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McCoy Buck

+UPDATE: 02-07-2017

  • Added 5 new lectures to the advanced section covering body turns

Learn how rigging and binding works in 1-2 hours. That's it. Trust me. The rest is practice and application.

I have broken down the tools, binding and their methods, and how to rig as clearly as I possibly could. In fact, my wife, who has no experience in Moho what so ever, was my first student. She was able to understand perfectly clear everything that I was teaching. If she didn't, I would go back and re record the whole lecture.

See what my students say:

Read more

+UPDATE: 02-07-2017

  • Added 5 new lectures to the advanced section covering body turns

Learn how rigging and binding works in 1-2 hours. That's it. Trust me. The rest is practice and application.

I have broken down the tools, binding and their methods, and how to rig as clearly as I possibly could. In fact, my wife, who has no experience in Moho what so ever, was my first student. She was able to understand perfectly clear everything that I was teaching. If she didn't, I would go back and re record the whole lecture.

See what my students say:

  • "Now my headaches are gone. Thanks. It is easy to follow because it is clear as water."
  • "This is the first course that has allowed me to feel some hope for success in rigging"
  • "I have no experience in Animation and this course is been helping me so much, Thank you. "

Take what you learn, apply it, and start doing what you really want to do

This course is for those who have created a character in Anime Studio/ Moho or any other drawing software and want to take it to the next level by rigging it. Take your character design and give it a professional rig using the techniques and tools taught here.

Rigging for those who do not understand the tools and how to use them in Anime Studio/Moho can be a struggle. If you however do have some knowledge of rigging we will take you to the next level and teach you all you can to unlock the potential of your rig. Anime Studio/ Moho makes it as easy as humanly possible to rig your character. The rigging tools are simple and unlike anything else out there. Once you master their tools, it's a matter of playing it smart and tweaking a couple things here and there to give yourself a ready to animate rig.

What material is included?

This course like my others is a no fluff, straight to the core, course. In it I dive right in to actually using the tools Anime Studio/Moho offers to rig our characters. Each character I rig is free for you to use and already included in Moho 12. This course will cover everything from Anime Studio 9.5 to Moho 12.

Why take this course?

In this course I will walk you through step-by-step how to rig and organize a character ready for animation. These lectures are gold for those who have had trouble in the past with their 2D rig but even more so as we continue to update, these lectures will give you the experience in character rigging you have been missing.

Is this course right for me?

This course might not be right for you if you are already a well equipped Animator with a full knowledge of rigging. But even if you are comfortable at rigging you can still learn how we make ready to animate characters that utilize Anime Studio/ Moho to its full extent.

I hope you will join us in the ever increasing world of character rigging.

Enroll now

What's inside

Learning objectives

  • Easily learn anime studio pro/ moho rigging techniques
  • Learn all of the tools, menus, tricks and techniques to make the rigging process efficient and fun!
  • Increase your rigging skills without having to have 'previous experience'

Syllabus

Introduction and overview of course
Course Intro
Join the Moho/Anime Studio Animation Challenge Group!
Downloadable Content
Read more

Depending on what version of Moho/ Anime Studio you are using, the keyboard shortcuts may be a little different. So to remove any confusion of which key to use - I have made this handy guide to not only show you the different keyboard shortcuts but to show you the Keyboard Shortcuts I always use in my workflow.

I highly recommend memorizing each one so that it becomes muscle memory to make design, rigging, and animation quick and efficient.

Best regards,
McCoy Buck

You will learn each of the bone tools and their role in the rigging process
What is a bone?
Add Bone | Pin Bone Tool (Moho 12)
Bone Strength Tool
Select and Reparent Bone Tool
Offset Bone Tool
Sketch Bones Tool (Anime Studio Pro 11.2 - Moho Pro 12)
Transform Bone Tool
Manipulate Bone Tool
You will learn each of the rigging methods and what works best for you
Layer Binding
Flexible-Binding (Anime Studio Pro 9.5 - Moho Pro 12)
Point Binding
We will be covering more intermediate terms of rigging that is very important!
Inverse Kinematics
Forward Kinematics
Parent to Child Relationship
Learn all about the Bone Constraint Menu
Angle Constraint
Target Bones (Anime Studio Pro 10 - Moho Pro 12)
Independent Angle (Anime Studio Pro 10 - Moho Pro 12)
Maximum IK Stretching (Anime Studio 10 - Moho 12)
Ignore Inverse Kinematics (Moho Pro 12)
Arc Ik Solver (Anime Studio 10 - Moho 12)
Squash and Stretch Scaling (Anime Studio Pro 10 - Moho Pro 12)
Bone Dynamics Pt. 1
Bone Dynamics Pt. 2
Angle/ Position/ Scale Control Bone
Bone Menu (Intermediate)
Release Points
Flexi-Bind Points
Release Layer
Flexi-Bind Layer
Create Smooth Joint for Bone Pair (Anime Studio Pro 10 - Moho Pro 12)
Use All Bones for Flexi-Binding
Reset All Bone Rigging
Hide & Show Shy Bones (Anime Studio Pro 10 - Moho Pro 12)
Smart Bone Dial (Anime Studio Pro 11 - Moho Pro 12)
You will learn the difference between Smart Bones/ Actions
Smart Bone Actions (Pro Only)
Make Smart Bone Dial (Pro Only)
Learn everything you need to know about the new - powerful feature. Smart Warp
What is Smart Warp?
How to set up your Smart Warp properly
Animate Smart Warp Action
Finishing up your Smart Warp Action
Shape ordering for proper Smart Warp Action
BONUS LECTURE: 2.5D Effect with Smart Warps
Bonus Lecture: Smart Bones + Smart Warp = Awesomeness
Advanced Bitmap Rigging (step by step)
Import from Photoshop to Moho/ Anime Studio
Add Bones
Apply the Flexi Bind Method
Testing & Tweaking
Add Smart Bones + Smart Warp
Bonus Lectures: LIVE WORKSHOPS
Step by Step Rigging | LIVE Workshop | Moho Pro 12
Step by Step Rigging Cool Dude | LIVE Workshop | Moho Pro 12
Animating Cool Dude | LIVE Workshop | Moho Pro 12

