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Edward Falzon

Programming of any kind, including in game-development, can get complicated as the size and scope of a project increase. Investigating bugs and expanding the code with new functionality can be almost impossible if the code-structure is not well-thought-out.

In this one-hour, project-based course, we will cover the fourth principle of "SOLID" programming: Interface Segregation Principle ("ISP") states that classes should not be required to implement

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Programming of any kind, including in game-development, can get complicated as the size and scope of a project increase. Investigating bugs and expanding the code with new functionality can be almost impossible if the code-structure is not well-thought-out.

In this one-hour, project-based course, we will cover the fourth principle of "SOLID" programming: Interface Segregation Principle ("ISP") states that classes should not be required to implement

methods or properties it doesn't use. This means a monolithic interface is usually inefficient and should be broken into its functional parts. In the project, we will create some "typical" code that is fairly common in game-development, and then restructure it to become compliant with ISP.

This project is part four of a five-part series on SOLID Programming principles, which are:

- Single Responsibility

- Open-Closed

- Liskov's Substitution

- Interface Segregation (this guided project)

- Dependency Inversion

Each of these guided projects stands on its own, but for a full understanding of good coding practices, completing all five guided projects (in order) is recommended.

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What's inside

Syllabus

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Shares principles that are standard across software development
Focuses on a highly relevant aspect of software engineering
Improves existing software engineering skills

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Reviews summary

Isp in unity: concise practical application

According to learners, this course provides a highly concise and practical explanation of the Interface Segregation Principle (ISP), specifically tailored for Unity game development. Students frequently highlight the project-based learning and clear, direct explanations which facilitate immediate application of the concepts. While many found it extremely helpful for code refactoring and improving design, some suggested it might be too brief or basic for those already familiar with ISP or seeking more advanced, complex scenarios. Overall, it's considered an excellent, focused installment within the broader SOLID programming series.
Some desired more advanced scenarios; others found it perfectly adequate.
"I felt it could have gone a bit deeper into real-world complex scenarios for more advanced learners."
"While the principle was explained, I felt it was a bit rushed for someone hoping for advanced Unity patterns."
"It's good if you're entirely new to the concept but not for highly experienced developers seeking nuance."
Integrates well into the SOLID series, yet stands alone for ISP.
"It perfectly fits into the SOLID series, building on previous principles."
"A solid hour of learning, especially if you're following the whole SOLID path, but also useful on its own."
"While part of a series, this project gives a self-contained understanding of ISP."
Delivers ISP concepts efficiently in a short timeframe.
"Excellent concise explanation of ISP within Unity."
"Very clear and to the point. The instructor made a seemingly complex topic easy."
"For an hour-long course, it packs a lot in effectively, making it a great quick learning session."
Hands-on project clarifies ISP for Unity code refactoring.
"The project-based approach really helped me grasp the concept practically."
"I immediately saw how to improve my existing Unity projects after taking this."
"The 'before' and 'after' code examples were invaluable, showing immediate improvements."
Better for those familiar with Unity/C#; less so for absolute beginners.
"As a beginner in software architecture, I needed more foundational context beyond just ISP."
"It assumes you're familiar with Unity and C#, which I was, so it worked for me."
"This course is good if you're entirely new to the principle but not if you lack basic programming."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in SOLID Programming: Interface Segregation Principle in Unity with these activities:
Review 'Head First Design Patterns'
Review the Interface Segregation Principle and how it relates to other SOLID Principles to enhance comprehension of the topic
Show steps
  • skim the book's table of contents and preface
  • Read Chapter 4: 'The Interface Segregation Principle'
  • Re-read the chapter and highlight key terms and concepts
Complete Codecademy's 'SOLID Design Principles' Course
Apply the Interface Segregation Principle in a practical setting, reinforcing the concepts learned in the course
Browse courses on SOLID Principles
Show steps
  • Create a Codecademy account
  • Enroll in the 'SOLID Design Principles' course
  • Complete the 'Interface Segregation Principle' section
Organize a study group to discuss the Interface Segregation Principle
Enhance your understanding of the Interface Segregation Principle by discussing it with peers and sharing different perspectives
Browse courses on SOLID Principles
Show steps
  • Identify a group of peers who are also taking the course
  • Schedule a regular meeting time
  • Prepare discussion topics related to the Interface Segregation Principle
  • Facilitate the discussion and encourage active participation
Four other activities
Expand to see all activities and additional details
Show all seven activities
Mentor a junior developer on the Interface Segregation Principle
Solidify your understanding of the Interface Segregation Principle by sharing your knowledge and expertise with others
Browse courses on SOLID Principles
Show steps
  • Identify a junior developer who is interested in learning about the Interface Segregation Principle
  • Schedule regular mentoring sessions
  • Explain the Interface Segregation Principle and its benefits
  • Provide guidance and support as the mentee applies the principle in their own projects
Write a blog post explaining the Interface Segregation Principle
Demonstrate a deep understanding of the Interface Segregation Principle by explaining it clearly and concisely to others
Browse courses on SOLID Principles
Show steps
  • Choose a blogging platform and create an account
  • Brainstorm and outline the content of the blog post
  • Write the first draft of the blog post
  • Revise and edit the blog post
  • Publish the blog post
Solve LeetCode problems related to the Interface Segregation Principle
Test and improve your understanding of the Interface Segregation Principle by applying it to solve coding challenges
Browse courses on SOLID Principles
Show steps
  • Create a LeetCode account
  • Search for problems tagged with 'Interface Segregation Principle'
  • Attempt to solve the problems
  • Review the solutions and identify areas for improvement
Build a software application that demonstrates the Interface Segregation Principle
Apply the Interface Segregation Principle in a real-world project, showcasing your ability to design and implement software systems that adhere to best practices
Browse courses on SOLID Principles
Show steps
  • Design the application architecture
  • Implement the application using an object-oriented programming language
  • Test the application to ensure it adheres to the Interface Segregation Principle
  • Document the application's design and implementation

