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3ds Max

Physically-based rendering (PBR) simulates the way light works in the real world. It achieves greater realism with less effort than traditional 3D rendering. This course is updated for 3ds Max 2019, and focuses on PBR shading techniques. The Physical Material simulates surfaces such as stone, glass, and metal. Instructor Aaron F. Ross also looks at building shading networks, and combining and adjusting maps in interesting ways. Procedural maps such as Substance deserve special attention, and you'll also see how to bake them out to bitmap files for cross-application and renderer compatibility. By the end of the course, you'll have a firm foundation in advanced shading workflows in 3ds Max.
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    Rating Not enough ratings
    Length 2h 37m
    Starts On Demand (Start anytime)
    Cost $29/month (Access to entire library- free trial available)
    From LinkedIn Learning
    Instructor Aaron F. Ross
    Download Videos Only via the LinkedIn Learning mobile app
    Language English
    Subjects Art & Design Engineering
    Tags 3D + Animation Materials

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    Rating Not enough ratings
    Length 2h 37m
    Starts On Demand (Start anytime)
    Cost $29/month (Access to entire library- free trial available)
    From LinkedIn Learning
    Instructor Aaron F. Ross
    Download Videos Only via the LinkedIn Learning mobile app
    Language English
    Subjects Art & Design Engineering
    Tags 3D + Animation Materials

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