.
"This is an intermediate course, intended for people who are ready for their first paying roles as Unity programmers, or enthusiasts who would like to verify their skills against a professional standard."
Project files were messy and incomplete.
"Compared to other unity courses the project files were messy, some were half done."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in 3D Interactions and Navigation with these activities:
Organize and Review Course Materials
Organize and review your notes, assignments, quizzes, and exams to enhance your understanding and retention of course material.
Show steps
  • Gather and organize all course materials into a central location.
  • Review notes, highlighting key concepts and areas for improvement.
  • Complete assignments and quizzes to reinforce your understanding.
  • Take practice exams to assess your progress and identify areas for further study.
Read 'Unity Manual' by Unknown
Review the Unity Manual to solidify your understanding of the Unity engine's core concepts and APIs.
Show steps
  • Scan the table of contents to get an overview of the manual's structure and organization.
  • Identify sections relevant to the course topics, such as navigation meshes, character animation, and camera control.
  • Read the selected sections thoroughly, taking notes and highlighting key concepts.
  • Attempt the exercises and examples provided in the manual to reinforce your understanding.
  • Use the manual as a reference throughout the course to clarify concepts and resolve any issues you encounter.
Attend Unity Study Group
Join a study group with fellow students to discuss course material, share knowledge, and support each other's learning.
Browse courses on Peer Support
Show steps
  • Find or organize a study group with classmates in the course.
  • Establish regular meeting times and a discussion schedule.
  • Review course materials, ask and answer questions, and work through problems together.
  • Share resources, tips, and experiences to enhance everyone's learning.
Four other activities
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Show all seven activities
Solve Navigation and Character Animation Problems
Engage in problem-solving exercises to hone your skills in navigation and character animation in Unity.
Browse courses on Unity
Show steps
  • Identify online resources or textbooks with practice problems and exercises.
  • Attempt to solve the problems independently, using Unity to implement solutions.
  • Debug and refine your solutions, optimizing for performance and efficiency.
  • Compare your solutions to provided answers or discuss them with peers or instructors.
Complete Unity Tutorials
Practice your Unity skills by completing guided tutorials on navigation, character animation, and other relevant topics.
Browse courses on Navigation
Show steps
  • Identify Unity tutorials that cover topics aligned with the course syllabus.
  • Follow the tutorials step-by-step, implementing the code and concepts in your own projects.
  • Experiment with different approaches and troubleshoot any issues you encounter.
  • Share your solutions with peers or instructors for feedback and improvement.
Create a 3D Navigation System
Build a custom 3D navigation system to enhance your understanding of pathfinding algorithms and AI navigation in Unity.
Browse courses on Navigation
Show steps
  • Design the navigation system's architecture and data structures.
  • Implement algorithms for pathfinding and obstacle avoidance.
  • Create a visual representation of the navigation system's operation.
  • Test and refine the system's performance and accuracy.
  • Integrate the navigation system into a simple game or simulation.
Develop a Stealth Game Prototype
Create a prototype of a 3D stealth game to demonstrate your proficiency in navigation, character control, and level design.
Browse courses on Game Development
Show steps
  • Design the game's mechanics, including stealth detection, movement, and level layout.
  • Implement the game's core functionality using Unity's navigation system, character controllers, and physics engine.
  • Create 3D models and animations for the game's environment, characters, and objects.
  • Test and iterate on the game's design, adjusting difficulty, level progression, and player feedback.
  • Present your prototype to peers or instructors for feedback and critique.

