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David Travis

2023 Edition.

You've just landed on Udemy's highest rated course on user experience (UX). Thousands of user researchers and designers have used this course to kick-start their career in UX. You can do it, too.

Read more

2023 Edition.

You've just landed on Udemy's highest rated course on user experience (UX). Thousands of user researchers and designers have used this course to kick-start their career in UX. You can do it, too.

Gain hands-on practice in all the key areas of UX — from interviewing your users through to prototyping and usability testing your designs.

Build a UX portfolio to boost your job prospects as you complete five real-world sample projects.

Gain industry-recognised certification by preparing for the BCS Foundation Certificate in User Experience.

UX Mastery reviewed dozens of online courses in UX, but they gave just one course 10/10: this one.

Build Your UX Portfolio As You Work Through 5 User Research and Design Projects.

The sample projects in the course include:

  • Find my pet: a product that allows people to track down wayward pets who have got lost.

  • Tomorrow’s shopping cart: a device that lets customers find any product in a supermarket.

  • Gift Giver, a gift recommendation system based on an extremely accurate product recommendation technology.

  • The Citizen Journalist: a system that will allow ordinary people to film events, take photographs, write a story and create a crowdsourced, online newspaper.

  • The Digital Postcard, an app that will allow users to create and send their own postcard, either by using a photograph they have taken on their phone, or by selecting a professionally taken image of a local beauty spot.

A career in User Experience is one of the most rewarding and challenging jobs in the technology sector. This online training course will give you the background you need to get started.

Prepare for the BCS Foundation Certificate in User Experience.

This course covers the comprehensive syllabus for the BCS Foundation Certificate in User Experience and contains 90 multiple-choice quiz questions to test your knowledge and prepare for the exam. You can take the exam (at extra cost) anywhere in the world at a Pearson Vue exam centre.

Free bonus offer.

  • Free bonus #1: A 81-page student workbook packed with design exercises, tutorials on UX methods, templates to record user research observations, stencils for UI prototypes, a detailed reading list and a glossary of terms..

  • Free bonus #2: A 417-page, high quality PDF that contains every slide shown on the course. Print this out, load it on your mobile device or keep it handy on your computer: it's your choice.

  • Free bonus #3: A written transcript of every lecture. Comprising 231 pages and 89,236 words, this document is useful if English isn’t your native language or if you just want a readable and searchable version of the course.

  • Free bonus #4: 90 multiple-choice quiz questions to test your knowledge as you progress through the course.

  • Free bonus #5: Access to our thriving Facebook group where you can network with fellow students, ask questions and submit assignments for peer review.

Download everything. If you have a slow internet connection, or want to take this course with you on your laptop, smartphone or other portable device, sign up and download all the videos and other course materials now.

When does it start?

Today. This is a self-paced course, so you can start anytime and view the lectures anywhere. Sign up now and you could be watching the first video in under 5 minutes.

How long will it take?

With over 140 lectures and 9 hours of content, this is the most in-depth course on UX you'll find on Udemy. If you allocate 60-90 mins a day, and do all of the activities, it will take 2-3 weeks to complete. And if you want to spread the course out over a longer period, that’s fine too.

Is it for me?

This course is for you if you want to get hands-on practice in all the stages of user experience. Perhaps you’re starting out in the field of user experience. Or maybe you want to transition from your current job role to a career in UX. Whatever your background, you’ll apply your skills to a real world project that will become the first entry in your UX portfolio.

What if I get stuck?

As you move through each of the steps in the design process, you’ll be able to test your knowledge and compare your work with other students so you can see what “good” looks like. I review the course forum every day and I answer all student questions within 24 hours. So if you struggle with any of the material, just ask a question and I'll help you out.

Can’t I learn this stuff from a book?

It’s certainly possible to build your user experience expertise by reading books and blog posts, but that can be a slow process and it makes it hard to see the big picture. With this workshop, it’s you and me together working for a client, and I’m giving you the same tips, the same advice, and sharing the same techniques I’ve learned over the years on hundreds of design projects.

