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Taught by Meta Staff

This course further introduces you to the Unity AR development tool, including the AR Foundation API. You will learn about using AR Foundation to develop an AR game for the entertainment world.

By the end of this course, you will be able to:

- Set up the AR environment for Unity.

- Describe AR Foundation and what it does.

- Identify optimization best practices.

- Implement marker detection.

- Define the game’s architecture.

- Integrate 3D objects to embed in the game.

- Write scripts in C# to create mechanics that govern the game’s dynamics.

Read more

This course further introduces you to the Unity AR development tool, including the AR Foundation API. You will learn about using AR Foundation to develop an AR game for the entertainment world.

By the end of this course, you will be able to:

- Set up the AR environment for Unity.

- Describe AR Foundation and what it does.

- Identify optimization best practices.

- Implement marker detection.

- Define the game’s architecture.

- Integrate 3D objects to embed in the game.

- Write scripts in C# to create mechanics that govern the game’s dynamics.

To be successful in this course, experience with object oriented programming and basic web development is needed. (JavaScript is a plus but not required.) We recommend completing the previous courses in the Meta AR Developer Professional Certificate so you can build on the knowledge and skills from those courses here.

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What's inside

Syllabus

Say hello to AR in Unity
In this module, you will be introduced to AR Foundation in Unity and learn how to configure your Unity environment for AR development. You will also begin developing a marker-based AR app that uses a 3D model, UI buttons and audio.
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AR Foundation marker-based game creation
In this module, you will continue to build the marker-based AR app you began in module 1. You will use visual scripting to add functiontlity to the UI, add spatial audio, and optimize the app for performance.
Create your first AR game using AR Foundation
In this module, you'll apply many of the Unity and C# concepts you've learned to create an AR version of the vintage Asteroids game. You'll begin by adding asteroids and the shooter, and then applying physics and scoring to the game.
Finish and deploy your first AR game using AR Foundation
In this module, you will continue working on your Asteroids AR game by adding sounds, visual effects, UI elements and more. You will also test, debug and deploy the game and then share it with your peers for review and feedback.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Takes a creative approach to teaching Unity AR development by using a marker-based AR game as the foundation for learning
Provides hands-on labs and interactive materials, allowing learners to practice and apply concepts in real-time
Taught by Meta Staff, who have extensive experience in the field of AR development
Requires experience with object-oriented programming and basic web development, which may be a barrier for some learners
Prior completion of previous courses in the Meta AR Developer Professional Certificate is recommended, which may limit accessibility for learners new to the topic
Focuses on developing an AR game specifically for the entertainment industry, which may not be relevant for learners interested in other AR applications

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Using AR Foundation in Unity with these activities:
Compile a library of AR resources
Having a collection of resources will provide easy access to essential information and tools throughout your AR development journey.
Show steps
  • Gather tutorials, documentation, code snippets, and articles related to AR development.
  • Organize the resources into categories or folders.
  • Add notes or annotations to enhance the usability of the compilation.
Connect with experienced AR developers
Mentorship can provide guidance, support, and valuable insights from individuals who have successfully navigated the field.
Show steps
  • Attend industry events and meetups to network with AR professionals.
  • Reach out to AR developers on platforms like LinkedIn or Twitter.
  • Request mentorship or guidance on specific AR development topics.
Develop an AR game concept
Conceptualizing an AR game will help you think creatively and understand the practical applications of AR.
Show steps
  • Brainstorm AR game ideas that align with the course topics.
  • Describe the game's objective, mechanics, and user experience.
  • Identify potential challenges and solutions for implementing your game idea.
Five other activities
Expand to see all activities and additional details
Show all eight activities
Join or lead study groups for AR development
Peer collaboration fosters knowledge sharing, problem-solving, and a deeper understanding of AR concepts.
Show steps
  • Find or create study groups with fellow AR developers.
  • Set regular meeting times to discuss course topics, share resources, and work on projects together.
  • Take turns leading discussions and presenting on different AR-related topics.
Follow tutorials on Unity's XR Interaction Toolkit
The XR Interaction Toolkit provides tools specifically designed for AR and VR development, enhancing your understanding of AR-specific techniques.
Show steps
  • Explore tutorials on Unity's website or YouTube channels.
  • Practice implementing the toolkit's features in your own projects.
  • Experiment with different XR interaction techniques and their applications.
Participate in AR development contests or hackathons
Contests provide a platform to showcase your skills, receive feedback, and learn from others in the AR community.
Show steps
  • Identify AR development contests or hackathons that align with your interests.
  • Form a team or work individually to develop an innovative AR project.
  • Submit your project and prepare for presentations or demos.
Solve Unity AR development challenges
Solving challenges will reinforce your understanding of AR development principles and prepare you for real-world scenarios.
Show steps
  • Find coding challenges and exercises online or in books.
  • Attempt to solve the challenges on your own.
  • Review solutions and identify areas for improvement.
  • Seek help from online forums or mentors if needed.
Contribute to open-source AR projects
Contributing to open-source projects allows you to collaborate with others, learn from different approaches, and advance the AR ecosystem.
Show steps
  • Identify open-source AR projects that interest you.
  • Review the project's documentation and codebase.
  • Make suggestions or contribute code to improve the project.

