ZBrush
Modeling a Cartoon Character
Explore sculpting, painting, and posing a 3D cartoon character using ZBrush. Author Ryan Kittleson demonstrates how to set up reference images, build a character from primitive shapes, fuse the shapes into a smooth surface, refine the anatomy and design, and color the model. Plus, learn how to render the character with a pose for presentation.
Contents:
- Introduction
- 1. Blocking Out the Character
- 2. Finishing the Character’s T Pose
- 3. Painting and Texturing
- 4. Creating the Guitar
- 5. Posing the Character
- 6. Rendering and Presentation
- Conclusion
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