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3D Modeling in Blender

Chris Plush and CG Masters

Whether you're newer to 3D or just looking for a fun project in Blender, modeling acoustic guitars is always enjoyable and presents a lot of great hard surface modeling challenges and opportunities to learn.In this course I'll be taking you through the entire creation process, start to finish. You'll learn the whole workflow for creating a detailed 3D model, starting from setting up background images to use as references. Then we'll create each part of the model step by step, using smart workflows to achieve good topology and perfect shapes. You'll also learn how to use many different "modifiers" in Blender that help speed up your workflow and make modeling much more efficient and effective.The narration for these videos is real-time so I'll be talking to you as I'm guiding you through every step, and I'll be explaining why I'm doing everything I'm doing so that you gain a deeper understanding of the entire process. There is also a hotkey display at the bottom of the videos, and I say the hotkeys as I'm using them as well, so you'll always know what I'm doing as I take you through the steps at a steady pace.If you have any questions about the course along the way, or even if you just want to share your progress, there's a Q&A section beneath every lecture. I hope you enjoy the course.

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What's inside

Learning objectives

  • 3d modeling using blender, a free and open source modeling and animation package
  • Hard surface modeling techniques and how to approach different challenges
  • Using modifiers for a more efficient and advanced workflow
  • Create clean topology for effective modeling and perfect results

Syllabus

This section is for introductions, user preferences, and will also include videos on any updates made to the course.

Welcome to the course on 3D Modeling in Blender! In this video I'll just give you an overview of the course and what you can expect from it. Good luck!

Read more

Find out where to download Blender, a free and open source 3D Modeling and Animation package.

In this section you'll download the resource files you need, plus you'll learn about some useful user preferences and get introduced to subsurf modeling.

Before you get started on the course, be sure to download the resources from this lecture. Included in the resources are all the reference images used in the course, as well as the final blend file.

A complete guide to all the things I've changed in Blender to make modeling a little easier. These are personal preferences, but I highly suggest watching this video anyway. There's quite a few changes I would consider essential to change.

In this quick lecture I'll introduce you to a tool we'll be using throughout the course called the Subdivision Surface Modifier.

Modeling the Guitar

Setting up good background images in Blender is crucial for the project to go smoothly, so in this lecture we'll be setting up front, side, and back views of the guitar in Blender's background.

We'll start things off by creating the boards around the sides of the guitar.

Now we'll create strips of binding that go along the edges of the sideboards.

Next we'll create the front board for the guitar which has a sound hole cut out in the middle of it.

In this lecture we'll create a backboard quickly by duplicating the front board and modifying it.

Now we'll take a circle from the sound hole and use it to create a pick guard that goes on the surface of the front board.

Let's see what you've learned so far!

In this first part of this piece, we'll create the basic shapes and cutouts needed for the bridge object beneath the sound hole.

Now we'll be adding in a lattice to use to deform the basic bridge shape into the final curvy piece.

In this lecture we'll create the saddle for the bridge that the strings sit on.

Now we'll create the bridge pins that wedge the strings in place in the bridge.

The inside of the guitar has a few different components, and in this lecture we'll create a wood lining that goes around the edges.

Now we'll create horizontal slats on the front and back boards.

In this lecture we'll duplicate one of the back braces to create some side bracing that goes around the entire side board.

Now we'll start working on the neck and headstock. The headstock is at the top of the guitar, and we'll approach this carefully to make sure we get the right curves and shapes, as well as good clean topology.

Now we'll finish off the neck by creating the curvy extension at the bottom.

In this lecture we'll make a simple end cap that goes on the bottom of the neck.

Now we'll start off the fretboard area by creating the base board for it.

The strings sit on a piece at the top of the fretboard called a nut. This is a simpler shape that will be quick to make.

The fretboard has binding around its edges as well, and that's what we'll be creating in this lecture.

Now we'll make all the individual frets that go down the length of the fretboard.

The fretboard has spaced out circular markers going down the length of it, and that's what we'll be making here.

Now we'll begin working on the tuners on the headstock. We'll start by creating the largest piece that houses the mechanics on the back of the headstock.

Now we'll create a screw that we'll be using for all parts of the tuners as well as for other parts later in the course.

Next we'll start working on the knobs used to tighten and loosen the strings.

Now we'll connect the knob to the housing with an axle type object.

In this lecture we'll create the cylindrical pegs that stick out of the front of the headstock.

Now we'll take the one set of tuner objects and create all the other tuner objects with it. We'll also be randomizing everything's rotation so things don't look too repetitive between the multiple tuner sets.

In this lecture we'll create a couple metal buttons for a guitar strap to connect.

In this lecture we'll draw the path all the strings will take from the tuners down to the bridge pins. The result will be a set of curve objects that we can add thickness to in the next lecture.

Now we'll finish off the strings by adding some thickness to them.

In this lecture we'll begin some final touches, such as fixing some centering issues.

In this optional lecture we'll use boolean modifiers to create notches in the nut and the saddle for the strings to sit in.

Let's see what you've learned!

