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Ben Taylor

This course is being added to weekly This is meant to be a fun, introductory course on the full 3D pipeline using Autodesk Maya, the premiere 3D content creation and animation software. This course is specifically meant for students at the high school level or above. We are going to be learning how to use Maya, we will start learning polygonal modeling, then we will learn texturing, rigging, animation, lighting and rendering. We will even be doing simple character and creature modeling & animation.

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This course is being added to weekly This is meant to be a fun, introductory course on the full 3D pipeline using Autodesk Maya, the premiere 3D content creation and animation software. This course is specifically meant for students at the high school level or above. We are going to be learning how to use Maya, we will start learning polygonal modeling, then we will learn texturing, rigging, animation, lighting and rendering. We will even be doing simple character and creature modeling & animation.

It's my goal to get you up to speed feeling the confidence to model anything you want, texture it, rig it, animate it, light and render it. You'll finish this course able to do 3d modeling of any creature or character you want for games, videos, effects, or internet memes. 3d modeling and animation will open up new worlds of creativity for you.  

Learning can be difficult. That's why I encourage my students to have fun with the process and regularly take the time to not take the difficult process of learning too seriously. If you're not having fun learning 3d it's simply not worth your time, that's why I guarantee this will be the most entertaining course on 3d animation in Maya that you'll ever take. Join me as we have a blast learning to master Autodesk Maya together.  

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What's inside

Learning objective

Maya, polygonal modeling, texturing, rigging, animation, lighting, rendering, character modeling, character rigging, character animation

Syllabus

Introduction
Intro
Why do you want to learn Maya?
Installing Maya
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Take a quick optional quiz to help you memorize your Maya interaction hotkeys! 

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Uses Autodesk Maya, a leading software in the 3D content creation and animation industry, providing learners with practical skills applicable to professional environments
Covers the full 3D pipeline, from polygonal modeling to rendering, offering a comprehensive understanding of the animation process
Includes character and creature modeling and animation, allowing learners to develop skills applicable to game design, video production, and visual effects
Emphasizes having fun with the learning process, which may help learners stay motivated and engaged with the material
Requires learners to install Autodesk Maya, which may require a subscription or license, potentially posing a barrier to entry for some learners
Teaches the use of playblasts, which are quick, low-resolution previews of animations, which are useful for iterative feedback and quick reviews

