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Control physics with C# in Unity
In this two-hour-long, project-based course, you will be introduced to basic coding principles for controlling Physics in Unity. This project covers moving objects by applying various types of forces and creating new behavior for objects when idle, when clicked, and when they collide with other objects.
The guided project will familiarize you with the following Physics-based Unity components:
- Rigidbody
- Physic Material
- Force
- Torque
- Explosions
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Rating | Not enough ratings |
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Length | 2 weeks |
Effort | 1.5 |
Starts | Jul 17 (41 weeks ago) |
Cost | $9 |
From | Coursera Project Network via Coursera |
Instructor | Edward Falzon |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming |
Tags | Computer Science Software Development |
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Rating | Not enough ratings |
---|---|
Length | 2 weeks |
Effort | 1.5 |
Starts | Jul 17 (41 weeks ago) |
Cost | $9 |
From | Coursera Project Network via Coursera |
Instructor | Edward Falzon |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming |
Tags | Computer Science Software Development |
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