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Jan Rienäcker

Master Pixel Art - Beginner to Professional

Hello, my name is Jan and I am able to make a full time living just with pixel art, and I want to show you how you can get to this point as well.

After finishing this course, you will be able to create some amazing pixel art. I will guide you through the prozess from start to finish. We will create some really nice pieces. From a simple book to a detailed pixel art szene.

Read more

Master Pixel Art - Beginner to Professional

Hello, my name is Jan and I am able to make a full time living just with pixel art, and I want to show you how you can get to this point as well.

After finishing this course, you will be able to create some amazing pixel art. I will guide you through the prozess from start to finish. We will create some really nice pieces. From a simple book to a detailed pixel art szene.

We will start with some really simple to follow Scenes. These will just include 4 colors to set the focus on shape, light and the program. After that we will get more advanced step by step. We will cover the three most important perspectives, top down, side view and isometric.

We also will cover tilesets, that can be very helpfull for creating games, UI, characters and much more.

This course is perfect for beginners, but also for artists that would like to learn just more than the basics.

Do you like to beginn making pixel art, but don´t know where to start? Do you like to make art for your own game or want to start as a freelance artist? Than this course is for you.

Start your pixel art journey today.

Enroll now

What's inside

Learning objectives

  • How to start in pixel art with a easy to follow beginner section.
  • How to use colors in pixel art as well as shading and a clean linework.
  • How to use asprite.
  • How to create different styles in pixel art.
  • How to create tilesets, as well as complete szenes in different perspectives.

Syllabus

Welcome to the course
In this section, we will create our first pixel art piece. We will start from the very beginnng, but will have a great looking szene at the end
Read more

Now, that we have our top down szene done, let´s go on with a platformer level. We will stay with the 4 colors we have used before to be focused on the basics.

In this lecture we will start to create a isometric scene.

In this lecture we will finish our isometric scene

Now let´s create a book in pixel art.

At first I would like to start wit a simple tree. So lets start by creating a tree trunk.

Now that we have our tree trunk done, let´s create the leaves, the easy way! We wil create a custom leav brush and use that to be very quick in creating the leaves.

Let´s now start our second tree, that will be a pinestree.

In this section we will finish up our pinetree. We will not use a custom brush for the "leaves" this time, but make the style fit anyway.

Now, that we have done our trees, I would like to go on with some grass and bushes.

Now let´s get started with the clouds.

Let´s beginn with our building just with the linework

Now we can add some basic colors to the building.

Let´s add some textures to the building.

Now, that we have done the tileset, let´s create a scene with it.

Let´s just start by creating a building, just using greyscale colors

Next up we can add some basic color to the building.

Now we can add some more tiles like a fence, grass etc. to the scene.

Now we can create a scene, just using the tiles we have done before.

In this lecture we create a very basic character, that we use for our scene.

Lastly we can create some simple UI elements for the scene.

Let´s start with the basics for a card.

We can now add some image to the card in our case a submarine.

Lastly we can add a backside for the card so we could use it in a game.

Let´s make a very simple animation. A bouncing "square".

Now we can go a bit more into detail with letting a coin rotate.

Let´s start with a texture for our tileset.

We now can add more detail to the tileset.

Next up we can ass some grass on top.

To add more variation, letßs add corners.

Now we can add a hole to the tileset.

Let´s add even more variation to the tileset.

Now let´s go on with some stone tileset we create for the same scene.

Let´s now test, if the style fits (It does)

Next, we can add some stairs to the tileset

For this tileset I would like to add a nother building. So let´s go.

Let´s go on with more detail for the building.

There need to be doors and windows on a building, so let´s add them! 

Next up we finish the building with a nice roof.

Let´s add just some more details for the building.

The scene is kind of empty so far, so let´s add a barrel.

Also we can add this box to our tileset.

For the foreground we can add a fence to the tileset.

Lastly we can create a scene with our tileset.

Let´s start creating our new tileset.

The ground needs some walls, so let´s add them.

To move between room, this door could help ;)

The side walls are a importand aspect. So here they are.

Without shadows, the scene looks a bit flat. So let´s add them.

With some higher platforms we can add more variation to the tileset.

To connect the platforms, we can create some simple bridges.

Now we can add some lava to make the scene more intresting.

We can add even more detail to the tileset.

Let´s create some mushrooms.

