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Creating Custom Houdini Solvers with VEX Wrangles

Often while working on high-end feature films, TV shows, or commercials, it is necessary to create completely procedural setups that are both robust and controllable. This course, Creating Custom Houdini Solvers with VEX Wrangles, is designed to teach you techniques and workflows to help achieve exactly that. In this course, you will learn how to create sophisticated setups that are required to achieve a completely procedural sticky slime system. First, you will learn to utilize Wrangle nodes extensively with VEX scripting to create a dynamic Sticky Constraint Solver that will be the driving force behind the whole system. In addition to the Sticky Constraint Solver, you will learn how Wrangle nodes can be used inside a DOP Network to control a Position-Based Dynamics Solver, otherwise known as the Grain Solver. The course will also take you through how FLIP simulations can be used to complement the effect. By the end of this course, you'll have the practical skills to achieve robust, controllable and procedural setups for high-end Houdini VFX projects. Required Software: Houdini 15.

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Length 5.4 hours
Starts On Demand (Start anytime)
Cost $29/month (Access to entire library- free trial available)
From Pluralsight
Instructor Beau Garcia
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags 3D Dynamics 3D Animation 3D Rendering Creative Professional 3D Texturing 3D Modeling 3D Scripting

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Rating Not enough ratings
Length 5.4 hours
Starts On Demand (Start anytime)
Cost $29/month (Access to entire library- free trial available)
From Pluralsight
Instructor Beau Garcia
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags 3D Dynamics 3D Animation 3D Rendering Creative Professional 3D Texturing 3D Modeling 3D Scripting

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