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Creating Painted Metal in Substance Designer
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Become an Asset Artist for Games,
Walk through the creation of a fully procedural "painted metal" material in Substance Designer. The finished material can be output as either a set of finished bitmaps or an easy-to-use and highly configurable Substance package, which can be used in offline render engines such as mental ray and V-Ray or real-time engines such as Unreal Engine and Unity. Joel Bradley has designed this set of tutorials to take you from start to finish, from creating the details and diffuse coloration, to building depth and texture with normal and roughness maps, to adding the final touches that will allow the material to be fully customized by future texture artists.Get a Reminder
Rating | Not enough ratings |
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Length | 1h 5m |
Starts | On Demand (Start anytime) |
Cost | $29/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | Joel Bradley |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Art & Design Engineering |
Tags | 3D + Animation Lighting Textures Materials Substance Designer |
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Rating | Not enough ratings |
---|---|
Length | 1h 5m |
Starts | On Demand (Start anytime) |
Cost | $29/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | Joel Bradley |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Art & Design Engineering |
Tags | 3D + Animation Lighting Textures Materials Substance Designer |
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