Next up we can create a barrel for this tileset as well.

Lastly let´s create a scene with our tileset.

Let´s start with the isometric view.

We can now create the base for our room.

Next up we can create the floor tiles.

The wall a to straight, so let´s bevel them.

More bevels.

We now can add even more detail.

Let´s add again more detail to the scene to make it look way more intresting.

The ground can also get some more detail.

More detail.

Now we can take care of some colors, so let´s add them.

We also can add some more platforms.

Now we can finish up our isometric scene.

Let´s create the basic shape of our character.

The character should get some movement, so let´s add a pretty simple idle animation at first.

Next up we can add a walk animation as well.

Walk animation part 2

And now let´s create one more character in a totally different style.

Let´s get started with some basic shapes for the scene and the trees.

We can add more detail to the scene.

We can add more detail to the scene. part 2

Next up let´s finish this background with more details.

For our UI let´s start with the basic shape.

Next up let´s add buttons and lights to the device.

We also can add some Icons to the UI

A other apect for the UI are health bars, so let´s create them.

And lastly let´s add a start button.

Here I would like to show you the huge difference between the different tile sizes.

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Covers tilesets, which are helpful for creating games, user interfaces, characters, and other graphical elements, providing practical skills for game development
Begins with simple scenes using a limited color palette, focusing on fundamental aspects like shape, light, and program familiarity, which is ideal for beginners
Explores top-down, side-view, and isometric perspectives, providing a comprehensive understanding of different viewpoints commonly used in pixel art
Uses Aseprite, a popular and powerful pixel art editor, which is widely used in the industry and has a robust set of features
Includes a section on animation basics, covering bouncing squares and rotating coins, which are fundamental concepts for bringing pixel art to life
Teaches how to create UI elements, such as buttons, lights, icons, and health bars, which are essential for game development and application design

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Reviews summary

Mastering pixel art fundamentals

According to learners, this course provides a positive|strong foundation for anyone looking to start creating pixel art, especially those using neutral|Aseprite software. Students appreciate the positive|step-by-step approach and positive|practical examples, covering different perspectives and asset types like neutral|tilesets and neutral|characters. While many find it excellent for beginners, some suggest it might not delve deep enough for those seeking truly advanced or 'professional' techniques, indicating a potential limitation for more experienced artists or those with very specific goals. Overall, it is seen as a positive|highly valuable starting point.
Some find sections too fast or lacking depth for advanced topics.
"Sometimes the course jumps a bit quickly between steps."
"While great for basics, I felt some advanced techniques could have more detail."
"Doesn't quite reach a 'professional' level in all areas, more beginner/intermediate."
Covers essential concepts like shading, color, and perspectives.
"The explanations on shading and color use were very clear and helpful."
"Understanding the different perspectives (top-down, side-view, isometric) was valuable."
"It provides a solid grounding in the fundamental principles of pixel art."
Features engaging projects like tilesets, characters, and scenes.
"I loved creating the different tilesets and seeing how they fit together."
"The hands-on projects, like the isometric scene, were really helpful for practice."
"Making the little characters and UI elements was fun and practical."
Teaches core pixel art techniques using Aseprite.
"Learned so many useful tools and techniques specifically in Aseprite."
"The course is great for getting familiar with Aseprite's features for pixel art."
"I finally understand how to use Aseprite efficiently thanks to this course."
Starts simple and builds complexity effectively.
"This course is a fantastic starting point for absolute beginners in pixel art."
"The way the instructor breaks down concepts makes it really easy to follow along."
"Perfect if you've never done pixel art before; it guides you through the basics gently."
"I had no prior experience, but felt comfortable learning thanks to the clear steps."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Master Pixel Art - Beginner to Professional with these activities:
Practice Aseprite Basics
Reinforce your understanding of Aseprite's interface and tools before diving into more complex pixel art techniques.
Browse courses on Aseprite
Show steps
  • Open Aseprite and familiarize yourself with the layout.
  • Practice creating basic shapes and lines using different tools.
  • Experiment with color palettes and shading techniques.
Read 'Pixel Logic'
Deepen your understanding of pixel art principles and techniques through a dedicated handbook.
Show steps
  • Obtain a copy of 'Pixel Logic: A Handbook to Pixel Art'.
  • Read through the chapters on color theory and shading.
  • Practice the techniques described in the book using Aseprite.
Create a Simple Tileset
Solidify your understanding of tilesets by creating your own from scratch.
Show steps
  • Choose a theme for your tileset (e.g., forest, dungeon, city).
  • Design and create individual tiles in Aseprite.
  • Arrange the tiles to create a small scene or environment.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Color Palette Challenge
Improve your color selection skills by creating pixel art pieces using limited color palettes.
Show steps
  • Find a pre-made limited color palette online.
  • Create a small pixel art scene using only the colors in the palette.
  • Repeat with different palettes to explore various color combinations.
Design a Pixel Art Character
Apply your knowledge of character design and animation to create a unique pixel art character.
Show steps
  • Sketch out different character concepts and choose one to develop.
  • Create a pixel art sprite sheet for the character, including idle and walk animations.
  • Refine the character's design and animations based on feedback.
Build a Mockup Game Scene
Combine your skills in tilesets, character design, and animation to create a playable mockup of a game scene.
Show steps
  • Choose a game genre and setting for your mockup.
  • Create or find existing tilesets and character sprites that fit the theme.
  • Use a game engine (e.g., Unity, GameMaker) to assemble the scene and add basic gameplay elements.
Read 'Make Games with Python'
Learn how to integrate your pixel art into a game using Python.
Show steps
  • Obtain a copy of 'Make Games with Python'.
  • Read through the chapters on Pygame.
  • Practice the techniques described in the book using Python.