Career center

Learners who complete 3D Interactions and Navigation will develop knowledge and skills that may be useful to these careers:
Unity Developer
Unity Developers use the Unity game engine to create interactive 3D applications for a variety of industries, including video games, automotive, and film. This course will help prepare you for the Unity Certified Programmer exam, the professional certification for entry to mid-level Unity programmers.
Game Developer
Game Developers use their knowledge of programming, art, and design to bring video games to life. This course will help build a foundation in Unity, one of the leading game engines in the industry, and prepare you for the Unity Certified Programmer exam, the professional certification for entry to mid-level Unity programmers.
XR Programmer
XR Programmers create and develop applications for augmented reality (AR) and virtual reality (VR) devices. This course will help you develop the skills needed to create immersive experiences for extended reality (XR) platforms, including scripting camera movement and setting up navigation meshes and agents.
3D Animator
3D Animators use computer software to create 3D models and animations for video games, movies, and other media. This course will help you build a foundation in 3D character animation, which is an essential skill for 3D Animators.
Technical Artist
Technical Artists blend art and programming to create interactive 3D content for video games and other media. This course will help you develop the skills needed to create and implement 3D assets, such as models, textures, and animations.
3D Modeler
3D Modelers create 3D models for a variety of industries, including video games, movies, and architecture. This course may be useful for 3D Modelers who want to learn more about the technical aspects of 3D modeling, such as setting up navigation meshes and agents.
Game Designer
Game Designers create the overall concept, story, and gameplay mechanics for video games. This course may be useful for Game Designers who want to learn more about the technical aspects of game development, such as scripting camera movement and setting up navigation meshes and agents.
Interactive Designer
Interactive Designers create interactive experiences for a variety of platforms, including websites, mobile apps, and video games. This course may be useful for Interactive Designers who want to learn more about the technical aspects of interactive design, such as scripting camera movement and setting up navigation meshes and agents.
Software Engineer
Software Engineers design, develop, and maintain software applications. This course will help you build a foundation in programming and software development, which are essential skills for Software Engineers.
Technical Writer
Technical Writers create technical documentation, such as user manuals and tutorials. This course may be useful for Technical Writers who want to learn more about the technical aspects of software development, such as scripting camera movement and setting up navigation meshes and agents.
Product Manager
Product Managers plan and manage the development of software products. This course may be useful for Product Managers who want to learn more about the technical aspects of software development, such as scripting camera movement and setting up navigation meshes and agents.
Marketing Manager
Marketing Managers plan and execute marketing campaigns for a variety of products and services. This course may be useful for Marketing Managers who want to learn more about the technical aspects of digital marketing, such as scripting camera movement and setting up navigation meshes and agents.
Sales Manager
Sales Managers lead and manage sales teams to achieve sales goals. This course may be useful for Sales Managers who want to learn more about the technical aspects of software development, such as scripting camera movement and setting up navigation meshes and agents.
Project Manager
Project Managers plan and manage projects to achieve project goals. This course may be useful for Project Managers who want to learn more about the technical aspects of software development, such as scripting camera movement and setting up navigation meshes and agents.
Business Analyst
Business Analysts analyze business needs and develop solutions to improve business processes. This course may be useful for Business Analysts who want to learn more about the technical aspects of software development, such as scripting camera movement and setting up navigation meshes and agents.

Reading list

We've selected nine books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in 3D Interactions and Navigation.
Provides an in-depth look at game engine architecture, including chapters on navigation, character animation, and camera control. It valuable resource for experienced Unity programmers who want to learn more about how game engines work.
Provides an in-depth look at game programming patterns, including navigation, character animation, and camera control. It valuable resource for experienced Unity programmers who want to learn more about best practices.
Provides a comprehensive overview of real-time rendering techniques, including lighting, shadows, and particles. It good choice for Unity programmers who want to learn more about the technical side of creating visuals in Unity.
Provides an in-depth look at game AI, including chapters on pathfinding, steering behaviors, and decision making. It valuable resource for experienced Unity programmers who want to learn more about how to create intelligent enemies and NPCs.
Provides a comprehensive overview of game physics, including chapters on rigidbody dynamics, collision detection, and force fields. It good choice for Unity programmers who want to learn more about the technical side of creating physics in Unity.
Great introduction to Unity for beginners. It covers all the basics of Unity, and it includes step-by-step instructions for creating your first game.
A comprehensive introduction to Unity game development, suitable for beginners. Covers the fundamentals of Unity's interface, scripting, and core concepts for creating 3D games.
A comprehensive resource on artificial intelligence in game development, covering pathfinding, decision-making, and learning algorithms. Provides a foundation for implementing AI in Unity games.

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