In this two-hour-long, project-based course, you will be introduced to basic coding principles for controlling Physics in Unity. This project covers moving objects by applying various types of forces and creating new behavior for objects when idle, when clicked, and when they collide with other objects.
The guided project will familiarize you with the following Physics-based Unity components:
- Rigidbody
- Physic Material
- Force
- Torque
- Explosions
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