This course is not really about motion graphics, it’s closer to Houdini VFX motion design. You will be using Unreal Engine as an abstract VFX simulation tool that is generated in real-time. If you are an animator, I generally do not recommend this course. It is more of a creative coding course suited for people with Houdini and/or TouchDesigner experience wanting to see how things are created with Blueprints. If you are a complete beginner I recommend taking some of my free courses before taking this course, as I skip over concepts that are for new Unreal Engine users. If you think the course is different to what you expected, you are entitled to a refund within 30 days of purchase here on Udemy.
This course is not really about motion graphics, it’s closer to Houdini VFX motion design. You will be using Unreal Engine as an abstract VFX simulation tool that is generated in real-time. If you are an animator, I generally do not recommend this course. It is more of a creative coding course suited for people with Houdini and/or TouchDesigner experience wanting to see how things are created with Blueprints. If you are a complete beginner I recommend taking some of my free courses before taking this course, as I skip over concepts that are for new Unreal Engine users. If you think the course is different to what you expected, you are entitled to a refund within 30 days of purchase here on Udemy.
Along the way, you can expect to pick up tips and tricks that will help you in your future real-time generative animation projects, interactive art / installation art projects etc.
Configuring a project for motion graphics or interactive art.
Applying Blueprint code in a non traditional way for generative FX.
Dynamic material interacting with Blueprints.
Optimizing physics and graphics performance for showcasing.
Custom User Interface for demos and presentation.
Turning Unreal Engine into a traditional offline renderer.
Some student have been getting confused on the Camera (New View Target) assignment in the Level Blueprint, please connect the Get Player Controller to the “Target” port, and the reference to the CineCamera to the “New View Target”.
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