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Enrique Galicia

This course it’s designed to teach you how to create an executable first person BIM Model interactive game using a BIM Model and Unreal Engine

BIM is now on a second digital revolution where communication skills and programming would create a different value to construction and infrastructure BIM projects, the core stream would be reflected in responses and computer analysis rather than handmade models.

This course its the first step to mix communication, graphical environments, BIM Models, and Visual Programming as seen on Dynamo.

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This course it’s designed to teach you how to create an executable first person BIM Model interactive game using a BIM Model and Unreal Engine

BIM is now on a second digital revolution where communication skills and programming would create a different value to construction and infrastructure BIM projects, the core stream would be reflected in responses and computer analysis rather than handmade models.

This course its the first step to mix communication, graphical environments, BIM Models, and Visual Programming as seen on Dynamo.

Communication is the core competence require for a fluent BIM Coordination, and nevertheless we can review the models on Revit, Design Review and Navisworks, to the end user, client, and other stakeholders it may seem quite complicated.

A lot of developments are pushing communication througth two streams, low-medium quality througth web browsers usign Forge and other developments, and the other one High-inmmersive Virtual Reality Gaming Engines, so its time to work around those two streams starting with the second one by learning basic workflows with Unreal Engine.

A visually striking presentation or interactive file can lead a winning project.   

This Workflow would use Revit, some Dynamo scripts to review information or extract it, then we will learn how to export files to 3dMax for Normal Correction, and then export it to Unreal Engine, review basic workflows for a interactive file and export it as an executable review.

This course complements with other courses such as Dynamo Basic Modeling, Mastering Geometry with Dynamo, and it will  also set a new requirement for future courses using unreal and BIM models like game simulations for construction, and Sales Presenter course with other workflows.                     

The course has 1 sample model to follow up so then you can do your own.

Go at your own pace, jump between sections and enjoy a lifetime access of content                                   

Also, we have a direct response for any topic listed, so we can improve the content. 

Be the first to know of future courses regarding BIM, take advantage of all the opportunities that may appear and use it to improve your work performance and get better job positions. 

Enroll now

What's inside

Learning objectives

  • How to export from revit 2018 to unreal engine using 3d max features and see the model
  • Set materials and collision objects so they can live the space with a player
  • Configure reset of game and review capabilities for each element by visibility
  • Create simulators for interact with the space with no installation required and no further knowledge to use required

Syllabus

Introducción
Setting Everything for Export
Revit Configuration of Structural Model
Revit Export to 3d Max for Normals Alignment
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Uses Revit, 3ds Max, and Unreal Engine, which are standard tools in architectural visualization and game design, to create interactive BIM experiences
Teaches how to create executable files from BIM models, which allows stakeholders without specialized software to explore designs
Explores Dynamo scripting for BIM, which can help automate tasks and extract information from Revit models
Requires Revit 2018, which may necessitate that learners obtain or maintain access to older software versions
Complements other courses such as Dynamo Basic Modeling and Mastering Geometry with Dynamo, suggesting a potentially steeper learning curve for those unfamiliar with these tools
Focuses on exporting from Revit to Unreal Engine using 3ds Max, which may not be relevant for users who prefer alternative workflows or software

