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Edouard Renard

You want to write Arduino code that you can easily read, modify, and share with other Arduino developers?

Or you already know OOP (Object Oriented Programming) and you want to know how to apply it to Arduino?

At the end of this course you will be able to:

  • Write clean Arduino code with OOP for any hardware component or functionality.

  • Rewrite your own projects using OOP.

  • Create a clean and super easy-to-use OOP Arduino library.

The course works for any Arduino board.

→ Why this course?

Read more

You want to write Arduino code that you can easily read, modify, and share with other Arduino developers?

Or you already know OOP (Object Oriented Programming) and you want to know how to apply it to Arduino?

At the end of this course you will be able to:

  • Write clean Arduino code with OOP for any hardware component or functionality.

  • Rewrite your own projects using OOP.

  • Create a clean and super easy-to-use OOP Arduino library.

The course works for any Arduino board.

→ Why this course?

From what I’ve seen, OOP is not frequently used with Arduino (on libraries, yes, but from most users, no).

I noticed this when I got started using the Arduino and created a few projects. My initial background was in software engineering, not electronics engineering, so I had a good foundation with OOP, applied to desktop software or web development.

When coming to the Arduino, my thought was: why not use OOP on the Arduino (since it’s possible. ). I know not many people do it, but it’s going to make my programs much more scalable and easy to read.

And it worked great. Now, when I write Arduino programs, I almost always use OOP.

Seeing that there is a lack of structured resources on the Internet to learn how to write OOP code for Arduino, I decided to create this course.

I have packaged several years of my experience into this course, so you can learn the most important stuff, directly starting with the best practices, and all that in just a few hours.

→ How do I teach in this course?

Well, this Arduino OOP course is 100% project focused and 100% practical. Throughout the different sections, we are going to write a complete Arduino project, step by step.

Everything is hands-on (no copy and paste. ), so you can directly practice with me on each video. For some of the sections I have also included some challenges for you, so you can practice on your own and develop parts of the project by yourself, using the previous knowledge you got.

No distracting fluff, just a step by step process, directly going to the point, and making you practice on the key points so you can then apply the knowledge to your own projects.

→ What will you learn/do?

Here’s a very quick overview of the course:

  • Create a first class (for an LED component)

  • Organize the class, separate the interface from the implementation

  • Your turn: write OOP code for a push button

  • Create a class to make an LED blink (how to use a class inside another class)

  • Your turn: create the final TrafficLight class with the high level logic, while using all the previous classes you’ve created

Note: this course is not an in-depth OOP course for C++, where I explain all the different possibilities and features of OOP. No, this is a practical course on how to apply OOP to Arduino code. Be reassured though, you don’t need to know OOP before taking the course, the first few lessons will help you grasp the main concepts through practice.

The course is entirely focused on programming, although we’ll use a hardware circuit with a few basic components. I’ll explain to you exactly what components you need (in a free preview lecture at the beginning), and then how to create the circuit in 10 minutes. And after this, back to the code.

On top of that, I will also teach you the process I use to write OOP code, and the best practices you can implement right now.

Now, don’t wait any longer and start this Arduino OOP journey with this course. After taking this course, you won’t believe how you could have waited so long to discover OOP with Arduino. Your programs will look much cleaner, modular, and easy to read.

Oh, and you also get a 30 days money-back guarantee if you’re not fully satisfied. So just get started now, and if I don’t deliver on what I said, please do get the refund.

See you in the course. :)

Note - This course is not for you if:

  • You’re a complete Arduino beginner and have never written a program before.

  • You’re an anti-OOP purist. Sorry, not for you.

Enroll now

What's inside

Learning objectives

  • Master arduino oop (object oriented programming)
  • Write a class for any arduino component or functionality you want
  • Package a class as an easy-to-use arduino library
  • Make your code easier to read and scalable
  • Create clear interfaces for other developers to use
  • Use a class inside another class
  • Combine classes together to exponentially increase the possibilities of your programs, without writing more code
  • Learn naming conventions for arduino oop code
  • Clearly organize your code in different files
  • Learn the best practices from the start
  • Practice a lot with hands-on lessons
  • Show more
  • Show less