What if I don't like it?

Over 17,000 people have taken this online course and over 90% of students give it 4 or 5 stars, so I'm confident that you'll love this course. Just in case, I offer a 30-day, no questions asked, money-back guarantee. So sign up today, it's risk free.

Kick start your career in user experience with this 12-hour, online, video training course.

Enroll now

What's inside

Learning objectives

  • Bake ux into your workflow by following a proven, user centred design framework.
  • Plan field visits and user interviews to uncover user needs.
  • Moderate a usability test and prioritise the observations.
  • Create personas, user stories, red routes and user journey maps.
  • Uncover and describe users’ mental models.
  • Choose appropriate schemes for classifying and organising information.
  • Design and conduct online and offline card sorting sessions.
  • Select appropriate user interface design patterns.
  • Develop cheap, throwaway prototypes to get quick and frequent feedback from your users.
  • Create user interface designs that exploit universal principles of visual design.
  • Design usability tests to measure time on task, success rate and user satisfaction.
  • Evaluate the usability of systems by applying usability heuristics.
  • Prepare for the bcs foundation certificate in user experience.
  • Show more
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Syllabus

Setting the Scene

Let's get to know each other.

Let me tell you about the objectives of the training and what it is that we’re going to be covering.

Read more

This pack contains:

  • An 81-page student workbook packed with design exercises, tutorials on UX methods, templates to record user research observations and stencils for UI prototypes.

  • A written transcript of every lecture. Comprising 231 pages and 89,236 words, this document is useful if English isn’t your native language, if you are hard of hearing or if you just want a readable and searchable version of the course.

  • A 417 page slide deck containing every slide I show on the course.

Here are two resources for the course that you need to know about.

Before we do a deep dive into user experience, let's cover the reasons why user experience matters so much at the moment.

This is a fun design activity to get us started.

This video demonstrates the products that I want you to evalaute.

Let's look at some user research for these products.

This activity teaches us that it’s not about the product. It’s about the experience of using the product.

In this lecture, we review 6 key principles of user experience.

Did you know that there was an international standard of usability and user experience? Well, you do now.

Here is what we'll be covering in the course in 5 minutes.

Guiding Principles

Online training is difficult. It’s not like being in a class where you just turn up. You’ve taken a big step in getting this far. I want you to finish the course, so here are three ways you can continue your good work.

Going where the action is: Understanding users in context
Introduction to Section 2
This lecture explains why context is so crucial to designing a good user experience. We also review why, if you're a member of a design team, you are not representative of the target audience. 

If we asked 50 people this question: “What is a browser?”, how many people do you think would give us a correct answer? Does this video challenge your views of how "ordinary" people think about technology?

Copyright belongs to Ji Lee who uploaded it to YouTube. The original file is here: https://www.youtube.com/watch?v=o4MwTvtyrUQ

The first rule of finding out what people want is: Don’t ask people what they want.

There are many ways of getting an understanding of your users' context. Here we cover one of the more useful techniques: contextual inquiry. This technique lets you penetrate deep into the world of your users and discover what it is that they actually want to do with your system.

Great field researchers demonstrate 5 key behaviours. Let's review each of those behaviours in turn.

Further reading

The second habit I see in great user researchers is they agree the focus of the field visit long before they leave the office.
The next habit I see in great user researchers is that they record the sessions.
The next habit I see in great user researchers is that they take great notes.
One final habit I see in great user researchers is that they know how to analyse the data.

The user journey map is just one way you can present your results. Let’s quickly look at some other methods.

There are some situations where contextual inquiry might be problematic, so here I talk about some other methods. These aren’t replacements for contextual inquiry, but if you can’t do anything, you can at least do these.

Three myths about this kind of user research that you might hear.

User research
How to get niche quick
Introduction to Section 3
Real users aren’t elastic. They’ve got specific requirements based on their goals, capabilities and contexts.

