In this one-hour, project-based course, you'll learn how to add realism to weapons-fire by creating a recoil animation and muzzle-flash and smoke effects. You'll also learn how to add bullet holes and a knock-back effect to shot objects.
The guided project will introduce you to the following Unity concepts:
- Prefabs
- Animation
- Particle Effects
- Physics
- Coding techniques such as Interfaces
In this one-hour, project-based course, you'll learn how to add realism to weapons-fire by creating a recoil animation and muzzle-flash and smoke effects. You'll also learn how to add bullet holes and a knock-back effect to shot objects.
The guided project will introduce you to the following Unity concepts:
- Prefabs
- Animation
- Particle Effects
- Physics
- Coding techniques such as Interfaces
This is Part 2 of a four-part series on creating a weapon for your FPS game. In Part 1, we covered equipping your FPS player with a gun. Part 3 will show you how to set up the weapon's properties and damage effects to the destroyable GameObjects. Lastly, Part 4 will walk you through the steps for adding ammunition, reloading the weapon and creating magazines and other weapons.
This is a stand-alone guided project, but because this is a continuation of previous parts in the "FPS Weapon" series, it is recommended that you complete the first parts before commencing this guided project.
This series also makes use of the western-themed Unity project created in Control physics with C# in Unity and the VM-compatible FPS Player script written in Create a VM Compatible First Person Camera. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.
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