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Edward Falzon

In this one-hour, project-based course, you'll learn how to use Unity's User Interface (UI) Toolkit for creating a simple, pop-up dialog box for your game. This project covers creating and setting up each UI component and writing a simple script that will show and hide the dialog box as needed. We will also implement a timer to automatically close a dialog box after a specified delay.

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In this one-hour, project-based course, you'll learn how to use Unity's User Interface (UI) Toolkit for creating a simple, pop-up dialog box for your game. This project covers creating and setting up each UI component and writing a simple script that will show and hide the dialog box as needed. We will also implement a timer to automatically close a dialog box after a specified delay.

The guided project will introduce you to the following Unity UI concepts:

- Canvas

- Panel

- Text

- Button

- Basic C# code.

This is Part 1 of a three-part series on creating a good-looking, versatile and reusable dialog box for your game or other Unity application. In Part 2, we'll use TextMesh Pro for great visual effects and in Part 3, we'll create a versatile dialog box structure that can be invoked in different ways and directly affect other GameObjects.

This is a stand-alone guided project, and also serves as an optional but recommended foundation for the "Dialog Box" series.

This series makes use of the poly-castle Unity project created in Create Keyboard Movement Mechanics with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you'll learn how to use Unity's User Interface (UI) Toolkit for creating a simple, pop-up dialog box for your game. This project covers creating and setting up each UI component and writing a simple script that will show and hide the dialog box as needed. We will also implement a timer to automatically close a dialog box after a specified delay.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops basic Unity UI concepts and C# programming skills, providing a solid foundation for building interactive elements in games
Serves as a stand-alone guided project or as a preparatory step for a more comprehensive series on creating dialog boxes in Unity
Uses the Unity User Interface (UI) Toolkit, which is an industry-standard tool for creating user interfaces in Unity games
Provides hands-on experience in creating and managing UI components, including canvas, panel, text, and button
Teaches basic C# scripting for controlling UI elements and implementing interactive behavior
Suitable for beginners or those with limited experience in Unity UI development

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Reviews summary

Helpful unity course

According to students, this course provides easy-to-follow guidance for learners who want to create dialog boxes with C#. Students mention positive experiences learning from this course and recommend it to others.
Instructor provides clear explanations.
"برنامج جيد"

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Create a Dialog Box with C# in Unity Part 1 - Message Prompt with these activities:
Review Unity basics
Review the basics of the Unity game engine, including the Unity Editor, GameObject hierarchy, and scripting with C#.
Browse courses on Unity
Show steps
  • Read through Unity's documentation on the Unity Editor interface.
  • Create a new Unity project and experiment with different settings.
  • Create a simple script using C# and attach it to a GameObject.
Follow a video tutorial on creating a dialog box
Watch a video tutorial that demonstrates how to create a dialog box in Unity using the UI Toolkit.
Browse courses on Dialog Box
Show steps
  • Search for a tutorial on YouTube or other video platforms.
  • Follow the steps in the tutorial to create your own dialog box.
Create multiple dialog boxes with different designs
Experiment with different designs and styles for dialog boxes, including different layouts, colors, and fonts.
Browse courses on Dialog Box
Show steps
  • Create a new Unity project.
  • Create a canvas and add a UI Toolkit to it.
  • Create multiple dialog boxes with different designs.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a dialog box for a specific game or application
Use the skills learned in the course to create a dialog box that is tailored to a specific game or application.
Browse courses on Dialog Box
Show steps
  • Identify the specific game or application you want to create a dialog box for.
  • Design the dialog box, including the layout, colors, and fonts.
  • Implement the dialog box using the Unity UI Toolkit.
  • Test the dialog box to ensure it works correctly.
Attend a Unity meetup or conference
Network with other Unity developers and learn about new techniques and best practices for creating dialog boxes.
Show steps
  • Search for Unity meetups or conferences in your area.
  • Attend the event and meet other Unity developers.
  • Ask questions and learn about their experiences with creating dialog boxes.
Participate in a Unity workshop on creating dialog boxes
Attend a workshop led by an experienced Unity developer who can provide guidance and support.
Browse courses on Dialog Box
Show steps
  • Search for Unity workshops on creating dialog boxes.
  • Register for the workshop and attend the event.
  • Follow the instructions of the workshop leader.
Contribute to an open-source Unity project related to dialog boxes
Collaborate with other developers and contribute to the development of open-source tools and resources for creating dialog boxes.
Browse courses on Dialog Box
Show steps
  • Search for open-source Unity projects related to dialog boxes.
  • Choose a project that you are interested in contributing to.
  • Contact the project maintainers and express your interest in contributing.

