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Substance Painter 2018 Essential Training

Master Substance Designer and Substance Painter,

These days, nearly every industrial visualization and game studio uses Substance Painter, making it the industry standard for texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner's look at Substance Painter 2018, walking you through a basic project—texturing a simple game asset. He starts with the basics, showing you how to create a new project and import the model, as well as use the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on the brush toolset and smart materials. After you finish tackling the fundamentals, Wes shows you how to fully texturize the asset, working step-by-step through the body, tires, and cabin of the example asset, a front-load tractor. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.

Contents:

  • Introduction
  • 1. Creating a Project
  • 2. Baking Textures
  • 3. Creating a Metal Material
  • 4. Texturing the Body
  • 5. Texturing the Tires and Cabin
  • 6. Applying Decal Textures and Overall Dirt
  • 7. Exporting and Using Textures
  • Conclusion

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Length 4h 22m
Starts On Demand (Start anytime)
Cost $29/month (Access to entire library- free trial available)
From LinkedIn Learning
Instructor Wes McDermott
Download Videos Only via the LinkedIn Learning mobile app
Language English
Subjects Art & Design Engineering
Tags 3D + Animation Materials Game Art Concept Art Visualization Texturing Substance Painter

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Rating Not enough ratings
Length 4h 22m
Starts On Demand (Start anytime)
Cost $29/month (Access to entire library- free trial available)
From LinkedIn Learning
Instructor Wes McDermott
Download Videos Only via the LinkedIn Learning mobile app
Language English
Subjects Art & Design Engineering
Tags 3D + Animation Materials Game Art Concept Art Visualization Texturing Substance Painter

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