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Raffi Bedross
  • This is a comprehensive Maya course.

  • No time wasting, Straight to the point, direct and objective.

  • You will learn Maya by creating short and sweet projects.

  • NO previous knowledge required.

Read more
  • This is a comprehensive Maya course.

  • No time wasting, Straight to the point, direct and objective.

  • You will learn Maya by creating short and sweet projects.

  • NO previous knowledge required.

      In the first section we are going to dive quickly into Maya's most important features to help you start using Maya       

      without wasting much of your time, then we are going to learn how to create short projects and effects in Maya.

Instead of creating one big project, this course contains variety of professional and high quality short projects,this is more fun,more interesting and more engaging for beginners.

 Last Updates:

  • Creating Landscape using xGen

  • Bifrost

  • Skirt and Tanktop simulation (nCloth Section).

  • Simulating a cloth on animated character (nCloth Section).

  • nCloth (New Section)

  • collision Self Component Id (Expression Section).

  • Killing the particles when they Exit the volume field (Expression Section).

  • Collision Layers.

  • Coloring the particles based on the geometry index (Expression Section).

  • Dry sand using nParticles.

  • Water Effect

  • Particle Expressions (New section)

  • Newton and Radial Fields (Fields and solvers Section).

  • Drag Field (Fields and solvers Section).

  • Air field (Fields and solvers Section).

Student Review:  Terence Kent

      "Excellent course about the different fluids and rigid body dynamics in Maya.

        Really helped me to understand the basics, I'm now really comfortable using these in my projects."

Maya is a standard 3D Application tool used widely in Visual Effects studios to create 3D models,game assets, smoke,fire and dust etc...

Learning Maya is challenging for beginners,that's why I created this course to cover all the techniques,we are going to start supper simple and gradually we're going to create more advanced effects.

What you will Learn:

  • Quick dive into Autodesk Maya.

  • 3D modeling fundamentals.

  • You will Understand how the 2D and 3D containers work.

  • Complete nParticles section.

  • Expressions.

  • How to use Maya fields.

  • Creating Helicopter Landing dust effect.

  • Creating Torch Fire.

  • Creating rain effect.

  • Rigid Bodies.

  • Creating Wheel burnout.

  • Water effect.

  • Dust effect.

  • Rocket smoke.

  • Bifrost

  • and much more...

So enroll now and I promise you won't be disappointed.

Enroll now

What's inside

Learning objectives

  • You will learn maya from scratch
  • You will have solid knowledge in maya fx.
  • You will learn maya bifrost.
  • You will learn maya fluids.
  • You will learn ncloth.
  • You will learn how to create wheel burnout.
  • You will learn how to use maya fx to create variety of effects.
  • You will learn rigid bodies dynamics.
  • You will learn maya nparticles.
  • And much more...

Syllabus

In this section you will learn the fundamentals of autodesk Maya.
Introduction

In this lesson we are going to take a quick look at the user interface and workspaces in Maya.

Read more
Downloadable resources

In this lesson we are going to understand what the Component Mode is.

We'll take a look at:

Parenting,outliner and how to change the pivot of any object in Maya.

Your first Quiz

In this lesson we are going to learn how the smooth polygon works in Maya.

In this lesson we are going to learn how to use the curves in Maya to model a cup.

In this lesson we are going to finish the cup model.

In this lesson you are going to create your first animation inside Maya.

In this lesson we are going to take a quick look at materials in Maya.

In this lesson we are going to model a pen in Maya.

In this section you are going to learn the most common tools for 3D modeling inside Maya
Modeling Section resources

We are going to import the images of the ship to use them as reference while we model it.

We are going to start modeling the boat body

We are going to add more details to the boat body.

we are going to model the seal handles.

We are going to model the seal.

We are going to model the paddles and finish the boat 3D model

You will learn shading and rendering with Arnold renderer
Render viewer
Samples
Ray depth
Gobo Effect
Displacement
Mixing Shaders
ai Toon Shader
Depth of Field
In this section we are going to use Xgen to create landscape in Maya
Intro to landscape section
Creating the ground and setup the Camera
Creating the Xgen description
Adding the environment light
Shading the grass part1
Shading the grass part2
Creating the plants and finish the scene
In this section you will understand how Maya's Fluid system works and after that you will use Maya fluids more confidently.

In this tutorial we are going to the fundamentals of Maya fluids.

Downloadable Resources

In this Maya fluid tutorial,we are going to learn how to create 2D Smoke.

3D Container

In this tutorial we are going to understand how the density attributes work.

In this lesson we are going to see what type of emitter we have and we're going to focus on Volume Emitter.

We are going to learn about the Turbulence and Speed attributes.

We are going to learn how to emit fluid form a Text and Textures.

This is a practice for you

In this lesson we are going to learn how to emit smoke from fast moving object.

Wheel Burnout Effect

In this fluid Maya tutorial we are going to use the Temperature field to create fire effect then render it then compose it in Nuke.