Career center

Learners who complete Using AR Foundation in Unity will develop knowledge and skills that may be useful to these careers:
AR/VR Game Developer
As an AR/VR Game Developer, you would be responsible for designing, developing, and testing AR and VR games. This course provides a hands-on introduction to AR game development using Unity and AR Foundation, which would be invaluable for success in this role. You would learn how to set up the AR environment, use AR Foundation to develop AR games, integrate 3D objects, and write scripts in C# to create mechanics that govern the game's dynamics.
AR/VR Software Engineer
As an AR/VR Software Engineer, you would be responsible for designing, developing, and testing software for augmented and virtual reality applications. This course provides a solid foundation in AR development using Unity and AR Foundation, which would be essential for success in this role. You would learn how to set up the AR environment, use AR Foundation to develop AR games, integrate 3D objects, and write scripts in C# to create mechanics that govern the game's dynamics.
AR/VR Product Manager
As an AR/VR Product Manager, you would be responsible for managing the development and launch of AR and VR products. This course provides a comprehensive overview of AR development using Unity and AR Foundation, which would be valuable for success in this role. You would learn about the AR landscape, the different types of AR applications, and the challenges and opportunities of developing AR products.
AR/VR Researcher
As an AR/VR Researcher, you would be responsible for conducting research on AR and VR technologies. This course provides a solid foundation in AR development using Unity and AR Foundation, which would be valuable for success in this role. You would learn about the history of AR, the different types of AR applications, and the challenges and opportunities of developing AR technologies.
Computer Vision Engineer
As a Computer Vision Engineer, you would be responsible for developing and applying computer vision algorithms to real-world problems. This course provides a practical introduction to AR development using Unity and AR Foundation, which would be helpful for success in this role. You would learn how to use computer vision techniques to track objects, recognize gestures, and create interactive AR experiences.
Game Developer
As a Game Developer, you would be responsible for designing, developing, and testing video games. This course provides a practical introduction to game development using Unity and AR Foundation, which would be helpful for success in this role. You would learn how to set up the AR environment, use AR Foundation to develop AR games, integrate 3D objects, and write scripts in C# to create mechanics that govern the game's dynamics.
AR/VR UX Designer
As an AR/VR UX Designer, you would be responsible for designing the user experience for AR and VR applications. This course provides a practical introduction to AR development using Unity and AR Foundation, which would be helpful for success in this role. You would learn how to set up the AR environment, use AR Foundation to develop AR games, integrate 3D objects, and write scripts in C# to create mechanics that govern the game's dynamics.
Researcher
As a Researcher, you would be responsible for conducting research in a particular field. While this course focuses specifically on AR development using Unity and AR Foundation, the skills you learn in this course, such as research methods, data analysis, and scientific writing, would be valuable for success as a Researcher.
Teacher
As a Teacher, you would be responsible for teaching students about a particular subject. While this course focuses specifically on AR development using Unity and AR Foundation, the skills you learn in this course, such as communication, presentation, and lesson planning, would be valuable for success as a Teacher.
Software Engineer
As a Software Engineer, you would be responsible for designing, developing, and testing software applications. While this course focuses specifically on AR development using Unity and AR Foundation, the skills you learn in this course, such as object oriented programming, C# scripting, and game mechanics, would be valuable for success as a Software Engineer.
Product Manager
As a Product Manager, you would be responsible for managing the development and launch of products. While this course focuses specifically on AR development using Unity and AR Foundation, the skills you learn in this course, such as project management, stakeholder management, and market research, would be valuable for success as a Product Manager.
Technical Writer
As a Technical Writer, you would be responsible for writing documentation for software and hardware products. While this course focuses specifically on AR development using Unity and AR Foundation, the skills you learn in this course, such as technical writing, documentation, and communication, would be valuable for success as a Technical Writer.
UX Designer
As a UX Designer, you would be responsible for designing the user experience for products. While this course focuses specifically on AR development using Unity and AR Foundation, the skills you learn in this course, such as user research, prototyping, and usability testing, would be valuable for success as a UX Designer.
Robotics Engineer
As a Robotics Engineer, you would be responsible for designing, building, and testing robots. While this course focuses specifically on AR development using Unity and AR Foundation, the skills you learn in this course, such as object oriented programming, C# scripting, and game mechanics, would be valuable for success as a Robotics Engineer.
Data Scientist
As a Data Scientist, you would be responsible for collecting, analyzing, and interpreting data. While this course focuses specifically on AR development using Unity and AR Foundation, the skills you learn in this course, such as problem solving, critical thinking, and data analysis, would be valuable for success as a Data Scientist.

Reading list

We've selected nine books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Using AR Foundation in Unity.
Comprehensive guide to game engine architecture. It covers a wide range of topics, including game engine design, game engine implementation, and game engine optimization. It valuable resource for anyone who wants to learn more about game engine architecture.
Collection of design patterns that are commonly used in game development. It covers a wide range of topics, including object pooling, state machines, and event-driven programming. It valuable resource for anyone who wants to learn more about game development patterns.
Good introduction to game development in general. It covers a wide range of topics, including game design, programming, and art. It valuable resource for anyone who wants to learn more about game development.
Good introduction to Unity game development in general. It covers a wide range of topics, including Unity's interface, programming in C#, and creating 2D and 3D games. It valuable resource for anyone who wants to learn more about game development in Unity.
Comprehensive guide to the C# programming language. It covers a wide range of topics, including basic syntax, object-oriented programming, and advanced features. It valuable reference for anyone who wants to learn more about C#.
Good introduction to the mathematics that are used in game development. It covers a wide range of topics, including linear algebra, trigonometry, and calculus. It valuable resource for anyone who wants to learn more about the mathematics of game development.
Provides a comprehensive guide to Unity game development, covering the fundamentals of Unity, C# scripting, and game design principles.
Provides a practical guide to learning C# through game development in Unity, covering the basics of C# and essential concepts for Unity development.

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