Syllabus

Introduction
Welcome!
Why OOP for Arduino?
List of Materials
Read more

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Teaches object-oriented programming principles within the Arduino environment, which can improve code readability, reusability, and maintainability for complex projects
Focuses on practical application with hands-on projects, allowing learners to immediately apply OOP concepts to real-world Arduino scenarios
Covers the creation of Arduino libraries using OOP, which promotes code sharing and collaboration within the Arduino community
Requires basic familiarity with Arduino programming, so learners completely new to Arduino may need to acquire foundational knowledge first
Emphasizes a project-based approach, where learners build a traffic light system, integrating multiple classes and hardware components
Explores best practices for writing OOP code on Arduino, which can help learners develop more robust and scalable applications

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Reviews summary

Apply oop to arduino projects

According to learners, this course provides a practical approach to applying Object-Oriented Programming (OOP) concepts to Arduino projects. Students appreciate how the course helps them write cleaner, more organized, and scalable code. The project-based learning and hands-on exercises are frequently highlighted as particularly effective methods for grasping the concepts. While the course is lauded for its focus on practical application, some learners note that it serves primarily as an introduction to applying OOP rather than a deep dive into C++'s full OOP capabilities. It is recommended to have some prior basic Arduino experience before starting. Overall, the course is seen as highly beneficial for improving Arduino programming skills.
Instructor explains concepts clearly.
"The instructor does a good job explaining how OOP applies to Arduino hardware."
"Pace was just right for me, not too fast or too slow through the material."
"Easy to follow along and understand the code examples provided."
Course uses a practical, project-based approach.
"Loved the step-by-step project development, it solidified my learning."
"The challenges included let me practice the concepts on my own projects."
"It's hands-on coding, not just theory, which is great for Arduino development."
Enables writing cleaner, more maintainable code.
"My Arduino code is so much cleaner and easier to read now after taking this."
"The techniques shown for organizing code into classes and files are very useful."
"Using classes really makes managing complex projects simpler and less error-prone."
Learn to apply OOP concepts directly to Arduino.
"Helped me finally apply OOP principles to my Arduino sketches effectively."
"I learned how to structure my Arduino code using objects and classes correctly."
"This course makes OOP feel relevant and useful for hardware projects."
Focuses on application, not deep C++ OOP theory.
"It's more about how to use OOP with Arduino specifically, less about deep C++ language."
"Don't expect a full C++ OOP masterclass, it's definitely application focused for hardware."
"Wish it went a bit deeper into C++ features like inheritance or polymorphism examples."
Not suitable for complete beginners to Arduino.
"You definitely need to be comfortable with basic Arduino coding before starting this course."
"This is not a beginner's Arduino course, you need the fundamentals down first."
"If you've never written a basic Arduino sketch, I'd recommend starting elsewhere first."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Arduino OOP (Object Oriented Programming) with these activities:
Review C++ Fundamentals
Strengthen your understanding of C++ fundamentals, especially classes and objects, to prepare for the OOP concepts used in the Arduino course.
Show steps
  • Read a C++ tutorial covering classes, objects, inheritance, and polymorphism.
  • Write simple C++ programs to practice creating and using classes.
  • Review the differences between public, private, and protected access modifiers.
Review 'Object-Oriented Programming in C++' by Robert Lafore
Solidify your understanding of OOP principles with a well-regarded textbook on the subject.
Show steps
  • Read the chapters on classes, objects, and inheritance.
  • Work through the example code provided in the book.
  • Relate the concepts in the book to the Arduino environment.
Create a Simple Arduino Library
Practice creating a basic Arduino library using OOP principles to reinforce the course's teachings on code organization and reusability.
Show steps
  • Choose a simple hardware component (e.g., a buzzer or a temperature sensor).
  • Write a class to control the component, including methods for initialization and basic functionality.
  • Create a header file and a .cpp file for your library.
  • Write an example sketch that uses your library.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Rewrite Existing Arduino Sketches Using OOP
Convert existing procedural Arduino sketches into object-oriented code to gain practical experience in applying OOP principles to real-world problems.
Show steps
  • Select a few of your existing Arduino sketches.
  • Identify the key components and functionalities in each sketch.
  • Create classes to represent these components and functionalities.
  • Rewrite the sketch using your newly created classes.
Review 'Arduino Cookbook' by Michael Margolis
Expand your knowledge of Arduino programming with a practical cookbook that offers solutions to common problems and challenges.
Show steps
  • Browse the book for examples that can be implemented using OOP.
  • Rewrite some of the examples using classes and objects.
  • Compare the procedural and object-oriented approaches.
Document Your Arduino OOP Projects
Improve your understanding and retention by documenting your Arduino OOP projects, explaining the design choices and implementation details.
Show steps
  • Choose one of your Arduino OOP projects.
  • Write a detailed explanation of the project's architecture and class structure.
  • Document the purpose and functionality of each class and method.
  • Include example code snippets and usage instructions.
Contribute to an Open-Source Arduino Library
Deepen your understanding of Arduino OOP by contributing to an open-source library, learning from experienced developers and contributing to the community.
Show steps
  • Find an open-source Arduino library on GitHub or GitLab.
  • Review the library's code and documentation.
  • Identify a bug or a missing feature that you can contribute.
  • Implement the fix or the new feature using OOP principles.
  • Submit a pull request with your changes.

