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Salih Abdullah Sendil

      Join our exciting beginner-friendly course and dive into the world of 3D art, discovering how to create amazing 3D models and textures inspired by Ghibli style.

You'll start by getting comfortable with Blender, from the basics to advanced techniques. Then, you'll create 3D stylized models and wonderful scenes, crafting unique rocks and intricate traditional lanterns. You'll explore texture painting, UV unwrapping, and baking high poly to low poly.

With Substance Painter, you'll add the final layer of magic by painting textures and giving life to your creations.

Read more

      Join our exciting beginner-friendly course and dive into the world of 3D art, discovering how to create amazing 3D models and textures inspired by Ghibli style.

You'll start by getting comfortable with Blender, from the basics to advanced techniques. Then, you'll create 3D stylized models and wonderful scenes, crafting unique rocks and intricate traditional lanterns. You'll explore texture painting, UV unwrapping, and baking high poly to low poly.

With Substance Painter, you'll add the final layer of magic by painting textures and giving life to your creations.

By the end of this creative journey, you'll possess both the technical skills and artistic flair to craft your own 3D art, drawing inspiration from the timeless style of Studio Ghibli. Enroll now and start bringing your imaginative worlds to life.

Throughout this course, you'll become skilled in using both Blender and Substance Painter.

Blender will be your main tool for creating cool 3D models and scenes, from the basics to more advanced techniques.

Meanwhile, Substance Painter will help you add stylized and colorful textures to your creations, making them look amazing.

Together, these two programs will give you the power to create 3D art that's inspired by the style of Studio Ghibli.

Don't miss this opportunity to become a skilled 3D modeling and texturing artist. Enroll today and let your creativity flourish.

Enroll now

What's inside

Learning objectives

  • 3d modeling and sculpting stylized models using blender
  • Texturing in substance painter
  • Lighting and showcasing assets effectively for portfolio renders.
  • Ghibli style texturing and sculpting
  • Preparing 3d models for use in game engines for game development.

Syllabus

Introduction
What is Ghibli Style?
Get Your Course Materials Folder
Blender Basics
Read more
Preknowledge
Edit Mode
My Editor Preferences
Modifiers and Applying the Scale
Introducing to Sculpting
Brushes
Any problem with importing the brushes?
We are going to model stylized rocks
How to create basic shape
Your thoughts are valuable to me!
Sculpting our rocks
Preparation and UV unwrap
UPDATE
We are going to texture our rocks
Exporting and Bake
What is PBR?
Texturing the rocks
Texturing the rocks 2
Exporting Textures
Setup for Rocks
Material Setup
Scene Setup
Scene Setup 2
Rendering the Scene
Compositing
Modeling Stylized Lantern
Modeling the shape
Modeling the shape 2
Modeling the shape 3
Adjusting the Lantern
Sculpting Lantern
Sculpting Damages
Sculpting Wood Details
Sculpting the roof
Exporting low and high poly
UPDATE - New UV pack system
Texturing the Lantern
Baking
Texturing Stone
Texturing the wood
Texturing Lighting material and gold
Adding Letters
Your thoughts are very important to me!
Setup Lantern
Texture Setup
Render and Compositing
Exporting to Unreal Engine 5
How to export to Unreal Engine 5

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Uses Blender and Substance Painter, which are industry-standard tools for 3D modeling and texturing, providing a practical skillset
Covers the process of preparing 3D models for use in game engines like Unreal Engine 5, which is useful for game development
Explores UV unwrapping and baking high poly to low poly, which are essential techniques for optimizing 3D models
Requires both Blender and Substance Painter, which may require separate purchases or subscriptions, potentially increasing the cost
Focuses on a specific artistic style, which may not appeal to learners interested in broader 3D modeling techniques
Teaches texture painting, which is a core skill for creating visually appealing 3D models and stylized environments