Career center

Learners who complete SOLID Programming: Interface Segregation Principle in Unity will develop knowledge and skills that may be useful to these careers:
Game Programmer
Game Programmers design, develop, and maintain video games. They may work on a variety of projects, from small mobile games to large console games. This course on SOLID Programming: Interface Segregation Principle in Unity is specifically designed for game developers and will help you to develop the skills you need to design and implement video games that are flexible, maintainable, and extensible. This is a valuable skill for any Game Programmer who wants to be able to work on a variety of game projects.
Software Architect
Software Architects are responsible for creating and managing the overall software design and architecture of a software system and ensuring it meets the business requirements. This course on SOLID Programming: Interface Segregation Principle in Unity will help you understand how to design and implement software systems that are flexible, maintainable, and extensible. This is a valuable skill for any Software Architect who wants to be able to create high-quality software systems.
Software Engineer
Software Engineers design, develop, and maintain software systems. They may work on a variety of projects, from small mobile apps to large enterprise systems. This course on SOLID Programming: Interface Segregation Principle in Unity will help you to develop the skills you need to design and implement software systems that are flexible, maintainable, and extensible. This is a valuable skill for any Software Engineer who wants to be able to work on a variety of software projects.
Game Designer
Game Designers create the overall design and concept for video games. They work with programmers, artists, and other team members to bring their vision to life. This course on SOLID Programming: Interface Segregation Principle in Unity will help you to develop the skills you need to design video games that are fun, engaging, and replayable. This is a valuable skill for any Game Designer who wants to be able to create high-quality games.
Technical Artist
Technical Artists create the 3D models, textures, and other visual assets used in video games. They work with programmers and designers to bring the game world to life. This course on SOLID Programming: Interface Segregation Principle in Unity will help you to develop the skills you need to create high-quality 3D models and textures. This is a valuable skill for any Technical Artist who wants to be able to work on a variety of game projects.
Web Developer
Web Developers design, develop, and maintain websites. They work with designers and other team members to create websites that are visually appealing, easy to use, and responsive. This course on SOLID Programming: Interface Segregation Principle in Unity will help you to develop the skills you need to design, develop, and maintain websites. This is a valuable skill for any Web Developer who wants to be able to work on a variety of projects.
Mobile Developer
Mobile Developers design, develop, and maintain mobile apps. They work with designers and other team members to create mobile apps that are visually appealing, easy to use, and performant. This course on SOLID Programming: Interface Segregation Principle in Unity will help you to develop the skills you need to design, develop, and maintain mobile apps. This is a valuable skill for any Mobile Developer who wants to be able to work on a variety of projects.
IT Manager
IT Managers plan, implement, and manage IT systems and services. They work with users to understand their needs and then design and implement systems that meet those needs. This course on SOLID Programming: Interface Segregation Principle in Unity will help you to develop the skills you need to plan, implement, and manage IT systems and services. This is a valuable skill for any IT Manager who wants to be able to work on a variety of projects.
Systems Analyst
Systems Analysts design and implement computer systems. They work with users to understand their needs and then design systems that meet those needs. This course on SOLID Programming: Interface Segregation Principle in Unity will help you to develop the skills you need to design and implement computer systems that are efficient, effective, and user-friendly. This is a valuable skill for any Systems Analyst who wants to be able to work on a variety of projects.
Database Administrator
Database Administrators manage and maintain databases. They ensure that data is stored securely and efficiently and that it is available to users when they need it. This course on SOLID Programming: Interface Segregation Principle in Unity will help you to develop the skills you need to manage and maintain databases. This is a valuable skill for any Database Administrator who wants to be able to work on a variety of projects.
Software Tester
Software Testers test software to find bugs and ensure that it meets the requirements. They work with developers to fix bugs and improve the quality of the software. This course on SOLID Programming: Interface Segregation Principle in Unity will help you to develop the skills you need to test software. This is a valuable skill for any Software Tester who wants to be able to work on a variety of projects.
UX Designer
UX Designers design the user interface and user experience for websites and apps. They work with developers and other team members to create websites and apps that are easy to use and visually appealing. This course on SOLID Programming: Interface Segregation Principle in Unity will help you to develop the skills you need to design user interfaces and user experiences. This is a valuable skill for any UX Designer who wants to be able to work on a variety of projects.
Data Scientist
Data Scientists use data to solve problems and make decisions. They work with data analysts and other team members to analyze data and develop models that can be used to improve business outcomes. This course on SOLID Programming: Interface Segregation Principle in Unity will help you to develop the skills you need to analyze data and develop models. This is a valuable skill for any Data Scientist who wants to be able to work on a variety of projects.
Machine Learning Engineer
Machine Learning Engineers design, develop, and maintain machine learning models. They work with data scientists and other team members to develop machine learning models that can be used to solve problems and make decisions. This course on SOLID Programming: Interface Segregation Principle in Unity will help you to develop the skills you need to design, develop, and maintain machine learning models. This is a valuable skill for any Machine Learning Engineer who wants to be able to work on a variety of projects.
Artificial Intelligence Engineer
Artificial Intelligence Engineers design, develop, and maintain artificial intelligence systems. They work with data scientists and other team members to develop artificial intelligence systems that can be used to solve problems and make decisions. This course on SOLID Programming: Interface Segregation Principle in Unity will help you to develop the skills you need to design, develop, and maintain artificial intelligence systems. This is a valuable skill for any Artificial Intelligence Engineer who wants to be able to work on a variety of projects.

