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Houdini

The FBX file format is prevalent in VR and Realtime but can pose some challenges for Houdini's node based workflow. In this course, Houdini: FBX Workflows for VR, you will learn how to easily interface between Houdini scenes and FBX files. First, you'll learn how Houdini's workflows compare to other software and match common export features such as Normals and Material Groups. Next, you'll build camera facing cards that cleverly use attributes set in Houdini to drive shader changes in UE4, all through standard FBX exports. Finally, you will learn how to import a complex FBX, ingest and animate the geometry inside Houdini, and export proxy meshes that have hero assets instanced with a blueprint in UE4. When you've finished the course, you will have a deeper understanding of how Houdini and FBX work together as well as how to maximize the data flowing through. Software Required: SideFX Houdini, Unreal Engine 4.16 or newer.

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Length 3.2 hours
Starts On Demand (Start anytime)
Cost $35/month (Access to entire library- free trial available)
From Pluralsight
Instructor Craig Tonks
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags Virtual Reality 3D Dynamics 3D Animation Creative Professional 3D Modeling

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Rating Not enough ratings
Length 3.2 hours
Starts On Demand (Start anytime)
Cost $35/month (Access to entire library- free trial available)
From Pluralsight
Instructor Craig Tonks
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags Virtual Reality 3D Dynamics 3D Animation Creative Professional 3D Modeling

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