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Blender : Anime Stylized Modeling for Beginners with these activities:
Review Blender Basics
Reinforce your understanding of the Blender interface and basic modeling tools before starting the course. This will make it easier to follow along with the more advanced techniques.
Show steps
  • Watch introductory Blender tutorials.
  • Practice navigating the Blender interface.
  • Experiment with basic modeling tools.
Read 'The Art of Spirited Away'
Gain a deeper understanding of the Ghibli aesthetic by studying the art and design principles behind one of their most iconic films. This will help you create more authentic and visually appealing 3D models.
Show steps
  • Browse the book, paying attention to the character designs, environments, and color palettes.
  • Analyze how the artists use light and shadow to create mood and atmosphere.
  • Sketch or take notes on the elements that you find most inspiring.
Read 'Mastering Blender' by Oliver Villar
Expand your knowledge of Blender with a comprehensive guide. This will help you understand the software's capabilities beyond the specific techniques taught in the course.
Show steps
  • Read the chapters relevant to modeling and texturing.
  • Experiment with the techniques described in the book.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Follow Ghibli-Style Modeling Tutorials
Refine your skills by following tutorials that specifically focus on creating 3D models in the Ghibli style. This will give you practical experience and expose you to different approaches.
Show steps
  • Search for Ghibli-style Blender tutorials on YouTube.
  • Follow along with the tutorials, paying attention to the techniques used.
  • Experiment with adapting the techniques to your own models.
Model a Simple Ghibli-Inspired Prop
Solidify your understanding of the course material by creating a simple 3D model inspired by Studio Ghibli. This will give you hands-on experience and allow you to apply what you've learned.
Show steps
  • Choose a simple prop from a Ghibli film (e.g., a teapot, a book).
  • Model the prop in Blender, using the techniques learned in the course.
  • Texture the prop in Substance Painter, aiming for a Ghibli-inspired look.
Create a Portfolio Render
Showcase your skills by creating a high-quality render of your 3D models. This will help you build a portfolio and demonstrate your ability to create visually appealing art.
Show steps
  • Choose your best 3D model from the course or your own projects.
  • Set up a visually appealing scene in Blender.
  • Adjust the lighting and camera angles to create a compelling composition.
  • Render the scene and post-process it in a photo editor.
Prepare a Model for Game Engine Use
Practice optimizing your 3D models for use in game engines like Unreal Engine 5. This will give you valuable experience in preparing assets for real-time applications.
Show steps
  • Optimize the model's polygon count.
  • Create LODs (Levels of Detail) for the model.
  • Export the model and textures in a format suitable for Unreal Engine 5.
  • Import the model into Unreal Engine 5 and set up the materials.