Career center

Learners who complete Master Pixel Art - Beginner to Professional will develop knowledge and skills that may be useful to these careers:
Pixel Artist
A pixel artist specializes in creating digital art using a limited number of pixels, often to create a retro or stylized look. This course may help build a foundation in the skills required to become a successful pixel artist. The course covers a wide range of topics, including the creation of scenes, characters, tilesets, and animations. By the end of the course, aspiring pixel artists may find themselves well-equipped to create high-quality pixel art for games, websites, and other media. This course is very relevant to the pixel artist career path.
Sprite Artist
A sprite artist creates two dimensional graphics, called sprites, for use in video games and other applications. This course can teach a sprite artist how to create appealing pixel art sprites. The course extensively covers the creation of characters, objects, and environments in pixel art. Sprite artists may find themselves well-prepared to create visually appealing pixel art sprites for a variety of projects. The sections on animation and different perspectives can further enhance their ability to create dynamic and engaging sprites.
Freelance Artist
A freelance artist works independently, taking on various art-related projects for different clients, and can specialize in a number of niches. For those wishing to specialize in pixel art, this course may help build a foundation. The course covers a range of pixel art techniques, from basic shapes and colors to more detailed scenes and animations. The course's comprehensive approach to pixel art creation can equip a freelance artist with the skills needed to deliver high-quality work for clients. Learning to create tilesets, characters, and UI elements, and backgrounds may enhance a freelance pixel artist's service offerings.
Video Game Artist
A video game artist creates the visual elements of video games including characters, backgrounds, and special effects. Course takers may find that this offering helps build a foundation in the creation of pixel art, a popular aesthetic in indie games. The course covers a variety of perspectives, including top down, side view, and isometric, all of which are commonly used in video game design. The course taker may find the section on creating tilesets to be especially useful for creating game environments, and the animation basics section to be helpful for bringing characters and objects to life. This professional role may find the material in this course to be very relevant.
Digital Artist
A digital artist creates art using digital tools and software and may find this course allows them to expand their skillset into the realm of pixel art. Pixel art, which can be used in games, websites, or other digital media, is covered in the course through the use of scenes, tilesets, and animations. The course's approach may help build a foundation in pixel art, from basic techniques to more advanced concepts. The sections on character design and UI elements may be useful for those seeking to create a range of digital art assets.
Game Designer
A game designer is responsible for creating the vision, rules, and gameplay of a video game. The course may provide skills in pixel art creation, which is a popular aesthetic in many indie and retro-style games. The course covers various perspectives, scenes, and tilesets, all of which are relevant skills to the role of game designer. By mastering pixel art, a game designer may find themselves able to prototype game ideas, create assets, and communicate their vision effectively. The sections on character design and animation can further enhance their ability to create engaging gameplay experiences.
Mobile Game Developer
A mobile game developer designs and creates games for mobile devices such as smartphones and tablets. These developers may find that this course provides an introduction to pixel art creation, a style frequently seen in mobile games due to its simplicity and performance benefits. The course taker may find the sections covering UI elements and character design to be useful when creating engaging mobile game experiences. By learning to create various scenes and animations, a mobile game developer may find themselves better equipped to develop visually appealing and functional games. This role may benefit from the tile set design content.
Texture Artist
A texture artist creates the visual surfaces of 3D models and environments, and can use the pixel art skills this course will impart in order to achieve this goal. The course covers the creation of tilesets and scenes, which are essential for texturing game environments and other 3D projects. By learning to create textures in pixel art, a texture artist may be able to add a unique and retro-inspired aesthetic to their work. The course taker may find the sections on shading, color, and detail to be particularly valuable for creating high-quality textures. This role is relevant for course takers.
Illustrator