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Reviews summary

Beginner 3d modeling & animation in maya

According to learners, this course provides a strong introduction to the full 3D pipeline in Maya, particularly excelling in modeling and animation basics. Students praise the instructor's engaging teaching style and the focus on hands-on projects, finding them effective for beginners. While offering a solid foundation, some learners note that the content may be partially outdated concerning recent Maya updates and may lack the depth required for professional-level work, suggesting it serves best as a starting point before pursuing more advanced studies.
Practical projects enhance learning and application.
"The practical exercises and character projects were the most helpful part for applying what I learned."
"Building the characters step-by-step really solidified the modeling and rigging concepts for me."
"I loved working on the different models. The projects make the learning process much more engaging."
"The project-based approach is fantastic; it allows you to build a mini-portfolio piece by piece."
Excellent first step for learning Maya and 3D.
"This course is a great starting point for anyone new to 3D and Maya. It covers the basics well."
"As an absolute beginner, I found this course gave me a really solid foundation in the Maya interface and fundamental concepts."
"Provides all the essential knowledge to start creating simple 3D models and animations."
"Learned the fundamentals of modeling, rigging, and animation effectively for a beginner level."
Instructor style makes learning complex topics fun.
"The instructor is great, very entertaining and explains things in a way that's easy to understand."
"I really enjoyed the course thanks to the teacher's personality and clear explanations."
"His approach makes learning Maya surprisingly fun and less intimidating for a beginner like me."
"The instructor's delivery is excellent and keeps you motivated through the lessons."
Doesn't go into advanced topics or industry techniques.
"This course is good for beginners, but it's not enough if you want to get into professional 3D work."
"Covers a lot of ground but sometimes only scratches the surface of more complex topics."
"While it teaches you the basics, you'll need other resources for advanced modeling, texturing, or rigging techniques."
"Don't expect to build a job-ready portfolio just from this course; it's more of a strong intro."
Some content doesn't reflect latest Maya updates.
"Some parts of the course feel a bit outdated, especially regarding the Maya UI or newer features."
"I had to look up some things externally because the course didn't cover the current way Maya does it."
"While the principles are sound, specific tool locations or workflows have changed in recent Maya versions."
"Wish the course was updated to reflect the latest changes in the software since its release."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in 3D Modeling & Animation with Maya with these activities:
Review Basic 3D Modeling Principles
Reinforce your understanding of fundamental 3D modeling concepts before diving into Maya-specific tools. This will make learning the software much easier.
Browse courses on Polygonal Modeling
Show steps
  • Watch introductory videos on 3D modeling techniques.
  • Practice basic modeling exercises using free software.
  • Review the principles of topology and edge flow.
Read 'Mastering Autodesk Maya 2020'
Use this book as a reference to deepen your understanding of Maya's features and workflows. It will help you troubleshoot problems and explore advanced techniques.
Show steps
  • Read the chapters relevant to the current course topics.
  • Follow along with the examples provided in the book.
  • Use the book to research solutions to specific problems.
Daily Modeling Exercises
Improve your modeling skills through consistent practice. Regular exercises will help you become more proficient with Maya's tools and techniques.
Show steps
  • Choose a simple object to model each day.
  • Focus on accuracy and clean topology.
  • Experiment with different modeling techniques.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Follow Advanced Maya Tutorials
Expand your knowledge by following advanced tutorials on specific Maya features or techniques. This will help you learn new skills and improve your workflow.
Show steps
  • Identify areas where you want to improve your skills.
  • Search for tutorials on those topics.
  • Follow along with the tutorials, practicing each step.
Read 'The Animator's Survival Kit'
Study the principles of animation to improve the quality of your character animations in Maya. This book will help you understand how to create realistic and expressive movements.
Show steps
  • Read the chapters on timing, spacing, and weight.
  • Analyze examples of animation from the book.
  • Apply the principles to your own animations in Maya.
Create a Short Animated Scene
Apply your knowledge by creating a short animated scene featuring a character or creature you modeled in Maya. This will solidify your understanding of the entire 3D pipeline.
Show steps
  • Rig and animate the characters.
  • Plan the scene, including characters, setting, and action.
  • Model and texture the necessary assets in Maya.
  • Light and render the final scene.
Develop a 3D Character for a Game
Challenge yourself by creating a game-ready 3D character, including modeling, texturing, rigging, and animation. This project will demonstrate your mastery of the 3D pipeline.
Show steps
  • Design the character, including its appearance and personality.
  • Model the character in Maya, paying attention to topology and detail.
  • Create textures and materials for the character.
  • Rig the character for animation.
  • Animate the character with a variety of movements and expressions.

