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Introduction to Fluid Simulations in Houdini
This course provides an overview of the basic concepts used to create and control fluid simulations in Houdini. We cover the particle fluid shelf tools, but we also dive deeper than before into the networks created by the shelf tools to gain control of our simulations. We'll take a look at fluid emitters, the "Fluid From Object" tool, and the FLIP Tank tool. We find out how to control unruly simulations using the Pump and Sink tools. Finally, we play around with special fluid parameters like viscosity, learn how to float a boat in a virtual ocean, and work through other real-world scenarios to give you a working knowledge of fluids in Houdini. Software required: Houdini 14.0.
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Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile.
Digital Shelf Coordinator $41k
QA Technician / Shelf Life Coordinator $54k
Associate Shelf Management/Virtual Store 1 $57k
Tools Administrator $58k
Shelf Edge Administrator $64k
Tools Developer - Polygraph $88k
Product Manager - Shelf Liner & Bath $100k
Tools Engineer 2 $133k
Tools Developer, vendor $141k
Tools / Automation Development $146k
Senior Process & Tools $167k
Release and Tools Engineer $188k
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