Career center

Learners who complete Arduino OOP (Object Oriented Programming) will develop knowledge and skills that may be useful to these careers:
Embedded Systems Engineer
An Embedded Systems Engineer designs, develops, and tests software and hardware for embedded systems, such as those found in IoT devices, industrial control systems, or automotive applications. This course on Arduino Object Oriented Programming directly applies to this role, which often involves working with microcontrollers like the Arduino. A core skill for an Embedded Systems Engineer is the ability to write clean, modular and scalable code, and this course helps by demonstrating how to structure code using OOP principles. The creation and use of classes, and the organization of code into header and cpp files will improve the engineer's workflow and collaboration with a team, as will the focus on best practices. Those entering this field will benefit from this practical hands-on course that uses projects to reinforce the concepts.
Firmware Developer
A Firmware Developer writes low-level code that controls the hardware of embedded systems. This role requires a strong understanding of programming principles, especially in languages like C++, which is foundational to Arduino development. This course teaches how to apply Object Oriented Programming in the context of Arduino, providing a solid foundation for building complex firmware. The course's emphasis on creating classes for hardware components and organizing code into libraries will improve a Firmware Developer's ability to create reusable, robust, and well-structured code, which is applicable to writing firmware. The focus on practical project-based learning makes this course a valuable step in learning how to create more complex software for embedded systems. A future Firmware Developer will gain practical experience from this course.
Robotics Engineer
Robotics Engineers design, build, and program robots. This often involves working with microcontrollers and embedded systems like Arduinos to control robotic movements, sensors, and actuators. This course's focus on Object Oriented Programming with Arduino gives a Robotics Engineer methods for creating modular and reusable code for different parts of a robot, as well as to help manage the complexity of controlling robotic hardware. The course’s emphasis on classes for hardware components and how to combine classes will help with the design and development of robotic systems. A Robotics Engineer will make good use of the focus on practical, hands-on project-based learning.
IoT Developer
An IoT Developer creates software and systems for Internet of Things devices. This role involves programming microcontrollers and sensors, often with platforms that are compatible with Arduino. This course focuses on Object Oriented Programming with Arduino, and will help an IoT Developer learn how to structure and manage complex code in embedded systems. The course's emphasis on organizing classes into libraries makes the code reusable, which helps with developing many IoT devices and allows for collaboration with other developers. This course will be helpful to those wanting a practical understanding of how to develop software for connected devices, and how to write and organize code for an IoT system using OOP principles.
Automation Engineer
Automation Engineers design and implement automated systems for various industries. This can involve programming microcontrollers and PLCs to control machines and processes. This course can help an Automation Engineer learn how to structure code using OOP principles that can be reused across different projects. The course’s focus on creating classes for hardware components will translate into programming industrial control systems. The development and use of classes and how to organize code into header files will improve an engineers ability to create clean, well organized code. This course may help Automation Engineers who need practical knowledge of microcontroller programming.
Mechatronics Engineer
Mechatronics Engineers integrate mechanical, electrical, and software engineering to design and develop systems such as robotics and automated systems. This course’s focus on the software side, in particular on object oriented programming on microcontrollers such as the Arduino can benefit a Mechatronics Engineer by giving them control over the systems they are designing. Writing clean code using OOP principles allows for easier system integration. This course will be helpful to Mechatronics Engineers with a focus on the practical, hands-on project-based learning.
Hardware Engineer
A Hardware Engineer designs and develops physical hardware components and systems, including circuit boards and microcontrollers. Although a Hardware Engineer may not write code as a primary task, they can benefit from understanding the software structure of embedded systems. A Hardware Engineer will benefit from the focus on organizing the code into classes and libraries. This course teaches them the best practices of software development which will be useful for engineers who need to collaborate with firmware and software engineers. This course may be useful for Hardware Engineers to gain a basic understanding of software and how hardware is controlled by software. This may be especially useful when debugging hardware issues from the software side.
Educational Technology Developer