Reading list

We've selected 14 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in SOLID Programming: Interface Segregation Principle in Unity.
This classic book comprehensive guide to design patterns. It provides in-depth coverage of the Interface Segregation Principle and other SOLID principles.
Provides a comprehensive overview of design patterns and their application in software development. It valuable reference for understanding the Interface Segregation Principle and other SOLID principles.
Provides a practical guide to writing clean and maintainable code. It includes coverage of the Interface Segregation Principle and other SOLID principles.
Provides a comprehensive guide to domain-driven design. It includes coverage of the Interface Segregation Principle and other SOLID principles.
Provides a comprehensive guide to software architecture. It includes coverage of the Interface Segregation Principle and other SOLID principles.
Provides a comprehensive guide to object-oriented design with patterns and UML. It includes coverage of the Interface Segregation Principle and other SOLID principles.
Provides a comprehensive guide to design patterns for object-oriented software development. It includes coverage of the Interface Segregation Principle and other SOLID principles.
Provides a comprehensive guide to object-oriented analysis and design. It includes coverage of the Interface Segregation Principle and other SOLID principles.
Provides a practical guide to applying agile principles, patterns, and practices in C#. It includes coverage of the Interface Segregation Principle and other SOLID principles.
Provides a comprehensive guide to agile software development with Scrum. It includes coverage of the Interface Segregation Principle and other SOLID principles.
Provides practical advice on how to work with legacy code. It includes coverage of the Interface Segregation Principle and other SOLID principles.
Provides a comprehensive guide to extreme programming. It includes coverage of the Interface Segregation Principle and other SOLID principles.
Provides a comprehensive guide to the art of agile development. It includes coverage of the Interface Segregation Principle and other SOLID principles.

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