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Creating a Stylized Wooden Crate Game Asset

Become an Asset Artist for Games,

Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.
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    Length 2h 17m
    Starts On Demand (Start anytime)
    Cost $29/month (Access to entire library- free trial available)
    From LinkedIn Learning
    Instructor Joel Bradley
    Download Videos Only via the LinkedIn Learning mobile app
    Language English
    Subjects Art & Design
    Tags 3D + Animation 3ds Max Modeling Game Design Substance Designer

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    Rating Not enough ratings
    Length 2h 17m
    Starts On Demand (Start anytime)
    Cost $29/month (Access to entire library- free trial available)
    From LinkedIn Learning
    Instructor Joel Bradley
    Download Videos Only via the LinkedIn Learning mobile app
    Language English
    Subjects Art & Design
    Tags 3D + Animation 3ds Max Modeling Game Design Substance Designer

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