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Reviews summary

Bim to unreal engine workflow

According to learners, this course provides a useful introduction (positive) to creating interactive BIM models (neutral) using Unreal Engine, following a workflow from Revit through 3ds Max. Students appreciate learning how to export and import models (positive) and set up basic interactivity and visualization. However, some reviewers noted that the course content felt somewhat outdated (negative), particularly concerning software versions and specific steps in the 3ds Max portion. The explanations for certain technical processes were sometimes perceived as lacking detail (warning), leading to difficulties in troubleshooting import or setup issues. While it covers the core workflow, many feel it serves best as a starting point (neutral) and requires further study for real-world application.
Provides a foundation but requires further learning.
"This course gives you the fundamental steps but be prepared to do a lot more research on your own to master the process."
"It's a solid introduction to the concept, but it doesn't cover advanced topics needed for professional projects."
"The course opened my eyes to the possibilities, but I need to find more resources to go deeper into Unreal Engine specifics."
Introduces fundamental game engine interactions.
"The course shows how to add simple interactions like walking around the model, which is a good starting point for visualization."
"I appreciated learning how to set up collisions and player navigation within the BIM environment."
"It covers the basic setup for an executable file, demonstrating the potential for client presentations."
Breaks down the complex process of exporting models.
"The course clearly explains the steps needed to take a Revit model and get it into Unreal Engine. It demystifies the process."
"I learned the essential pipeline from Revit to Unreal. It covers the main technical hurdles."
"Useful course for understanding the basics of taking a BIM model and making it interactive in a game engine environment."
Some technical steps are not explained thoroughly.
"The course jumps through some critical steps, especially in 3ds Max and during the import into Unreal. More detail is needed."
"I had trouble with materials and lighting setup as the explanations felt rushed and didn't cover potential issues."
"Troubleshooting common export/import errors wasn't addressed, which is crucial for this type of workflow."
Uses older software versions that cause compatibility issues.
"The software versions used in the course are quite old now, which makes following along directly difficult without encountering version conflicts."
"I struggled to replicate the results using newer versions of Revit and Unreal Engine; the steps shown didn't always match."
"Could use an update to reflect current software interfaces and best practices."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Gaming with BIM Models, 3d Coordination with these activities:
Review Revit Fundamentals
Reviewing Revit fundamentals will ensure a solid base for exporting models and understanding BIM concepts used in the course.
Browse courses on Revit
Show steps
  • Review basic modeling techniques in Revit.
  • Practice exporting models in various formats.
  • Familiarize yourself with Revit's interface and tools.
Brush up on 3ds Max Basics
Refreshing your knowledge of 3ds Max will help you with normal correction and preparing models for Unreal Engine.
Browse courses on 3DS Max
Show steps
  • Review the 3ds Max interface and navigation.
  • Practice importing and exporting models.
  • Learn about normal correction techniques.
Unreal Engine 5 Cookbook
Referencing the Unreal Engine 5 Cookbook will provide solutions to common problems encountered during the course.
Show steps
  • Browse the table of contents to identify relevant recipes.
  • Follow the steps in the recipes to implement solutions.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Follow Unreal Engine Tutorials
Following Unreal Engine tutorials will help you learn specific techniques for creating interactive environments.
Show steps
  • Search for tutorials on topics like collision, materials, and lighting.
  • Follow the tutorials step-by-step, experimenting with different settings.
  • Apply what you learn to your BIM model project.
Document Your Workflow
Creating documentation of your workflow will reinforce your understanding and help you troubleshoot issues.
Show steps
  • Record each step of the process, from Revit export to Unreal Engine setup.
  • Include screenshots and explanations of each step.
  • Organize your documentation in a clear and concise manner.
Enhance the Sample Model
Expanding on the sample model will allow you to apply what you've learned and explore advanced features.
Show steps
  • Add interactive elements to the sample model.
  • Experiment with different lighting and material settings.
  • Optimize the model for performance.
Create a Sales Presentation
Creating a sales presentation using your BIM model will showcase your skills and provide a practical application of the course material.
Show steps
  • Design a presentation that highlights the key features of the model.
  • Incorporate interactive elements to engage the audience.
  • Practice your presentation to ensure a smooth delivery.