Does your web site suffer from 'elastic user' syndrome, where you give equal value to every possible user doing every possible task? In this lecture, I explain why “Something for Everybody” means “Everything for Nobody”.

Let's look at a case study where we are designing a mobile app aimed at walkers (hikers). How would we go about developing personas for this application? 

Let's review how we might analyse the data from this field visit.

There are four main benefits of personas:

  1. Personas make assumptions about users explicit.
  2. Personas place the emphasis on specific users rather than “everyone”.
  3. In limiting our choices, personas help us make better design decisions.
  4. Personas help the design and development team gain a shared understanding of users.
I wanted to turn now to look at some of the pitfalls to avoid when we’re developing personas.

Let's look at some ways that I’ve seen personas publicised within organisations, so that you can decide which approach would work well for you and your organisation.

Here’s a checklist you can use to decide whether or not your persona cuts the mustard. I’ve used the acronym PERSONA to remind you about the things that you should look out for.

Illustrating the context of use
UX Design Activities - Build your UX Portfolio
Practice your user research and design skills by completing five real-world sample projects. As you work through each project, you’ll master the full range of research and design activities that user experience professionals carry out day-to-day.
Find my pet: a product that allows people to track down wayward pets who have got lost.
The Citizen Journalist: a system that will allow ordinary people to film events, take photographs, write a story and create a crowdsourced, online newspaper.
The Digital Postcard, an app that will allow users to create and send their own postcard, either by using a photograph they have taken on their phone, or by selecting a professionally taken image of a local beauty spot.

Gift Giver, a gift recommendation system based on an extremely accurate product recommendation technology.

Tomorrow’s shopping cart: a device that lets customers find any product in a supermarket.

Speak with a minimum of 5 users to find out:

  • Is there a need for this system?
  • If not, how can you change it so that it meets a need?
  • Who are are the main user groups?
  • What day-to-day activities do they engage in that’s related to the product?
  • What is the workflow (the sequence of activities)?

Make sure you actually observe people, don’t just interview them.

Don’t overthink this activity. Just get out and speak to some users!

What different groups of users did you identify? Use the template in your workbook to identify the groups.

To do this activity, you'll need a sheet of flip chart paper, some Sharpies and a pack of sticky notes. You will create a persona for ONE of your user groups that will include:

  • A sketch: Show the persona’s context, with a quotation stating the main user need.
  • Facts: Descriptive demographic information about your persona.
  • Behaviours: How is the persona solving their problem now?
  • Needs and goals: What does your persona want to accomplish?

Compare your work with what other students have done on these same projects.

What can a London bus teach us about usability?
Introduction to Section 5

A common design mistake is to assume the design should always be made as flexible as possible. Flexibility has costs in terms of decreased efficiency, added complexity, increased time, and money for development. A focus on users tasks can help us enormously.

Thinking in terms of the user’s need helps us design much better user interfaces because they prevent us from becoming too implementation focused in our thinking.
Flexible designs are, by definition, more complex that inflexible designs. And as a result they are generally more difficult to use. So, for example, a Swiss army knife has many tools that increase its flexibility, but these tools are less usable and less efficient than a specialised device that just has the individual tool.

So how do you go about identifying red routes? One approach is to identify the frequent and critical tasks.

In 5 minutes, brainstorm 5 red routes for ONE of the following:

  • An application that lets you back up your computer over the Internet
  • A presentation app (like PowerPoint) that runs on a mobile phone
  • An application to help you calculate your taxes
  • An application that lets you read online magazines on a tablet device, like an iPad
Compare your work with what other students have done on these same projects.
People approach red routes differently based on the context of use. So we need to embed some of the user's context into the red route. We do this by creating user stories.

How do you test a user story to see if it’s any good? Here are four questions you can ask of your user story.

Red routes and user stories
Beyond “easy to use”: Measuring the user experience
Introduction to Section 6

How does your company measure the success of its products and services? Are product teams judged on how easy their products are to use or on how fast the products are completed? You might not think that user experience can be measured, but it can. Here's how.

