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Video Game Design and Development

Introduction to Game Programming

Laurie O'Donnell

Topics Covered

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Topics Covered

  • Game Loop
  • User input
  • Rendering
  • Delta Time
  • Sprites
  • Animation
  • Forces
  • Collision detection
  • Tile Map Rendering
  • For loop
  • While loop
  • Conditional statements
  • Data storage
  • Functions
  • Passing parameters
  • Classes
  • Object orientation
  • Week 2 Assessment
  • Course Summary
  • Careers in the Games Industry
  • Further Study in Games at Abertay University

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