This is a comprehensive Maya course.
No time wasting, Straight to the point, direct and objective.
You will learn Maya by creating short and sweet projects.
NO previous knowledge required.
This is a comprehensive Maya course.
No time wasting, Straight to the point, direct and objective.
You will learn Maya by creating short and sweet projects.
NO previous knowledge required.
In the first section we are going to dive quickly into Maya's most important features to help you start using Maya
without wasting much of your time, then we are going to learn how to create short projects and effects in Maya.
Instead of creating one big project, this course contains variety of professional and high quality short projects,this is more fun,more interesting and more engaging for beginners.
Last Updates:
Creating Landscape using xGen
Bifrost
Skirt and Tanktop simulation (nCloth Section).
Simulating a cloth on animated character (nCloth Section).
nCloth (New Section)
collision Self Component Id (Expression Section).
Killing the particles when they Exit the volume field (Expression Section).
Collision Layers.
Coloring the particles based on the geometry index (Expression Section).
Dry sand using nParticles.
Water Effect
Particle Expressions (New section)
Newton and Radial Fields (Fields and solvers Section).
Drag Field (Fields and solvers Section).
Air field (Fields and solvers Section).
Student Review: Terence Kent
"Excellent course about the different fluids and rigid body dynamics in Maya.
Really helped me to understand the basics, I'm now really comfortable using these in my projects."
Maya is a standard 3D Application tool used widely in Visual Effects studios to create 3D models,game assets, smoke,fire and dust etc...
Learning Maya is challenging for beginners,that's why I created this course to cover all the techniques,we are going to start supper simple and gradually we're going to create more advanced effects.
What you will Learn:
Quick dive into Autodesk Maya.
3D modeling fundamentals.
You will Understand how the 2D and 3D containers work.
Complete nParticles section.
Expressions.
How to use Maya fields.
Creating Helicopter Landing dust effect.
Creating Torch Fire.
Creating rain effect.
Rigid Bodies.
Creating Wheel burnout.
Water effect.
Dust effect.
Rocket smoke.
Bifrost
and much more...
So enroll now and I promise you won't be disappointed.
In this lesson we are going to take a quick look at the user interface and workspaces in Maya.
In this lesson we are going to understand what the Component Mode is.
We'll take a look at:
Parenting,outliner and how to change the pivot of any object in Maya.
In this lesson we are going to learn how the smooth polygon works in Maya.
In this lesson we are going to learn how to use the curves in Maya to model a cup.
In this lesson we are going to finish the cup model.
In this lesson you are going to create your first animation inside Maya.
In this lesson we are going to take a quick look at materials in Maya.
In this lesson we are going to model a pen in Maya.
We are going to import the images of the ship to use them as reference while we model it.
We are going to start modeling the boat body
We are going to add more details to the boat body.
we are going to model the seal handles.
We are going to model the seal.
We are going to model the paddles and finish the boat 3D model
In this tutorial we are going to the fundamentals of Maya fluids.
In this Maya fluid tutorial,we are going to learn how to create 2D Smoke.
In this tutorial we are going to understand how the density attributes work.
In this lesson we are going to see what type of emitter we have and we're going to focus on Volume Emitter.
We are going to learn about the Turbulence and Speed attributes.
We are going to learn how to emit fluid form a Text and Textures.
This is a practice for you
In this lesson we are going to learn how to emit smoke from fast moving object.
In this fluid Maya tutorial we are going to use the Temperature field to create fire effect then render it then compose it in Nuke.
In this tutorial we are going to emit dust while the Helicopter is landing.
Download the files used in this section.
In this lesson:
You are going to learn the fundamentals of rigid bodies inside Maya.
In this lesson:
You will learn what the constraints are and you are going to learn how to use the Nail constraint.
In this lesson:
You are going to learn how to use the Pin and Spring constraint to create some effects.
In this lesson:
You are going to learn how to use the Hing constraint.
In this lesson we'll take a look at Air Field in depth.
In this tutorial I will show you how to create mud effect using Drag Field.
In this lesson we are going to explore Gravity,Newton and Radial fields inside Maya.
In this lesson we are going to cover the Turbulence and Curve fields and see how they work.
In this lesson you will start learn how to create an emitter and explore common attibutes.
In this lesson I will show you how to emit particles from a curve.
In this tutorial we are going to learn how to emit particles from a Surface.
In this lesson I will show you how to deform a geometry using particles.
In this lesson I will show you how to create Rain effect.
In this lesson I am going to show you how to create water effect using nParticles.
In this lesson I am going to show you how to make dry sand effect using nParticles and nConstraints
After watching this lesson you are going to learn how the collision layers work.
In this lesson we are going to learn how to use the Expression Editor.
In this lesson you are going to understand how the attributes work in Maya particles.
In this lesson we are going to learn how to write an expression to kill the particles based on their position.
In this lesson we are going to learn how to make the particles inherit the color of collided object.
In this lesson we are going to write an expression to kill the particles when they exit the force field.
In this lesson you are going to learn how to color the particles when they collide with each other.
You are going to learn the basics of nCloth
You are going to learn how to simulate a flag using nCloth in Maya.
In this lesson we are going to emit liquid into the cup.
In this lesson we are going to learn how to cache the liquid and the mesh on disk.
OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.
Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.
Find this site helpful? Tell a friend about us.
We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.
Your purchases help us maintain our catalog and keep our servers humming without ads.
Thank you for supporting OpenCourser.