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Maya

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Master Maya,

Rigging is a crucial step in character development and animation. A rig is the interface for your character, dictating how the character moves. Learn how to rig a character from scratch in Maya by following along with instructor George Maestri. George introduces the rules of rigging—good geometry, organization, and controls—and shows how to create joints, constraints, and connections. He then dives into a real-world project, taking a model and building out the skeleton and the leg, foot, body, and hand controls required for effective animation. He also devotes a chapter to FK/IK switching for finer control over arm movement. Finally, learn how to attach a character mesh to your skeleton with the skinning tools in Maya—and take your skills up a notch with a time-saving mirroring technique.

Contents:

  • Introduction
  • 1. Getting Started
  • 2. Creating Skeletons
  • 3. Creating Leg and Foot Controls
  • 4. Creating Body Controls
  • 5. Creating FK and IK Controls
  • 6. Rigging Hands
  • 7. Skinning Characters
  • Conclusion

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Length 2h 53m
Starts On Demand (Start anytime)
Cost $29/month (Access to entire library- free trial available)
From LinkedIn Learning
Instructor George Maestri
Download Videos Only via the LinkedIn Learning mobile app
Language English
Subjects Art & Design
Tags Character Animation Maya Character Rigging

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Rating Not enough ratings
Length 2h 53m
Starts On Demand (Start anytime)
Cost $29/month (Access to entire library- free trial available)
From LinkedIn Learning
Instructor George Maestri
Download Videos Only via the LinkedIn Learning mobile app
Language English
Subjects Art & Design
Tags Character Animation Maya Character Rigging

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