Congratulations on finishing the course, and thank you for supporting my training!

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Builds a strong foundational understanding of 3D modeling in Blender
Taught by Chris Plush, who has significant experience in 3D modeling and animation

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Activities

Coming soon We're preparing activities for 3D Modeling in Blender. These are activities you can do either before, during, or after a course.

Career center

Learners who complete 3D Modeling in Blender will develop knowledge and skills that may be useful to these careers:
3D Modeler
**3D Modelers** create three-dimensional models of objects and environments. They use computer software to create realistic and accurate models that can be used for a variety of purposes, including video games, movies, and product design.
Technical Artist
**Technical Artists** create and implement visual assets, such as textures, shaders, and models, for video games and other interactive media. They work with programmers and designers to ensure that the visual elements of a project are consistent with the overall design.
Video Game Designer
**Video Game Designers** create characters and worlds for video games. They bring together art and technology to create engaging and immersive experiences. This course in 3D Modeling in Blender provides a solid foundation in 3D modeling, which is an essential skill for video game designers. By learning how to create 3D models in Blender, learners can develop the skills they need to create high-quality assets for video games.
Product Visualizer
**Product Visualizers** create realistic and accurate 3D models of products. They use computer software to create models that can be used for a variety of purposes, including marketing, sales, and e-commerce.
Character Artist
**Character Artists** create the characters for video games and other interactive media. They work with programmers and designers to determine the best way to model and texture a character and create a desired look and feel.
Architectural Visualizer
**Architectural Visualizers** create realistic and accurate 3D models of buildings and other structures. They use computer software to create models that can be used for a variety of purposes, including marketing, sales, and construction.
Environment Artist
**Environment Artists** create the environments for video games and other interactive media. They work with programmers and designers to determine the best way to model and texture an environment and create a desired look and feel.
Lighting Artist
**Lighting Artists** create the lighting for video games and other interactive media. They work with programmers and designers to determine the best way to light a scene and create a desired mood or atmosphere.
Product Designer
**Product Designers** create products that are both functional and aesthetically pleasing. They work with a variety of materials and technologies to design products ranging from furniture to appliances to medical equipment. This course in 3D Modeling in Blender provides a strong foundation in 3D modeling, which is an essential skill for product designers. By learning how to create 3D models in Blender, learners can develop the skills they need to design and prototype products.
Animator
**Animators** create animated images using computer software or by hand. They bring characters, objects, and scenes to life through movement and sound. Animators may work in a variety of industries, including film, television, video games, and advertising.
Industrial Designer
**Industrial Designers** create products that are both functional and aesthetically pleasing. They work with a variety of materials and technologies to design products ranging from furniture to appliances to medical equipment. This course in 3D Modeling in Blender provides a strong foundation in 3D modeling, which is an essential skill for industrial designers. By learning how to create 3D models in Blender, learners can develop the skills they need to design and prototype products.
Architect
**Architects** design buildings and other structures. They work with clients to determine the needs of a project and then create plans and drawings that specify how the structure will be built. This course in 3D Modeling in Blender provides a foundation in 3D modeling, which can be helpful for architects. By learning how to create 3D models in Blender, architects can develop the skills they need to create realistic and accurate representations of their designs.
Interior designer
**Interior Designers** create the interior spaces of buildings. They work with clients to determine the needs of a project and then create plans and drawings that specify how the space will be designed. This course in 3D Modeling in Blender provides a foundation in 3D modeling, which can be helpful for interior designers. By learning how to create 3D models in Blender, interior designers can develop the skills they need to create realistic and accurate representations of their designs.
Mechanical Engineer
**Mechanical Engineers** design and build machines and other mechanical devices. They work with a variety of materials and technologies to create products ranging from cars to airplanes to robots. This course in 3D Modeling in Blender provides a foundation in 3D modeling, which can be helpful for mechanical engineers. By learning how to create 3D models in Blender, mechanical engineers can develop the skills they need to design and prototype mechanical devices.
Graphic designer
**Graphic Designers** create visual concepts, using computer software or by hand, to communicate ideas that inspire, inform, and captivate consumers. They develop the overall layout and production design for applications such as brochures, magazines, and corporate reports.

Reading list

We've selected seven books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in 3D Modeling in Blender.
This provides a good theoretical background on the field of computer graphics. is required reading for many college and university computer science programs.
Is recommended for those who are interested in architectural modeling. It widely used textbook in architecture schools and covers the basics of 3D modeling in Blender.
Is aimed at intermediate users who want to take their Blender skills to the next level. It covers advanced topics such as rigging, animation, and compositing.
From a more artistic perspective, this book can be helpful in understanding how these art techniques translate to computer graphics.
Introduces the idea of coordinating 3D graphics with game programming, using DirectX 12. This is helpful for those who are interested in moving into the field of video game production.
Explores some of the advanced mathematical theory behind the concepts in computer graphics, including sections on Blender's Python API. This is an advanced and technical read.
For those new to Blender or to 3D modeling in general, this book good introduction to Blender and the basic concepts.

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