I want to distinguish between two kinds of hypothesis. The first is the “problem hypothesis”. It’s our assumption about the user need. We need to check this.

The second is the “solution hypothesis”. This is our design that we think meets the user need. We need to check this too. Let’s begin with the problem hypothesis.

Usability: The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.

The ISO definition of usability gives us three measures that we can use to assess the usability of our web site. In this lecture we show how to unpack the definition of usability and apply it to usability measurement.

Our second component of usability is efficiency. Let’s look at how we can measure efficiency.

The third component of usability is satisfaction. How do you measure user satisfaction?
Let me show you a real example from a project that I worked on where we can put our usability measures together and create a dashboard that we can use to measure progress
Measuring usability
Site structure and navigation: Finding is the new doing
Introduction to Section 7
Let me introduce you to a diagram that’s been very influential in the field of user experience. It was created by Jesse James Garrett.
In this lecture, we introduce the topic of Information Architecture (IA) and show that it is about SMOLF-ing information: structuring, managing, organising, labeling and finding information.
Richard Saul Wurman wrote a book called “Information Anxiety”. In it, he introduced the idea of the 5 hatracks: the 5 ways that you can organise any kind of information: location, alphabet, time, category or hierarchy. Let's look at how to use each of these organisational schemes.
BBC iPlayer serves as an interesting case study because they use of all these organisational schemes in their interface.

The hardest kind of information to organise is category information as you don’t know the categories that people use. In this case, card sorting is the technique to use. In this lecture, we describe how to run a card sort.

This lecture shows a screencast of an online card sort in progress, so you can see how it works. You can take part in the study via this link: https://demo.optimalworkshop.com/optimalsort/webusability

How do you analyse the data from a card sort?

You analyse card sort data with agglomerative monothetic clustering. It sounds complicated, but conceptually it's quite straightforward. In this lecture, we describe this analysis method. You can play with the analysis tool here: https://demo.optimalworkshop.com/optimalsort/shared-results/webusability

Faceted navigation is a way to improve the findability of information in many systems, particularly those with large collections of products or documents.
Trigger words are the words and phrases that make people click on links. Information architecture is also about labelling: the labels that we use for things in our interface.
Information Architecture
Interaction design: Simple rules for designing simple screens
Introduction to Section 8
If you understand your users’ mental models, you'll find it much easier to organise and structure information in a way that makes sense to them. But what do we mean by "mental models" and how can using metaphors in our design help and hinder?
Let me interview you so I can uncover your mental model of the way an ATM machine works.
With iOS7 and beyond, Apple responded to the criticism of skeuomorphic design by redesigning the interface using a more flat aesthetic. The argument is that digital constructs have, in many cases, become more culturally relevant than analog ones, so people may actually learn them more quickly.

You’d know a spreadsheet anywhere — formula bar at the top, grid below — no matter what company made it. Or an e-mail program, a word processor or a Web browser. I’m going to call these things “idioms” or if you prefer “design patterns”.

Progressive disclosure is a fundamental principle of interaction design that allows you to simplify your user interface. It exploits a basic law of psychology known as Hick’s Law, but I like to think of it as a reverse strip tease. Here's why.

Basic user interface controls like radio buttons, checkboxes, scrollbars etc — are the building blocks of a design's "language". Here's how to use these controls correctly.

One of the problems with small controls is that they fall foul of Fitts’ Law. According to Fitts’ law (named after the psychologist Paul M Fitts), the time required to rapidly move to a target is a function of the distance to and the size of the target.

Why is Afghanistan always top in a country drop down menu?

People have certain expectations about where objects will be in an interface. Let's look at web pages as an example.