Save this course

Save Complete Rigging Course: Moho & Anime Studio to your list so you can find it easily later:
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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Complete Rigging Course: Moho & Anime Studio with these activities:
Review Bone Tool Fundamentals
Reinforce your understanding of the basic bone tools in Moho/Anime Studio to prepare for more advanced rigging techniques covered in the course.
Show steps
  • Open Moho/Anime Studio and create a new project.
  • Experiment with each bone tool to understand its function.
  • Practice creating simple bone structures and manipulating them.
Review 'Cartoon Animation with Preston Blair'
Learn the principles of animation to create better rigs.
View Animation on Amazon
Show steps
  • Read the chapters on timing, spacing, and squash and stretch.
  • Analyze examples of animation in the book and identify how these principles are applied.
  • Consider how you can apply these principles when rigging characters in Moho/Anime Studio.
Practice Layer Binding Techniques
Solidify your understanding of layer binding by practicing different scenarios and character designs.
Show steps
  • Create a simple character with multiple layers.
  • Experiment with different layer binding techniques to control the character's movement.
  • Troubleshoot common issues and refine your technique.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a Short Rigging Demo
Apply your knowledge by creating a short demo showcasing a specific rigging technique learned in the course.
Show steps
  • Choose a rigging technique to demonstrate.
  • Create a simple character or prop to rig.
  • Record a short video explaining the rigging process and demonstrating the results.
  • Share your demo with the course community for feedback.
Study 'The Animator's Survival Kit'
Learn animation principles to create better rigs.
Show steps
  • Read the chapters on timing, weight, and anticipation.
  • Analyze examples of animation in the book and identify how these principles are applied.
  • Consider how you can apply these principles when rigging characters in Moho/Anime Studio.
Rig a Complex Character
Challenge yourself by rigging a complex character with multiple moving parts and advanced rigging techniques.
Show steps
  • Choose a character design with intricate details and complex movements.
  • Plan the rigging structure and identify the necessary bone constraints and smart bones.
  • Implement the rig and test its functionality.
  • Refine the rig based on feedback and animation tests.
Contribute to a Moho/Anime Studio Rigging Project
Collaborate with other animators and riggers by contributing to an open-source project.
Show steps
  • Find an open-source Moho/Anime Studio rigging project on platforms like GitHub.
  • Review the project's documentation and identify areas where you can contribute.
  • Contribute by fixing bugs, adding new features, or improving existing rigs.
  • Submit your contributions and participate in the project's community.

