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Edward Falzon

In this one-hour, project-based course, you'll learn how to utilize the Navigation System to move a character to wherever the player clicks. We'll be setting up a "NavMesh" that defines where the character is able to walk. You will also learn how to set up static and dynamic obstacles that the Player will automatically avoid.

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In this one-hour, project-based course, you'll learn how to utilize the Navigation System to move a character to wherever the player clicks. We'll be setting up a "NavMesh" that defines where the character is able to walk. You will also learn how to set up static and dynamic obstacles that the Player will automatically avoid.

The guided project will introduce you to the following Unity concepts:

- Navigation System

- Raycasting

This series also makes use of the robot-themed Unity project created in Create Simple Enemy Behaviour with C# in Unity (Introduction to AI). This complements this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you'll learn how to utilize the Navigation System to move a character to wherever the player clicks. We'll be setting up a "NavMesh" that defines where the character is able to walk. You will also learn how to set up static and dynamic obstacles that the Player will automatically avoid.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Suitable for beginners who want to understand Navigation System in Unity
Project-based learning approach provides hands-on experience
Introduces key Unity concepts like Navigation System and raycasting
Recommended for those familiar with Unity's robot-themed project
Course is optimized for learners in the North America region

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Click-to-Move with Unity NavMesh with these activities:
Review Basics of Navigation System
Ensure a strong foundation by revisiting the fundamentals of Navigation System, including NavMesh and pathfinding.
Show steps
  • Refer to Unity documentation or online resources on Navigation System
  • Recap key concepts such as NavMesh baking and agent navigation
  • Practice creating and configuring Navigation System components
Become a Navigation System Mentor
Share your knowledge with others by becoming a mentor in the Unity community and guide fellow learners through Navigation System concepts.
Show steps
  • Identify platforms or forums where learners can seek guidance
  • Offer support and assistance to learners with questions and challenges related to Navigation System
  • Provide constructive feedback and advice to help learners improve their skills
Navigation System Study Group
Join a study group to discuss concepts, share knowledge, and gain different perspectives.
Show steps
  • Find a group
  • Attend meetings
  • Actively participate
11 other activities
Expand to see all activities and additional details
Show all 14 activities
Try Unity's Guided Tutorials
Explore Unity's own tutorials to strengthen your understanding of Navigation System concepts and Raycasting.
Show steps
  • Navigate to Unity's tutorials page
  • Search for tutorials related to Navigation System and Raycasting
  • Follow the tutorials step-by-step
  • Experiment with the concepts covered in the tutorials
Join a Unity Community Forum
Connect with other learners and experts in the Unity community to discuss Navigation System and exchange knowledge.
Show steps
  • Join a relevant Unity forum or online community
  • Ask questions and participate in discussions related to Navigation System
  • Share your own experiences and insights with the community
Unity Navigation System Guided Tutorial
Follow along with the Unity Navigation System Guided Tutorial to reinforce the learning about setting up NavMesh and dynamic obstacles.
Show steps
  • Watch the introductory video
  • Follow the step-by-step instructions
  • Set up your own navigation grid
  • Add dynamic obstacles to your scene
NavMesh Debugging Practice
Practice debugging your NavMesh and dynamic obstacles to ensure your character can move as intended.
Show steps
  • Create a NavMesh with different obstacles
  • Identify and fix any errors
  • Test the navigation system
  • Repeat the process
Navigation System Drills
Enhance your practical skills by completing exercises that involve setting up Navigation System, handling obstacles, and utilizing Raycasting.
Show steps
  • Create a Unity project with a Navigation System
  • Design a level with obstacles and try to navigate a character through it
  • Implement Raycasting to detect and respond to obstacles
Create a Unity Project with Simple Navigation
Reinforce your grasp of the Navigation System by implementing it in a practical setting.
Show steps
  • Set up a new Unity project
  • Create a NavMesh for your game environment
  • Add a player character and control their movement using the Navigation System
Navigation Game Project
Create a simple game that incorporates the Navigation System to solidify your understanding in a fun and interactive way.
Show steps
  • Design the game
  • Implement the navigation system
  • Add additional features
  • Test the game
Create an Obstacle Course Game
Combine your Navigation System skills with obstacle avoidance to develop a engaging obstacle course game.
Show steps
  • Design the obstacle course layout and challenges
  • Implement a Navigation System for character movement
  • Design and place obstacles with varying difficulties
  • Incorporate Raycasting for obstacle detection and avoidance
  • Implement scoring and level progression based on obstacle completion
NavMesh Tutorial Video
Create your tutorial video to reinforce your understanding and share your knowledge with others.
Show steps
  • Plan the content
  • Record the video
  • Edit the video
  • Upload the video
Develop a Mini-Game with Navigation System
Apply your knowledge by creating a simple game that incorporates Navigation System and obstacle avoidance.
Show steps
  • Plan the game mechanics and level design
  • Implement a Navigation System for character movement
  • Design and place obstacles strategically
  • Incorporate Raycasting for obstacle detection and avoidance
  • Test and iterate on the gameplay to improve navigation and obstacle handling
Design a Navigation System for a Complex Level
Challenge yourself by creating a comprehensive Navigation System for a complex level with multiple obstacles and dynamic elements.
Show steps
  • Plan the level layout and identify potential navigation challenges
  • Design a Navigation System that addresses the challenges effectively
  • Handle dynamic obstacles and AI pathfinding within the Navigation System
  • Optimize the Navigation System for performance and efficiency
  • Test and refine the Navigation System to ensure seamless character movement

