While Moho Pro is built for 2D animation, it has some simple yet cool 3D modeling abilities that allow you to speed up workflows and add visual pizzazz.
In this course you will learn the following:
While Moho Pro is built for 2D animation, it has some simple yet cool 3D modeling abilities that allow you to speed up workflows and add visual pizzazz.
In this course you will learn the following:
Sketch a 2D concept
Build 2D assets for 3D conversion
Build 3D objects with multiple pieces
Create seamless textures
Apply textures to simple and complex shapes
Animate 3D objects
Effectively Animating a Camera
Work with Image Streams
Animate a 2D character in a 3D scene
Polish scenes with blend modes and blurs
In this video you will learn what I will be teaching in this course. This includes: sketching a 2D concept, laying out a Moho doc, assembling 2D assets, 3D conversion, animation, polishing and more.
It is recommended you have basic knowledge of Moho or animation before diving into this course. If you're looking for beginner videos, check out my YouTube channel, which is attached to this lecture.
This video will introduce you to the importance of sketching and laying out scenes.
We begin the journey in Moho. First, we will create a document and set it up properly. Then we will import a sketch to use as a reference for building the 3D set.
Before laying out a 3D set, we're going to need some pieces to play with first. In this video we will draw out a 2D tree together so we can take it to the 3D stage.
Like the tree, the rocks will be used to help build up our set. These can be made using a combination of the Draw Shape and Add Point tools.
With a tree for the template and rocks in place, we can finish up the remaining layers by adding a sky, ground, and background elements.
When working with 3D Layers, enabling Depth Sort is recommended for a few reasons. This lecture details those reasons as well as shows how to make the conversion.
In this exercise we will push the floor into 3D space to help set up the shot.
In this lecture we will arrange the hills and mountains as well as set up the sky to be immune to camera movements.
We will continue building the set by arranging the 3D rocks, tree and sun.
In this lecture we will take some time to add more branches to the tree to help bolster its 3D presence.
In this lecture we learn one way to quickly create seamless textures for 3D objects. This involves using an iPad Pro and Procreate, but can be achieved in other software that has symmetry guides enabled.
Once you bring over images from the iPad Pro, you may find the file sizes to be quite large. This video will show you how to handle such textures.
We will now take those plain 3D objects and jazz them up with some textures.
By reusing already made assets, we can bolster the scene further by adding more trees and rocks.
Here we will use a Cycle to create a steady bobbing motion for the lava.
By taking advantage of Inflate, we can convert ovals to spheres and use them to help pump up our lava.
Sometimes it's best to do work outside of Moho rather than doing it internally. This video showcases one way using the Image Stream method.
By using a series of still images and a Switch, we will establish our character and then get the basic motion of his bouncing down.
In this lecture we will finish up animating the character by changing his phases and polishing.
Since we have a 3D environment, we can take advantage of the camera to bring the audience in.
Even little touches, like vector clouds, can help with the overall atmosphere of the project.
Here we will look at how to use blend modes to change colors and blur layers to help create depth.
Someone should see your work, right? Here we will export it out!
In this final lecture I provide final thoughts and where to go next with your 3D designs.
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