Career center

Learners who complete Complete Rigging Course: Moho & Anime Studio will develop knowledge and skills that may be useful to these careers:
Rigger
A rigger creates the underlying skeletal structure for 2D or 3D characters and objects, enabling them to be animated. This course, focused on rigging and binding, provides foundational knowledge to excel as a rigger within the Anime Studio/Moho environment. The course covers bone tools, rigging methods, and intermediate rigging terms such as inverse and forward kinematics which are essential for creating believable character movement. The course also covers Smart Bones and Smart Warp. With its insights into rigging techniques, anyone can learn how to make better characters. Aspiring riggers should take this course to understand Anime Studio/Moho's unique rigging tools and workflow.
Freelance Animator
Freelance animators work on a project basis for studios, agencies, or individual clients, providing animation services. This course focusing on rigging and binding provides foundational knowledge to excel as a freelance animator within the Anime Studio/Moho environment. The course covers bone tools, rigging methods, and intermediate rigging terms such as inverse and forward kinematics which are essential for creating believable character movement. The course also covers Smart Bones and Smart Warp. Aspiring freelance animators should take this course to understand Anime Studio/Moho's unique rigging tools and workflow.
Animator
Animators bring characters and objects to life through movement and performance. This course focuses on rigging techniques in Anime Studio/Moho. While animation primarily deals with movement, a strong understanding of rigging is essential for animators to effectively control and manipulate characters. This course will walk you through how to rig and organize a character ready for animation. Taking this course helps to improve animation workflows and produce more compelling character performances.
Technical Animator
The technical animator bridges the gap between artists and programmers, ensuring that rigs function correctly and integrate seamlessly into animation pipelines. This course helps build a strong foundation in rigging principles within Anime Studio/Moho, which enhances a technical animator's ability to troubleshoot and optimize character setups. The course explores layer binding, flexible binding, and point binding. The course also covers Smart Warp. Understanding Inverse Kinematics and Forward Kinematics are critical for a technical animator. This course is a valuable resource for technical animators seeking to deepen their knowledge of rigging and its applications in Anime Studio/Moho.
Digital Artist
Digital artists use digital tools and software to create artwork. This course helps digital artists to improve their skills in rigging and character design through the application of Anime Studio/Moho. The course also explores layer binding, flexible binding, and point binding. Digital artists can take this course to improve their skills in character animation and game design.
Animation Director
An animation director is responsible for overseeing the entire animation process, from concept to final product. This course helps to improve animation workflows. The course also explores layer binding, flexible binding, and point binding. Aspiring animation directors can take this course for the additional context on animating characters.
Character Designer
Character designers create the visual appearance and personality of characters for animation, games, and other media. While character design focuses on aesthetics, this rigging course adds a practical dimension by teaching designers how to prepare their creations for animation. The course helps designers understand the constraints and possibilities of rigging, allowing them to create characters that are not only visually appealing but also animation-friendly. This course demonstrates the different bone tools, methods, and rigging terms to help designers take character designs to the next level.
Multimedia Artist
Multimedia artists create content using various media. This course helps multimedia artists to improve their skills in rigging and character design through the application of Anime Studio/Moho. The course explores layer binding, flexible binding, and point binding. Multimedia artists can take this course to improve their skills in character animation and game design.
Content Creator
Content creators produce a variety of materials. This course may be useful for content creators who want to create animated content for online courses or social media. This course focuses on rigging techniques in Anime Studio/Moho. The course covers Anime Studio/Moho's rigging tools. Taking this course helps to improve animation workflows and produce more compelling character performances.
Motion Graphics Artist
Motion graphics artists create animated visuals for a variety of media, often incorporating character animation. This course may be useful for motion graphics artists who want to add sophisticated character animation to their work. The course covers Anime Studio/Moho's rigging tools. Motion graphics artists can benefit from the course's curriculum on bone constraints, smart bones, and smart warp. This course may help motion graphics artists expand their skill set and explore new creative avenues in character animation.
Instructional Designer
Instructional designers create learning materials and experiences. This course may be useful for instructional designers who want to create animated content for online courses or training programs. This course focuses on rigging techniques in Anime Studio/Moho. The course covers Anime Studio/Moho's rigging tools. Taking this course helps to improve animation workflows and produce more compelling character performances.
Game Developer
Game developers create video games for a variety of platforms. This course helps game developers learn how to create characters ready for animation. Rigging is a key step in the game development process. This course walks through how to rig and organize a character. The course also explores layer binding, flexible binding, and point binding. Game developers can take this course to improve their skills in character animation and game design through the application of Anime Studio/Moho.
Illustrator
Illustrators create still images for books, magazines, and other media. While illustration is primarily a static art form, this rigging course may be useful for illustrators who want to explore the possibilities of bringing their characters to life through animation. The course may help illustrators prepare their characters for animation. The course covers bone constraints and smart bones. Aspiring illustrators may find this course to be an introduction to 2D rigging.
Virtual Reality Developer
Virtual reality developers create immersive experiences for virtual reality platforms. This course may be useful for virtual reality developers who want to incorporate character animation into their VR projects. This course covers Anime Studio/Moho. The course explores layer binding, flexible binding, and point binding. Taking this course may allow virtual reality developers to better animate characters.
Augmented Reality Developer
Augmented reality developers create interactive experiences that overlay digital content onto the real world. This course may be useful for augmented reality developers. The course explores layer binding, flexible binding, and point binding. Aspiring augmented reality developers can take this course for the additional context on animating characters.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Complete Rigging Course: Moho & Anime Studio.
Is an invaluable resource for animators of all levels. It covers a wide range of animation principles and techniques, providing a comprehensive understanding of movement and performance. While this course focuses on rigging, understanding animation principles will allow you to create rigs that are more intuitive and easier to animate. This book is best used as a reference to improve the quality of your rigs and animations.
Classic guide to traditional animation principles. While the course focuses on digital rigging in Moho/Anime Studio, understanding the fundamentals of animation, such as timing, spacing, and squash and stretch, will greatly enhance your ability to create compelling rigs. This book provides a solid foundation in these principles, making your rigs more dynamic and expressive. It valuable resource for understanding the 'why' behind certain rigging choices.

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