Emit fluid from particles

In this tutorial we are going to emit dust while the Helicopter is landing.

You will learn how to use rigid bodies inside Maya. I added this section because I believe you need to understand how rigid bodies work in order to use it with Maya fluids or Particles.

Download the files used in this section.

In this lesson:

You are going to learn the fundamentals of rigid bodies inside Maya.

In this lesson:

You will learn what the constraints are and you are going to learn how to use the Nail constraint.

In this lesson:

You are going to learn how to use the Pin and Spring constraint to create some effects.

In this lesson:

You are going to learn how to use the Hing  constraint.

In this section we are going to look at Maya fields in depth.After you finish watching this section you will have solid and depth knowledge about Maya Fields.

In this lesson we'll take a look at Air Field in depth.

In this tutorial I will show you how to create mud effect using Drag Field.

In this lesson we are going to explore Gravity,Newton and Radial fields inside Maya.

In this lesson we are going to cover the Turbulence and Curve fields and see how they work.

In this section you are going to have solid knowledge in Maya nParticles.

In this lesson you will start learn how to create an emitter and explore common attibutes.

Understanding emitter types in Maya

In this lesson I will show you how to emit particles from a curve.

In this tutorial we are going to learn how to emit particles from a Surface.

particles Render Types (PDF)

In this lesson I will show you how to deform a geometry using particles.

In this lesson I will show you how to create Rain effect.

Fill a Text with Particles.

In this lesson I am going to show you how to create water effect using nParticles.

In this lesson I am going to show you how to make dry sand effect using nParticles and nConstraints

After watching this lesson you are going to learn how the collision layers work.

Expressions

In this lesson we are going to learn how to use the Expression Editor.

In this lesson you are going to understand how the attributes work in Maya particles.

In this lesson we are going to learn how to write an expression to kill the particles based on their position.

In this lesson we are going to learn how to make the particles inherit the color of collided object.

In this lesson we are going to write an expression to kill the particles when they exit the force field.

In this lesson you are going to learn how to color the particles when they collide with each other.

nCloth

You are going to learn the basics of nCloth

You are going to learn how to simulate a flag using nCloth in Maya.

Pillow
Simple Cloth simulation on animated Character
Skirt and Tanktop simulation
You will understand how Bifrost works in Maya and you will learn how to create high quality simulations in Maya.
Intro to Bifrost section
Here you can download the files required for Bifrost section

In this lesson we are going to emit liquid into the cup.

In this lesson we are going to learn how to cache the liquid and the mesh on disk.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Beginners and learners new to Maya will benefit from learning the fundamentals of 3D
Helps students understand professional and industry-standard techniques
Offers instruction from industry experts with professional credentials
Teaches the skills and techniques relevant to simulations
Course is aligned with some of the beginning modules of accredited animation programs
Provides a solid foundation for further development in Computer Graphics and Design

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Reviews summary

Professional and engaging course

Learners say this course is professional and easy to follow with engaging assignments.
Course has engaging assignments.
Course is easy to follow.
"very professional and easy to follow"
Course is very professional.
"the course is brilliant, very professional"

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Maya For FX Artists - Projects Based Course with these activities:
Create a 3D Model
This hands-on project will give you the opportunity to apply the skills you're learning in the course to a real-world scenario.
Browse courses on 3D Modeling
Show steps
  • Choose a simple object to model, such as a cup or a pen.
  • Use the tools and techniques you've learned in the course to create your model.
  • Add details to your model to make it more realistic.
  • Render your model to create a finished product.
Follow Maya Rigid Bodies Tutorials
This will help you to gain a strong understanding of the fundamentals of rigid body dynamics and will provide you with the skills to create realistic simulations in Maya.
Browse courses on Rigid Bodies
Show steps
  • Find a reputable online tutorial series or course on Maya rigid bodies.
  • Follow the tutorials step-by-step and experiment with the different settings.
  • Create your own simple rigid body simulations and share them with others.
Maya Particle Expressions Practice
This activity will help you to develop your problem-solving skills and deepen your understanding of Maya expressions and particle dynamics.
Browse courses on Particle Dynamics
Show steps
  • Find a set of particle expression exercises or challenges.
  • Work through the exercises and debug your solutions.
  • Share your solutions with others and discuss your approach.
One other activity
Expand to see all activities and additional details
Show all four activities
Write a Maya Fluid Tutorial
This activity will help you to solidify your understanding of the physics of Maya fluids and to develop your skills in communicating complex technical concepts to others.
Show steps
  • Choose a specific aspect of Maya fluids that you want to focus on.
  • Research the topic thoroughly to gain a deep understanding of the underlying physics.
  • Write a detailed tutorial that explains the topic in a clear and concise way.
  • Create visual aids, such as diagrams and screenshots, to illustrate your points.
  • Publish your tutorial online or share it with others.

