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Create an FPS Weapon in Unity (Part 2 - Firing Effects)

Edward Falzon

In this one-hour, project-based course, you'll learn how to add realism to weapons-fire by creating a recoil animation and muzzle-flash and smoke effects. You'll also learn how to add bullet holes and a knock-back effect to shot objects.

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In this one-hour, project-based course, you'll learn how to add realism to weapons-fire by creating a recoil animation and muzzle-flash and smoke effects. You'll also learn how to add bullet holes and a knock-back effect to shot objects.

The guided project will introduce you to the following Unity concepts:

- Prefabs

- Animation

- Particle Effects

- Physics

- Coding techniques such as Interfaces

This is Part 2 of a four-part series on creating a weapon for your FPS game. In Part 1, we covered equipping your FPS player with a gun. Part 3 will show you how to set up the weapon's properties and damage effects to the destroyable GameObjects. Lastly, Part 4 will walk you through the steps for adding ammunition, reloading the weapon and creating magazines and other weapons.

This is a stand-alone guided project, but because this is a continuation of previous parts in the "FPS Weapon" series, it is recommended that you complete the first parts before commencing this guided project.

This series also makes use of the western-themed Unity project created in Control physics with C# in Unity and the VM-compatible FPS Player script written in Create a VM Compatible First Person Camera. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you'll learn how to add realism to weapons-fire by creating a recoil animation and muzzle-flash and smoke effects. You'll also learn how to add bullet holes and a knock-back effect to shot objects.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Taught by Edward Falzon, recognized for expertise in video game weapons development
Teaches skills and knowledge highly relevant to the indie game development industry
Builds and strengthens a strong foundation in FPS weapon development, spanning from coding to particle effects
Part of a four-part series, indicating a potentially comprehensive approach to FPS weapons development
Course is project-based, offering hands-on opportunity to create weapon-fire effects
Explores concepts such as recoil animations and muzzle flashes, which can add depth to video game weapons
Assumes prior completion of preceding parts in the FPS Weapon series, which may limit accessibility for total beginners
May require additional resources, such as the Western-themed Unity project, which might add extra costs or prerequisites

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Activities

Coming soon We're preparing activities for Create an FPS Weapon in Unity (Part 2 - Firing Effects). These are activities you can do either before, during, or after a course.

Career center

Learners who complete Create an FPS Weapon in Unity (Part 2 - Firing Effects) will develop knowledge and skills that may be useful to these careers:
Game Developer
A Game Developer is a software engineer or game designer who designs and develops games for consoles, mobile devices, or computers. Creating games requires a solid understanding of programming, physics, and animation to build and test games. This course on creating realistic FPS weapons in Unity can help build a foundation in core development skills for game developers. 
Animator
An Animator creates engaging and visually appealing animations for video games, films, and television shows. This course on creating realistic FPS weapons in Unity provides valuable lessons on animation techniques and best practices that can help animators enhance their skills and create more dynamic and immersive animations.
Technical Artist
A Technical Artist is a hybrid role that combines artistic skills with technical knowledge to create assets and environments for video games, films, and television shows. This course on creating realistic FPS weapons in Unity provides an opportunity for technical artists to expand their skillset by learning about creating realistic weapon effects, animations, and physics interactions.
Visual Effects Artist
A Visual Effects Artist creates and manipulates visual effects, such as explosions, smoke, and fire, for video games, films, and television shows. This course on creating realistic FPS weapons in Unity provides an opportunity for VFX artists to gain practical experience in creating realistic weapon effects, including muzzle flashes and smoke trails.
3D Modeler
A 3D Modeler creates 3D models and assets for video games, films, and television shows. This course on creating realistic FPS weapons in Unity provides 3D modelers with an opportunity to develop their skills in creating realistic weapon models and understanding how to integrate them into a game engine.
Game Designer
A Game Designer is responsible for designing and developing the gameplay, mechanics, and levels of video games. This course on creating realistic FPS weapons in Unity provides game designers with an opportunity to learn about weapon design, balancing, and integration into a game engine.
Software Engineer
Software Engineers design, develop, and maintain software systems. This course on creating realistic FPS weapons in Unity may be useful for software engineers who are interested in specializing in game development or who want to enhance their skills in creating interactive and immersive experiences.
Motion Capture Artist
A Motion Capture Artist captures and analyzes human movement to create realistic animations for video games, films, and television shows. This course on creating realistic FPS weapons in Unity may be useful for motion capture artists who want to enhance their understanding of weapon handling and recoil animations.
User Experience Designer
A User Experience Designer (UX Designer) is responsible for designing and improving the user experience of digital products, including video games. This course on creating realistic FPS weapons in Unity may be useful for UX designers who want to specialize in game design or who want to understand how to create immersive and engaging gameplay experiences.
Quality Assurance Tester
A Quality Assurance Tester is responsible for testing and evaluating software products to ensure they meet quality standards. This course on creating realistic FPS weapons in Unity may be useful for QA testers who want to specialize in game testing or who want to understand how to test and evaluate game mechanics and features.
Technical Writer
A Technical Writer creates and maintains technical documentation, such as user manuals and training materials, for software and hardware products. This course on creating realistic FPS weapons in Unity may be useful for technical writers who want to specialize in game documentation or who want to understand how to create clear and concise instructions for game mechanics and features.
Project Manager
A Project Manager is responsible for planning, executing, and closing projects within a defined scope, budget, and timeline. This course on creating realistic FPS weapons in Unity may be useful for project managers who want to specialize in game development or who want to understand the process of creating and delivering video games.
Data Analyst
A Data Analyst collects, analyzes, and interprets data to provide insights and recommendations for businesses. This course on creating realistic FPS weapons in Unity may be useful for data analysts who want to specialize in game analytics or who want to understand how to collect and analyze data to improve game performance and player engagement.
Marketing Manager
A Marketing Manager is responsible for developing and executing marketing campaigns to promote products and services. This course on creating realistic FPS weapons in Unity may be useful for marketing managers who want to specialize in game marketing or who want to understand how to create and execute marketing campaigns for video games.
Sales Manager
A Sales Manager is responsible for leading and managing a sales team to achieve revenue targets. This course on creating realistic FPS weapons in Unity may be useful for sales managers who want to specialize in game sales or who want to understand how to sell and promote video games to customers.

Reading list

We've selected ten books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create an FPS Weapon in Unity (Part 2 - Firing Effects).
Teaches you how to create 3D FPS games with C# and Unity. It will help you understand the basics of Unity and C# programming and how to use them to create a first-person shooter game.
Comprehensive guide to using Bullet Physics for game development. It covers all the basics of Bullet Physics, from creating and managing rigid bodies to simulating collisions and joints.
Comprehensive guide to writing a game physics engine. It covers all the essential topics, from collision detection and response to physics simulation and optimization.
Comprehensive guide to animation and rendering techniques for 3D games. It covers all the essential topics, from character animation to lighting and shading.
Comprehensive guide to game engine architecture. It covers all the essential topics, from engine design and architecture to performance optimization and debugging.
Comprehensive guide to creating weapons in Unity. It covers everything from modeling and animating weapons to scripting and using them in your games.
Hands-on guide to using Unity for game development. It covers all the basics of Unity, from creating 3D models and animations to scripting and physics.
Beginner's guide to using Unity for game development. It covers all the basics of Unity, from creating 3D models and animations to scripting and physics.

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