Career center

Learners who complete Blender : Anime Stylized Modeling for Beginners will develop knowledge and skills that may be useful to these careers:
Game Asset Artist
A game asset artist creates the 3D models, textures, and other visual elements that make up the environments and objects within video games. This course helps build a foundation in creating stylized 3D models, texturing with Substance Painter, and preparing assets for game engines like Unreal Engine 5. A game asset artist will find this course especially useful for its focus on stylized modeling inspired by Ghibli, as well as practical techniques such as UV unwrapping, baking high-to-low poly, and lighting within a scene.
Freelance 3D Artist
A freelance 3D artist works on a variety of projects for different clients. This course helps build a strong foundation in 3D modeling and texturing that a freelance 3D artist could adapt to different projects. A freelance 3D artist would find the combination of Blender and Substance Painter extremely useful as they are widely used tools for 3D art creation. They will also find the course's focus on stylized assets and game engine implementation will be useful to many clients.
3D Modeler
A 3D modeler is responsible for creating three-dimensional digital representations of objects, characters, or environments. This course helps build a foundation in the 3D modeling process using Blender, covering techniques from the basics to more advanced sculpting workflows. 3D modelers can use these skills to build highly detailed assets. In particular the stylized modeling and texturing workflows are taught, making this a strong choice for any 3D modeler who wants to specialize in the Ghibli style.
Environment Artist
An environment artist creates the 3D worlds and locations within video games, animation, or other visual mediums. This course helps build essential skills in creating 3D stylized models, as well as how texture and light scenes effectively. The creation of rocks and traditional lanterns in particular will be useful for an environment artist, who is often constructing the buildings and natural features of a scene. An environment artist may find the course useful for its practical workflow.
3D Generalist
A 3D generalist is responsible for doing many steps of the 3D production pipeline, from modeling and texturing, to rendering and lighting. This course helps build a foundation in a few key aspects of the 3D pipeline. The course focuses on the full process of crafting stylized 3D assets using Blender and Substance Painter, making it useful for 3D generalists. A 3D generalist would benefit from understanding the principles and workflows of stylized asset creation and rendering so that they can work on multiple aspects of a project.
Prop Artist
A prop artist creates the small, detailed objects that populate a scene and give environment life and personality. This course will be helpful to a prop artist, as it specifically teaches how to model props like rocks and traditional lanterns. The course also teaches about texturing and rendering props effectively. A prop artist would find the course helpful as it emphasizes the full process of creating and presenting 3D props.
Digital Sculptor
A digital sculptor uses software to create highly detailed 3D models, often for animation, games, or 3D printing. This course will be useful for a digital sculptor, as it incorporates the sculpting process using Blender, working with brushes and sculpting details on stylized assets. This course also shows how to prepare sculpted high poly meshes for texturing and baking. A digital sculptor may find the unique workflow of stylized sculpts helpful in their own work.
Texture Artist
A texture artist specializes in creating the surface details of 3D models by crafting and painting realistic or stylized textures. This course may be useful to anyone looking to get into texture arts as it introduces texture painting in Substance Painter, PBR materials, UV unwrapping, and baking high-poly to low-poly. The course also emphasizes stylized texturing that are characteristic of Ghibli style. A texture artist will find this useful in learning how to make beautiful and stylistic 3D surfaces.
Technical Artist
A technical artist bridges the gap between artists and programmers, helping to implement assets and workflows in a video game or other interactive environment. This course may be useful for technical artists as it covers the exporting of assets to game engines like Unreal Engine 5. It also helps you understand asset creation and optimization techniques, which are important for a technical artist. The course focuses workflows that helps provide a deep understanding of the art pipeline.
Animator
An animator brings characters and objects to life through movement, often in 3D. This course may be useful to an animator, as it teaches the creation of 3D models, and how to prepare them for animation workflows and lighting for presentation purposes. Though this course does not go into animation itself, it is useful for an animator to know the underlying knowledge of the 3D models they work with. The ability to make models and textures means an animator can help their own work by creating original assets.
Visual Development Artist
A visual development artist works to establish the look and feel of a project, such as an animation, game, or film. This course may be useful as it teaches the fundamentals of both 3D modeling and texturing, with a unique focus on a distinct art style. Visual development artists must explore a wide range of media, and being able to create fully realized 3D assets within Blender and Substance Painter will help them build a strong visual language. The Ghibli style is a particularly good addition to an artist's repertoire.
Virtual Reality Developer
A virtual reality developer creates immersive experiences. This course may be helpful to a virtual reality developer. This course teaches the process of creating 3D assets, which can then be implemented into VR experiences. The stylized art direction explored in this course would be a strong addition to a VR developer's skillset. Understanding how 3D assets are made from the ground up will be beneficial for a virtual reality developer.
Lighting Artist
A lighting artist is responsible for setting up and adjusting the lights in 3D scenes to create a particular mood or atmosphere. This course may be useful for lighting artists, as it covers scene setup within Blender and rendering for the purposes of showcasing or portfolio. The course also focuses on the rendering workflow for stylized assets, which a lighting artist will benefit from. A lighting artist who understands asset creation may better understand the lighting challenges of a particular scene.
Concept Artist
A concept artist creates the initial designs and visual ideas for characters, environments, and props for a creative project. This course may be useful for a concept artist, who can use 3D art as a medium for concept generation, especially for environments or props. Learning the basics of 3D modeling in Blender, texturing in Substance Painter, and the overall process of shaping a 3D asset can inform the designs of a concept artist. It may also be useful for building a portfolio of 3D assets.
3D Printing Artist
A 3D printing artist prepares models for 3D printing. This course may be helpful to a 3D printing artist, as it teaches the process of creating 3D models and working with meshes in Blender. Though it prioritizes game engines, the creation of detailed models will be useful for a 3D printing artist. This course also focuses sculpting and adding details to meshes, which will be relevant to preparing models for print. 3D printing artists may find this course to be a good introduction to modeling.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Blender : Anime Stylized Modeling for Beginners.
Provides insight into the artistic style and design principles behind the film Spirited Away. It valuable resource for understanding the visual language of Studio Ghibli and how to apply it to your own 3D models. It is best used as additional reading to gain inspiration and a deeper understanding of the Ghibli aesthetic. It is not a technical manual, but rather a source of artistic inspiration.
Provides a comprehensive guide to Blender, covering a wide range of topics from basic modeling to advanced rendering techniques. It serves as a valuable reference for understanding the underlying principles of 3D modeling and texturing. While not specifically focused on Ghibli style, it provides a solid foundation for all Blender users. It is best used as a reference text.

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