Career center

Learners who complete Gaming with BIM Models, 3d Coordination will develop knowledge and skills that may be useful to these careers:
Architectural Visualization Specialist
An Architectural Visualization Specialist creates high quality images and videos to convey the design of buildings and spaces. This role greatly benefits from the skills taught in this course, especially as it blends BIM models with interactive game environments. This course teaches how to export BIM models into game engines like Unreal, which produces visually striking presentations. The course specifically covers workflows for exporting from Revit to 3ds Max then to Unreal Engine, which directly aligns with the need to enhance the visual quality of architectural projects. A user will gain experience in creating interactive files for presentations that are more compelling than traditional methods.
BIM Coordinator
A BIM Coordinator manages the Building Information Modeling process on construction projects. They must exhibit excellent communication skills and be fluent with BIM software. This course helps in this role because it specifically focuses on communication of BIM models through interactive games, using a method less complicated for end users. The course emphasizes the use of Revit, data extraction using Dynamo, and file transfer using 3dMax, which are all parts of the BIM coordination process. It gives experience in making a BIM model accessible to stakeholders who may not be familiar with traditional BIM software, and provides a new approach to BIM communication.
Visualization Engineer
A Visualization Engineer creates tools for data visualization and graphical communication. This course helps a visualization engineer by teaching them workflows necessary to create interactive visual experiences using BIM models. This course teaches skills that are valuable to both the user and the audience in visualizing complex BIM data. This course helps those who may want to design an interactive presentation or game experience that is connected to construction or architectural data. A visualization engineer will gain skills in taking BIM from its initial form into a highly visual and interactive environment.
Construction Technologist
A Construction Technologist applies technology to enhance the construction process, including using BIM, virtual reality, and other innovative tools. This course directly supports this role by focusing on the creation of interactive BIM models within a game environment, which provides a powerful tool for visual communication and project planning. The course covers the steps necessary for BIM data extraction using Dynamo and then implementation into Unreal, which is useful for technology integration in construction. The course shows how to make a BIM model more accessible and how it can be used for more than only traditional documentation.
Digital Twin Specialist
A Digital Twin Specialist focuses on creating and managing digital replicas of physical objects or systems. This course helps create interactive digital twins by focusing on how to transfer BIM models into game engines. The course work includes creating interactive elements and setting collisions, which are fundamental elements of a digital twin. A digital twin specialist will be able to create interactive experiences from BIM data, which is useful to communicate project information or to create a learning environment. The course helps push BIM data from static to dynamic.
Simulation Specialist
A Simulation Specialist develops simulations for various purposes, including training, analysis, or visualization. This course provides a foundation for using BIM models in an interactive environment, which makes it valuable if the specialist works in the construction or engineering field. The course uses Unreal, which is a game engine that can be used for the creation of simulations. The course covers workflows using Revit, Dynamo, and 3dMax for data extraction. This course helps move 3D models beyond static models, and into interactive simulations. A simulation specialist will learn to create engaging experiences using BIM and game technology.
Virtual Reality Developer
A Virtual Reality Developer creates immersive virtual experiences, frequently using gaming engines that also work in the built environment. This course directly applies to this career, as it teaches how to create an interactive first-person game from a BIM model using Unreal Engine. The skills learned, especially in configuring object collisions and materials within a game engine, are essential for a career in virtual reality development. This course provides the essential knowledge and workflows to help make virtual experiences a reality for those interested in virtual reality.
BIM Modeler
A BIM Modeler creates digital models of buildings and infrastructure. This course teaches workflows that allow the BIM modeler to transform the static BIM model into an interactive file using Unreal. While a BIM modeler may traditionally focus on documentation, this course helps explore the possibilities of using BIM data in a more engaging format. The course covers the core workflow of exporting data from Revit, and then applying it in Unreal, which makes it useful for a BIM Modeler who wishes to explore new possibilities with BIM.
Project Manager
A Project Manager coordinates resources and manages communications during a construction project. A project manager would benefit from this course as it improves communication skills through the use of engaging and interactive simulations. This course teaches how to transform a BIM model into a first person interactive game using Unreal, which is useful for project visualization and communication to stakeholders. The course makes BIM more accessible to non-technical stakeholders by providing a non-traditional method of communication. A project manager will gain confidence communicating complex datasets through a visually striking format.
Game Designer
A Game Designer develops and conceptualizes the rules, mechanics, and story of a game. This course may be helpful for a game designer who is interested in creating architectural or simulation based games. This course will teach a game designer how to implement BIM models into the Unreal gaming engine, which is a core skill for this kind of work. Furthermore the process of setting up collision and material properties and creating interactive simulations are crucial steps in game design and development. A game designer will learn to use BIM data in another environment.
Interior designer
An Interior Designer plans and designs interior spaces of buildings. An Interior Designer can use interactive simulations as a new media to convey their design, which can be very helpful when presenting to a client. This course teaches how to export BIM models from Revit to 3dMax, and then into Unreal Engine to create a first-person game view. A designer may use this knowledge to present their works in a navigable, explorable method that clients can use before anything is built. The interactive files can make the design process more immersive for the client and the designer alike.
Technical Artist
A Technical Artist bridges the gap between art and technology, focusing on optimizing workflows for digital content creation. This course may be useful to a Technical Artist who works in the architectural or construction field by teaching how to optimize BIM models for use in Unreal Engine through tools like 3dsMax. This course explores basic workflows in Unreal and covers material and collision setup, which is useful to technical artists. This course helps technical artists create interactive simulations from BIM data.
Software Trainer
A Software Trainer teaches individuals and teams how to use software effectively, including BIM and design tools. This course may be useful for a software trainer who wishes to teach BIM communication through software like Unreal. The course provides experience of the various workflows necessary to create an interactive BIM file from Revit, 3dMax, and finally Unreal Engine. It is useful to have experience in creating a complete simulation. The course is useful for those who wish to be able to teach simulation as a method of presenting BIM data.
Software Developer
A Software Developer designs, codes, and tests software applications. A software developer interested in simulation using BIM data may find this course useful. In this course, you'll learn how to use Unreal, a game engine used to build software applications. You will also learn how to extract data from Revit using Dynamo and prepare it for import into Unreal. A software developer will learn how to use BIM models into a software application by the end of the course.
Sales Presenter
A Sales Presenter creates presentations to help sell products or services. This course may be useful for a Sales Presenter who sells architectural or construction services. This course specifically states that the skills therein provide a "visually striking presentation or interactive file" which is useful for a sales presenter who may wish to use virtual simulations to convey their product or service. The course helps users go beyond still images and creates an immersive environment that could help persuade clients. The course pushes the use of BIM into a new visual platform.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Gaming with BIM Models, 3d Coordination.
Provides practical recipes for solving common problems in Unreal Engine 5. It covers a wide range of topics, including importing assets, setting up materials, and creating interactive gameplay elements. This book useful reference for quickly finding solutions to specific challenges encountered while working with Unreal Engine. It is particularly helpful for those who prefer a hands-on approach to learning.

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