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Creating a Low-poly Game Building in Maya

Maya: Environment Modeling,

Throughout this tutorial, you will learn how to model and texture a building from the concept art stage to the final model. We will also learn how to quickly generate texture maps for a low-poly asset. When working as an environment artist in the games industry, you actually spend a lot of your time making individual buildings and props to fill in your level. By the end of this tutorial, you will learn some best practices for low-polygon modeling and texturing for games and be able to apply those to your work. Software required: Maya 2013, Photoshop 2014 CC.
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Length 2.3 hours
Starts On Demand (Start anytime)
Cost $35/month (Access to entire library- free trial available)
From Pluralsight
Instructor Donna Bennett
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags Environment Modeling Creative Professional Creative Pipeline Game Art 3D Texturing Game Modeling Game Texturing

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R & D (Product & Concept) $67k

Director of Concept and Art $73k

Concept Design $76k

Concept Artist/ Illustrator $76k

Acquistions / Concept Engineer $80k

Senior Concept Artist 2 $90k

Advanced Concept Engineer $94k

Associate Designer, Concept $101k

Concept Designer Lead $105k

Concept and Packaging Engineer $109k

Staff Concept Artist $122k

Art Director/Concept Artist $124k

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Rating Not enough ratings
Length 2.3 hours
Starts On Demand (Start anytime)
Cost $35/month (Access to entire library- free trial available)
From Pluralsight
Instructor Donna Bennett
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags Environment Modeling Creative Professional Creative Pipeline Game Art 3D Texturing Game Modeling Game Texturing

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