We may earn an affiliate commission when you visit our partners.
Course image
Jeroen Jansz and Mijke Slot

Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues?

Read more

Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues?

In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have. State of the art theories from game studies, philosophy and media psychology will be used to help you understand how serious games work and how they appeal to players. The potential impact of gaming is addressed in detail by discussing persuasive games, which aim at changing the player's attitude. Throughout the MOOC, theoretical insights will be illustrated with playful animations and case studies of serious games that are developed by world-class companies in the city of Rotterdam.

This MOOC is particularly interesting for you when you are a student considering to study digital media such as serious games, a professional interested in the opportunities these games may create for your organization, or a game developer who wants to know more about the impact serious games can have. Note that this MOOC will not teach you how to design a serious game.

Watch the teaser for this MOOC here: https://www.youtube.com/watch?v=FqjY1KSsEx8

Are you ready to broaden your vision on serious games? Join this course and be inspired!

Enroll now

What's inside

Syllabus

Let the games begin: What are serious games?
Get ready to immerse yourself! This is the first week of the serious gaming course of Erasmus University Rotterdam. Although probably all of you have some personal experience with playing entertainment games – serious games are less known. To be able to study the subject, we first need to understand what serious games are. Therefore, we start this course by defining serious games and showing you what characteristics they have. Also, you might wonder if there is a clear difference between entertainment games and serious games; can entertainment games teach? Can serious games entertain? You will get an answer to these questions. Before we officially start, you might want to get an overview of the course and what you can expect the coming weeks. To make it easier for you to schedule your own learning path, we recommend that you watch the video: What can you expect of this course?
Read more

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Well-structured and progressive program with a module-by-module tour of the history, culture, and impact of serious games
Engaging content that combines credible theories, gameplay principles, and illuminating case studies
Provides a solid foundation in the fundamentals of serious games, making it suitable for beginners in the field
Taught by experienced instructors in the field of serious games, ensuring the credibility and relevance of the content
Notably suitable for entertainment game developers seeking to explore the potential of serious games in their domain
May require additional research and exploration for learners seeking a comprehensive understanding of game design principles

Save this course

Create your own learning path. Save this course to your list so you can find it easily later.
Save

Reviews summary

Serious gaming course overview (review data missing)

According to the course description, the Serious Gaming course from Erasmus University Rotterdam provides a comprehensive overview focusing on games used for non-entertainment applications. Learners explore definitions, theory, different types, persuasive gaming, and impact, supplemented by case studies and insights into future trends like VR/AR. A key point for prospective students is that it does not teach game design. The course is relevant for students, professionals, and developers seeking to understand the field's scope and potential.
Uses real-world examples and research.
"Throughout the MOOC, theoretical insights will be illustrated with playful animations and case studies of serious games that are developed by world-class companies..."
"In this module, you will not only get explanation, you can also take a look at three case studies."
"We invited three serious games researchers to a round table in the studio, in which they will tell you about their own case studies and research projects."
Covers theory, impact, types, and future trends.
"This MOOC will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have."
"State of the art theories from game studies, philosophy and media psychology will be used to help you understand how serious games work and how they appeal to players."
"The potential impact of gaming is addressed in detail by discussing persuasive games, which aim at changing the player's attitude."
"We will explore some possible futures of serious games... discuss two technological developments in more detail; virtual reality and augmented reality."
Analysis of learner feedback is not possible.
"The necessary review data, including the list of reviews and the rating distribution, was not provided in the input JSON."
"Therefore, a proper meta-analysis of student experiences, common opinions, strengths, and weaknesses cannot be performed based on actual feedback."
Explicitly states it does not teach design.
"Note that this MOOC will not teach you how to design a serious game."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Serious Gaming with these activities:
Identify Game Elements
Being able to identify the elements of a game is essential for understanding how games work and how to design them.
Show steps
  • Play a variety of games
  • Identify the elements of each game, such as the goal, rules, and challenges
Read 'The Art of Game Design' by Jesse Schell
This book provides a comprehensive overview of the game design process. It is a valuable resource for anyone who wants to learn more about game design.
Show steps
  • Read the book
  • Take notes on important concepts
  • Apply what you have learned to your own game design projects
Develop a Game Concept
Developing a game concept is the first step in creating a serious game. This activity will help you to learn the basics of game design and development.
Browse courses on Game Design
Show steps
  • Read articles and books about game design
  • Watch tutorials on game development
  • Create a game concept document
Five other activities
Expand to see all activities and additional details
Show all eight activities
Create a Game Design Document
Creating a game design document is an important step in the game development process. This activity will help you to plan out your game and ensure that it is well-designed.
Browse courses on Game Design
Show steps
  • Brainstorm ideas for your game
  • Write a game design document
  • Get feedback on your game design document
Playtest Your Game Concept
Playtesting your game concept is an important step in the development process. This activity will help you to get feedback on your game from other people.
Browse courses on Playtesting
Show steps
  • Find some people to playtest your game concept
  • Observe how people play your game
  • Get feedback from the players
Attend a Game Design Workshop
Attending a game design workshop can be a great way to learn new skills and techniques. This activity will help you to connect with other game designers and learn from experienced professionals.
Browse courses on Game Design
Show steps
  • Find a game design workshop to attend
  • Attend the workshop
  • Take notes and ask questions
  • Apply what you have learned to your own game design projects
Mentor a New Game Designer
Mentoring a new game designer can be a rewarding experience. This activity will help you to share your knowledge and skills with others.
Browse courses on Mentoring
Show steps
  • Find a new game designer to mentor
  • Meet with your mentee regularly
  • Provide feedback and guidance on their game design projects
  • Help your mentee to achieve their goals
Enter a Game Design Competition
Entering a game design competition can be a great way to test your skills and get feedback from other game designers. This activity will help you to improve your game design skills and build your portfolio.
Browse courses on Game Design
Show steps
  • Find a game design competition to enter
  • Create a game for the competition
  • Submit your game to the competition
  • Attend the award ceremony