Career center

Learners who complete 3D Modeling & Animation with Maya will develop knowledge and skills that may be useful to these careers:
3D Modeler
A 3D Modeler creates three-dimensional digital models of objects and environments. If you want to become a 3D Modeler, this course on 3D Modeling & Animation with Maya may be useful. The course introduces polygonal modeling, texturing, and the use of Maya's UI. You'll learn to model characters, creatures, and even spaceships. The course also covers UV editing and fixing normal maps. You'll also gain experience in sculpting and using the modeling toolkit. The course uses practical projects like modeling Evil Kermit, Stinkfly, and Froggy Bottom to reinforce learning.
Character Artist
A Character Artist specializes in designing and creating characters for games, films, and other media. If you dream of becoming a Character Artist, this course offers relevant skills. The course focuses on character modeling, rigging, and animation using Maya. You'll learn to model characters like Evil Kermit, Stinkfly, and Froggy Bottom, while also mastering texturing and UV editing. Furthermore, the course covers rigging and animating characters, which are critical for bringing characters to life. Exporting characters as FBX is also a great skill to learn.
Animator
Animators bring characters and objects to life through movement and visual effects. If you aspire to be an Animator, this course may be quite helpful. The course emphasizes animation using Maya, covering keyframe animation, the dope sheet, and the graph editor. It includes animating cameras and creating playblasts and final renders with Arnold. Specifically, the course dives into character animation, rigging, and binding skin to joints. Projects such as animating Kermit and Stinkfly provides a solid foundation for aspiring Animators.
Game Artist
Game Artists create the visual elements of video games, including characters, environments, and special effects. If you wish to become a Game Artist, this course is an excellent starting point. The course covers polygonal modeling, texturing, rigging, animation, lighting, and rendering within Maya, which are all essential skills in game development. You'll also gain hands-on experience with character and creature modeling, which are directly applicable to creating assets for games. Learning to export characters as FBX is also incredibly useful.
Visual Effects Artist
Visual Effects Artists create special effects for films, television, and other media. If you're drawn to become a Visual Effects Artist, this course may be exactly what you need. The course covers lighting, rendering, and particle effects using Maya. You'll also learn how to create a playblast and a final render with Arnold. The course goes over setting up for particle effects. You may also find the discussion of seamless textures and normal maps interesting and important. The course gives you experience to create visually compelling scenes.
Motion Graphics Designer
Motion Graphics Designers create animated graphics and visual effects for various media, including commercials, websites, and video games. If you want to become a Motion Graphics Designer, this course helps to equip you with essential skills. The course covers keyframe animation, the dope sheet, and the graph editor within Maya. It also includes animating cameras and creating renders with Arnold. You'll learn to create dynamic animations and visual elements that are ideal for motion graphics projects.
Product Visualization Specialist
A Product Visualization Specialist creates 3D models and animations of products for marketing, sales, and design purposes. If you want to become a Product Visualization Specialist, this course covers the fundamentals. The course introduces polygonal modeling, texturing, lighting, and rendering within Maya. You'll learn to create realistic 3D models of objects, apply textures, and render high-quality images and animations. The course projects such as spaceship modeling, and how to create materials, may be especially useful.
Technical Artist
Technical Artists bridge the gap between artists and programmers in game development and animation studios. They develop tools and workflows to improve the art creation pipeline. If you want to become a Technical Artist, this course may be helpful. The course introduces the fundamentals of Maya including using the modeling toolkit. The course additionally goes into creating a material and Seamless Texture and Normal Map. You'll also look at Applying Textures, UV Editing, and Fixing Normal Map.
Previsualization Artist
Previsualization Artists create preliminary versions of scenes or shots for film, television, or video games, helping directors and cinematographers plan their productions. If you want to become a Previsualization Artist, the animation aspects of this course could be useful. The course touches on keyframe animation, using the dope sheet, and using the graph editor within Maya. It goes over animating cameras, and creating playblasts. All of this may help you present your ideas to directors and cinematographers.
Augmented Reality Developer
Augmented Reality Developers create interactive experiences that overlay digital content onto the real world. If you want to become an Augmented Reality Developer, this course may provide a baseline in the tools used to create 3D objects. The course covers polygonal modeling, texturing, and exporting characters as FBX. The skills this course provides may be useful in creating compelling AR experiences. The course discusses fixing normal maps, which may be useful in preventing errors.
Virtual Reality Developer
Virtual Reality Developers design and develop immersive virtual environments and experiences. If you want to become a Virtual Reality Developer, this course may be an important first step. The course introduces polygonal modeling, texturing, and lighting using Maya. The course models characters and rigging, while covering UV editing and sculpting. All of this may be helpful in creating compelling VR experiences. Learning to export characters as FBX is also incredibly useful.
Software Engineer
Software Engineers design, develop, and test software applications and systems. While seemingly unrelated, a Software Engineer working on graphics or simulation software may find this course beneficial. The course offers an introduction to Maya and 3D modeling concepts. Understanding the fundamentals of 3D content creation and animation may help Software Engineers communicate more effectively with artists and designers on their team. It may also provide insight into the challenges and workflows involved in 3D content creation.
Instructional Designer
Instructional Designers create engaging and effective learning experiences. If you wish to become a designer of educational content, this course may be able to assist, as it will provide you with a better appreciation of the challenges and opportunities involved with teaching 3D modelling & animation. The course covers polygonal modeling, keyframe animation, and the use of Maya's UI. You'll learn to model characters and creatures, apply textures, and render high-quality images and animations.
Digital Marketing Specialist
Digital Marketing Specialists develop and implement digital marketing campaigns to promote products, services, or brands. While not directly related, a Digital Marketing Specialist focused on visual content may find value in this course. The course offers a basic introduction to 3D modeling and animation using Maya. Understanding the fundamentals of 3D content creation may help them create more visually appealing and engaging marketing materials. You'll learn to model characters, create normal maps, and create test renders.
Web Developer
Web Developers design, develop, and maintain websites and web applications. While seemingly unrelated, a Web Developer working on interactive or multimedia websites may find this course beneficial. The course covers polygonal modeling, texturing, and animation techniques using Maya. Understanding the fundamentals of 3D content creation may help Web Developers create more engaging and visually appealing web experiences. The course may also help prevent errors in implementation.

Featured in The Course Notes

This course is mentioned in our blog, The Course Notes. Read one article that features 3D Modeling & Animation with Maya:

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in 3D Modeling & Animation with Maya.
Provides a comprehensive guide to Autodesk Maya, covering all aspects of the software from modeling to animation and rendering. It serves as a valuable reference throughout the course and beyond. The book is commonly used by industry professionals and students alike. It adds depth to the course by providing detailed explanations and practical examples.
Classic guide to animation principles, covering timing, spacing, weight, and other essential concepts. While not specific to Maya, it provides a strong foundation for creating believable and engaging animations. It is more valuable as additional reading than as a current reference. This book is commonly used as a textbook at academic institutions.

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