Interaction Design

Visual design is often dismissed as eye candy. In fact, we can use four key principles of visual design to create more usable interfaces. These principles are Contrast, Repetition, Alignment and Proximity.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops both hard and soft user experience skills, which are powerful for those in UX
Taught by David Travis, who is well known for their quality UX work
Examines user experience, which is highly relevant in various industries
Teaches hard UX skills through practice, such as prototyping and usability testing
Teaches soft UX skills through practice, such as communication and storytelling
Provides a solid foundation for beginners in UX

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Reviews summary

Well-received ux course

Learners say this User Experience (UX) course is well-received. According to students, this course is actionable, with plenty of material to help you get started. This concise course is better than many in-person courses, learners say.

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in User Experience (UX): The Ultimate Guide to Usability and UX with these activities:
Practice Sketching Wireframes
Sketching wireframes is a quick and effective way to communicate your design ideas and get feedback
Browse courses on Wireframing
Show steps
  • Gather some paper and pens or pencils.
  • Find a quiet place to work.
  • Start sketching out your ideas.
  • Don't worry about making them perfect.
  • Just focus on getting your ideas down on paper.
Review Information Architecture Principles
Refresh your knowledge on information architecture principles to ensure you have a strong foundation for designing effective user experiences
Browse courses on Information Architecture
Show steps
  • Review your notes or course materials on information architecture.
  • Read a book or article on information architecture.
  • Complete an online tutorial or quiz on information architecture.
Read The Design of Everyday Things
The Design of Everyday Things is a classic work on user experience that provides insights and principles for designing products and services that are both usable and enjoyable
Show steps
  • Purchase or borrow a copy of The Design of Everyday Things.
  • Read the book in its entirety.
  • Take notes on key concepts and principles.
  • Apply the principles you've learned to your own designs.
  • Write a book review to share your thoughts and insights.
Five other activities
Expand to see all activities and additional details
Show all eight activities
Study With a Buddy
Hold regular study sessions with a peer to quiz each other, discuss the course material, and work through practice problems
Show steps
  • Find a study buddy in your class or online.
  • Schedule regular study sessions.
  • Take turns quizzing each other on the course material.
  • Discuss the course material and share your insights.
  • Work through practice problems together.
Participate in Additional Design-Thinking Workshops
Completing design thinking workshops will give you insights into best practices and provide you with an opportunity to work through more sample projects
Browse courses on Prototyping
Show steps
  • Search for UX workshops in your area.
  • Attend at least 1 workshop.
  • Apply the UX concepts and tools you learned in the workshop to your current projects.
Complete the Supplementary Projects
The supplementary projects provide hands-on experience in applying the UX principles you've learned in the course
Show steps
  • Choose a project to work on.
  • Complete the project according to the instructions.
  • Submit your project for feedback.
Practice User Interface Design Exercises
Practicing UI design exercises will help you gain proficiency in creating user interfaces that are both user-friendly and visually appealing
Browse courses on User Interface Design
Show steps
  • Find online design exercise platforms.
  • Complete at least 10 design exercises.
  • Get feedback on your designs from peers or mentors.
Create a User Experience Case Study
Creating a case study will give you an opportunity to apply the UX principles you've learned to a real-world problem and showcase your skills to potential employers or clients
Browse courses on User Experience
Show steps
  • Choose a user experience problem to solve.
  • Conduct user research to gather data and insights.
  • Develop a solution to the problem.
  • Create a mock-up or prototype of your solution.
  • Write a case study to document your process and results.