Career center

Learners who complete Serious Gaming will develop knowledge and skills that may be useful to these careers:
Persuasive Game Designer
Persuasive Game Designers are responsible for designing and developing games that are intended to change people's attitudes and behaviors.
Serious Game Designer
Serious Game Designers are responsible for designing and developing games that are intended to be used for educational, training, or other non-entertainment purposes.
Game Designer
Game Designers are responsible for designing and developing video games.
Game Developer
Game Developers are responsible for programming and developing video games.
Media Psychologist
Media Psychologists are responsible for studying the effects of media on human behavior. This course may be useful for Media Psychologists who want to learn more about how to use games and simulations to influence attitudes and behaviors.
User Experience Designer
User Experience Designers are responsible for designing and developing the user interface for websites, software applications, and other digital products.
Software Engineer
Software Engineers are responsible for designing, developing, and testing software applications.
Digital Marketing Specialist
Digital Marketing Specialists are responsible for planning and executing digital marketing campaigns.
Educational Researcher
Educational Researchers are responsible for conducting research on how people learn. This course may be useful for Educational Researchers who want to learn more about how to use games and simulations to enhance learning.
Educational Psychologist
Educational Psychologists are responsible for studying how people learn and applying this knowledge to educational settings. This course may be useful for Educational Psychologists who want to learn more about how to use games and simulations to enhance learning.
Data Scientist
Data Scientists are responsible for collecting, analyzing, and interpreting data to solve business problems.
Market Researcher
Market Researchers are responsible for collecting and analyzing data about consumers and markets.
Public Relations Specialist
Public Relations Specialists are responsible for managing the public image of organizations and individuals.
Advertising Creative
Advertising Creatives are responsible for developing and executing advertising campaigns.
Instructional Designer
Instructional Designers are responsible for designing and developing educational materials and resources. This course may be useful for Instructional Designers who want to learn more about how to use games and simulations to enhance learning.

Reading list

We've selected ten books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Serious Gaming.
Collection of essays that explore the history, theory, and practice of game design. It would be a valuable resource for students who want to learn more about the underlying principles of game design.
Provides a comprehensive overview of the psychology of video games. It covers everything from the effects of games on cognition to the social and emotional impact of games.
Argues that games can be a force for good in the world. It explores how games can be used to solve problems, promote learning, and build community.
Provides a framework for gamifying education. It covers everything from the benefits of gamification to the challenges of gamifying educational content.
Explores the persuasive power of video games. It examines how games can be used to change people's attitudes and behaviors.
Explores the use of simulations in education. It covers everything from the benefits of simulations to the challenges of developing and implementing simulations.
Explores the use of digital game-based learning. It covers everything from the benefits of digital game-based learning to the challenges of designing and implementing digital game-based learning environments.
Provides a practical guide to game analytics. It covers everything from collecting and analyzing data to using data to improve game design.

Share

Help others find this course page by sharing it with your friends and followers:

Similar courses

Similar courses are unavailable at this time. Please try again later.
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2025 OpenCourser