Career center

Learners who complete Click-to-Move with Unity NavMesh will develop knowledge and skills that may be useful to these careers:
Game Designer
A Game Designer is responsible for the planning and design of video games. This course may be useful for Game Designers as it teaches how to use the Navigation System to move a character to wherever the player clicks, which is a fundamental concept in game design.
Level Designer
A Level Designer is responsible for creating the environments and levels in video games. This course may be useful for Level Designers as it teaches how to use the Navigation System to define where the character is able to walk, which is a key aspect of level design.
Game Developer
A Game Developer is responsible for the development and production of video games. This course may be useful for Game Developers as it teaches how to use the Navigation System to create AI-controlled characters that can navigate complex environments, which is a key aspect of game development.
AI Programmer
An AI Programmer is responsible for the development and implementation of AI systems. This course may be useful for AI Programmers as it teaches how to use the Navigation System to create AI-controlled characters that can navigate complex environments.
Software Engineer
A Software Engineer is responsible for the design, development, and maintenance of software systems. This course may be useful for Software Engineers as it teaches how to use the Navigation System, which is a powerful tool for creating AI-controlled characters that can navigate complex environments.
Robotics Engineer
A Robotics Engineer is responsible for the design, development, and maintenance of robots. This course may be useful for Robotics Engineers as it teaches how to use the Navigation System to create AI-controlled characters that can navigate complex environments, which is a key aspect of robotics.
Simulation Engineer
A Simulation Engineer is responsible for the development and implementation of simulations. This course may be useful for Simulation Engineers as it teaches how to use the Navigation System to create AI-controlled characters that can navigate complex environments, which is a key aspect of simulation.
Virtual Reality Engineer
A Virtual Reality Engineer is responsible for the design and development of virtual reality systems. This course may be useful for Virtual Reality Engineers as it teaches how to use the Navigation System to create AI-controlled characters that can navigate complex environments, which is a key aspect of virtual reality.
Technical Artist
A Technical Artist is responsible for the creation of 3D models, textures, and other assets for video games and other interactive media. This course may be useful for Technical Artists as it teaches how to use the Navigation System to create AI-controlled characters that can navigate complex environments, which is a key aspect of game development.
Data Scientist
A Data Scientist is responsible for the analysis and interpretation of data. This course may be useful for Data Scientists as it teaches how to use the Navigation System to create AI-controlled characters that can navigate complex environments, which is a key aspect of data science.
Animator
An Animator is responsible for the creation of animations for video games and other interactive media. This course may be useful for Animators as it teaches how to use the Navigation System to create AI-controlled characters that can navigate complex environments, which is a key aspect of animation.
Product Manager
A Product Manager is responsible for the planning and development of products. This course may be useful for Product Managers as it teaches how to use the Navigation System to create AI-controlled characters that can navigate complex environments, which is a key aspect of product development.
Game Tester
A Game Tester is responsible for testing video games to ensure that they are free of bugs and errors. This course may be useful for Game Testers as it teaches how to use the Navigation System to create AI-controlled characters that can navigate complex environments, which is a key aspect of game testing.
UX Designer
A UX Designer is responsible for the design of user interfaces for websites, apps, and other digital products. This course may be useful for UX Designers as it teaches how to use the Navigation System to create AI-controlled characters that can navigate complex environments, which is a key aspect of UX design.
3D Modeler
A 3D Modeler is responsible for the creation of 3D models for video games and other interactive media. This course may be useful for 3D Modelers as it teaches how to use the Navigation System to create AI-controlled characters that can navigate complex environments, which is a key aspect of 3D modeling.

Reading list

We've selected eight books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Click-to-Move with Unity NavMesh.
Classic in game programming, providing a structured approach to solving common problems. It covers topics such as entity-component-system, state machines, and behavior trees, which can provide a broader perspective on design patterns and their application in game development.
Focuses on the practical aspects of game AI. It provides step-by-step instructions on how to create effective AI for your games, and it great resource for anyone who wants to learn more about this topic.
Although the course does not cover physics in depth, this book can provide a complementary resource for learners who want to explore physics concepts further. It covers rigidbody dynamics, collision detection, and physics materials, which can enhance the understanding of character movement and obstacle avoidance.
Good starting point for anyone who is new to Unity. It provides a quick and easy introduction to the basics of Unity, and it great way to get started with game development.
Good introduction to AI for games. It covers the basics of AI, and it great way to get started with this topic.

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