Career center

Learners who complete User Experience (UX): The Ultimate Guide to Usability and UX will develop knowledge and skills that may be useful to these careers:
User Experience (UX) Researcher
As a User Experience researcher, you will conduct usability tests, create personas, and perform other research to help ensure that user interfaces and applications are easy to use and provide a positive user experience. This course offers hands-on practice in all key areas of User Experience, from interviewing users through prototyping and usability testing, and prepares you for the BCS Foundation Certificate in User Experience. The course also includes bonuses such as a student workbook and access to a thriving Facebook community.
UX Designer
In your role as a User Experience Designer, you will work in UX research, interaction design, visual design, and information architecture, to craft user interfaces and digital products that are both beautiful and easy to use. This course provides the background you need to get started in this rewarding and challenging career. It is comprised of over 140 lectures and 9 hours of content, and covers prototyping, usability testing, and portfolio building.
Interaction Designer
As an Interaction Designer, you will design, prototype, and build interactive digital products and experiences that are both engaging and effective. You’ll work closely with UX researchers, product managers, and engineers to bring user-centered design principles to life. This course can help you develop a strong understanding of the principles of UX, and will teach you how to create prototypes and test your designs.
Information Architect
Information Architects analyze, design, and organize the structure and content of websites, intranets, online communities, and software applications in order to make them easy to find and use. They work to ensure that users can easily find the information they need and complete their tasks efficiently. This course can help Information Architects develop a strong foundation in the principles of information architecture, and can be helpful in preparing for a career in this field.
Front-End Developer
Front-end developers are responsible for the look and feel of a website or application. They work to create user interfaces that are both aesthetically pleasing and easy to navigate. This course covers topics such as user interface design, interaction design, and visual design, and can be helpful in preparing for a career in front-end development.
UX Engineer
UX Engineers work with UX designers and developers to bridge the gap between design and development. They ensure that user interfaces are both beautiful and functional, and that they meet the needs of users. This course can help UX Engineers develop a strong foundation in UX principles and best practices, and can be helpful in preparing for a career in this field.
UX Writer
UX Writers are responsible for the words and phrases that appear in user interfaces. They work to create clear, concise, and engaging content that helps users understand how to use a product or service. This course can help teach UX Writers how to write effective UX copy, and can be helpful in preparing for a career in this field.
Product Manager
Product Managers are responsible for the overall success of a product, from its conception to its launch and beyond. They work with stakeholders across the organization to define the product vision, roadmap, and strategy. This course can help Product Managers gain a better understanding of UX principles and best practices, and help them create products that meet the needs of users. The course also includes sections on user research, prototyping, and usability testing.
Marketing Manager
Marketing Managers are responsible for developing and executing marketing campaigns to promote products and services. They work with stakeholders across the organization to develop marketing strategies, create content, and track results. This course can help Marketing Managers gain a better understanding of UX principles, and help them create marketing campaigns that are more effective and engaging.
Business Analyst
Business Analysts work with stakeholders to analyze business needs and develop solutions to meet those needs. They work to understand the business goals and objectives, and to create solutions that are both effective and efficient.
Software Engineer
Software Engineers design, develop, and maintain software applications. They work with stakeholders to understand the business needs and objectives, and to create software solutions that meet those needs.
Content Strategist
Content Strategists work with stakeholders to develop and execute content strategies. They work to understand the audience and their needs, and to create content that is both informative and engaging.
Graphic designer
Graphic Designers create visual concepts, using computer software or by hand, to communicate ideas that inspire, inform, and captivate consumers.
Web Designer
Web Designers create and maintain websites. They work with stakeholders to understand the business needs and objectives, and to create websites that are both visually appealing and functional.
Information Technology (IT) Specialist
IT Specialists install, maintain, and repair computer systems and networks. They work with stakeholders to understand the business needs and objectives, and to create solutions that are both effective and efficient.

Reading list

We've selected eight books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in User Experience (UX): The Ultimate Guide to Usability and UX.
Must-read for anyone who wants to understand the principles of good design. It covers topics such as affordance, feedback, and user error.
Classic in the field of UX. It provides practical advice on how to design websites that are easy to use and understand.
Practical guide to mobile-first design. It covers topics such as designing for touch, typography, and performance.
Practical guide to user interface design. It covers topics such as typography, color theory, and layout.
Practical guide to responsive web design. It covers topics such as fluid layouts, media queries, and performance optimization.
Is ideal for those who are new to UX or want to brush up on the basics. It covers the fundamental concepts of UX, including user research, interaction design, and usability testing.

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