Career center

Learners who complete Create a Dialog Box with C# in Unity Part 1 - Message Prompt will develop knowledge and skills that may be useful to these careers:
UI/UX Designer
UI/UX Designers are responsible for the design and functionality of user interfaces. They work to create interfaces that are both user-friendly and visually appealing. This course will provide you with the skills you need to create your own game dialog boxes using Unity's UI Toolkit. By learning how to use this powerful tool, you'll be able to create dialog boxes that are both effective and engaging. This course is a great foundation for aspiring UI/UX Designers who want to learn more about the technical side of interface design.
Software Engineer
Software Engineers are responsible for designing, developing, and maintaining software applications. They work to create software that is both functional and efficient. This course will provide you with the skills you need to create your own software dialog boxes using Unity's UI Toolkit. By learning how to use this powerful tool, you'll be able to create dialog boxes that are both effective and user-friendly. This course is a great foundation for aspiring Software Engineers who want to learn more about the technical side of software development.
Game Designer
Game Designers are responsible for creating the overall concept and design of video games. They work closely with programmers, artists, and other team members to bring their ideas to life. This course will provide you with the skills you need to create your own game dialog boxes, which is an essential part of developing engaging and immersive video game experiences. By learning how to use Unity's UI Toolkit, you'll be able to create dialog boxes that are both functional and visually appealing. This course may also be helpful for aspiring Game Designers who want to learn more about the technical side of game development.
Web Developer
Web Developers are responsible for designing, developing, and maintaining websites. They work to create websites that are both functional and visually appealing. This course will provide you with the skills you need to create your own web dialog boxes using Unity's UI Toolkit. By learning how to use this powerful tool, you'll be able to create dialog boxes that are both effective and engaging. This course may be helpful for aspiring Web Developers who want to learn more about the technical side of web development.
Data Analyst
Data Analysts are responsible for collecting, analyzing, and interpreting data. They work to identify trends and patterns in data in order to help businesses make better decisions. This course may be helpful for aspiring Data Analysts who want to learn more about the technical side of data analysis. By learning how to use Unity's UI Toolkit, you'll be able to create dialog boxes that are both effective and visually appealing. This can be helpful for presenting data analysis results in a clear and concise way.
Technical Writer
Technical Writers are responsible for creating documentation for software and other technical products. They work to create documentation that is both clear and concise. This course may be helpful for aspiring Technical Writers who want to learn more about the technical side of technical writing. By learning how to use Unity's UI Toolkit, you'll be able to create dialog boxes that are both effective and user-friendly. This can be helpful for creating documentation that is easy to understand and follow.
Help Desk Technician
Help Desk Technicians are responsible for providing technical support to customers. They work to resolve customer issues in a timely and efficient manner. This course may be helpful for aspiring Help Desk Technicians who want to learn more about the technical side of customer service. By learning how to use Unity's UI Toolkit, you'll be able to create dialog boxes that are both effective and user-friendly. This can be helpful for providing customers with clear and concise instructions on how to resolve their issues.
Quality Assurance Tester
Quality Assurance Testers are responsible for testing software and other products to ensure that they are free of defects. They work to identify and report any bugs or errors in the software. This course may be helpful for aspiring Quality Assurance Testers who want to learn more about the technical side of software testing. By learning how to use Unity's UI Toolkit, you'll be able to create dialog boxes that are both effective and user-friendly. This can be helpful for creating test cases that are clear and concise.
IT Support Specialist
IT Support Specialists are responsible for providing technical support to businesses and organizations. They work to resolve IT issues and ensure that computer systems are running smoothly. This course may be helpful for aspiring IT Support Specialists who want to learn more about the technical side of IT support. By learning how to use Unity's UI Toolkit, you'll be able to create dialog boxes that are both effective and user-friendly. This can be helpful for providing users with clear and concise instructions on how to resolve their IT issues.
Project Manager
Project Managers are responsible for planning, executing, and closing projects. They work to ensure that projects are completed on time, within budget, and to the required quality standards. This course may be helpful for aspiring Project Managers who want to learn more about the technical side of project management. By learning how to use Unity's UI Toolkit, you'll be able to create dialog boxes that are both effective and user-friendly. This can be helpful for creating project plans and reports that are clear and concise.
Business Analyst
Business Analysts are responsible for analyzing business processes and identifying opportunities for improvement. They work to help businesses improve their efficiency and effectiveness. This course may be helpful for aspiring Business Analysts who want to learn more about the technical side of business analysis. By learning how to use Unity's UI Toolkit, you'll be able to create dialog boxes that are both effective and user-friendly. This can be helpful for creating business analysis reports that are clear and concise.
Marketing Manager
Marketing Managers are responsible for planning and executing marketing campaigns. They work to promote products and services to potential customers. This course may be helpful for aspiring Marketing Managers who want to learn more about the technical side of marketing. By learning how to use Unity's UI Toolkit, you'll be able to create dialog boxes that are both effective and user-friendly. This can be helpful for creating marketing materials that are clear and concise.
Sales Manager
Sales Managers are responsible for managing sales teams and achieving sales goals. They work to motivate and train sales teams to meet their targets. This course may be helpful for aspiring Sales Managers who want to learn more about the technical side of sales management. By learning how to use Unity's UI Toolkit, you'll be able to create dialog boxes that are both effective and user-friendly. This can be helpful for creating sales presentations and training materials that are clear and concise.
Customer Service Manager
Customer Service Managers are responsible for managing customer service teams and ensuring that customers are satisfied with their products or services. They work to resolve customer complaints and improve customer satisfaction. This course may be helpful for aspiring Customer Service Managers who want to learn more about the technical side of customer service management. By learning how to use Unity's UI Toolkit, you'll be able to create dialog boxes that are both effective and user-friendly. This can be helpful for creating customer service scripts and training materials that are clear and concise.
Human Resources Manager
Human Resources Managers are responsible for managing human resources departments and ensuring that employees are treated fairly and in accordance with the law. They work to recruit, hire, and train employees, as well as to develop and implement HR policies. This course may be helpful for aspiring Human Resources Managers who want to learn more about the technical side of human resources management. By learning how to use Unity's UI Toolkit, you'll be able to create dialog boxes that are both effective and user-friendly. This can be helpful for creating HR policies and procedures that are clear and concise.

