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Swords and Shovels
Designing Modular Sets
For decades, modular systems have been used to solve a variety of technical and design problems in game development. Modularity provides the basis for efficiency and flexibility and allows a small set of source elements to be expanded into a much larger whole. In this course, Swords and Shovels: Designing Modular Sets, you’ll learn how to create a design and production ready modular set from pre-existing art assets. First, you'll cover the basics; project setup, choosing a unit basis, and assembling a modular tile set. Next, you’ll beautify the scene by adding set dressing, collisions, lighting and start saving prefabs. Lastly, you’ll assemble the modules you’ve created to create a playable level. By the end of this course, you’ll not only have the confidence to create your own modular development kit, but to create visually stimulating previsualizations for levels. Software required: Unity.
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Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile.
Assistant set up $48k
Sales and Floor-set $54k
Assistant Prop and Set Design $55k
Set Design Instructor - Summer Academy $59k
Freelance Set Design $60k
Temporary Set Designer $65k
store set up $69k
Set Up Person $70k
Sales Representative - GE Capital Modular Space $74k
Set Renderer/ Prop Design $80k
Solutions Architect/Modular Sales Specialist $139k
Solutions Architect/Modular Sales Specialist $139k
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