Career center

Learners who complete Maya For FX Artists - Projects Based Course will develop knowledge and skills that may be useful to these careers:
Visual Effects Artist
Visual Effects Artists plan, create, and edit visual effects for movies, television, and video games. These effects can range from simple compositing to complex computer-generated imagery (CGI). Maya is a powerful 3D software that is widely used in the visual effects industry. This course will provide you with the skills you need to use Maya to create high-quality visual effects.
Motion Graphics Artist
Motion Graphics Artists create visual content to communicate ideas and concepts. This content can be used for a variety of purposes, such as marketing, advertising, and education. Maya is a popular software for creating motion graphics. This course will provide you with the skills you need to use Maya to create engaging and effective motion graphics.
3D Modeler
3D Modelers create 3D models for a variety of purposes, such as video games, movies, and architecture. Maya is a powerful 3D modeling software that is used by professionals around the world. This course will provide you with the skills you need to use Maya to create high-quality 3D models.
Game Artist
Game Artists create visual content for video games. This content can include characters, environments, and objects. Maya is a popular software for creating game art. This course will provide you with the skills you need to use Maya to create high-quality game art.
Technical Director
Technical Directors oversee the technical aspects of film and television production. They work with directors, producers, and other crew members to ensure that the production runs smoothly. Maya is a software that is often used by Technical Directors to create and manage 3D assets. This course will provide you with the skills you need to use Maya to support film and television production.
Lighting Artist
Lighting Artists create the lighting for movies, television, and video games. They work with directors and other crew members to create the desired look and feel for a production. Maya is a software that is often used by Lighting Artists to create and manage lighting effects. This course will provide you with the skills you need to use Maya to create high-quality lighting effects.
Compositor
Compositors combine multiple images and elements to create a single, cohesive image. They work on a variety of projects, such as movies, television, and video games. Maya is a software that is often used by Compositors to create and manage composite shots. This course will provide you with the skills you need to use Maya to create high-quality composite shots.
Animator
Animators create the movement for characters and objects in movies, television, and video games. They work with directors and other crew members to create the desired look and feel for a production. Maya is a software that is often used by Animators to create and manage animations. This course will provide you with the skills you need to use Maya to create high-quality animations.
Rigger
Riggers create the skeletons and other structures that allow characters and objects to move. They work with Animators and other crew members to create the desired look and feel for a production. Maya is a software that is often used by Riggers to create and manage rigs. This course will provide you with the skills you need to use Maya to create high-quality rigs.
Character Artist
Character Artists create the characters for movies, television, and video games. They work with directors and other crew members to create the desired look and feel for a production. Maya is a software that is often used by Character Artists to create and manage character models. This course will provide you with the skills you need to use Maya to create high-quality character models.
3D Generalist
3D Generalists are artists who are skilled in a variety of 3D software and techniques. They work on a variety of projects, such as movies, television, and video games. Maya is a software that is often used by 3D Generalists to create and manage 3D assets. This course will provide you with the skills you need to use Maya to create high-quality 3D content.
Environment Artist
Environment Artists create the environments for movies, television, and video games. They work with directors and other crew members to create the desired look and feel for a production. Maya is a software that is often used by Environment Artists to create and manage environment assets. This course will provide you with the skills you need to use Maya to create high-quality environment assets.
Concept Artist
Concept Artists create the initial designs for characters, environments, and objects in movies, television, and video games. They work with directors and other crew members to create the desired look and feel for a production. While Maya is not typically used by Concept Artists, this course may be useful for Concept Artists who want to learn more about 3D modeling.
Texture Artist
Texture Artists create the textures for characters, environments, and objects in movies, television, and video games. They work with directors and other crew members to create the desired look and feel for a production. While Maya is not typically used by Texture Artists, this course may be useful for Texture Artists who want to learn more about 3D modeling.
Art Director
Art Directors oversee the visual aspects of movies, television, and video games. They work with directors and other crew members to create the desired look and feel for a production. While Maya is not typically used by Art Directors, this course may be useful for Art Directors who want to learn more about 3D modeling.

Reading list

We've selected 11 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Maya For FX Artists - Projects Based Course.
Provides a detailed treatment of techniques and algorithms used in real-time rendering, which is highly relevant to the course's focus on Maya's rendering capabilities.
Great resource for learning how to rig characters in Maya. It covers a wide range of topics, including bone structure, skinning, and constraints. It would add to the '3D modeling fundamentals' section of the course.
A comprehensive guide to Maya, providing a broad overview of its features and capabilities, making it a useful reference for the course.
A foundational text on computer animation, providing background knowledge and insights into the principles and techniques used in the industry.
Provides in-depth coverage of RenderMan, which is used in Maya for rendering high-quality images, offering additional knowledge and insights for advanced users.
A collection of practical tips, tricks, and techniques for using Maya, providing additional insights and shortcuts to enhance the course's teachings.
While not directly related to Maya or VFX techniques, it provides foundational knowledge on animation principles and character design, which can enhance the understanding of character animation in Maya.
A practical guide to digital compositing, offering additional knowledge and insights on combining various elements into a cohesive final image.

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