Creating a Stylized Wooden Crate Game Asset
Become an Asset Artist for Games,
Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.Get a Reminder
Rating | Not enough ratings |
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Length | 2h 17m |
Starts | On Demand (Start anytime) |
Cost | $29/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | Joel Bradley |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Art & Design |
Tags | 3D + Animation 3ds Max Modeling Game Design Substance Designer |
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Rating | Not enough ratings |
---|---|
Length | 2h 17m |
Starts | On Demand (Start anytime) |
Cost | $29/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | Joel Bradley |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Art & Design |
Tags | 3D + Animation 3ds Max Modeling Game Design Substance Designer |
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