Reading list

We've selected 14 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create a Dialog Box with C# in Unity Part 1 - Message Prompt.
Will provide you with a solid foundation in Unity UI development. It covers all the basics, from creating and managing UI elements to working with events and animation.
Provides a series of examples of how to use Unity to create 2D games, including creating a dialog box.
Provides a comprehensive introduction to Unity game development using visual scripting, including a chapter on creating user interfaces.
Will cover a broad range of Unity, providing a supplemental resource to this course. It may be particularly helpful for people new to game design, or who have limited experience developing in C#.
Good starting point for those who are new to Unity UI. It covers the basics of creating and managing UI elements, as well as how to use UI events and animation.
This textbook focuses on 2D game development, and so would provide some useful supplement for the covered topic but doesn't directly feature the Unity UI Toolkit.
Comprehensive guide to Unity UI. It covers everything from the basics to advanced topics such as custom UI elements and animation.
This textbook covers 3D game development, and so would not be extremely helpful in extending the material in this course, but could be used in conjunction with it as a resource for transitioning to 3D game development.
Good starting point for those who are new to C#. It covers the basics of the language, including variables, data types, and operators.
Comprehensive reference for C#. It covers a wide range of topics, from the basics of the language to advanced topics such as generics and delegates.
Collection of recipes that provide solutions to common problems encountered in C# development. It covers a wide range of topics, from working with strings to manipulating files.
Classic work on the design of everyday objects. It provides a foundation for understanding the principles of good design, which can be applied to UI design.
Good starting point for those who are new to UI design. It covers the basics of UI design, including user research, wireframing, and prototyping.

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