An illustrator creates images for various media, including books, magazines, and websites and this course can teach them pixel art illustration skills. The ability to create pixel art illustrations may expand an illustrator's portfolio and open up new opportunities in the gaming and retro-style art markets. The course covers the creation of scenes, characters, and UI elements, which can be applied to different illustration projects. The course taker may find themselves well-prepared to create engaging and visually appealing pixel art illustrations upon completion.
User Interface Designer
A user interface designer creates the visual layout and interactive elements of software applications and websites. A user interface designer may find this course to be useful as they explore the creation of pixel art user interface (UI) elements, which are commonly used in retro-style games and applications. The course covers the creation of buttons, icons, health bars, and other UI components. Completing this course may help build a foundation that enables UI designers to create visually appealing and functional interfaces. The sections on color, shading, and animation can improve the quality of their UI designs.
Web Designer
A web designer plans, creates, and codes internet sites and webpages, many incorporate pixel art graphics to enhance the visual appeal and user experience of websites. A web designer can leverage the pixel art skills taught in this course to create unique website elements such as icons, banners, and backgrounds. The course covers creating UI elements, characters, and animations that web designers can use. By following the course, web designers may find themselves able to add a distinct visual style to their web projects and differentiate themselves. The variety of perspectives may be a valuable tool for the role of web designer.
Animator
An animator creates moving images for various media, including films, television shows, video games, and websites. Animators may find the animation section of this course to be very helpful as it explores the creation of simple animations like a bouncing square and a rotating coin. The course's may build a foundation in the basics of pixel art animation, which can be applied to a variety of projects. Learning to create characters, backgrounds, and UI elements in pixel art may also allow animators to incorporate this style into their work. This may be useful to those in the role of animator.
Environmental Artist
An environmental artist creates the 3D environments and landscapes for video games and other media. They may find this this course helps build a foundation in creating pixel art environments, which are commonly used in indie games. The course covers the creation of tilesets, scenes, and backgrounds in various perspectives. This instruction may enhance the ability to create visually appealing and immersive game worlds. The knowledge of shading, perspective, and detail, may be useful when creating high-quality pixel art environments.
Concept Artist
A concept artist creates visual representations of ideas for use in games, film, and other media. Concept artists may find that this course may provide a new skillset as they explore the creation of pixel art. Although concept art is typically more advanced, the course covers different perspectives, scene creation, and character design, all are relevant to concept art. This course may help build a foundation that enables concept artists to communicate their ideas effectively through pixel art prototypes and visualizations. Those in the role of concept artist may find the section on background design to be useful.
Game Programmer
A game programmer develops the code that brings video games to life. While primarily focused on programming, understanding the basics of game art can greatly improve collaboration with artists and the overall game development process. This course may provide a useful introduction to pixel art, a common style in indie games. Although game programmers do not directly create art assets, learning about UI elements, character design, and tilesets may help them better understand the visual aspects of game development, and to work effectively with artists. This course may add to their knowledge.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Master Pixel Art - Beginner to Professional.
Provides a comprehensive guide to pixel art techniques, covering topics such as color theory, shading, and animation. It serves as a valuable reference for understanding the fundamentals and advancing your skills. It is commonly used by both hobbyists and aspiring professionals. This book adds more depth to the course by providing a structured approach to learning pixel art principles.
Provides a comprehensive guide to game development using Python and the Pygame library. It serves as a valuable reference for understanding the fundamentals and advancing your skills. It is commonly used by both hobbyists and aspiring professionals. This book adds more depth to the course by providing a structured approach to learning game development principles.

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