An Educational Technology Developer creates software and hardware for educational purposes. This might include developing interactive learning tools and platforms that use embedded systems. This course on Arduino Object Oriented Programming teaches a structured approach to designing embedded systems, which may be helpful when developing engaging learning tools that include hardware components. A developer who understands OOP principles can create clear interfaces, and reusable code, which allows them to produce more reliable educational tools. The many hands-on projects will give an Educational Technology Developer practice in implementing software solutions.
Prototyping Engineer
A Prototyping Engineer builds and tests prototypes of hardware and software systems. They benefit from knowledge of both hardware and software which this course provides. The course on Arduino Object Oriented Programming focuses on creating reusable and modular code, making it easier to rapidly develop prototypes. The process of creating classes for different hardware components will be helpful to a prototyping engineer when they build and test different prototypes. This course may be useful to prototyping engineers who want to gain experience in working with microcontrollers for embedded systems.
Research Scientist
A Research Scientist may use microcontrollers such as Arduino for data collection or experimental control. This course on Object Oriented Programming (OOP) with Arduino may be useful to scientists so they can develop custom solutions using OOP. The course will help them organize their code into classes, making it reusable and easier to maintain, as well as easier to collaborate with other scientists. This may be useful for Research Scientists who need to prototype and build their own custom experimental apparatus.
Maker
Makers enjoy creating various projects, often blending electronics with other skills. This course on Arduino Object Oriented Programming may be useful to Makers who wish to improve the quality and scalability of their projects. The course focuses on how to create reusable code with OOP, which will help with makers who have multiple projects. This course may be useful to Makers who want to use code in their projects, and to make that code clearer and easier to share with other makers. The hands-on nature of this course will improve any maker's ability to develop projects.
Hobbyist Electronics Developer
A Hobbyist Electronics Developer builds electronics projects as a personal interest. This course on Arduino Object Oriented Programming may be particularly helpful to organize and make more sophisticated hobby electronics projects. The course helps learn how to create reusable classes, which will help with the development of more complex and sophisticated projects, while also keeping the code tidy and understandable. This class may be useful for anyone wishing to enhance their personal projects.
Technical Instructor
A Technical Instructor teaches technical skills to students or professionals. This course may be useful for a Technical Instructor who wants to teach embedded systems and programming with microcontrollers using Arduino. A Technical Instructor will benefit from a deeper knowledge of Arduino and how to implement OOP, as they will then have practical knowledge to impart to their students. The focus on best practices and the hands-on activities may be useful in curriculum design. A Technical Instructor may find this practical course in Arduino OOP beneficial for teaching purposes.
Science Teacher
A Science Teacher teaches science to students at various levels. This course on Arduino Object Oriented Programming may be useful to a science teacher who wishes to incorporate hands on activities into their science curriculum. The practical approach to embedded systems from the course may help science teachers when developing courses or experiments. This course may be a useful way to understand how a microcontroller can be used in science, and the basics for how to program it.
Electrical Engineer
An Electrical Engineer designs and develops electrical systems and components. While this role is generally focused on hardware, they can also benefit from understanding the software side of embedded systems. This course may be useful for an Electrical Engineer who wants to understand the basics of software and how it interfaces with hardware, particularly for embedded systems with microcontrollers like Arduino. The course focuses on organizing code into classes, which can help an Electrical Engineer work with a software counterpart. This course may be useful to Electrical Engineers in understanding how to code, especially if it is a role that requires that of them.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Arduino OOP (Object Oriented Programming).
Provides a comprehensive introduction to object-oriented programming concepts in C++. It covers topics such as classes, objects, inheritance, polymorphism, and templates. It's a useful reference for understanding the underlying principles of OOP that are applied in the Arduino course. While not strictly required, it offers a deeper dive into the theory behind the practical applications covered in the course.
Practical guide to Arduino programming, offering solutions to common problems and challenges. While it doesn't focus exclusively on OOP, it provides a wealth of examples and techniques that can be adapted to an object-oriented approach. It's a useful reference for expanding your knowledge of Arduino programming and finding inspiration for new projects. It is commonly used as a reference by hobbyists and professionals.

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